<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>Player Feedback &amp; Troubleshooting</title>
    <description>Please share any feedback or bug reports in here and take note of the "How To Report A Bug" pinned post.</description>
    <pubDate>Sat, 09 May 2026 19:24:44 +0000</pubDate>
    <lastBuildDate>Sat, 09 May 2026 19:24:44 +0000</lastBuildDate>
    <generator>Dovetail Games Forums</generator>
    <link>https://forums.dovetailgames.com/forums/player-feedback-troubleshooting.209/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://forums.dovetailgames.com/forums/player-feedback-troubleshooting.209/index.rss"/>
    <item>
      <title>Latest Update Has Serious Bugs Persisting</title>
      <pubDate>Wed, 30 Apr 2025 10:06:08 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/latest-update-has-serious-bugs-persisting.91183/</link>
      <guid>https://forums.dovetailgames.com/threads/latest-update-has-serious-bugs-persisting.91183/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[I test in Sandbox mode.<br />
Schmiedegasse end station; as end station for 2 lined. a tram for the other line is there already: a passenger exits that tram, comes around behind it, walking in front of my tram and then THROUGH  the barrier to the opposing platform. Talk about an immersion killer as it is not the bizarre event, but the sudden awareness of the state of sim passenger logic. Whch tram lines are supposed to be using THAT platform ? ?  STOP adding features and FIX this tram sim !<br />
<br />
The...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/latest-update-has-serious-bugs-persisting.91183/" class="internalLink">Latest Update Has Serious Bugs Persisting</a>]]></content:encoded>
    </item>
    <item>
      <title>Sandbox Line 3 Has At Least 2 Buggy Signals</title>
      <pubDate>Sat, 19 Apr 2025 23:27:33 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/sandbox-line-3-has-at-least-2-buggy-signals.90983/</link>
      <guid>https://forums.dovetailgames.com/threads/sandbox-line-3-has-at-least-2-buggy-signals.90983/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[the first had me sit stopped before a right turn with a tram stopped opposite for the Left turn; we sit a while, but then that AI tram gets its thru signal and makes the left on those parallel tracks, is gone before i get the thru signal .. that&#039;s an old bug.<br />
I go a bit farther when suddenly the thru signal flips to stop. Without the white ball warning on a 50 kph stretch. Why is that silly bug still in the signalling code ?<br />
<br />
I do weary of this ... i recall hearing that TramSim bugs were...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/sandbox-line-3-has-at-least-2-buggy-signals.90983/" class="internalLink">Sandbox Line 3 Has At Least 2 Buggy Signals</a>]]></content:encoded>
    </item>
    <item>
      <title>Slow Right Turn On Sandbox Line 7</title>
      <pubDate>Sun, 13 Apr 2025 21:42:51 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/slow-right-turn-on-sandbox-line-7.90856/</link>
      <guid>https://forums.dovetailgames.com/threads/slow-right-turn-on-sandbox-line-7.90856/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[the right turn as tram leaves Humboldt Platz for Obererring should be at 25 or 30, not 20, if i am not mistaken.<br />
<br />
It is not over tracks and it is not a sharp turn towards the great memorial Arch.]]></content:encoded>
    </item>
    <item>
      <title>Type D On Sandbox Line 7</title>
      <pubDate>Sun, 13 Apr 2025 21:08:11 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/type-d-on-sandbox-line-7.90855/</link>
      <guid>https://forums.dovetailgames.com/threads/type-d-on-sandbox-line-7.90855/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[starting at the top station , i immediately get an orange banner warning about my using the reverser, but this is a vanilla run with me in the cockpit and the tram setup with only one minute to go.<br />
<br />
My two changes on the line in case they are relevant:<br />
<br />
run time every 12 minutes<br />
<br />
end-station south is Shuji Naksmura Platz via Toriyama.]]></content:encoded>
    </item>
    <item>
      <title>3 Questions About Sandbox Line 7</title>
      <pubDate>Sun, 13 Apr 2025 21:00:05 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/3-questions-about-sandbox-line-7.90854/</link>
      <guid>https://forums.dovetailgames.com/threads/3-questions-about-sandbox-line-7.90854/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Is the stop marker at Toriyama misplaced ?  It is far short of where i expect it.<br />
<br />
Coming down to Humboldt Platz from K&#039;haus Nord i ran too far into the last traffic light, got dinged RED for not respecting the traffic light, but the tram stop stayed frozen. I waied for a north-bound tram to stop opposite, and then when it was cleared to cross, crossed thru myself, safely, in parallel in the opposite direction.  Is it a known issue ?<br />
<br />
On fast Line 7, the Type D does not have sufficient...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/3-questions-about-sandbox-line-7.90854/" class="internalLink">3 Questions About Sandbox Line 7</a>]]></content:encoded>
    </item>
    <item>
      <title>'expected Passenger Volume' In Sandbox Mode</title>
      <pubDate>Sun, 13 Apr 2025 09:36:31 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/expected-passenger-volume-in-sandbox-mode.90817/</link>
      <guid>https://forums.dovetailgames.com/threads/expected-passenger-volume-in-sandbox-mode.90817/</guid>
      <author>invalid@example.com (andyand92)</author>
      <dc:creator>andyand92</dc:creator>
      <content:encoded><![CDATA[I get the point of the &#039;expected Passenger volume&#039; system in career mode, but in sandbox mode it doesnt feel right as it hinders/limits the players route creation creativity if one wants to have &#039;very high&#039; passenger volume on all created routes.<br />
<br />
I therefor think that route creation in sandbox mode should have an option to adjust the &#039;expected passenger volume&#039; for any desired route.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Station Vanished From Map In Sandbox</title>
      <pubDate>Fri, 11 Apr 2025 17:34:00 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/station-vanished-from-map-in-sandbox.90811/</link>
      <guid>https://forums.dovetailgames.com/threads/station-vanished-from-map-in-sandbox.90811/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[i think this is a bug, but i am just now learning to edit routes in Sandbox. Hear is what inadded ver under discussions:<br />
<br />
&quot;<br />
My new line is Lise-Meitner-Platz to Schmiedegasse but the station out on the street passing in front the the Hauptbahnhof ( between Iwata Park and Goethe Strasse ) is simply unavailable ... it does not appear on the map.&quot;]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Minor Speed Limit Glitch</title>
      <pubDate>Fri, 11 Apr 2025 15:06:36 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/minor-speed-limit-glitch.90807/</link>
      <guid>https://forums.dovetailgames.com/threads/minor-speed-limit-glitch.90807/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Sandbox route 8 going south from J-F-Gasse at 30 going EAST down mall after Lise-Meitner Platzannounced on way to Blumen Markt, the next speed should be 20 into Lise-Meitner-Platz, but on HUD it flips up to 50 as you hear the first rail clatter, then flips down to 20.<br />
<br />
On approach at 30 all seems fine.<br />
<br />
The cross street is 50 ?<br />
<br />
Not sure ... i think i commented before about the crossing not at 20, but missed that 30 had flipped up to 50 ... now i see the issue more clearly.<br />
<br />
This not going...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/minor-speed-limit-glitch.90807/" class="internalLink">Minor Speed Limit Glitch</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Signal Glitch In 1.0.5</title>
      <pubDate>Fri, 11 Apr 2025 12:04:28 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/signal-glitch-in-1-0-5.90791/</link>
      <guid>https://forums.dovetailgames.com/threads/signal-glitch-in-1-0-5.90791/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[SONY shows this version as 1.0.1.2 but the UI shows 1.0.5<br />
<br />
Sadly, i had a tram signal flip to stop from thru going south on Sandbox 1 towards Ringensteinstrasse.<br />
The south-bound traffic light remained green.<br />
<br />
Can we not have logic preventing signals from flipping without warning ? <br />
<br />
Even at 30 kph in ULF B1 there was no time to stop short of the signal ... but i also got no violation.<br />
<br />
Did the system treat the approaching tram as in the intersection ?  Was the flip cosmetic ?<br />
<br />
Except for...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/signal-glitch-in-1-0-5.90791/" class="internalLink">Signal Glitch In 1.0.5</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Tram Audio Glitch</title>
      <pubDate>Thu, 10 Apr 2025 22:32:14 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/tram-audio-glitch.90792/</link>
      <guid>https://forums.dovetailgames.com/threads/tram-audio-glitch.90792/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[because the 1.0.5 tram sim seems viable now, i have tried smething more than driving my 8 sandbox runs in the ULF A1.<br />
<br />
I drove Sandbox line 1 down south the Hauptbahnhof, opted to wait, got out, walked to the end of the ULF B1 tram, opened the end door and walked thru the tram, sat down , realized that my compartment door was still open, stood, stepped, clicked on that door, stepped back, sat, door closed. Great. First time out and about.<br />
<br />
But when i drove away, my tram had gone silent,...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/tram-audio-glitch.90792/" class="internalLink">Tram Audio Glitch</a>]]></content:encoded>
    </item>
    <item>
      <title>Ibis</title>
      <pubDate>Wed, 02 Apr 2025 20:39:55 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/ibis.90593/</link>
      <guid>https://forums.dovetailgames.com/threads/ibis.90593/</guid>
      <author>invalid@example.com (TSW Nathan)</author>
      <dc:creator>TSW Nathan</dc:creator>
      <content:encoded><![CDATA[Hiya, I can&#039;t get the IBIS to work. Can anyone help? It just keeps saying invalid code whenever I enter the code it tells me to enter.]]></content:encoded>
    </item>
    <item>
      <title>Update 1.0.4 =&gt; Accepted!</title>
      <pubDate>Mon, 31 Mar 2025 06:31:45 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/update-1-0-4-accepted.90479/</link>
      <guid>https://forums.dovetailgames.com/threads/update-1-0-4-accepted.90479/</guid>
      <author>invalid@example.com (kaschi#6728)</author>
      <dc:creator>kaschi#6728</dc:creator>
      <content:encoded><![CDATA[Hi Piepels.<br />
My opinion: The CTS Tram update it&#039;s now playable again (PS5).<br />
I&#039;ve built 9 lines through Tramau in careermode and can keep to the travel times on all routes. No more collisions with the AI. The traffic lights operate 95% correctly when approaching slowly. The switches operate correctly, and the announcements are working. The navigation projection on the road is helpful. Cool idea.<br />
A quick tip:<br />
If you integrate a suitable terminal (Liese-Meitner-Platz, Shuji-Nakamura-Platz, Am...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/update-1-0-4-accepted.90479/" class="internalLink">Update 1.0.4 =&gt; Accepted!</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Experimental Beta ( Pre-1.0.5 )</title>
      <pubDate>Sun, 30 Mar 2025 22:19:08 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/experimental-beta-pre-1-0-5.90493/</link>
      <guid>https://forums.dovetailgames.com/threads/experimental-beta-pre-1-0-5.90493/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Sandbox Line 1 issue<br />
<br />
Sat thru second signal<br />
<br />
Result seemed ok, as signal did not freeze, but<br />
<br />
Next turn the track switched me left off my route ... a bug or a feature ?]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Sandbox Line 8 Single Run ... Almost Ok</title>
      <pubDate>Sun, 30 Mar 2025 21:14:52 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/sandbox-line-8-single-run-almost-ok.90490/</link>
      <guid>https://forums.dovetailgames.com/threads/sandbox-line-8-single-run-almost-ok.90490/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[this was going great until the second from last right turn ... signal changes, no car there, COLLISION WITH CAR<br />
<br />
but when the game comes back, what should come up on the right, but two cars turning right ... preceded by the ghost car that my tram hit HOW ?<br />
<br />
I don&#039;t recall mention of this bug in the current Experimental Beya on Steam ( why is it not numbered in some way ? 1.0.5 RC ??]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>1.04</title>
      <pubDate>Fri, 28 Mar 2025 07:07:39 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/1-04.90432/</link>
      <guid>https://forums.dovetailgames.com/threads/1-04.90432/</guid>
      <author>invalid@example.com (jeremy.oakes)</author>
      <dc:creator>jeremy.oakes</dc:creator>
      <content:encoded><![CDATA[And STILL the problems persist. Freezing on the &quot;Press any Button&quot; screen. I don&#039;t have buttons, I have a KEYBOARD !!!!!  This happened in 1.03 &quot;fix&quot; and now in the 1.04 version.<br />
<br />
What a load of rubbish. If they can&#039;t fix this, then its finished for me. And no, I DON&#039;T do Discord. This is beyond reasonable. Where do they pre-test before release ?<br />
<br />
J]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>1.0.4 Frozen Tram Signal Trigger Recipe</title>
      <pubDate>Thu, 27 Mar 2025 20:45:01 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/1-0-4-frozen-tram-signal-trigger-recipe.90429/</link>
      <guid>https://forums.dovetailgames.com/threads/1-0-4-frozen-tram-signal-trigger-recipe.90429/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Run Sandbox route 1 down to Hauptbahnhof.<br />
<br />
Leave as expected on return run, but do not make the  right turn off the Avenue to the West Bahnhof stop.<br />
Just sit as if the signal were stop.<br />
Now that signal will cycle to Stop, but<br />
<br />
even 5 minutes later, pulling far enough forward to get violated will NOT unfreeze the signal ... it is frozen.<br />
<br />
This reveals a good deal about the code design for these tram signals and in my career inwould see this as indicating a likely code rewrite from design thru...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/1-0-4-frozen-tram-signal-trigger-recipe.90429/" class="internalLink">1.0.4 Frozen Tram Signal Trigger Recipe</a>]]></content:encoded>
    </item>
    <item>
      <title>1.0.4  Sandbox Route 1 But Same Old Bug</title>
      <pubDate>Thu, 27 Mar 2025 20:28:36 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/1-0-4-sandbox-route-1-but-same-old-bug.90427/</link>
      <guid>https://forums.dovetailgames.com/threads/1-0-4-sandbox-route-1-but-same-old-bug.90427/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Approached first right turn, TRAM signal sat frozen. Traffic active and traffic signals cycling.<br />
<br />
i gave it a full 5 minutes by watching the timer for the tram UI as it ticked away, now red.<br />
<br />
then i pulled far enough forward to get the red window Traffic Signal ignored<br />
<br />
On the following cycle, signal unblocked.<br />
<br />
Only custom setting: departed Freimuthplatz for Hauptbahnhof at 9:15<br />
<br />
The is an OLD bug.  I am sick of it not getting a FIX !]]></content:encoded>
    </item>
    <item>
      <title>Ulf A1 Sandbox Route 6</title>
      <pubDate>Mon, 24 Mar 2025 13:45:01 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/ulf-a1-sandbox-route-6.90316/</link>
      <guid>https://forums.dovetailgames.com/threads/ulf-a1-sandbox-route-6.90316/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[so-called Start Custom Session Route 6 Eglundsdorf to Schmiedgasse vanilla test run end-to-end in ULF A1 with one custom choice of 10:14 departure.<br />
<br />
There is a subtle issue in the initial transition from 20 kph to 50 kph but it is really pointless to test using F4 for an external view as the route is abandoned early on as major crossing after major crossing at limit of 20 kph occur in silence, vibration free.<br />
<br />
So this simple test was never done, or if done, the issues were not addressed.<br />
<br />
I...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/ulf-a1-sandbox-route-6.90316/" class="internalLink">Ulf A1 Sandbox Route 6</a>]]></content:encoded>
    </item>
    <item>
      <title>Ps5 Possible Minor Sound Issue Crossing Turnout</title>
      <pubDate>Sun, 23 Mar 2025 18:32:37 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/ps5-possible-minor-sound-issue-crossing-turnout.90296/</link>
      <guid>https://forums.dovetailgames.com/threads/ps5-possible-minor-sound-issue-crossing-turnout.90296/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[so this is my attempt to make a modest report of a little thing<br />
<br />
i had thought that on Sandbox Route 5 vanilla run, that the first tracks turning into Hauptbahnhof as we drive from Goethestrasse to our stop were silent ... but i drove again and this is odd:<br />
<br />
the tracks turning right into Bahnhof are silent to me as driver up front, but i do hear them as my tram end passes over them ... the next is the turn out from Hauptbahnhof and as Tram 5 passes ovet those the sound is fine.<br />
<br />
Seems like...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/ps5-possible-minor-sound-issue-crossing-turnout.90296/" class="internalLink">Ps5 Possible Minor Sound Issue Crossing Turnout</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Possible Clock And Schedule Issue</title>
      <pubDate>Sun, 23 Mar 2025 17:53:41 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/possible-clock-and-schedule-issue.90297/</link>
      <guid>https://forums.dovetailgames.com/threads/possible-clock-and-schedule-issue.90297/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[so i arrive 3 minutes+ late on Sandbox route 5 so i opt not to skip the time ... i have a cup of coffee, i can make a note, take a look around, but no, i am faced instead with an almost 6 minute wait.<br />
<br />
But the usual wait is about 5 minutes and i arrived almost 4 minutes late ... will this happen if i design my own route and schedule, or is it an issue with these 8 Sandbox routes ?<br />
<br />
The run had a problem that left me so late: i arrive at a straight-thru stop signal as does my opposite number...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/possible-clock-and-schedule-issue.90297/" class="internalLink">Possible Clock And Schedule Issue</a>]]></content:encoded>
    </item>
    <item>
      <title>Sandbox Route 4 Fails To Turn</title>
      <pubDate>Thu, 20 Mar 2025 15:36:37 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/sandbox-route-4-fails-to-turn.90203/</link>
      <guid>https://forums.dovetailgames.com/threads/sandbox-route-4-fails-to-turn.90203/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[instead follow the Route 6 tram that was ahead of us at the first stop ... we stayed back a bit, to avoid ant bogus collision, it cleared the intersection, but the line remained switched for SIX blowing my vannila all defaults test run of Sandbox route #6 from SE to NW as is default ... only choice by me was for 9:12 a.m. departure.<br />
<br />
What an outrageous QA and Beta-test FAIL for a game on Sony PS5 ... Playstation 5.]]></content:encoded>
    </item>
    <item>
      <title>Ps5 Sandbox Line 7 Last Signal Frozen</title>
      <pubDate>Tue, 18 Mar 2025 18:35:41 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/ps5-sandbox-line-7-last-signal-frozen.90033/</link>
      <guid>https://forums.dovetailgames.com/threads/ps5-sandbox-line-7-last-signal-frozen.90033/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Is this just coincidence ... the last signal going up to Frei..platz Line 1 frozen, this going down to Engelsbrunnen frozen at last signal <br />
<br />
i waited about 5 minutes, then began typing this ... a slow, painful process for me given my Parkinsonism being worst in my writing hand . A LO, A CARVTURNS LEVT ACROSS THE FRONT OF THE T RAM, A SUDDENLY THE SIGNAL IS UNFROZEN.<br />
<br />
So too little traffic spooks the signals ... the system cannot detect a tram sitting at the last signal on its route ... fine...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/ps5-sandbox-line-7-last-signal-frozen.90033/" class="internalLink">Ps5 Sandbox Line 7 Last Signal Frozen</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Ps5 Defeat Frozen Tram Signals</title>
      <pubDate>Mon, 17 Mar 2025 17:27:23 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/ps5-defeat-frozen-tram-signals.90109/</link>
      <guid>https://forums.dovetailgames.com/threads/ps5-defeat-frozen-tram-signals.90109/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Sat for  5 minutes  or three (3) complete traffic signal cycles ?<br />
A remedy:<br />
tram rolls slightly forward, just far enough to receive a signal violation in its RED banner;<br />
During or after the next signal cycle, the frozen horizontal white bars will melt into sloping white Thru signals.<br />
Latest case, Sandbox default route #3 at 2nd last signal before Am Blumenmarkt.<br />
<br />
Silly me ... i actually thought this freshly relaunched game instance could do a single descent from top to bottom of Sandbox...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/ps5-defeat-frozen-tram-signals.90109/" class="internalLink">Ps5 Defeat Frozen Tram Signals</a>]]></content:encoded>
    </item>
    <item>
      <title>Another Silly Bug Due To Qa Failure</title>
      <pubDate>Mon, 17 Mar 2025 16:05:52 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/another-silly-bug-due-to-qa-failure.90106/</link>
      <guid>https://forums.dovetailgames.com/threads/another-silly-bug-due-to-qa-failure.90106/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Start Sandbox route 3 at 9:12 a.m.<br />
Miss University stop<br />
Use menus to return to Sandbox and opt again for same route at 9:12 a.m.<br />
You now have a 15 minute wait before departure from that same starting point.<br />
<br />
ONLY known Remedy: end this PS5 game, restart game, make same selections, starting point normal for 9:12 a.m.<br />
<br />
So just interrupting a Sandbox route was never tested.]]></content:encoded>
    </item>
    <item>
      <title>Sandbox Line 2</title>
      <pubDate>Sat, 15 Mar 2025 21:54:09 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/sandbox-line-2.90062/</link>
      <guid>https://forums.dovetailgames.com/threads/sandbox-line-2.90062/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Frozen signal at second stop, after two cycles, nudged in, got violated, but on next cycle, signal unfrozen for tram.<br />
<br />
But the very next signal flipped to stop from Thru with no white disk warning ... violated again.<br />
<br />
No one could have tested this simple routine:<br />
choose Sandbox<br />
choose custom<br />
choose line 2<br />
take default start ( Engelbrunnen ) and end<br />
set time to 9 am ( avoid sun in driver eyes as no sunshade working )<br />
start<br />
And from there, one bug after the other ...<br />
<br />
So simple.<br />
<br />
But AS...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/sandbox-line-2.90062/" class="internalLink">Sandbox Line 2</a>]]></content:encoded>
    </item>
    <item>
      <title>Update 1.0.3!  Cts Tram Is Now Unplayable !!</title>
      <pubDate>Sat, 15 Mar 2025 21:32:07 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/update-1-0-3-cts-tram-is-now-unplayable.90048/</link>
      <guid>https://forums.dovetailgames.com/threads/update-1-0-3-cts-tram-is-now-unplayable.90048/</guid>
      <author>invalid@example.com (kaschi#6728)</author>
      <dc:creator>kaschi#6728</dc:creator>
      <content:encoded><![CDATA[Hello guys.<br />
After the new update, the game is now unplayable on my PS5. Uncredible.<br />
<span style="text-decoration: underline">No timetable can be kept on every line anymore</span>.<br />
Reasons:<br />
1. Tram Traffic lights remain ist &quot;Stop&quot; at every main crossroad for &gt;3 minutes, or stops complete. Even without AI traffic.<br />
2. The switches are often in wrong direction.<br />
3. No priority circuit for TRAM.<br />
4. Pedestrians stop in the middle of the rails.<br />
5. Collisions without AI traffic/pedestrians<br />
Okay, the announcements work now and there are a...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/update-1-0-3-cts-tram-is-now-unplayable.90048/" class="internalLink">Update 1.0.3!  Cts Tram Is Now Unplayable !!</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>1.0.3 Summary: Badly Buggy</title>
      <pubDate>Fri, 14 Mar 2025 21:50:03 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/1-0-3-summary-badly-buggy.90036/</link>
      <guid>https://forums.dovetailgames.com/threads/1-0-3-summary-badly-buggy.90036/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[One route in one direction, the Sandbox Route #1 ran once down from north to thevtrain station ONCE problem free.<br />
<br />
Once.  A DELUXE Edition &quot;once&quot; !<br />
<br />
With a reinstall, i achieved that once for Steam PC.<br />
<br />
Continuing to drive after that ONE success brings bug after bug after bug.<br />
<br />
So did someone demo Sandbox route 1 running once as an Acceptance Test and got lucky ? ?<br />
<br />
IF that is what happened here with ViewApp and DTG, how unlucky for us mere customers.]]></content:encoded>
    </item>
    <item>
      <title>Same Bug As Before ! No Car Car Crash !</title>
      <pubDate>Fri, 14 Mar 2025 21:42:27 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/same-bug-as-before-no-car-car-crash.90035/</link>
      <guid>https://forums.dovetailgames.com/threads/same-bug-as-before-no-car-car-crash.90035/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[And i must acknowledge it !<br />
<br />
Last leg back up route 7 approaching Fred-Schneider-Str WELL Clear Beyond the intersection and POW !<br />
<br />
Ghost car ! Remember them ?!? Nothing changes ! <br />
<br />
Do the bugs just move around in the code like Gremlins in a Lancaster bomber ?]]></content:encoded>
    </item>
    <item>
      <title>Ps5 Frozen Signals In Sandbox Default Routes</title>
      <pubDate>Fri, 14 Mar 2025 21:36:04 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/ps5-frozen-signals-in-sandbox-default-routes.90034/</link>
      <guid>https://forums.dovetailgames.com/threads/ps5-frozen-signals-in-sandbox-default-routes.90034/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[one unfroze after 5+ minutes when car turned left across the nose of the tram ... immediately acrss deoarting left down the left sidebof thevtram.<br />
<br />
ridiculous 1.0.3a orbis it 1.0.3z ?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Game Fixed By Reinstall</title>
      <pubDate>Fri, 14 Mar 2025 16:35:51 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/game-fixed-by-reinstall.90028/</link>
      <guid>https://forums.dovetailgames.com/threads/game-fixed-by-reinstall.90028/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Have built up game over many months, but did a reinstall and the very bad behaviour in the same sandbox default run has none of the crazy behavior seen on first running 1.0.3 as an upgrade/ update<br />
<br />
Waits to be seen if the tram is frozen again on return to starting point, but this is already starting out with sparse pedestrians and no weird groups of misbehaving passengers ... yet.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>1.0.3 As Unreal Engine City Transport Game</title>
      <pubDate>Fri, 14 Mar 2025 12:28:40 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/1-0-3-as-unreal-engine-city-transport-game.90016/</link>
      <guid>https://forums.dovetailgames.com/threads/1-0-3-as-unreal-engine-city-transport-game.90016/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[What is so striking is that The Bus on Steam is so far superior graphically than CTS on Steam.<br />
<br />
I own games such as TSW5 on Epic and Steam as well as Xbox, PS4 and PS5 partly to compare, partly for grandkids.<br />
<br />
CTS: Tram on Steam looks a decade older and 2 video card upgrades older. Why ?<br />
<br />
On PS5 the CTS is far superior, a difference not seen on my gear for Unreal Engine games.<br />
<br />
Do i have a bad setting on Steam ?]]></content:encoded>
    </item>
    <item>
      <title>Ps5 Turn Signal Audio Too Low On 1.0.3</title>
      <pubDate>Fri, 14 Mar 2025 12:03:14 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/ps5-turn-signal-audio-too-low-on-1-0-3.90014/</link>
      <guid>https://forums.dovetailgames.com/threads/ps5-turn-signal-audio-too-low-on-1-0-3.90014/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[On this 1.0.3 release i cannot hear that the turn signal is on unless i makevavreal effort tonfocus on that for a few seconds ... it is too quite even with the tram on smooth rail at 20.<br />
<br />
It is such a minor issue given 1.0.2<br />
<br />
I am early in doing Sandbox test runs on this Deluxe install on a top end PS5.]]></content:encoded>
    </item>
    <item>
      <title>Ps5 Default Sandbox Test Run Result</title>
      <pubDate>Fri, 14 Mar 2025 11:48:59 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/ps5-default-sandbox-test-run-result.90011/</link>
      <guid>https://forums.dovetailgames.com/threads/ps5-default-sandbox-test-run-result.90011/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[the CTS: Tram 1.0.3 install had one unexpected issue: the list of Sandbox routes remains inverted ... 8 down to 1.<br />
<br />
The Sandbox test run of default selections: first tram offered accepted, the only user setting was opting for 9:00 a.m.<br />
<br />
This is a Deluxe install on a best PS5 at time of PS5 launch, but with added Keyboard and mouse. No added SSD has been used.<br />
<br />
I submit this report as it is so different from my Steam PC test run result, except both have the inverted list of routes as both had...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/ps5-default-sandbox-test-run-result.90011/" class="internalLink">Ps5 Default Sandbox Test Run Result</a>]]></content:encoded>
    </item>
    <item>
      <title>Ps5 Default Service Under 1.0.3 Was Ok</title>
      <pubDate>Fri, 14 Mar 2025 11:37:57 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/ps5-default-service-under-1-0-3-was-ok.90010/</link>
      <guid>https://forums.dovetailgames.com/threads/ps5-default-service-under-1-0-3-was-ok.90010/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[I realy fnd it hard to believe ... the only issue was UI as the list of Sandbox routes remains inverted ( caused by reset of routes back in 1,0,2 )<br />
<br />
Odd that side-effect is still there ... it suggests the PC Steam version needs to be uninstall/ install.<br />
<br />
The passengers were fine, but there were no mere pedestrians. I will check settings.<br />
<br />
There was no initial overload of passengers, so that may be a settings issue on my Steam version.<br />
<br />
I fully expected a fail just as DTG TSW5 has been a...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/ps5-default-service-under-1-0-3-was-ok.90010/" class="internalLink">Ps5 Default Service Under 1.0.3 Was Ok</a>]]></content:encoded>
    </item>
    <item>
      <title>Update 12th Feb Still Crashes</title>
      <pubDate>Thu, 13 Mar 2025 23:04:05 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/update-12th-feb-still-crashes.89258/</link>
      <guid>https://forums.dovetailgames.com/threads/update-12th-feb-still-crashes.89258/</guid>
      <author>invalid@example.com (swift19)</author>
      <dc:creator>swift19</dc:creator>
      <content:encoded><![CDATA[Just to report that after the update to 1.0.2 the game still crashes after 5 minutes on ps5.<br />
<br />
Also the 10kmh next speed limit bug for any service starting at the depot is still there. <br />
The game is unplayable.]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>A Fib If Ever There Was</title>
      <pubDate>Thu, 13 Mar 2025 16:06:31 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/a-fib-if-ever-there-was.89984/</link>
      <guid>https://forums.dovetailgames.com/threads/a-fib-if-ever-there-was.89984/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[&quot;Adjusted pedestrian paths to prevent passengers or pedestrians from crossing roads incorrectly&quot;<br />
<br />
What a 5-star Pinocchio fib.<br />
<br />
Maybe that fix failed to get into the PC version but will appear in the PS5 version ?<br />
<br />
Yup, amd i may be the next Pope for all we know ...]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Version On Pc Freezing, Can't Get Past The Press Any Button Screen</title>
      <pubDate>Thu, 13 Mar 2025 14:38:15 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/version-on-pc-freezing-cant-get-past-the-press-any-button-screen.89980/</link>
      <guid>https://forums.dovetailgames.com/threads/version-on-pc-freezing-cant-get-past-the-press-any-button-screen.89980/</guid>
      <author>invalid@example.com (jeremy.oakes)</author>
      <dc:creator>jeremy.oakes</dc:creator>
      <content:encoded><![CDATA[The game launches, the music plays, then the screen &quot;Press any Button&quot; comes up and ....... the whole thing freezes. Not good.<br />
<br />
I&#039;ve tried a couple of times to validate the on-disc files and it downloads 6 each time.<br />
<br />
I then launch the game and ....... it freezes at the same screen each time.<br />
<br />
So how am I supposed to play this nightmare ? I was so looking forward to customising the keyboard ...... but no, I can&#039;t even get there !!!<br />
<br />
I&#039;d be interested to know if otheres are experiencing this.<br />
J]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Have Steam 1.0.3 But Ps5 ?</title>
      <pubDate>Thu, 13 Mar 2025 11:33:58 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/have-steam-1-0-3-but-ps5.89962/</link>
      <guid>https://forums.dovetailgames.com/threads/have-steam-1-0-3-but-ps5.89962/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[no sign of it yet.<br />
<br />
I have just so little confidence that this was tested on a retail PS5 ... i.e., none.<br />
<br />
The customers do the PS5 tests, is what i now believe.]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>1.0.3 Is A Mess</title>
      <pubDate>Thu, 13 Mar 2025 01:20:06 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/1-0-3-is-a-mess.89963/</link>
      <guid>https://forums.dovetailgames.com/threads/1-0-3-is-a-mess.89963/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[i detailed some of the many issues out in a discussion rant.<br />
<br />
Why release such a mess ? Why not tell them it is not ready to have clients even STAND at tram stops ?]]></content:encoded>
    </item>
    <item>
      <title>Switches // Indicators</title>
      <pubDate>Sat, 01 Mar 2025 21:19:30 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/switches-indicators.89687/</link>
      <guid>https://forums.dovetailgames.com/threads/switches-indicators.89687/</guid>
      <author>invalid@example.com (Haldonir)</author>
      <dc:creator>Haldonir</dc:creator>
      <content:encoded><![CDATA[Little confused by how the switches work in this game.  I was under the impression that the IBIS would give you an indicator on which direction you should travel.  Do I have to pull up my map every time to find out when to make a turn when using the manual switching option?]]></content:encoded>
    </item>
    <item>
      <title>Stop Announcements (haltestellen Ansagen)</title>
      <pubDate>Sat, 22 Feb 2025 14:13:17 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/stop-announcements-haltestellen-ansagen.89365/</link>
      <guid>https://forums.dovetailgames.com/threads/stop-announcements-haltestellen-ansagen.89365/</guid>
      <author>invalid@example.com (kaschi#6728)</author>
      <dc:creator>kaschi#6728</dc:creator>
      <content:encoded><![CDATA[Do the stop announcements work for you?<br />
Or have I set something wrong somewhere?]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Career Mode Progress Lost</title>
      <pubDate>Fri, 21 Feb 2025 19:54:58 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/career-mode-progress-lost.89062/</link>
      <guid>https://forums.dovetailgames.com/threads/career-mode-progress-lost.89062/</guid>
      <author>invalid@example.com (JesseBlue)</author>
      <dc:creator>JesseBlue</dc:creator>
      <content:encoded><![CDATA[I was enjoying this game very much, so far crashes and bugs are minimal on PS5<br />
BUT it just happended that I lost all my Career Mode progress!<br />
While all my tram lines and bought trains are there, the game reseted me to level ONE with a huge MINUS credit.<br />
Please fix this asap, I will NOT start all over again after having reached level 20 something!]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>And Pc Reset Of Sandbox Routes List</title>
      <pubDate>Sat, 15 Feb 2025 16:25:11 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/and-pc-reset-of-sandbox-routes-list.89340/</link>
      <guid>https://forums.dovetailgames.com/threads/and-pc-reset-of-sandbox-routes-list.89340/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[reverses the list permanently<br />
<br />
A silly feature that is a bug]]></content:encoded>
    </item>
    <item>
      <title>Game Crashes On Home Screen.</title>
      <pubDate>Thu, 13 Feb 2025 14:04:46 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/game-crashes-on-home-screen.89286/</link>
      <guid>https://forums.dovetailgames.com/threads/game-crashes-on-home-screen.89286/</guid>
      <author>invalid@example.com (Hyperdix)</author>
      <dc:creator>Hyperdix</dc:creator>
      <content:encoded><![CDATA[Hi,<br />
<br />
Since today I&#039;m experiencing the issue that my game crashes everytime I load up the game. You&#039;ll have to press a button to start, as soon as I press any button the game crashes instantly. Tried this 8 times and it happens every time.<br />
<br />
What I&#039;ve done so far:<br />
<span style="text-decoration: underline">- Restored the licenses<br />
- Deleted the game and reinstalled.</span><br />
<br />
<b>The save game is the issue.</b> Once I delete this and I start raw fresh the game runs normally. So don&#039;t know or I will have to deal with the situation that I...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/game-crashes-on-home-screen.89286/" class="internalLink">Game Crashes On Home Screen.</a>]]></content:encoded>
    </item>
    <item>
      <title>Crash After Bernhardplatz Halt!!!</title>
      <pubDate>Wed, 12 Feb 2025 20:33:03 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/crash-after-bernhardplatz-halt.89260/</link>
      <guid>https://forums.dovetailgames.com/threads/crash-after-bernhardplatz-halt.89260/</guid>
      <author>invalid@example.com (enri.reali)</author>
      <dc:creator>enri.reali</dc:creator>
      <content:encoded><![CDATA[the bug is on switch!!! please urgent fix!!!]]></content:encoded>
    </item>
    <item>
      <title>Game Crashing On Ps5</title>
      <pubDate>Sat, 08 Feb 2025 19:52:37 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/game-crashing-on-ps5.88833/</link>
      <guid>https://forums.dovetailgames.com/threads/game-crashing-on-ps5.88833/</guid>
      <author>invalid@example.com (dshyhiem)</author>
      <dc:creator>dshyhiem</dc:creator>
      <content:encoded><![CDATA[Every 20 or so minutes the game crashes! Since release (and as of this post) the game has crash 8-10 times on me this far. Is anyone else experiencing this same issue? Not sure what it is, but would appreciate a quick resolve.]]></content:encoded>
      <slash:comments>19</slash:comments>
    </item>
    <item>
      <title>Tram</title>
      <pubDate>Mon, 03 Feb 2025 15:39:12 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/tram.88953/</link>
      <guid>https://forums.dovetailgames.com/threads/tram.88953/</guid>
      <author>invalid@example.com (mirasdbc#8781)</author>
      <dc:creator>mirasdbc#8781</dc:creator>
      <content:encoded><![CDATA[Or, like me, you can&#039;t turn on the game on Xbox]]></content:encoded>
    </item>
    <item>
      <title>Where’s Vienna</title>
      <pubDate>Mon, 03 Feb 2025 13:00:47 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/where%E2%80%99s-vienna.88948/</link>
      <guid>https://forums.dovetailgames.com/threads/where%E2%80%99s-vienna.88948/</guid>
      <author>invalid@example.com (SBos)</author>
      <dc:creator>SBos</dc:creator>
      <content:encoded><![CDATA[I purchased the Collecter’s Edition which included Vienna but I can’t see how you get to the routes in Vienna. I initially thought you had to download the extras separately but that doesn’t appear to be the case.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Games</title>
      <pubDate>Sun, 02 Feb 2025 16:53:25 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/games.88931/</link>
      <guid>https://forums.dovetailgames.com/threads/games.88931/</guid>
      <author>invalid@example.com (mirasdbc#8781)</author>
      <dc:creator>mirasdbc#8781</dc:creator>
      <content:encoded><![CDATA[The game crashes immediately after starting]]></content:encoded>
    </item>
    <item>
      <title>Current List Of Spotted Bugs In Version 1.0.1</title>
      <pubDate>Sat, 01 Feb 2025 20:36:04 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/current-list-of-spotted-bugs-in-version-1-0-1.88822/</link>
      <guid>https://forums.dovetailgames.com/threads/current-list-of-spotted-bugs-in-version-1-0-1.88822/</guid>
      <author>invalid@example.com (J.T.)</author>
      <dc:creator>J.T.</dc:creator>
      <content:encoded><![CDATA[1.<br />
<b>The overall brightness at night time is way too low as for urban conditions.</b> There are large patches of darkness between the lanterns. This causes an unpleasant stroboscopic effect when driving at night.<br />
<br />
And the darkest places in Tramau are large street intersections which is exactly the opposite of the reality where intersections are best lit.<br />
<br />
In some places, for example in the area of the Wasserturm tram stop, there are no streetlights at all.<br />
<br />
Reported in beta. Not fixed....<br />
<br />
<a href="https://forums.dovetailgames.com/threads/current-list-of-spotted-bugs-in-version-1-0-1.88822/" class="internalLink">Current List Of Spotted Bugs In Version 1.0.1</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Ps5 Deluxe Sandbox Bugs Of Line 6</title>
      <pubDate>Sat, 01 Feb 2025 13:10:03 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/ps5-deluxe-sandbox-bugs-of-line-6.88895/</link>
      <guid>https://forums.dovetailgames.com/threads/ps5-deluxe-sandbox-bugs-of-line-6.88895/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Who tested this 1.0.1 release?<br />
<br />
Gawd, folks, really ?<br />
<br />
I hit a tram leaving Iwata Park stop going west ... but no tram in sight.  Remember the dead trams you could bump to get them to disappear ? Did they become ghost trams ?<br />
<br />
Traffic light ignored, warning. But i got my tram signal to go ahead ! <br />
<br />
This is not some effort to simulate Hamburg trams or Berlin trams ... this is just ViewApp Tramau. These are not mere just logic errors or inadequate rules. These point to a flawed design, flawed...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/ps5-deluxe-sandbox-bugs-of-line-6.88895/" class="internalLink">Ps5 Deluxe Sandbox Bugs Of Line 6</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Bug On Returning Main Menu In Sandbox Mode!!!</title>
      <pubDate>Fri, 31 Jan 2025 16:21:40 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/bug-on-returning-main-menu-in-sandbox-mode.88862/</link>
      <guid>https://forums.dovetailgames.com/threads/bug-on-returning-main-menu-in-sandbox-mode.88862/</guid>
      <author>invalid@example.com (enri.reali)</author>
      <dc:creator>enri.reali</dc:creator>
      <content:encoded><![CDATA[urgent, please fix it!!!]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>No Announce Station</title>
      <pubDate>Fri, 31 Jan 2025 08:51:03 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/no-announce-station.88844/</link>
      <guid>https://forums.dovetailgames.com/threads/no-announce-station.88844/</guid>
      <author>invalid@example.com (bronklin#9807)</author>
      <dc:creator>bronklin#9807</dc:creator>
      <content:encoded><![CDATA[On the Xbox there are no announcements for the stops in the entire game!]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Silly Bug Or Sandbox Feature ?</title>
      <pubDate>Wed, 29 Jan 2025 16:22:46 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/silly-bug-or-sandbox-feature.88839/</link>
      <guid>https://forums.dovetailgames.com/threads/silly-bug-or-sandbox-feature.88839/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Driving even 2 stations in Sandbox before quit results in a report of 1 route completed.<br />
<br />
Just silly ?]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Sandbox Lines Reset</title>
      <pubDate>Wed, 29 Jan 2025 15:17:30 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/sandbox-lines-reset.88838/</link>
      <guid>https://forums.dovetailgames.com/threads/sandbox-lines-reset.88838/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[doing a reset reverses the list from 1 to 8 to 8 down to 1.<br />
<br />
Just silly.<br />
<br />
Why do reset ?<br />
<br />
Line 1 was turning north instead of continuing south in Sandbox<br />
<br />
Reset helped on PC, so ...]]></content:encoded>
    </item>
    <item>
      <title>Switch Locking Doesn't Work</title>
      <pubDate>Sat, 04 Jan 2025 20:44:51 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/switch-locking-doesnt-work.88288/</link>
      <guid>https://forums.dovetailgames.com/threads/switch-locking-doesnt-work.88288/</guid>
      <author>invalid@example.com (J.T.)</author>
      <dc:creator>J.T.</dc:creator>
      <content:encoded><![CDATA[Switch locking doesn&#039;t work. The AI-tram following me shifts the switch to sideways, which I have set for myself to drive straight ahead.<br />
<br />
Once the switch is set, it should be blocked until the first tram rolls off the switch completely. Only then should the next tram be able to reposition the switch.<br />
<br />
It is possible that this is why AI-trams get lost and go on routes that are not their own. AI-trams change switches not only to the player but also to other AI-trams ahead of them.]]></content:encoded>
    </item>
    <item>
      <title>Memory Leak In Version 0.4.1</title>
      <pubDate>Fri, 27 Dec 2024 18:18:42 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/memory-leak-in-version-0-4-1.88104/</link>
      <guid>https://forums.dovetailgames.com/threads/memory-leak-in-version-0-4-1.88104/</guid>
      <author>invalid@example.com (J.T.)</author>
      <dc:creator>J.T.</dc:creator>
      <content:encoded><![CDATA[There is some memory leak in version 0.4.1. <br />
<br />
The number of FPS successively decreases with each successive run between the terminal stops.<br />
<br />
The first run has between 50 and 60 FPS. On the return run, the FPS drops to 40-50. The next run is 30-40 FPS. And so on. <br />
<br />
To get back to 60FPS I have to go back to the menu and select the route and tram again.]]></content:encoded>
    </item>
    <item>
      <title>0.4.0 As Beta On Steam: Signals</title>
      <pubDate>Fri, 13 Dec 2024 20:32:28 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/0-4-0-as-beta-on-steam-signals.87749/</link>
      <guid>https://forums.dovetailgames.com/threads/0-4-0-as-beta-on-steam-signals.87749/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Why ship with broken signals at Kaiser Park on Line 1 at least for 8 a.m. tram to Hauptbahnhof from Freimuth Platz ? Coming back up from Hbf, a tram thru signal suddenly flipped as i entered the intersection normally, giving me a traffic signal ignored error. Another intersection had traffic lights berserk. Why not have Line 1 signals working as a starting point at this late date ?<br />
<br />
Obviously a 0.4.1 is needed very soon, sad to say.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Cts Loses Audio Then Locks Or Crashes</title>
      <pubDate>Wed, 02 Oct 2024 01:13:30 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/cts-loses-audio-then-locks-or-crashes.85769/</link>
      <guid>https://forums.dovetailgames.com/threads/cts-loses-audio-then-locks-or-crashes.85769/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[Please get this 0.3.0 fixed or at least offer us a Beta. This is nuts. Like a bad pre-alpha demo released too soon for its own good. Looks great, sound great, then ... Poof ! Or worse.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Price Of A New Blue Tram ?</title>
      <pubDate>Wed, 21 Aug 2024 16:30:08 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/price-of-a-new-blue-tram.83775/</link>
      <guid>https://forums.dovetailgames.com/threads/price-of-a-new-blue-tram.83775/</guid>
      <author>invalid@example.com (rshifflet#2142)</author>
      <dc:creator>rshifflet#2142</dc:creator>
      <content:encoded><![CDATA[a blue screen with rotating dots<br />
<br />
DTG-itis is a QA-deficiency in which devs push out an update because the date is Aug 20.<br />
<br />
Please ship us a wee app that kills your app when it refuses to to die after loosing sound then inputs then refuses to relinquish the full screen.<br />
<br />
No amount of memory or CPU power or GPU super-power can cope with a badly behaving fulls screen game.<br />
<br />
It is like any app under Windows 3.0 ... but this is 64-bit Win 10.<br />
<br />
When is a EA game actually a Beta ? When for...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/price-of-a-new-blue-tram.83775/" class="internalLink">Price Of A New Blue Tram ?</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Game Not Loading(urgent Fix)</title>
      <pubDate>Mon, 05 Aug 2024 06:53:20 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/game-not-loading-urgent-fix.83316/</link>
      <guid>https://forums.dovetailgames.com/threads/game-not-loading-urgent-fix.83316/</guid>
      <author>invalid@example.com (enri.reali)</author>
      <dc:creator>enri.reali</dc:creator>
      <content:encoded><![CDATA[please fix urgently!!!]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Win 64 Shipping Crash</title>
      <pubDate>Tue, 23 Jul 2024 16:30:50 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/win-64-shipping-crash.82770/</link>
      <guid>https://forums.dovetailgames.com/threads/win-64-shipping-crash.82770/</guid>
      <author>invalid@example.com (tigersnooze#8793)</author>
      <dc:creator>tigersnooze#8793</dc:creator>
      <content:encoded><![CDATA[After 3 hours of playing Career mode I get this win 64 shipping crash. After the new patch and different other solutions I have the same problem. <br />
Can anyone help ? <br />
<br />
Best regards]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Keybinds</title>
      <pubDate>Tue, 25 Jun 2024 12:52:06 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/keybinds.82314/</link>
      <guid>https://forums.dovetailgames.com/threads/keybinds.82314/</guid>
      <author>invalid@example.com (85Leaf)</author>
      <dc:creator>85Leaf</dc:creator>
      <content:encoded><![CDATA[Please allow for rebinding of keys. I&#039;d like to use key patterns I use for other sims.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Profile Error</title>
      <pubDate>Sat, 22 Jun 2024 14:42:20 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/profile-error.82306/</link>
      <guid>https://forums.dovetailgames.com/threads/profile-error.82306/</guid>
      <author>invalid@example.com (aixe#7691)</author>
      <dc:creator>aixe#7691</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
<br />
I have an small problem when you enter the name into the profile.<br />
It tells me its invalid, does anybody have the same issue?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>After Creating The 7th Line It Says This Is Now A Draft Line</title>
      <pubDate>Sat, 22 Jun 2024 13:32:03 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/after-creating-the-7th-line-it-says-this-is-now-a-draft-line.82310/</link>
      <guid>https://forums.dovetailgames.com/threads/after-creating-the-7th-line-it-says-this-is-now-a-draft-line.82310/</guid>
      <author>invalid@example.com (tptrainEXP)</author>
      <dc:creator>tptrainEXP</dc:creator>
      <content:encoded><![CDATA[I dont know if this is a Bug or a Feature but Sandbox-Mode should be Sandbox-Mode and nothing else.<br />
<br />
As i created my 7th Line it says when i halfways created the stations for this Line:<br />
<br />
This is now a Draft Line and will stay a Draft Line until i get some points (the Message only appears once and then not again so i dont know the exact Message). This Line cant be driven. Any other new Line says yellow in the left corner This is a Draft Line.<br />
<br />
The upper points say 23/4380 then -65 and trams...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/after-creating-the-7th-line-it-says-this-is-now-a-draft-line.82310/" class="internalLink">After Creating The 7th Line It Says This Is Now A Draft Line</a>]]></content:encoded>
    </item>
    <item>
      <title>Pc Lockup</title>
      <pubDate>Thu, 20 Jun 2024 18:42:37 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/pc-lockup.82282/</link>
      <guid>https://forums.dovetailgames.com/threads/pc-lockup.82282/</guid>
      <author>invalid@example.com (Jasonic)</author>
      <dc:creator>Jasonic</dc:creator>
      <content:encoded><![CDATA[Not having much luck, twice when trying the tutorial it has frozen and locked the pc up :-(<br />
Has anyone else had this?<br />
<br />
Update- changed display option to full screen instead of windowed full screen and seems ok now.<br />
<br />
Another update- had another lock up during a sandbox drive, might have to refund at this rate.]]></content:encoded>
    </item>
    <item>
      <title>How To Report A Bug</title>
      <pubDate>Mon, 17 Jun 2024 09:53:43 +0000</pubDate>
      <link>https://forums.dovetailgames.com/threads/how-to-report-a-bug.82224/</link>
      <guid>https://forums.dovetailgames.com/threads/how-to-report-a-bug.82224/</guid>
      <author>invalid@example.com (dtg_jan)</author>
      <dc:creator>dtg_jan</dc:creator>
      <content:encoded><![CDATA[Some bugs and issues can make for an unenjoyable experience. However, many bugs have a relatively minor impact on gameplay. Either way, we want to know about it so we can improve everyone&#039;s experience. Therefore, we would like to ensure that there is a structured process for reporting and prioritising bugs.<br />
<br />
<span style="text-decoration: underline"><b>Urgent Issues</b></span><br />
An urgent issue would be something that prevents access to content, or stops the player from completing something. In this case, we would recommend that...<br />
<br />
<a href="https://forums.dovetailgames.com/threads/how-to-report-a-bug.82224/" class="internalLink">How To Report A Bug</a>]]></content:encoded>
    </item>
  </channel>
</rss>
