Just wondered if there is a definitive guide step by step how to set this up, to emulate 4K with a 1080p or 1440p output from TSW. I've jumped around a few search results and can't quite get my thick skull around the processes needed. Thanks in advance.
Jetwash's Lighting mod's manual has a section on it including settings he's using. https://www.trainsimcommunity.com/m...tsw-5-lighting-visual-quality-enhancement-v22
I haven't tested it in TSW, but here's how I use it in Oblivion Remastered. Set game to Windowed mode and your resolution of choice (2560x1440 in this example) Set scaling type to FSR If you're using HDR on your desktop, select HDR support. Same for GSync Then click Scale. It should upscale it to fill your screen (3840x2160 native resolution in this example)
Quick update. Not much success with the Lossless Scaling app. Part of the issue seemed to be whatever my full screen resolution was set to in TSW, when I changed to Borderless Window it defaulted back to the monitor native 4K resolution 3840/2160 so back to running at 15 FPS. The option to change resolution greyed out as soon as Borderless selected. So for now I’ve refunded the app and might play around in Nvidia a bit more. All of which is really dancing around the edge of the real solution, that TSW now needs much better hardware to run on than when it first came out 7 odd years ago!
Use Windowed mode. LS will still give you a fullscreen presentation, but in TSW you now have resolution control.
Aha. Top suggestion. It’s strange because I’m sure in some other games Borderless Window actually drops the resolution to less than the native. I might reinvest my £5.89 and give it another try, though that said the results with 1440p and Nvidia Upscaling are quite good. In fact, such that I might even try similar on SimRail and Snowrunner.
Slightly off at a tangent, I applied the same process to Snowrunner - 1440p and Nvidia upscaling and not only is it running smoother but I could swear the vehicles are moving faster. Tried to do same with SimRail and the Nvidia app wouldn't take ticking the GPU upscaling.
Well it appears TSW and/or UE4 can be a bit fickle with Nvidia Scaling. After installing Frankfurt S-Bahn last night, found the game wouldn’t start. Running the launcher popped up a black screen which after about 5 minutes collapsed into a UE4 error box reporting a failure to render. Tried this a couple more times with the same result. Popped back into Nvidia CP and deleted the profile for TSW whereupon the launcher worked correctly and started TSW. Can’t understand why it worked fine on Monday but not Tuesday.
I'm using the method of setting the desired resolution on desktop and then running the game windowed with the same resolution. This never caused me issues. When you use only fullscreen with the same resolution then the display driver has to switch to different resolution each time to alt+tab (hence the brief dark screen), this can cause issues.
You should reconsider your whole hardware setup at some point. You are running an potato configuration, especially the 10xx graphic card with 4 GB VRAM on a 4k native resolution monitor. This makes absolutely no sense at all. To have any considerable useful results with lossless scaling, or any sort of frame generation, you need to have at least 30 fps as minimum on your native resolution. Your hardware is in no way capable to maintain that on your 4k monitor.
Yes I know and I have already explained that I plan to replace the PC (or rebuild it) at some point later in the year. The simple fact is though, until now most games have actually run pretty well despite it being a potato. The only one that brings it to its knees is… TSW5. Previous versions of TSW actually ran quite well all things considered. It’s only since TSW5 and the patches that DTG have put out since its release that performance got so dire. As I said, just watch the official Frankfurt S-Bahn stream where Matt is running on a high end PC and the game is still hitching from time to time. So like it or not I am determined to get the best out of what I’ve got. The point in my further post this morning was trying to understand why the game started perfectly okay with GPU scaling one day but not the next.
Certainly compared to Snowrunner. While waiting for Frankfurt to download yesterday evening I did a quick mission on Glades. Even though I put it down to 1440p, with the Nvidia scaling, it just looks drop dead gorgeous. Different games and styles I know, with a small square map and vehicles that rarely go faster than 20km/h giving plenty of time to draw in the graphics. But it’s a real feast for the eyes and little or no stuttering either.
I would suggest upgrading to a rtx card. If you want to game at 4k. Even my 4080 struggles with 4k without dlss on a lot of titles. Also it depends on your 4k displays refresh rate. I would say 120hz is the bare minimum. I have a 60hz 4k TV and games like snowrunner, TSC, tsw etc don't seem that bad. But when I play shooters etc, 60hz feels like I'm moving in slow motion compared to the 280hz Qhd display.
I commented to OldVern on NIS, not having any issues - but wait! An update to DaVinci Resolve forced me to update drivers (something I avoid like the plague) - problem with Resolve fixed, but now no NIS. A couple of days tinkering has got me nowhere, but in the course of said tinkering I discovered that apparently, although I can find nothing from NVida, they have been deprecating NIS in recent products. I assume they are pushing users to DLSS - useless to train-simmers since TSW does not support DLSS. There is a registry tweak which is supposed to revert NIS, but that is something I also avoid. The lossless scaling app in steam works, but because it works outside the NIS framework there is a performance hit, which on my system pushes it over the line. Each step up from 1440p costs me 3-4fps, so I am stuck in vanilla 1440p and 2 days less of my life!
I was locked into 4k/60hz, so fps capped at 60 for a long time. Then I switched to a widescreen monitor which had a native resolution of 144hz and I've found that, even if I've lost some pixels, TSW runs a lot smoother with the higher fps and I'm quite happy with this set- up. Now they're making 4k monitors with higher possible fps, I may invest in one ( after I upgrade to a better GPU or PC ). Lossless scaling might be useful for older PC's with GTX's, but I doubt it would do much for me. DTG really needs to take DLSS on board. That would really help.
Is Nvidia Upscaling a separate Nvidia app or is it part of the normal Nvidia app? If it's done via the normal Nvidia app where abouts is it?
WaveyDavey - upscaling is in both the Nvidia App and Control Panel - in the app, it is on the Graphics page under Image Scaling - settable Globally or game specific. if you enable it, TSW must be running in fullscreen mode
For seamless usage of DLDSR I recommend Playnite, which itself is a good unified game library supporting all the major store apps (including steam). There is a plugin for it - display helper, which will automatically change the desktop resolution to custom resolution automatically before you start the game (configurable for each game separately). This way I can use DLDSR in bordeless desktop mode, as windows desktop is changed to the upscaled resolution automatically when I launch TSW, and changed back to native after I exit.