Route Frankfurt S-bahn Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, May 20, 2025.

  1. OldVern

    OldVern Well-Known Member

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    It's a pain which is why I've largely just started taking random jobs from the timetable. Journey should be about showing the route to it's best advantage at least the first runs. Instead we got the pointless trips around the Training Centre, then the dire 143 and Dosto's plus the bad weather.
     
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  2. dal#7945

    dal#7945 Well-Known Member

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    I dont mind having quick wizz round the training centre but the 1st chapter was with crappie 143 and crappie weather it not do the route any justice and then the weather got worse as you go on. I do the journey to get a feel for the route and how you drive it. After that I pick a journey from timetable then do some bad weather.
     
  3. Sharon E

    Sharon E Well-Known Member

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    iriv#7314 Just finished that S8 11:47 run and it was fun. I have read all the comments that have been posted concerning this route and I find it a fun route to drive on. I am here to drive trains and, if, a 'bug' does not cause issues for driving then I am happy that players have found them so DTG may fix them, but I just keep driving along. This now has to be a favorite German route.
     
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  4. OldVern

    OldVern Well-Known Member

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    Well what a crock of poop. I don't know whether it's core or the route but resuming the S8 run detailed above all going well until about 2km from Frankfurt Hbf, stopped with a queue of trains ahead. At the head of the queue a S2 service 25 mins overdue departure from Plat 103. So clicked on the map to delete, sat back down again, tried reopening the map to check the trains ahead are starting to move - and TSW CTD, again.

    Not good enough Dovetail. You sell us this route on the basis of a busy network but your game can't sustain it. Waste of £30.
     
    Last edited: May 24, 2025
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  5. dal#7945

    dal#7945 Well-Known Member

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    Imagine how i feel same thing happens but im xbox x so we way less traffic shiiiiittt like this happing
     
  6. OldVern

    OldVern Well-Known Member

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    I really do wish I could get my money back on this one but my "paid" beta test has now gone well over the two hour Steam limit so I'm stuck with it. Hopefully this time I will learn my lesson and just keep the money safe until the initial reports are in, or wait for a sale...
     
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  7. dal#7945

    dal#7945 Well-Known Member

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    Same for me on xbox you can get a refund for upto 14 days but if you have played it for certain about of time. You got no hope of getting your money back.
     
  8. richtayls

    richtayls Well-Known Member

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    They do that so much, presumably the idea is to show off the different weather conditions, but whoever sets them up doesn't seem to realise that clear skies, or light cloud, are types of weather!

    The most annoying bit is when you start the journey, you do a bit of training, then you expect to see the route in all it's glory but it's always either heavy rain or thick fog. The journey should be used as a showcase, the first experience in both directions should always be perfect weather.
     
    Last edited: May 25, 2025
  9. padruig

    padruig Member

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    Really liking this route so far! It feels like a proper wee network, shows what the Cardiff one would have been!
    One thing I’ve noticed (but it could just be me missing something) is the speed limits don’t always seem to be displayed, I think it’s around Stadion or Niederrad station. I keep having to check the HUD for the speed limit.
    Also, on the 430, the door open button illuminates on both sides rather than just the one side it’s on. The passenger lights never seem to be on before you set up the train either. Would have also liked a little more functionality on the display on the right rather than just the option to change the PIS. Also, again would like it if random doors opened instead of then all, and they closed themself (like the Goblin line add on).
    On the ‘Flip Flop’ scenario, it has the same issues as ‘Pull’ on the other Frankfurt route. The break key in the Dosto cab car needs to be turned off. On that note, this game is crying out for new updated Dostos!
    Really enjoying the detail in the route, really feels incredibly well made. Well done!
     
  10. Crosstie

    Crosstie Well-Known Member

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    Only had a couple of runs with the BR 143 so far and haven't run into any problems. Must say there's been incredible attention to detail. Hard to believe this is the same studio that produced Cardiff.

    One nag though. It seems that you have to select the full or reduced timetable every time you start the route. Should really remember your preference unless you change it.
     
    Last edited: May 26, 2025
  11. hiromaru

    hiromaru Active Member

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    I encountered a bug during scenario play

    Even when the train passes the crossing, the level crossing gate does not rise.

    Just before approaching the crossing, the level crossing gate starts to fall, so it is too late.

    The same bug has occurred before on other routes.
     
    Last edited: May 25, 2025
  12. noir

    noir Well-Known Member

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    What station and platform is that? All platforms should fit the whole train if you are stopping at the right point, these trains don't do the partial stop nonsense known from US and UK.
     
  13. OldVern

    OldVern Well-Known Member

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    First station out of Wiesbaden, I misjudged the braking and overshot (slightly)!
     
  14. noir

    noir Well-Known Member

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    So you did this to yourself and try to report it as a bug..? The station fits comfortably, if you stop where you should, you still even have more than one wagon of reserve behind you. There is no super smart detector if doors are aligned with platforms, if you press central opening, all doors will open, no matter where they are.

    upload_2025-5-25_9-4-43.jpeg

    upload_2025-5-25_9-4-55.jpeg

    In fact it's a rather rare route where stopping points are correctly placed both as signs and as markers.
     
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  15. OldVern

    OldVern Well-Known Member

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    No the bug is that the doors open on the portion of train off the platform. This has been the case in TSW since the beginning unlike TSC where they will only open on the actual passenger area. And not applicable to this route as you say but on some with short platforms such as West Somerset, the whole train doesn’t fit. In the case of slam door stock passengers would not attempt to open the doors off the platform and for power doors there would either be selective door operation to take out the affected car(s) or the Guard would just open one door. Or, of course, the driver would get permission to set back in the platform. So yes it’s user error in some respects but I wanted to highlight that DTG still haven’t addressed the issue even after all these years. Regardless of the real life procedures it’s just aesthetically wrong.
     
  16. noir

    noir Well-Known Member

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    Yeah, then report that on routes where it is applicable, not here. What we really don't need is devs breaking something that is working as in reality, because somebody made incorrect report. There is no selective door opening here, and it's not uncommon that trains are standing open on pauses outside of platforms.
     
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  17. OldVern

    OldVern Well-Known Member

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    Yes oh Master…
     
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  18. StokesJH

    StokesJH Well-Known Member

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    The discussion above made me think about James May’s joke. “It is impossible that German train drivers overshoot the platform”.
     
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  19. Isaak

    Isaak Well-Known Member

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    I wonder why you expect the devs to implement selective door opening on a train/route that doesn't have it IRL.

    Two weeks ago I travelled on my daily commuter train (in Belgium) when it overshot a platform. The train driver just asked people to move to the back and not use the doors of the first three carriages, but those doors were unlocked and some people used them anyway (the first carriages stood on a wide level crossing). What you're seeing here is far from unrealistic and imho shouldn't be fixed with an unrealistic solution.
     
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  20. OldVern

    OldVern Well-Known Member

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    Okay, okay. Let’s not prolong the discussion any further in this thread. Whether or not doors open off the platform, whatever the train specific procedures, is something for a separate topic…
     
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  21. razmatus#2517

    razmatus#2517 Well-Known Member

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    sometimes I use camera 3 to manually close those doors that overshot the platform :)
     
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  22. Melanie

    Melanie Member

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    You really need to look into the air braking system of the 143.
    Side Note: the Dresden Version and the Frankfurt S-Bahn Version are affected.
    More Details in german only.
     
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  23. razmatus#2517

    razmatus#2517 Well-Known Member

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    as far as I remember with this line of trains, usually it does air braking fine, but what is inconsistent is the e-brake portion... if you use it separately, like slowing down using speed selector and force selector, it works, but when using train brake, it often doesnt engage e-braking at all, which means that in situations where you should stop just fine you still go :D
     
  24. noir

    noir Well-Known Member

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    Lot of signals in F-Stadion need to be revisited for correct linking. Also, all Zs 2v signals seem to show "2" when no path is set through them for some reason, they should just be dark.

    upload_2025-5-25_14-50-42.png

    upload_2025-5-25_14-50-29.jpeg
     
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  25. JJtrainspotting

    JJtrainspotting Member

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    I'm having problems on the s-banh line on the PlayStation 5 platform, I noticed that with the Logitech G435 wireless headphones there are problems with audio cutting that goes at times, I have already tested other games or other routes and they have not given any problems could you solve it?
     
  26. ApollonJustice

    ApollonJustice Well-Known Member

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    PS5:
    S1 to Wiesbaden at 5:10 (first service of the 3rd Chapter of journey mode, heavy rain) seems to be broken. Crashes after leaving the ramp from Frankfurt Hbf. In timetable mode it seems to work...
     
    Last edited: May 25, 2025
  27. dal#7945

    dal#7945 Well-Known Member

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    Im on xbox and done that just on chapter 3 must ps bug
     
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  28. OldVern

    OldVern Well-Known Member

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    There's definitely an issue with this route and using the 2D map. Thought I would retry the S8 scenario I mentioned yesterday. Waited until a little closer to Frankfurt and saved again. Went into 2D map, identified the stuck S2 service and deleted. However this time, as soon as I sat back down in the cab, the game crashed. So basically we have AI trains refusing to move but the usual solution we have been told to apply doesn't work with this route. Great stuff, DTG.
     
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  29. Sharon E

    Sharon E Well-Known Member

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    Interesting OldVern, I have only once, so far, had to delete a train in Frankfurt Hb so I could get in and it did not ctd.
     
  30. Crosstie

    Crosstie Well-Known Member

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    Well, lots of people have reported problems related to the 2d map and not just the one issue. So, clearly there's something going on. For instance, the zoom function is causing problems for some console players. And ctd's for others. It warrants investigation.
     
    Last edited: May 25, 2025
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  31. OldVern

    OldVern Well-Known Member

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    Could depend on the time of day and how many trains the 2D map is trying to manage. Despite previous reports of the 2D map causing issues this is the first time it's bitten me in the backside. As Crosstie says, most of the problems with TSW5 generally seem to stem from the demand the updated 2D map is putting on the programme so time, this route now more so than ever, so about time DTG acknowledged and either fix the memory leak (if it is that) or give us an option to use the old version. Don't forget, if trains are backed up at Frankfurt because of the lack of movement, the map is having to process far more data than it should.
     
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  32. Scott295

    Scott295 Well-Known Member

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    RB75 (28747) @ 16:32 using the BR143 does not work. It spawns you on foot in a random location on the map.

    This on PC Steam using the full timetable.
     
    Last edited: May 25, 2025
  33. arcsin

    arcsin Member

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    The only time I've had to delete a train (or 2 actually) was on the 0709 from Wiesbaden to Frankfurt on the approach to Frankfurt. This arrives into Frankfurt at around 0800 and the 0747 should arrive at around 0840, so I did wonder if it was a time of day issue.
    I therefore did some more journeys around this time of day. I took the 0732 from Kelserbach to Frankfurt (well, Hanau), and arrived into Frankfurt without any issues at around 0755. I waited around in free roam, but couldn't see any problems until the train I arrived on was due out back to Kelserbach at 0808. It didn't leave and after a few minutes I looked on the live map to see an AI train also stuck at a red signal, blocking the path. When I deleted this the train finally left.
    upload_2025-5-25_22-50-32.jpeg
    I then closed the game and came back later, this time I started the 0808 (0806 including setup time) from the menu and drove it without any problems.
    I then tried the 0732 again and waited. Once again the 0808 was waiting for the AI train. The AI train (an RB10, I think) manages to pull forward on track 560 this time to clear the path for the 0808 and the signal at the end of the platform turns green, but for some reason it still doesn't leave.
    Anyway, long story short is that I think there are several issues at play here, and some of them appear to be random. Now, I think that's enough investigating for a Sunday evening :D.
     
    Last edited: May 26, 2025
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  34. dal#7945

    dal#7945 Well-Known Member

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    So this is another route suffering from the spawning bug. There's a few jobs where it just dumps you somewhere along the route. Not even on a platform or in a train. This crapppp needs be sorted im fed up of it now.
     
  35. john#4567

    john#4567 New Member

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    S9 (35917) Wiesbaden-Frankfurt Tief - Unable to complete, train queue in frankfurt annd eventual CTD.
     
  36. JJtrainspotting

    JJtrainspotting Member

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    I'm having problems with the s-banh line, the audio in headphones in some specific sections seems cut and it's annoying after a while, I tried with other trains on the line but they all work perfectly (audio) except the Br 430 (New material). By removing the headphones the audio in the TV is heard perfectly even on the 430, I have the doubt that there is a bug when connecting headphones of any type because I have tried various brands including Logitech, JBL and official PlayStation headphones but they all give the same problem only with that train. I have personally tested other games and no type of headphones give problems, I wish they would solve this problem because the line itself is very beautiful but with this audio problem it is very annoying to drive with the BR 430. PS: I SPENT 36 EUROS AND I WOULD LIKE TO ENJOY THEM FULLY
     
  37. Cd1990

    Cd1990 Well-Known Member

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    Adding to the comments about the lack of PIS at Frankfurt Hbf, that and the lack of platform signage at the Tief platforms is rather jarring.

    Couple more points to add: is getting pinged by the PZB coming into the Tief platforms (unless you come in at a crawl) prototypical?

    Flughafen Regional also looks rather sad: the concourse is bare bones and rather badly lit, and again, lack of platform signage.

    Other than that, loving the 430. Just hoping the issue with layers on console gets sorted, otherwise I might have to finally get around to a full rebuild of my aging PC.
     
  38. arcsin

    arcsin Member

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    Hi OldVern, I've just completed the S8 0747 from Wiesbaden (35819) without a problem. As I said last night, it looks like these are random events. Were there any other services you had trouble with?
     
  39. Sharon E

    Sharon E Well-Known Member

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    Cd1990, as noir noted in an earlier post, these are speed traps and they found under 10 km/h was needed to not get caught. This trap has caught me several times. Yes, it is annoying, but wait for speed to hit zero, press the reset and get to the platform.
     
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  40. Sharon E

    Sharon E Well-Known Member

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    Scott295, got the same result on the RB75 (28747) service. I am wondering, do not have any experience of writing schedules, if there is a check box in the service, as you set it up, that gives spawn in cab. If it's not checked, you can go anywhere. This would be the same as getting a red at a station stop if the "schedule beyond" is not checked.
     
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  41. OldVern

    OldVern Well-Known Member

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    Think it may have to do with loading into the save game and things not initialising properly. Pretty certain I had another one earlier in the thread, but I’m rapidly losing heart with this route. Not quite down there with Rapid Transit or Oakville but thus far promised more than it delivered.
     
  42. dal#7945

    dal#7945 Well-Known Member

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    On the br423 why is when you brake it doesn't show the brake number in the little square. Also does turning motion blur off improve the performance on this route. Thanks
     
  43. dal#7945

    dal#7945 Well-Known Member

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    Anyone having a hard seeing in the dark. It seems really dark to me and lights have no affect.
     
  44. aLostSoul

    aLostSoul New Member

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    If I start a service and finish it and then take over another train on foot, the amount of passengers seems to dwindle afterwards. I don't know, if anyone else has this problem, but around 4 PM to 6 PM the stations should really have more than 4 passengers at the stations.

    Also basically no passengers seem to board or exit my train. It kills the immersion of these big cities so close together if everything is pretty much empty and having 3 EMUs with no one entering makes it look like everyone is travelling by car.
     
  45. vendys#6021

    vendys#6021 Well-Known Member

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    Has anyone playing on PS5 tried spawn their own train to the timetable? How did it go?
     
  46. razmatus#2517

    razmatus#2517 Well-Known Member

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    a new batch of thoughts from me after a 143 run and a couple 430 runs:
    - this version of 143 looks to be the best we got to date, e-brake is quite snappy when using train brake, which is nice
    - the rolling resistance thing with 430 isnt too bad, certainly better than 442 (SKA version), and some of it can be overcome by using "min" throttle on the combined lever, which usually keeps the speed from falling
    - the acceleration and braking of 430 are really neat
    - loving the 12car formations, makes for lovely fly-bys when using camera 8 (also nice snake pics lol)
    - my fav new feature of 430 must be that it always shows next stop on the left screen... I know it is in the miniHUD, but still it is nice to be able to look there and see where I go next :)

    as for performance, it is gradually getting better, I guess it is that shader whatever thing?

    anyway, I still love the frequent speed changes, track changes (for lovers of track joint sounds and bumps, galore, yay), lots of bends... so yeah, lots of action going on... I usually dont like night runs that much cos I cant see donkey goop, but with all going on, man, it is nice

    with this much track variety, I might as well try some freight (honestly, I am not much into freight, but might do some runs here)... which reminds me... if 143 works this well here, might as well check 112 and 114 if anything happened to those... got a couple nice liveries on 112, so :)

    anyway no. 2, so far worth my money... and last but not least, will do some runs with 642, those seem like decent length services to do :)

    P.S.: I hope that DTG eventually solves the issues with this route, regarding the console stuff, so everybody can enjoy this route (cos it is quite good)
     
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  47. Subway#2400

    Subway#2400 Active Member

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    Hi,

    I must say this is an excellent route. The level of detail is very good and on PC there are many layers to drive and to make the route feel alive. Very good job. The BR430 is enjoyable to drive. The first few runs had some noticeable stuttering but it's better now.

    I noticed some signaling issues :

    The mechanical signals at Eddersheim show a green light eventhough they are at danger, on both tracks :

    20250524135852_1.jpg

    A similar signal displays white instead of red at a station I forgot the name :

    20250525154859_1.jpg

    There is no 500 Hz magnet approaching the B321 signal at Wiesbaden :

    20250527104436_1.jpg

    After correcting the few signaling issues, this route will be a reference route for German commuter trains and shorter IC services !
     
  48. dal#7945

    dal#7945 Well-Known Member

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    Do you run 4 or 8 car formations on this route or is it just 12 car formations.
     
  49. glenn.doig

    glenn.doig Member

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    I've noticed that the ECS moves to/from Frankfurt Flughafen Regionalbahnhof for the peak extra S8's aren't driveable - but entirely on the map. Also - why isn't the RB10 driveable all the way to Frankfurt Hbf? Surely some creative license could be used if they run via the short connection not in game to just run the same way as the S1 to give another complete end to end journey from Wiesbaden?
     
  50. Disintegration7

    Disintegration7 Well-Known Member

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    That's REALLY weird about the reverb. I always drive with the window open and i don't hear it at all on this route (430, 423, or ICE-T). I route-hopped to F-F and it was there immediately in the ICE-T. And isn't a route feature, not per train?

    But, if it's not an issue for everyone, what could explain this? Afaik i'm not running any mods or creators club downloads

    Are you on PC btw?
     

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