PC Tsw 6 Enhancement | Lighting & Graphic Ep V6.1

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. JetWash

    JetWash Well-Known Member

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    The latest iteration of the mod also has TOD4 parameters for the older routes for use with trainsimcz’s TOD4 mod (as described in the manual). If you’re not using that then logically that could be the issue.

    If you wish to stick with the older TOD3 lighting then copy the GodMode ini for Bakerloo and overwrite your chosen TOD3 route.
     
  2. john#4567

    john#4567 New Member

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    Just tried that and it still crashes. Do you know how to delete the shader cache for this route? maybe something is corrupt and one of the entries in the engine ini is causing it to give up. ( I have no idea what i'm talking about)
     
  3. john#4567

    john#4567 New Member

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    Found the problem on my end..
    r.Shadow.PreShadowResolutionFactor=2.0

    That command seems to cause the crash... As for why, I am clueless.
     
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  4. addry#6825

    addry#6825 Well-Known Member

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    Which graphics hit your fps the most? Clouds? What else? Trying to get a good balance with your mod JW.
     
  5. wcwood92

    wcwood92 Well-Known Member

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    For me it seems to be shadows. With some of the beastly new routes, I'll use god mode to bring the clouds up to a point where the hard shadows start to disappear.
     
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  6. JetWash

    JetWash Well-Known Member

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    Shadows are the major issue, and the shadow quality and draw distance are the major difference between presets. I should add (as I believe I said in the manual) that I configured these presets using SpaceyKats better shadows mod. That alters the distance field and allows shadows to be drawn to the vanishing point, the flipside being that it breaks the close-in cascaded shadows and makes them very low-res. That in turn is less performance intensive but it looks pants. That’s why they are set as high as they are in the mod, because a) there’s the headroom and b) so they look acceptable. If you wish to not use that other mod and play around with those values I’d go back to 3072-3072-3072 for Ultra and work down from there (2048-2048-2048 for high, 1024-2048-1024 for medium and leave low as it is). The numbers are;

    1024, 2048 (4K supposedly), 3072, 4096 (8K), 6144, 8192 (16K)

    Without SpaceyKat’s mod you shouldn’t be going to anything above 3072 unless you have a RTX4090 or better. Why you need 8K and above cascaded shadows to look sharp and not flicker only DTG can answer. Most other UE4 games would be sharp at 3072 so it has to be a core setup issue.

    Finally, I’m working on updating the mod for the S-Bahn route but in the meantime you can copy the Frankfurt-Fulda preset which seems pretty faultless as far as I can see.

    Thanks.
     
    Last edited: May 26, 2025
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  7. danielwyatt60163

    danielwyatt60163 Active Member

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    On an overcast June Morning, 60103 'Flying Scotsman' climbs Camden Bank working 1Z38 London Euston - Chester

    Just shows how excellent JetWash INI presets can look... IMG_2025.05.26-10.32.23.jpg
     
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  8. danielwyatt60163

    danielwyatt60163 Active Member

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    Wasn't going to post another, but I had to... IMG_2025.05.26-13.53.55.jpg
     
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  9. JetWash

    JetWash Well-Known Member

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    Love it!!! :)
     
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  10. finboeden

    finboeden Member

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    Hello, I have had a few issues with blurriness of smaller textures within the cab since the last update (The game looked beautiful before). Is this to do with the engine.ini being incorrectly configured or just that the update has broken the mod?
     

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  11. Jetset-James

    Jetset-James Well-Known Member

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    I also have blurriness on the PC for the first few seconds when starting a scenario. It lasts no more than a few seconds but wasn’t there prior to the update.
     
  12. Sharon E

    Sharon E Well-Known Member

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    I have freezing and blurry image on starting runs, especially if I "turn my head right away" and have for a long time. I am running a year old high end gaming machine.
     
  13. hypospray

    hypospray Well-Known Member

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    Tried the better shadow mod, but had to remove it again. The cab shadows, and literally any shadows close to you look way to bad that this would be a acceptable trade off. Not to mention the additional performance loss on a RTX 2070 Super.
    It looks already good enough with the modification from jet wash without that additional mod.
     
    Last edited: May 27, 2025
  14. finboeden

    finboeden Member

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    Mine seems to be all the time throughout gameplay. I am running a 3080ti and i9 so I do not think it is hardware related too
     
  15. Jetset-James

    Jetset-James Well-Known Member

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    I don’t think it’s hardware either 4090 top spec machine this end
     
  16. JetWash

    JetWash Well-Known Member

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    If you do that remember to reduce the shadow resolutions :cool:
     
  17. hypospray

    hypospray Well-Known Member

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    Yeah need to check on that, but I think I did that already.
     
  18. JetWash

    JetWash Well-Known Member

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    Apologies for the delay (real life and all that!)

    Mod now updated to include Frankfurt S-Bahn. Enjoy!

    TSW 5 | Lighting & Visual Quality Enhancement v2.2.1 - Train Sim Community

    IMG_2025.05.28-08.20.21.jpg

    I should add that I’ve noticed recently that this mod now works without edit with DX11. To re-iterate the logic to using either DX11 and DX12;

    - DX11 is native for the game BUT is exceptionally CPU intensive, particularly around areas with many tracks (think Frankfurt) and/or trains
    - Conversely, it is easier on the GPU and uses about 40% less VRAM
    - DX12 is native to UE4 although TSW does not boot into this API as standard. It is much easier on the CPU and generally increases FPS, but….
    - This only works if your GPU is reasonable. If it is DX12 takes more load making the CPU intensive areas workable. Will use more VRAM.

    So the choice is yours. I tried DX11 for a bit and I saw no real benefit but saw my CPU (9800x3D) absolutely maxed out at 100% usage on Frankfurt S-Bahn. If I load the same scenario in DX12 everything is much better balanced.

    In a nutshell, GPU stronger than CPU and relatively modern then DX12 is a slam dunk. CPU stronger than GPU or your GPU is lacking VRAM then DX11 may be a better option.
     
    Last edited: May 28, 2025
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  19. hyperlord

    hyperlord Well-Known Member

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    Many Many thanks JetWash!!! I was sitting on hot coal already hahaha
     
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  20. The SimTrain Tube

    The SimTrain Tube Well-Known Member

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    Thanks for the update, will put this to good use right away:)

    Question about the LS app though.

    I followed the instructions in the included manual, but the app has updated since you've made it.
    Under Frame Generation, what setting do you use, or recommend with "mode" and "Flow scale"?
    [​IMG]
    [​IMG]
     
  21. JetWash

    JetWash Well-Known Member

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    Mode 2 doubles your FPS, that’s what I use (30x2=60). I have the flow scale fully right but have a play with it and see what works best for you. It is only talking about the generated frames, not the originals.
     
  22. Sharon E

    Sharon E Well-Known Member

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    JW, thank you again for this work.
     
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  23. Tigert1966

    Tigert1966 Well-Known Member

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    Thanks Jetwash. I have a day off tomorrow and it looks like bad weather. So I might pick up the new route and give it a try.
     
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  24. Sharon E

    Sharon E Well-Known Member

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    JW, the Frankfurt S-Bahn looks good.
     
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  25. JetWash

    JetWash Well-Known Member

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    Thanks :)
     
  26. hypospray

    hypospray Well-Known Member

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    I actually tried LS now and reinstalled the additional better shadows mod.

    I'm on a RTX 2070 Super and running a 2048 - 4096 - 2048 setup for shadows.
    The 4096 is necessary to get rid of the ugly cab shadow flicker that comes with the better shadow mod. Im able to maintain solid and capped 60 FPS everywhere but Frankfurt HBF area on the S-Bahn.
    LS really makes a difference here.

    I wish we would have native DLSS support in the game at any point.
    It's a bit ridiculous that TSW does not have native upscaling / frame generation implemented yet. We live on 2025.. just remember.
     
    Last edited: May 28, 2025
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  27. Redbus

    Redbus Well-Known Member

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    Cracking job once again JW :)
     
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  28. JetWash

    JetWash Well-Known Member

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    It’s a genuine frustration to me to be honest & it’s really clear the game would really benefit from it. It would certainly benefit hugely from DLAA and the latest deep learning output.

    The GPU manufacturers are making it very clear that raw graphic processing horsepower is a thing of the past (or at least a second thought going forward) and Deep Learning and Frame Generation are the future, yet TSW has none of it, not even FSR3.

    It’s such a shame.
     
    Last edited: May 28, 2025
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  29. JetWash

    JetWash Well-Known Member

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    I had a try at their recommended setting for 4K and have to say, it’s good. I’m going to leave it at that, certainly on my laptop as I see zero difference to the image (if anything it might be a bit better) but it’s less demanding on the GPU. Winner.
     
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  30. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Notably for me, while performance shot through the roof when I began using DX12, I've never once had a crash while playing TSW under it. It's been nothing but an improvement for me. I've never looked back.
     
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  31. solicitr

    solicitr Well-Known Member

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    DX12 worked flawlessly for me in TSW 2-3-4. Unfortunately, TSW 5 overloads my meager 4GB of VRAM under DX12, so I've had to revert to 11.
     
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  32. Train Sim Society

    Train Sim Society Well-Known Member

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    Yeah, unfortunately it's not quite the same experience for everyone. It really does come down to hardware. There are seemingly infinite combinations of CPU, GPU, drivers, background software, and storage setups. So the way Unreal Engine responds, especially in DX12, where TSW wasn't built for, can vary significantly from one system to another.

    Dovetail has even mentioned at one point in the past DX12 can cause stability issues, which is probably why they haven’t officially supported it yet. You're one of the lucky ones, and I’m a bit jealous!

    That said, I haven’t had a single crash in the past two weeks using DX12, but that only started after I upgraded to a larger NVMe SSD (From 2 to 4TB). I doubt that had much to do with it, but I’ll take the stability for however long it lasts! lol
     
  33. paulossj4

    paulossj4 Well-Known Member

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    One question...
    For the specific case of Frankfurt, is it ideal to have a 12GB video card, at least so that the FPS doesn't drop so much? Because I have an 8GB RTX 4060 and when I get to that region I constantly suffer, with my FPS dropping to 10. I have a Ryzen 5 5600x and 32GB of RAM, as well as a 1TB NVMe SSD.
     
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  34. SGTDRE

    SGTDRE Well-Known Member

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    I had a 4070 card at one time, and it did not fare well in much of TSW, and when routes like Frankfurt came along, it did not help, I upgraded to a 3090, which made TSW much better, but I had to RMA it and upgraded to a 4080 with 16Gb vram, (and I'm setting the overclock a bit higher with the auto settings) the game as a whole, does run better, but every so often I get out of video memory error, having the mods does add to load. With 8Gb of VRAM, you would need to lower the settings, in-game, and use a lower ini mod that Jetwash has made, and do a lot of testing, or if you can get a GPU with at least 12 to 16 Gb of VRAM, it would make things run better.
     
    Last edited: May 29, 2025
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  35. 317666

    317666 New Member

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    Thank you very much JetWash for your continued hard work! The only problem I'm having with this mod is sometimes getting these odd stripey shadows, usually on the outside of trains (look closely at the circled area in the attached screenshot). Any idea what might be causing them? I'm using the high preset with ultra in-game settings.
     

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  36. Thorgred

    Thorgred Well-Known Member

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    mmm i looked at that picture but did not see weird stripes at first
    but yeah once i enlarged i saw what you mean
    that has been a long time in the game
    sometimes you see it and other times it is not there
    depends on trains and or object
    i have seen that curved strip effect on buildings too

    other times you see some flicker effect too but that rarely happens
     
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  37. JetWash

    JetWash Well-Known Member

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    I think that’s just the game sadly. Have you tried both DX11 and DX12?
     
  38. 317666

    317666 New Member

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    I have but get the same issue in both - it’s not a game-breaking issue so I can live with it :)
     
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  39. solicitr

    solicitr Well-Known Member

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    Okay, this is weird: the lighting on Dresden-Chemnitz has gone completely insane. That route alone; the rest including Dresden-Riesa are fine.

    Did DRZ get upgraded to TOD4 or something? It looked great when I last played it a week or so ago.
     
  40. Thorgred

    Thorgred Well-Known Member

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    do you remember what service and time so i can see it too
    i just tried 1 run did not notice weird effects mmm wrong route i see :)
    ugh i am getting old it is correct bah
    [​IMG]
     
    Last edited: Jun 7, 2025
  41. JetWash

    JetWash Well-Known Member

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    Do you have the TOD4 mod for older routes installed? Remember all those routes are now tuned to work with that mod.

    If you’re not using it you need to copy the Bakerloo preset and overwrite what is there currently.
     
  42. Thorgred

    Thorgred Well-Known Member

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    its looking good even with Muff's TOD4 mod
    printed out the needed commands on paper
    because need to do that a few times to get it burned into my mind lol

    if the route looks to bright a little just toy with
    the color value in Jetwash mod
    r.Color.Mid=0.54
    i had to lower the value to 0.50
    to make it look good for me



    of course that depends on your monitor brightness too

    comparison without [​IMG]
    and with Muff's mod

    [​IMG]
     
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  43. solicitr

    solicitr Well-Known Member

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    Here is what I'm talking about:
    [​IMG]

    For comparison, this is the same spot in Riesa-Dresden:
    [​IMG]

    I have the TOD4 mod installed (as well as the latest versions of your mod and God Mode), which is why I was wondering if DRZ had been upgraded to TOD4 and the mod was "doubling up." I have no idea what's going on; it was normal a week or so ago and I haven't added any DRZ mods in that time.
     
    Last edited: Jun 7, 2025
  44. WaveyDavey

    WaveyDavey Well-Known Member

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    Forgive me having a senior moment but which is the TOD4 mod? I can't find anything on TSC by Muff?
     
  45. JetWash

    JetWash Well-Known Member

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    I’ll have a look, that’s odd.
     
  46. Thorgred

    Thorgred Well-Known Member

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    no the route is still todv3 at least it still had the old ugly clouds
    i installed the todv4 mod today
     
  47. SGTDRE

    SGTDRE Well-Known Member

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    This is the mod for TOD4; I am aware of no other or newer version.
    Train Simulators (trainsim.cz)
     
  48. Thorgred

    Thorgred Well-Known Member

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    if you read the manual that came with Jetwash mod you would know :)
    it even has the link to the mod
    and no it is not on the popular mod site
     
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  49. Thorgred

    Thorgred Well-Known Member

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    on Dresden-Chemnitz maybe raise the skylight brightness somewhat
    i got the same effects with the tod4 mod (at Dresden station)
    before today i had not installed it
     
    Last edited: Jun 7, 2025
  50. JetWash

    JetWash Well-Known Member

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    solicitr

    Doh! I know what it is. The baked lighting on TOD3 routes basically doesn’t work with TOD4 which is why it looks weird inside stations like that example. It sucks but there’s a balance there sadly. It would be nice if all routes were just made TOD4 and have done with it really
     
    Last edited: Jun 7, 2025
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