Dtg Why?

Discussion in 'TSW General Discussion' started by Squonk, Jun 1, 2025 at 4:04 PM.

  1. Squonk

    Squonk Member

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    When I play these games the most important element for me is the map,
    And when West Coast Mainline (Euston to Milton Keynes) was released I was over the moon,
    Finally a decent map that has plenty of scope for both passenger and freight work (I play in free roam a lot) the map had lots of yards and Sidings especially around the Wembley area.
    If you looked at the 2D map you could venture up to and in all cases beyond the map boundary, which even though may not be rendered to the utmost quality was always useful for shunting long trains and assisting you in exploring the map, it had none of those annoying "kick outs", you know where you stray too far and get booted back to the main menu where you get the slogan "You Have Reached The Edge Of The Represented Area", thereby loosing any work you had made up to that point, most maps seem to have them and they drive me insane, why not buffer stops or a permanent red? At least you wouldn't lose your progress, I hate them with a passion,
    But at least West Coast had none of them pesky "Kick Outs", and the map was like a breath of fresh air,
    Just recently I decided to revisit West Coast and to my horror I find that it has been updated, yep, you guessed it, "Bloody Kick Outs" everywhere......

    Calm down !!!!!

    WHY!!!! why? ...... you have ruined what was a delightful map for me, for God's sake get rid of those damp Kick outs, all of them on every map.

    A wonderful game ruined by nonsense.....

    Rant over!..............
     
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  2. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    I always believed in disclaimers over end of service triggers.
    I think a player should be able to venture beyond the bounds as long as it's made clear to them to proceed with caution as they are stepping into areas that aren't meant to be viewed close-up.
     
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  3. Phil47569

    Phil47569 Active Member

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    I must admit I got done on the BML last year on a custom free roam working (Class 33 hauled railtour), went to do a stock turning move via the Hove triangle and got booted out, I didn't expect it as Hove station was showing on the map so I thought it went at least that far.
     
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  4. owenroser19

    owenroser19 Well-Known Member

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    This is especially frustrating on Spirit Of Steam, there is so much track on the map you can’t actually access
     
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  5. Alex229Qc

    Alex229Qc New Member

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    You're right, this would really be a good idea instead of being booted to the main menu.
     
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  6. opark

    opark Well-Known Member

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    Norwood Junction is right in front of you at Selhurst depot and the station isn’t modelled so..
     
  7. spikeyorks

    spikeyorks Well-Known Member

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    Last edited: Jun 2, 2025 at 8:39 AM
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  8. Squonk

    Squonk Member

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  9. Strat-tastic

    Strat-tastic Well-Known Member

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    It won't be to everyone's taste, but how about a trackside sign at the boundary?
    DTG Out of Bounds! Do Not Pass!
     
  10. Squonk

    Squonk Member

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    That's certainly an option, or maybe a red signal that can't be cleared, or even just the track ends that you can physically see, but to have an invisible wall that if passed kicks you out of the game is just plain stupid,
    And what infuriates me is that WCML didn't have them originally but now it has !!

    Also you used to be able to drive in to the depot sheds, albeit through the doors so it wasn't 100% realistic but none the less useable,
    Not anymore, the doors are now solid and will derail you if you try to drive in to them.
    How to ruin a game....
     
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  11. Squonk

    Squonk Member

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    Yes, that's hugely frustrating, on the 2D map it even has working points/switches that you can operate,
    But if you try to venture anywhere near them you're punished with the inevitable "kick out" .. Grrr!!!
     
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  12. erg73

    erg73 Well-Known Member

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    The map limits have long since ceased to make any logical sense.

    There are places that are so strictly limited that to top it off, on routes like San Bernardino, there are freight movements in timetable mode that can't be completed because the points you have to get to to do the manoeuvres have been placed outside the map limit, so you get kicked out when you try to do it.

    It's completely absurd.
     
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  13. Squonk

    Squonk Member

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    Yes, San Bernardino is particularly bad, there's a Sidings on the that is only small and virtually runs parallel to the main line and you get kicked out!! Ridiculous!! .....
     
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  14. ididntdoit

    ididntdoit Well-Known Member

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    All dtg need to do is put a setting for boundaries on or off, on as default. Basically anyone who doesn't fancy falling off the edge of the world, no worries. And the explorers can switch it off.
     
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  15. Squonk

    Squonk Member

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    That would be a great idea although I doubt it would happen,
    My guess is that DTG are more interested in pumping out new products to sell instead of concentrating on making each individual product perfect and user friendly. Maybe I'm being cynical but I don't think these will be addressed, I've mentioned it before but still new products are created utilising the same unnecessary kick outs!,
    We'll probably just get palmed off with some reason why the kick outs have to be there, so they can forget the issue and continue with 'new product'
     
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  16. operator#7940

    operator#7940 Well-Known Member

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    Why not just an invisible wall you "bounce off" like when you're on foot? You don't get (that I've seen) kicked out when you're on foot. You just can't go forward any further.
     
  17. ididntdoit

    ididntdoit Well-Known Member

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    I'm sure Matt said he was gonna look into it not that long ago.
    The main problem I see is when you leave the driver's seat in some areas beyond the invisible wall, you end up suspended in the air and unable to move! But now we have teleport, you can teleport to the nearest spawn point.

    I'm sure if you can disable out of bounds by dropping in a pak file, there must be a way to add an option to disable out of bounds.
     
  18. ididntdoit

    ididntdoit Well-Known Member

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    The problem with that is the train will derail if you are going fast enough and end the session anyway.
     
  19. Squonk

    Squonk Member

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    This is true and defeats the point, I don't understand the idea of "kick outs" at all, why are they there? Why have a whole working yard in view and on the 2D map yet you go near it you get kicked,
    Why are these maps made this way? They don't have to be, many routes have extensive Sidings and single line that diverge from the main route and you "can" enter and use them, so it can be done,
    Is it just to cut corners in order to push out products,
    Quantity over quality,

    Only today I've been exploring "Semmeringbahn" which I've just purchased as it's going cheap and once again when venturing in to the diverging routes, "kick out"! Everywhere.
    So disappointing.
     
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  20. Squonk

    Squonk Member

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    Showing my ignorance here but that sounds like something for the PC, my issues revolve around the console format
     
  21. ididntdoit

    ididntdoit Well-Known Member

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    I think it kicks you because you are going into uncharted territory. The route is thoroughly tested (apparently) before release. Although these unfinished areas are not. Sometimes the tracks are at different elevations at junctions causing derailments. There's areas with no clipping so you just fall off the face of the earth etc...

    It's probably easier to fence those areas off rather than have a load of complaints concerning an area you was never supposed to see.

    And as a pc user you can download a mod to disable the out of bounds. I think what Matt was talking about might be aimed more at console than anything.
     
  22. jack#9468

    jack#9468 Well-Known Member

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    They try and stop people going to these areas because they're not as developed as everything else, which would lead to them having unnecessary bug reports.

    Although they do need to clean it up a bit.
     
  23. Squonk

    Squonk Member

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    If that is the case then ok, fine, but there's ways and means of stopping us going in yo those areas,
    Is being kicked back to the main menu really necessary?
     
  24. jack#9468

    jack#9468 Well-Known Member

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    It never kicks me back to the main menu, it always asks if I want to restart.
     
  25. Squonk

    Squonk Member

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    Yes, you are quite right, however when I play in free roam I usually set scenarios and place stock all over the map with the intention of moving it all around,
    This can't be accomplished in one sitting so I utilise the save setting,
    The option to restart isn't really an option for me as it would restart me with a blank canvas
     
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  26. operator#7940

    operator#7940 Well-Known Member

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    Then make it not so invisible and put "bumpers" at the end of the tracks you can see.
     
  27. Alex229Qc

    Alex229Qc New Member

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  28. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Isn't there still a whole lovingly modelled path to a scenic overlook on Peak Forest that they kept showing off in all the pre-release material that has been blocked from day one by an invisible wall someone put in there after testers reported it as an out of bounds bug right before the last pre-launch update?
     
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