At the end of the day, while I want the bugs in TSC 77.6b to be resolved, I keep in the back of my mind that it may not happen. I am glad that we have the option to backdate TSC. While it may be a few seconds to move dependencies of a newly purchased route over to the Assets and Contents folder, it's worth it having the option to backdate the core. I appreciate TSC and TSW for what they are for as they have their strong and weak points. Also grateful to the modding community as the mods further enhance TSC and TSW allowing for even more immersion simulation/gameplay
I have been repeatedly asking about specific problems some are encountering and so far have no responses. Are some on here just more interested in complaining than in problem solving?
Main problem I know of everyone encounters is, trains using headlight flares cut out at approximately a distance of 200 - 300ft when the camera is in front or behind of the player's train and AI trains. This does not effect trains that specifically use this function. While some headlights work without the flares, there are trains such as the Metro North M7A and LIRR M7 that only use the headlight flares
There are several specific issues reported on page1 of this thread, I await your suggestions as to how they might be fixed.
I have tested each of these specific complaints and cannot replicate any of them here. The NEC route does in fact start out with a red signal but after that they all seem to work fine. The turntable issue had a solution posted there and it does work.
Including the Red Signal issue with these: AP MML London to Bedford - scenario APSWEP 2O46 and JT MML service 1C00 07:25 Sheffield to St Pancras? I assume you are testing with the beta 78.1a ?
I am afraid the Red Signal bug is everywhere. not just that route or any particular scenario. Yes its beta 78.1a. If they would just fix the signal issue it would be fine otherwise. I am sick of playing at 14 FPS.
That's my experience as well, I'm intrigued as to why Rodney isn't apparently seeing that issue which is why I was checking that he'd tested those scenarios.
I don't understand why just because you have a problem that everyone else must have the same problem. Through the years these and other forums are full of people who have some problem or another that other can't replicate. Let's try something simple. You are reporting very low frame rates yet I don't have that. Seems as if that is either a hardware or a configuration issue. Perhaps you should look there instead of blaming DTG for this issue.
Well, I understood what KrisKol meant with 14 frames per second, it doesn't matter the hardware, it can be last generation, all textures and objects drag on the screen, this simulator renders very strangely compared to other games with DirectX9. The YouTube streamers who have good hardware post videos of this simulator, I see the textures and objects dragging, so there's no point in trying to have the best computer for this simulator, it will always drag. If you don't understand what I mean, then you have serious vision problems or your brain must be very slow. I would even like, if it were possible, that TrainSim-Steve could tell us in which API the screen is being rendered (Present or EndScene from D3D9), but he must have abandoned the improvements of this simulator.
I wish that TrainSim-Steve would finish of the Optimisations that he was doing. Why promise something and not deliver? And why not tell people what is happening? We have put a lot of time and money into this Sim over the years. If they have abandoned it, why not OPEN SOURCE it. That would be a sign of good will from DTG. But of course they do not respond.
They will not completely abandon it, it still makes a profit BECAUSE they have cut most, if not all, development costs and everything now is 3rd party. It is existing on it's laurels.
same, this world is full of scorn, disagreement and unfairness, everybody isn't what it used to be before, everybody despises everything now, everyone doesn't care about anything now so yes, i'm also starting to hate this world now
I'd like to get more info from DTG as well but don't forget what DTG Jamie posted at the beginning of this thread: https://forums.dovetailgames.com/threads/ts-classic-update.91566/ "What does that mean for the core game? We are sticking with the current version of the game code. We did a lot of work on the core last time, and we feel it is now stable for the majority of players. To make any further code changes would again take us along a path of potential disruption for players and for developers, and it doesn’t seem warranted or fair to do that at this point. I took that to mean that we're stuck with the current release version 77.6b which for me and others brought more problems than it solved so I've gone back to v75.8a for day to day use.
Donty worry. I am done with it. I rolled back the bad Nvidia drivers, to "known good ones" but still no luck. There is nothing I can do anymore, I give up on this lost cause.
I wouldnt trust anyone anymore, as far as I could throw them. I know that thay despise me above all else, and keep on trying to prove it. OK... I get it now. I am done with this. Especially after spending $2,000 on building a PC.