Pc Editor Crashes When Copying Blueprints

Discussion in 'PC Editor Discussion' started by dolanbaker, Jun 24, 2025 at 1:33 PM.

  1. dolanbaker

    dolanbaker Active Member

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    I have been trying to copy signal blueprints from the UK content folder into my route folder so I can customise it to include different signals from various routes.
    But the editor always crashes, I have tried unpacking the routes first, but without success.
    Is there a way to add signals from different routes into one route?
     
  2. rob#3036

    rob#3036 Active Member

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    This happens sometimes, In my experience some files just cant be copied. In some cases you can work around it by creating a child blueprint and then copying that accross, other times its a case of manually copying the content out.
     
  3. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    You're not actually allowed to copy DTG assets into your route plugin and redistribute them for free anyways. You can use them by referencing the route they came with of course.
     
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  4. greggryan2

    greggryan2 Active Member

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    So if you've created a child BP of a dtg bp you can copy it across cause the child BP will still depend on the parent BP being valid which if someone doesn't have route its from well parent BP won't be valid.

    The down side to this though is game may crash cause it may cause a null ref void which unreal engine is not particularly happen with.
     
  5. dolanbaker

    dolanbaker Active Member

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    Thanks, It looks like the way to do this is to create new blueprints that references the original in your route, I've not seen this documented anywhere, so hopefully it is the correct approach.
    I still don't seem to be able to use different signals from other providers and I am unsure about using different signal blueprints in case they don't "play nicely" together.
    .
     

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