Gwe Remaster: Appreciation And Discussion Thread

Discussion in 'TSW General Discussion' started by londonmidland, Aug 21, 2024.

  1. Crosstie

    Crosstie Well-Known Member

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    People should stop putting the onus on the player and his hardware. That may work to some extent for PC's, but if a game developer aims squarely at the console market, as DTG has done, then the inability to make its product work optimally for the top of that market is a failure on the part of the seller, not the buyer.
     
    Last edited: Jun 22, 2025 at 7:53 PM
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  2. lexie

    lexie Member

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    I'm not a developer, so maybe it's a dump question, but why is the whole timetable loaded into memory? Why can't it be read from the SSD of current gen consoles and PC? The SSD's are pretty fast nowadays.
     
  3. wcwood92

    wcwood92 Well-Known Member

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    DTG Liam Thank you so much for the work you're putting into this, and your engagement with the community in the meantime. GWE is a classic and I can't wait to run it again.
    :)
     
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  4. alfie__2003

    alfie__2003 Member

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    It’s largely on us for allowing ourselves to be made into the perpetrators for simply having the best hardware available to us, and not holding DTG to account.
     
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  5. marcsharp2

    marcsharp2 Well-Known Member

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    We've only got ourselves to blame for not having Gen 10 or Gen 11 consoles yet haha
     
    Last edited: Jun 24, 2025 at 10:09 AM
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  6. Doomotron

    Doomotron Well-Known Member

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    TSW clearly performs worse than equivalent games on all systems. Ignoring that is nothing more than a rejection of the truth.
    That's a massive misrepresentation of what GTA6 really is. It's by far the most (justifiably) demanding game ever made. No game comes even close to comparing.
     
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  7. OldVern

    OldVern Well-Known Member

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    Or a NASA super PC with a RTX8090 card needing a 3000 amp PSU.

    A good game developer looks at optimising across the widest range of hardware, within reason otherwise they will end up with a very small customer base. In fact for a very specialised niche such as train simming absolutely essential.
     
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  8. Doomotron

    Doomotron Well-Known Member

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    The explanation that TSW is more intensive than a 'normal' game is plausible to an extent. However, it's used as excuse for any kind of poor performance in the game. Train Simulator runs better most of the time (with better anti-aliasing) despite only being able to use one CPU core.

    I did spend a bit of time developing routes for TSW and one thing I was told was not to use 2D trees, under the instructions of DTG. Whether this is true now I don't know, but most modern TSW routes (where the performance issues are most noticeable) don't seem to use 2D trees when they really should. Route developers seem to pay little attention to performance and put loads of detailed scenery far away which must be a large cause of the issue. The volumetric clouds and fog are likely culprits. They can look good, but I haven't seen many games where they work well and even less where the performance impact is justifiable. The AP Weather EP uses 2D skyboxes and looks better most of the time, whilst having no performance impact at all.

    Unreal is known to have consistently bad performance but I'm sure competent developers could do something to improve it. Could adaptive tessellation help? Billboarded grass rather than the semi-3D stuff we have now? Replacing the 3D sleepers with semi-3D ones like those in the AP Track EP?
     
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  9. Es4t

    Es4t Well-Known Member

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    If you say so but I disagree….not sure how you can say with any certainty that GTA6 is ‘by far the most demanding game ever made’ unless you work for Rockstar?
     
  10. Doomotron

    Doomotron Well-Known Member

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    Look at the trailer.
    Not only is the detail in the world the highest in any Rockstar game (and likely any game ever), the game has ray-traced global illumination and (presumably) ray-traced reflections. Have a look at any technical analysis of Trailer 2 and it'll be quite clear.
     

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