Passenger System On Tsw6

Discussion in 'TSW General Discussion' started by patrick#8082, Jul 11, 2025 at 9:42 AM.

  1. patrick#8082

    patrick#8082 Member

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    Dont know, why people talking about new routes, new locos etc..for me the main question is why you excited about the game if they dont fix finally more important things like main issues of the game, that damn long shadow thing, the PASSENGER SYSTEM, and that what we talk about? you think they gonna work on it? any new features? or the same old faces walking around like robots?
     
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  2. jack#9468

    jack#9468 Well-Known Member

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    They need to do something about it.

    I'm less concerned about empty stations and trains and people being on trains when they shouldn't though (they're problems, yes). First they need to stop them appearing where they shouldn't (ie on tracks or sinking into the ground).
     
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  3. FredElliott

    FredElliott Well-Known Member

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    Equally appearing where they should, like stations on NTP
     
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  4. Disintegration7

    Disintegration7 Well-Known Member

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    It's really bad. They haven't announced any new TSW6 features yet, but i'm sure there will be at least a couple, and i'm hoping a passenger rework will be one of them.
     
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  5. warpshell

    warpshell Well-Known Member

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    Yes, the passengers need to be fixed.
    upload_2025-7-11_21-25-30.jpeg
    Floating, sinking, taking off like a rocket into the sky, falling through the foot bridges, overnight stays in carrages, some routes have very little passengers.
    upload_2025-7-11_21-29-38.jpeg
    Some passengers have no idea idea where to go, some just wonder on the platform rather than getting on the train. Lets move things along, rather than a passenger stepping onto a train and teleporting to their seat, how about walk to their seat, bus simulators can do, why can't train simulators?
     
    Last edited: Jul 13, 2025 at 4:37 PM
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  6. FredElliott

    FredElliott Well-Known Member

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    I mean...

    upload_2025-7-11_21-38-38.jpeg
     
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  7. jack#9468

    jack#9468 Well-Known Member

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    Speaking from experience, that's true to life.
     
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  8. astafic#8452

    astafic#8452 Well-Known Member

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    Passenger rework is absolutely needed. I don't think me or others within the community who looks forward to this can wait another iteration for this change to come. The soulless, copy and pasted creatures on those platforms are not people. They spawn in front of you on some routes, they disappear in front of you, they walk onto the track, they body block each other, and have very robotic movement due to their very poor and linear axis.
     
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  9. Pipe

    Pipe Well-Known Member

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    Not to talk about the depot moves when you either deliver your train full of zombies at night, or you get one full of them when you take it from the depot in the morning. Creepy!
     
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  10. warpshell

    warpshell Well-Known Member

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  11. warpshell

    warpshell Well-Known Member

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    Now that would be cool, have zombie passengers for halloween. I have parked up a train to finish off for the night, get my reward and I click return to free roam, walk back into the carrages and Jesus!!! They are sitting there!!
     
  12. warpshell

    warpshell Well-Known Member

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    Passengers wonder around like zombies in real life?
     
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  13. warpshell

    warpshell Well-Known Member

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    I put on bus simulator by Astragon on the ps5 and the passengers walk to their seat and sit down, they talk, tell jokes to one another, ask for the ramp to be lowered, they pass some funny comment that life could just be a computer game. You can do conductor mode by checking passenger's tickets and it is a lot more polished than TSW conductor mode and the game was made back in 2019...all 3.2 gb of it? At the end of the day you bring your EMPTY BUS back to the depot!!!!! DID I MENTION EMPTY BUS? You walk through the bus cleaning up rubbish that passegers left behind, you are not tripping over passengers.
     
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  14. praxidike.meng

    praxidike.meng Well-Known Member

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    I would add passenger diversity as something to be considered. Like children, elderly, people with disabilities, etc. The addition of cyclists on the spoorlijn Zwolle - Groningen route was a great idea, but I wouldn't limit cyclists to Dutch routes only. Put them in every future route and add more variety.
     
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  15. ididntdoit

    ididntdoit Well-Known Member

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    Passengers will be removed for tsw6. Problem solved.
     
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  16. jack#9468

    jack#9468 Well-Known Member

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    Given the way they behave and DTG seemingly not willing to fix them, probably the best solution.

    I'd rather have the breaking immersion of no passengers at all than having them walking in front of my train.
     
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  17. LeadCatcher

    LeadCatcher Well-Known Member

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    Being a long time TSC user as well as using the TSW franchise since Sand Patch Grade was released, I can say the passengers have come a long way since those early days. Yes there is room for improvement but at least these days you have people using umbrellas, talking on cells (mobiles for those in the UK) and a bit more variety than in the past.

    I finally did a conductor timetable for the first time ever yesterday on the Manchester Airport route and was impressed that watching the passenger board, you could know the number of tickets you would have to check and approximately where those passengers would be located on the train before you closed the doors.

    Now if we could get all the passengers to leave at a the termination of a service going into the depot, or stop having passengers remain overnight while in the depot, I would be happy.
     
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  18. Phil47569

    Phil47569 Active Member

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    I agree, starting a railtour by "loading passengers" to find that all of the carriages empty and you then run the tour empty due to the stupid set up of the game. It never bothered me in TSC when I was driving around and the train was empty.
     
  19. bobbobberdd

    bobbobberdd Well-Known Member

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    What I find worst about the current Passenger System is that you start a Service with a full Train, open the doors, and everyone leaves.

    If anyone ever asks me why I have trust issues, I'll show them TSW.
     
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  20. ididntdoit

    ididntdoit Well-Known Member

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    Yeah, I never spend enough time near a platform to notice them nowadays. Until they walk Infront of the train or drop from foot bridges.
     
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  21. patrick#8082

    patrick#8082 Member

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    hope they will work on this, tired of these robots around...
     
  22. eMAyTeeTee

    eMAyTeeTee Active Member

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    Honestly I just want to not see passengers at the unused fast platforms at stations along Great Western Express, Brighton Mainline and West Coast Mainline South
     
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  23. Phil47569

    Phil47569 Active Member

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    So TSW uses the "Unreal Engine" right? Surely they could give us a gun, nudge nudge ;)
     
  24. warpshell

    warpshell Well-Known Member

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    Plasma Rifle me hopes :)
     
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  25. warpshell

    warpshell Well-Known Member

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    Are those platforms not serviced by the player, but are they still suppose to be serviced by the A.I or are the passengers jumst camping there?
     
  26. warpshell

    warpshell Well-Known Member

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    How did DTG get passengers, did they buy them off the self or did they create them? I have a feeling they bought them, but not 100% sure?
     
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  27. WelshTM

    WelshTM Well-Known Member

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    Why would they asset flip? It’d be pretty stupid if they did. I can’t see them having done that at all.
     
  28. warpshell

    warpshell Well-Known Member

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    Aston Martin make cars, but not all of their cars have Aston Martin engines. If a company already does something well, why waste time and money reinventing the wheel when you can just buy a tested and proven product off another company? DTG didn't decide to make their own graphics engine, there is a reason for that.
     
  29. ididntdoit

    ididntdoit Well-Known Member

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    Basically rhats all NPC's are good for, target practice.
     
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  30. subwayg0at

    subwayg0at Active Member

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    I hate the fact that DTG want some passengers staying on the train instead of just disappearing when hitting NPC count limitations. This makes you bring a lot of them into the depot...

    Sometimes if you move the camera away from the train for far and return, they will be gone.
     
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  31. subwayg0at

    subwayg0at Active Member

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    Apart from that JT routes are the worst offenders of the passenger system. The Pacer is known for every single passenger alighting by evaporation, and the no stations on WCMLOS Morecambe branch would ever have anyone boarding - so no luck for conductor mode players.
     
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  32. warpshell

    warpshell Well-Known Member

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    Playing TSW right now LIVE and I foolishly done external camera to see...
    upload_2025-7-13_12-48-53.jpeg
    Don't know the station name :)
     
    Last edited: Jul 13, 2025 at 4:39 PM
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  33. warpshell

    warpshell Well-Known Member

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    Easy to carry, 6 pack..of passengers
    upload_2025-7-13_12-56-42.jpeg
     
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  34. eMAyTeeTee

    eMAyTeeTee Active Member

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    No, I'm talking about platforms that never actually see any services due to being on fast lines but the fast trains never stop at
     
  35. warpshell

    warpshell Well-Known Member

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    Yeah, if there is no services stopping there at all, then? They could be train spotters?
     
  36. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    Pretty sure IRL the platforms are blocked off except in an emergency evacuation of a train.
     
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  37. warpshell

    warpshell Well-Known Member

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    Ok, so they shouldn't be there even to train spot.
     
  38. aaronthomas1a

    aaronthomas1a Active Member

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    They should fix of Passengers Spawning in side of the train instead of the Platform and they spawn in to much that do make it laggy
     
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  39. sam5166

    sam5166 Well-Known Member

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    I agree. Passengers behavior needs to be addressed once and for all. We were promised that with TSW 2 rush hour but all that came of that was just an increase in the number of Passengers at stations.

    There are stations in Northern Trans Pennine and other routes are complete ghost towns when they should be busy. Passengers do not get on or off correctly. The conductor mode is basically pointless since more often than not, the train will have very few to no Passengers. There is no point in adding things like umbrellas, suitcases, phones etc if Passengers don't behave correctly

    I've been playing subway sim 2 and Passengers act like Passengers. They get on and off. If the doors close, they will walk to a spot and wait for the next train. They get off at the terminal station and are not on your train when in the yards. I don't see why this issue can't be fixed for tsw6.
     
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  40. sam5166

    sam5166 Well-Known Member

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    I never understood why that is the case. You could be at a terminal station and the train is full of passengers but when you open the doors, they all get off and the train is empty. That's just not realistic
     
  41. warpshell

    warpshell Well-Known Member

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    The problem is you would like the passenger system fixed for TSW6, but what usually happens is you just get a rebadged version of the previous game with maybe one or two new features added, but nothing has been fixed. DTG are keeping us up to date with the fixes and they have not managed to get ahead of optimisation, but they are bringing out a new version of TSW? Adding a new number onto the TSW title doesn't fix the graphics or bug problems. The passenger system has fallen down the important scale because there are too many issues with the game including crashing and there isnt any money to be had. Maybe a passenger DLC might be a good idea?
     
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  42. sam5166

    sam5166 Well-Known Member

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    Passenger DLC? Don't give them any ideas :D
     
  43. warpshell

    warpshell Well-Known Member

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    Did I open my mouth without thinking? Dollar signs in DTG eyes as soon as they heard the three letters DLC :)
     
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  44. ididntdoit

    ididntdoit Well-Known Member

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    Why don't dtg make the passengers jump out of the way, in the same sense they do if you try to mow them down in GTA.
     
  45. warpshell

    warpshell Well-Known Member

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    I have said it several times, when dealing with passengers we need a kick and punch button, but thinking about it we also need a grab button, so we can throw them off the train at the end of the service. Also maybe add rag doll physics to make it enjoyable, I mean more realistic :)
     
  46. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    Ahh, is that why they're on dead runs? Always wondered.
     
  47. WelshTM

    WelshTM Well-Known Member

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    You’re adding 2+2 and getting 8. They’ve created the game in UE4, sure. But there’s no evidence that the passengers are an asset flip.
     
  48. warpshell

    warpshell Well-Known Member

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    I didn't say there was evidence, I posed the question.
     

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