Gameplay Dispatching

Discussion in 'Suggestions' started by runningten#4032, Aug 13, 2025 at 9:40 PM.

  1. runningten#4032

    runningten#4032 New Member

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    Yk what would add some immersion to the already broken game? Dispatching. I think it would be a lil more fun than sitting in a train all day, like certain routes have a certain dispatching room, per say, an older route like the Clitchfield would probably have a box while more modern ones like Metro-North would have a dispatch room. Just a thought tho. After all, it is just a suggestion.
     
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  2. erg73

    erg73 Well-Known Member

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    In TSW I don't think it will ever happen, but DTG could create a new dispatcher simulator IP. Something like the arcade game "Train Traffic Manager" but in a realistic way.
     
  3. OldVern

    OldVern Well-Known Member

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    The problem with putting a signalling simulation in a real time game, as we see with SimRail you get intense periods of activity followed by 20 minutes of nothing to do. So as noted above it would have to be in a format similar to SimSig or the old SIAM Traffic Control games (Bath Green Park, yay!) where things can run on a speeded up clock when nothing much is happening.

    A manual signalbox simulation would be interesting, with block bells and pulling levers in the correct sequence. The guy behind IHH was working on one called The Railway, which I had the pleasure of doing some beta testing on. It was shaping up very nicely but then went dark and sadly seems to have died a death.
     
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  4. operator#7940

    operator#7940 Well-Known Member

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    The problem is how much audience there would be. How many people would play a game to sit in a box and pull levers?
    Granted it'd be relatively easy to program since you'd just be sitting in one room and have levers, switches, knobs and buttons and buzzers.

    Has the OP played as dispatcher in any other games to compare the experience?
    Run 8?
    Sim Rail?
    Railroader?

    It'd be a fairly simple small project, but also very small audience to sell it to.
     
  5. attuma#5254

    attuma#5254 Member

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    i think that dispatching is a good point, tell us why they wont add this in the game,
    DTG must make TSW so realistic as possible if they dont do it then will there not a big change
    for the game...
    and then it gets boring, well it starts flying high but it drops like a bitcoin otherwise I would have spitnice otherwise you would have spitnoise
    if you know what I mean
     
  6. operator#7940

    operator#7940 Well-Known Member

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    Nope.
    Don't really know what you're saying.
     
  7. OldVern

    OldVern Well-Known Member

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    You and me both.

    Anyone who thinks signalling would be great as you say needs to go and try SimRail as a signaller for an hour or two. It can be fulfilling, but a full on simulation of an NX style panel is not for the faint hearted. And unless you are working a junction or location with regulating loops it’s pretty much left to right and right to left. The hardest part is not falling asleep or allowing the game to distract from your book!
     
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