Need Some Help, How I Can Get Passenger On Platform

Discussion in 'PC Editor Discussion' started by sahilgaming dxyt, Jul 14, 2025.

  1. sahilgaming dxyt

    sahilgaming dxyt New Member

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    how I can get Passenger on platform Can someone make a video adding Passenger on the platform because I check some forms about this, but I can't get Passenger on the platform
     
  2. Daunfr59

    Daunfr59 Well-Known Member

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    I suggest you look at the thread "Custom Station Creation" as the issues around getting passengers to appear on the platforms, Navmeshes etc. are discussed at some length in that thread and a previous one.

    Hopefully, those threads will help you.
     
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  3. sahilgaming dxyt

    sahilgaming dxyt New Member

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    i Am getting an Issue,I added the navmesh and CharacterSpawnVolume and i also make the station directory but, passengers didn't spawn in the platform and pre-loaded passengers in the train didn't exit

    I Hope you can Understand this problem
     
    Last edited: Jul 14, 2025
  4. Daunfr59

    Daunfr59 Well-Known Member

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    I can't really offer any help without more information.

    When you say the passengers are not spawning on the platform - do you mean no passengers appear in the Spawn Volume itself.

    If passengers appear in the Spawn volume and simply stay there (as if they are trapped in an invisible box) I think you have a Navmesh problem.
    If passengers don't appear at all then I think your Station set up is wrong.

    I spent many months experimenting with this and these are some of the things you should check :-

    In your Route Definition have you selected a set of characters as the Default Characters. (I think it is best if you choose characters that go with the carriages you are using for the train -from the same DTG route.)

    In the Station Directory have you set the "Passenger Density" and "Probability Curves" for the station you are testing.

    Most importantly do you have a Station Blueprint properly set up for the station.
    It should have at least one Platform Object linked to the Track Marker where the train stops. I think the Character Spawn Volume should be parented to the Station (not the Platform) although you can have a second Spawn volume on the platform if you like.

    Please check these settings first. If you can get passengers on the station but they won't board the train that is a different problem.

    As a final suggestion, consider how are you testing you station.

    If you just have a test timetable you are using in Play in Editor mode I suggest you try making a proper Scenario (with a Scenario Definition file). I found that the passengers work better in a Scenario (although others disagree) and you get on screen objectives such as "Stop at Station X" and when you complete that "Unlock Doors" -"Load passengers" etc. Are you getting these messages when you test your station?

    Hopefully some of these suggestions will help you.
     
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  5. sahilgaming dxyt

    sahilgaming dxyt New Member

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    Thanks for your Reply
    so, I follow yours step and still passengers don't appear, and I don't know What is the issue i give some ss if you can find what i am wrong doing here, can you please provide Me a video setuping a platform and adding the passengers in the platform Because it's too much complex for as a beginner. and i am using pre build Bpc_platformspline_ost_550 03 form the vorarlberg dlc Screenshot 2025-07-15 202312.png Screenshot 2025-07-15 202222.png Screenshot 2025-07-15 202159.png
     
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  6. Daunfr59

    Daunfr59 Well-Known Member

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    Sorry, but I have neither the time or the skills required for me to produce a video tutorial on station setup.
    Like you, I started my project as a beginner and any knowledge I have is what I have learned after many hours of experiment.
    I am not an expert in Unreal 4 or the TSW Editor.

    However, having looked at your screen shots I think I understand where your are going wrong.
    Your Station Blueprint has a Spline Platform Mesh as the top level object and I think this is causing your problem..

    I think of the Station Blueprint as a sort of "virtual object" which tells the game where a station is so that the trains can interact with it.

    The visible station that you see (Platforms, Buildings, lights etc.) should be the Static Meshes which are parented to the Station object.

    I think you need to set up a new Station Blueprint using a Static Mesh for the visible platform and it should then work correctly.

    I am putting together some screen shots and will follow up later with another post which may help you with setting up the Station Blueprint.
     
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  7. Daunfr59

    Daunfr59 Well-Known Member

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    1.Platform Static Mesh
    The first requirement for a station is to create a Static Mesh for the Platform (s) - you can either have all the platforms as one mesh of separate meshes for different Platforms. The Static Mesh can be made in 3D software (such as Blender) but, because it has to fit the track you will need a guide to get the right shape.

    You can export the Track Layout (after converting to a Static Mesh) to your 3D software and model the platforms manually ( which is how I made mine) or you can drag a Platform Spline along the Track where the Station is.(which I think is what you did.)

    The Platform Spline then has to be converted to a Static Mesh and exported to the 3D software where it can be used to build the Platform mesh using the spline as a guide to the shape of the platform edge.(Good for curved tracks etc.)

    Once you have made and textured your platform it is exported back to the TSW5 Editor as a static mesh. Blender allows you to create Collision Boxes for the platform which can be exported as part of the FBX file or you can add these later in the Editor.

    2.Station Blueprint Setup
    I create my Blueprint using the "BP_Station _Base" . This will give you a blank Station Blueprint with one platform one static mesh.
    I name this BP_Stn_xxxxx where xxxxx is the Station Name used in my Station Directory.

    Station_Bluerprint_2.png

    This screen shot shows the Top Level where I have added the Station name. Also note the "SM_Platforms" at the bottom where the platform mesh will go. The first Character Spawn Volume is a child of the Station object as are the four platforms.


    Station_Blueprint_3.png

    The second screenshot shows the platform level with the link to the track marker.
    Also the Platform has its own Spawn Volume and three Passenger Wait Areas. These are boxes (seen as purple in the photo) which are placed along the Platform Edge (but not too close) and the Passengers will stand in these boxes waiting to board the train.

    The Platform meshes and the Buildings are defined in the Static Meshes at the end of the list as children of the main Station Object.(not in the Platform Objects.

    Once you have a basic Blueprint drag it into the game and position it next to the track using rotation etc. to align it to the track. I use a cube object (made to UK Platform height and spacing) to get the correct position.

    Hopefully this will help you set up a Blueprint and your passengers will now appear when you run a test scenario.

    Getting the passengers to leave and board the train correctly is another problem and I still struggle with this myself.

    Hope this is helpful - good luck with your project !
     
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  8. sahilgaming dxyt

    sahilgaming dxyt New Member

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    I really appreciate your reply and the quick tutorial! I'll give it a try and let you know if it works. Thanks for your time!
     
  9. sahilgaming dxyt

    sahilgaming dxyt New Member

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    Thanks for your help! I'll test it on my route to get passengers to spawn. I think the issue might have been adding the character spawn volume as shown in the screenshot. After creating a group blueprint and added character spawn volume it, passengers started spawning. However, there's another problem now—passengers are spawning but not boarding the train, and the pre-loaded passengers aren't exiting. I've already added the navmesh and built all the paths.
     

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  10. Daunfr59

    Daunfr59 Well-Known Member

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    I have succeeded in getting passengers to board correctly on one of my (many) station blueprint tests but I can't give you a quick answer as
    to how to get them to work.
    Suggest you try the following

    1.Check that your platform height is absolutely correct for the platform type you are using. (Germany?) and that the distance between the track and platform are OK.

    2. Do you have the Platform Wait Areas and are the passengers standing there facing the train. if you do try moving the volumes away from the platform edge a little.

    3. Try reducing the Passenger Density. I found that too many passengers on the platform prevent the train passengers from exiting.
    Sometimes they would leave the train but be trapped by a wall of passengers in front of them.

    4. if you are not using a test Scenario (with a scenario definition file) please try that as I have found it can help to run the test as a scenario (not just a timetable.) I'm assuming you have set your test up with a proper "Load Unload Passengers" in your timetable.

    When working correctly the train passengers should leave the train first and move away . After that the passengers waiting on the platform should board the train ( but they won't if the train passengers are blocking the way.

    Other than that I don't think I can help you any further as I stopped working on stations once I found I was unable to get my route into the game and am currently focussing on my GWR Pannier tank locomotive.

    Hopefully you will get this sorted out - Good Luck !
     
  11. Daunfr59

    Daunfr59 Well-Known Member

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    If you haven't done so already please look through the thread "Custom Station Help" started by GreggyGran around May 2024 as there are several posts from me (including these photos) on this subject and things I tried to get the passengers working.

    Stage 1

    Passenger loading Stage 1.jpg

    Stage 2

    Passenger loading Stage 2.jpg
     
  12. sahilgaming dxyt

    sahilgaming dxyt New Member

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    I successfully added the passenger to the platform, but I'm facing an issue where the passenger isn't moving and despawns after 2-3 seconds, even though the navmesh is set up correctly and all paths are built properly.
    Thanks for reading, and I hope you understand this problem.
    5ae0743c-5ebf-46cc-a77c-82054aaa41c5.png ca0ee868-b999-4983-b2a8-b0b923fc9ebc.png 288a79e4-79de-44ce-97af-dbd14cc343ff.png 275a7139-a287-48a5-b66d-0bc076896de8.png
     
  13. Daunfr59

    Daunfr59 Well-Known Member

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    Sorry I have been away from the forum for some time due to important family matters.

    I am disappointed to see that we are going backwards as you said in your earlier post that passengers were appearing on the station but not boarding the train , whereas it now seems the passengers are locked in the spawn volume and not moving at all.

    Try moving the spawn volume so that it overlaps the passenger waiting area and make sure the spawn volume is parented to the station object in your blueprint and not the platform.

    Are you using a correctly set up Scenario to test the station where you start outside the station, stop at the platform, and then unlock doors to load passengers ? I've found not using a Scenario can stop the passengers working correctly.

    I can't offer you any further help on this other than to repeat all I have said before including the fact that I have neither the time or the knowledge to provide individual tuition to other forum users so I shall leave you to continue your own experiments in the future.

    Wishing you good luck with it all.
     
  14. dolanbaker

    dolanbaker Active Member

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    I have recently started to build a station and I also had the issue where the passengers would spawn in the spawn volume box , but then would just stand and go nowhere.
    After a lot of reverse engineering of the peak rail route I noticed that there was a navmeshboundsvolume in the persistent layer.


    upload_2025-8-7_16-53-54.png
    Having added this, I found that the passengers now move along the platforms and go to the waiting areas.

    Now they simply face the wrong way!!
    upload_2025-8-7_16-56-41.png

    I have tried to rotate the waiting area boxes and changed the platform height, but still just standing and facing south!

    Any suggestions?
     
  15. Daunfr59

    Daunfr59 Well-Known Member

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    In my previous post on other threads I mentioned the Navmesh in the Persistent Level but I thought I had only used this to stop passengers disappearing while driving between two stations five miles apart. I'm glad this has solved your spawning problem.

    On Passenger Waiting Areas I can only suggest you check the areas are extended (scaled) in the X axis and then align them with the Platform. I think this might get the passengers facing the right way.
    I initially copied a DTG Station and they have the "long" axis of the wating areas as X axis.

    Hope this helps.

    It is now many months since I experimented with stations but if you look through the Custom Station Help thread by Greggygran - which has recently been "reactivated" - it might help.
     
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  16. sahilgaming dxyt

    sahilgaming dxyt New Member

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    Thank you both for your help! I managed to get the passenger working at my station, and it started moving and boarding the train. I really appreciate your assistance. I think my mistake was not adding the navmesh to the Persistent Level, but once I added it, everything was fixed.
     
  17. dolanbaker

    dolanbaker Active Member

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    Thanks for the feedback, I think my issues are with the base configuration of the route as I have done all the suggested steps.
    So right now, I will revisit all the route properties to see if I can find the errors.
     
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  18. dolanbaker

    dolanbaker Active Member

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    Just a follow-up, I now have passengers boarding, the issue was to do with the test "route timetable", I needed to add in another stop at destination at the first stop. Now it works, I also didn't need to add the station platform navmeshes to the persistent layer, only the master one to get the passengers to initially spawn.

    I have a few unrelated issues that I am working through, but a great step forward! :)
     
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  19. sahilgaming dxyt

    sahilgaming dxyt New Member

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    Hi, did you figure out why the passenger keeps looking at the same location? If so, could you let me know? I’m dealing with the same issue. Thanks in advance!
     
  20. dolanbaker

    dolanbaker Active Member

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    No,they still look the wrong way, also they wait a couple of seconds before jumping and boarding the train. In the logs I see entries about using original boarding methods, whatever that is?
    Still some improvements to be made.
     
  21. sahilgaming dxyt

    sahilgaming dxyt New Member

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    Thanks for your reply. If you figure out why they are looking at it the wrong way, please let me know. It would help me a lot, and I’m also trying to find out.
     
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  22. moofers#8902

    moofers#8902 Well-Known Member

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    Make sure your platform component is facing the red axis. The axis is what tells the passengers which way to face.
    upload_2025-8-16_5-59-22.png
     
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  23. dolanbaker

    dolanbaker Active Member

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    That worked, thanks, they now look the right way.
    upload_2025-8-16_11-28-7.png
     
  24. Princess Entrapta

    Princess Entrapta Well-Known Member

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    If you figure all this passenger stuff out, maybe you can then pass on your expertise to Dovetail XD
     
  25. dolanbaker

    dolanbaker Active Member

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    Having succeeded in getting passengers to spawn, face the correct direction and board trains, I still have this odd behaviour.
    Once the doors are open, the passengers will wait for about 5 seconds and then jump to board - odd?
    I see from the logs this warning message, it is the same message when I change trains, what needs to be set for this to work correctly?
    The message states there using the "old boarding behaviour" , is there a new boarding behaviour and how to activate it?
    upload_2025-8-16_16-38-9.png

    While I can live with this weird behaviour, I would rather they acted more realistic.
     
  26. sahilgaming dxyt

    sahilgaming dxyt New Member

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    You could try Change the boarding chance curve and the boarding align curve; it might work.
     
    Last edited: Aug 17, 2025
  27. Daunfr59

    Daunfr59 Well-Known Member

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    When I had my station working once the train doors opened the passengers on the platform would wait until the passengers in the coach had stepped down onto the platform and moved away. This took about half the boarding time.

    Then the passengers on the platform would board the train, usually they would all move to one particular door and crowd in . As they can't actually enter the carriages they would drop through the floor of the vestibule onto the track before disappearing.

    I did try to set up one of my stations (a country branch line terminus) so that there were no passengers on the train at the start of the scenario and then they would all board the train (as there is only one destination) but never managed to get this to work.

    As sahilgaming dxyt says these sorts of issues can be affected by the boarding chance / passenger density curves or the way the Load / Unload Instruction is set up in the scenario.

    Ref. your specific question I don't know about new boarding behaviour but the On/Off switch for "new spawning behaviour" is at the bottom of the Station Directory - see below.

    StationDirectory.jpg
     
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  28. dolanbaker

    dolanbaker Active Member

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    Thanks, I tried unticking that box and it didn't solve the passenger alighting issue, it just introduced some odd behaviour on the platform with the NPC spawning in odd places and jumping onto the train.
    But no one getting off the trains, even after trying to edit the "Alighting probability" curves.

    Something is trying to work as I see these error messages when I open the doors, I cannot find any references for these errors
    Any suggestions?
    upload_2025-8-19_16-40-46.png
     
  29. Daunfr59

    Daunfr59 Well-Known Member

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    I no expert but I think this and the previous messages about the RVV are saying that the Passengers on the train are not spawning in the carriage doorways. The passengers who get off the train are not actually seated in the carriage but are spawned in the doorway when the doors open. It seems this is not working correctly.

    Are you using an unmodified DTG vehicle consist or have you modified the vehicle in some way?.

    If you are using a standard set up the only thing I can suggest is that you may be using different passengers in your route definition than the passengers which "go with" the train.
    I based my station on Liverpool _ Crewe and when I tried to use carriages from West Somerset Railway (which look more like old GWR carriages) they didn't work. Carriages from Liverpool Crewe worked fine.

    If my memory is correct you choose a character "set" for your route in the Route Definition and I suggest you check this is calling for the same Character set used by the DTG route you got the vehicle from.

    If you are using a custom vehicle (RVV) you need to check the spawn volumes, but I have never set up my own passenger carriage so can't help or advise you on that.

    Good luck !
     
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  30. dolanbaker

    dolanbaker Active Member

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    Thanks for the reply, I revisited the route definition and various other passenger related settings and redone them, all rail vehicles are "out the box". Only the stations are custom.
    Well, it looks like changing the passenger settings has made a difference, but now while I have cleared the unable to spawn issue, they simply stand in the vestibule areas!
    So one step forward but no cigar.
    Could be a navmesh or similar issue, will keep looking.
     
  31. dolanbaker

    dolanbaker Active Member

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    Sorted! Now the passengers leave and enter the train.
    What I needed to do was add a characterspawnvolume under the station directory. upload_2025-8-22_23-33-42.png
    And another characterspawnvolume under each platform.
    upload_2025-8-22_23-35-42.png

    The station spawnvolume needs to be at the exit from the station and on a path that connects to the platform, otherwise they will just get off the train and stand in the doorway.
     
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  32. Daunfr59

    Daunfr59 Well-Known Member

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    Glad to hear you have sorted it all out.
    I thought I had mentioned the need the need for a Spawn volume parented to the Station in a previous post somewhere (as I was aware of it) but it is easy to forget all the details so sorry I didn't spot this earlier.

    Good luck with the rest of you project.
     
  33. sahilgaming dxyt

    sahilgaming dxyt New Member

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    bro, when I added a platform marker in the timetable and played as PlayerService, the platform instructed me to stop the train in the middle of it? Can you tell me how to stop the train at the end of the platform so it perfectly aligns with it?
     
  34. Daunfr59

    Daunfr59 Well-Known Member

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    In the timetable setup - with the "Stop at Location" box selected you will see the Destination setting (where your Platform marker is) .

    If you click on the Pick Location button just below you can move the cursor in your route view to an exact point where you want the locomotive to stop -as shown in this photo. There is also a "Force Specific Location" box underneath but I haven't used that.

    Stop_Location.png

    Hope this helps you.
     
  35. sahilgaming dxyt

    sahilgaming dxyt New Member

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    Thanks for you help
     
  36. moofers#8902

    moofers#8902 Well-Known Member

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    You can also use carstops these will allow trains to stop where they are placed.
    upload_2025-8-24_13-48-53.png

    These will need linking to the track like signals do.
    Make sure to set the stop instruction to stop within, within the timetable.
     
    Last edited: Aug 24, 2025
  37. dolanbaker

    dolanbaker Active Member

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    Thanks, I saw your post about having a spawmvolume under the station object after I had worked it out. I reversed engineered another station. Despite reading this thread multiple times (dyslexicia and information overload) I still missed it!

    Anyway, at least this issue is now resolved, still other problems to work on.
     
  38. moofers#8902

    moofers#8902 Well-Known Member

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    I can't remember how I did it but I was able to reverse engineer how they did the station annoucment system for the station blueprint, I'll have to post that sometime.

    It requires making a child of two components first.
     

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