Is The Tsw5 Editor Still Using .asc Format

Discussion in 'PC Editor Discussion' started by DonnyDave, Aug 31, 2025.

  1. DonnyDave

    DonnyDave Active Member

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    I've worked through QGis to convert my dem data to .asc format but when i import it the editor doesn't see the files as a supported format has something changed since last time i used the editor when it was tsw4
     
  2. rob#3036

    rob#3036 Well-Known Member

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    no it uses fbx, which then gets convered to an unreal asset when you import it into the editor
     
  3. DonnyDave

    DonnyDave Active Member

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    ahh thought i'd sorted it out i inserted the asc files , use selected assets wasn't working so i added each asset manually 1 by one and then right clicked LandscapeStreamingProxy and then apply lidar data to selected proxys and its sorted it out. never knew anything about .fbx file format so am i needing to delete what i've done and get .fbx files inserted?
     
  4. rob#3036

    rob#3036 Well-Known Member

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    Oh sorry thats my fault i thought you were talking about model assets not landscape assets
     

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