List Of Bug Fixes, Optimisation Improvements And Small New Features?

Discussion in 'TSW General Discussion' started by PseudoStalker, Sep 1, 2025.

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  1. PseudoStalker

    PseudoStalker Well-Known Member

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    I don't remember this being discussed in detail on the roadmap stream. Any ETA? Or maybe I'm looking in the wrong place and it's already there?
     
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  2. trpted

    trpted Active Member

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  3. PseudoStalker

    PseudoStalker Well-Known Member

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    I saw it. Nothing in there.
    I want to see the list of fixes that will be included in the TSW6 core.
    That is why I am asking - does it even exist, and if not, when will it be released?

    Why am I asking - if I suddenly encounter a bug, is there any point in creating a report if it has already been fixed in the dev build?
     
    Last edited: Sep 2, 2025
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  4. dal#7945

    dal#7945 Well-Known Member

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    I agree i more interested at the moment about core fixes and what they are.Also there are quite few routes with bugs i would like to if any of them will addressed as well.
     
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  5. CK95

    CK95 Well-Known Member

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    The way I see it, if they had anything significant they’d be shouting it from the rooftops. They’ve supposedly spent years working on stability & optimisation &they barely said 3 words about what they’ve done.

    They completely glossed over it when they were discussing things, other than saying what they’ve already done has had ‘really good feedback’ & then when discussing Dresden they mentioned saving some memory.

    I’d be shocked if anything significant materialised in TSW6 in this area. DTG has spent years amassing significant tech debt & they likely don’t know where to start with it. The last time they got to a point they couldn’t really fix or change anything significant, they made TSW (a move in which they cited they would be able to not repeat mistakes made with TSC - glad to see that’s gone well)
     
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  6. ericb

    ericb Active Member

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    Bug free zone TSW6. Hopefully
     
  7. star#5823

    star#5823 Well-Known Member

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    Pffff maybe in a billion years
     
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  8. OnlyMe1909

    OnlyMe1909 Well-Known Member

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    I had several questions for last week's stream. Almost all of them were answered during the stream. Only one question was ignored.... yep, the one were I asked about bugs (non working digital screens on consoles, signal/pzb issues on HMA, non finishable services etc....).
    So, it does not bode well :(
     
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  9. fabienlimp95

    fabienlimp95 Well-Known Member

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    THIS

    Im expecting nothing but more bug riddled features tbh. And the ignoring of outstanding problems just keeps on going, TSW 6 wont change anything in that regard. A lot of forum members rightly call it "fire and forgot" policy, yet when DTG announces the new title, players seem to forget on which base this game runs for years.

    Conductor Mode was also a failure because of the primitive NPC (beside many other problems with it of course). Now we are getting this signal delay thing which will overwhelm the primitive dispatcher, who isn't even able to tell the difference between regional and express passenger services. Absolute same pattern.

    After the rose tinted glasses are off, i can see the forum getting flooded with threats about the new features simply not being proper developed.

    -Conductor Mode
    -Dispatcher
    -Consist Creator
    -Pathing feature
    -Spawning feature
    -Livery Creator (and for that sake the absolutely ridiculous Creators Club Interface)
    - Dynamic weather

    All of these features ended up not working properly and left in sort of a beta state.
     
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  10. OldVern

    OldVern Well-Known Member

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    I just have a gut feeling as mentioned above, there is nothing of significance in the areas where we really want to see improvement.

    The radio silence from DTG in my thread asking about save slots says it all. If they had something meaningful to add beyond the TSR’s and random delays (which are features rather than fixes or QOL improvements) you might have thought they would be shouting from the rooftops. “Look, this really justifies putting a 6 on the box this year”.

    Happy to be proved wrong but I just get the vibe their priorities are misplaced and anything “passed to Engineering” as we have been told such matters are, simply get pushed to the bottom of the too difficult pile.

    I don’t regret my Deluxe preorder but I’m keeping my expectations low for the core and regard it more as a content bundle investment.

    Perhaps someone should be brave enough to tag Matt or JD in this thread! :)
     
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  11. PseudoStalker

    PseudoStalker Well-Known Member

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    So for now it looks like:
    DTG: we promised you the core optimisation? And we spent a year on it - now all the layers are turned off by default. That's all, now go and buy our new stuttery buggy blurry deluxe edition!
     
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  12. CK95

    CK95 Well-Known Member

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    Yeah I certainly think the time being spent on these features is ultimately wasted due to the lack of depth. Track shadows, suspension, now announcements are the only ones that have really shifted the dynamic of TSW. PIS is still a mess & it needs looking at, the free roam, SP & LD etc all need fleshing out more, as it stands they’re very gimmicky.

    The dispatcher is definitely an ongoing concern, I already don’t trust it at all & if I’m running anything over 20 minutes I’m not really going to trust this signal delay thing to work properly, so it’s probably staying off.

    TSR’s we’ll see how they play out, but again something interrupting the timetable world seems risky.

    Obviously I see the hypocrisy in my complaints about DTG adding gimmick features & then when they add more realistic ones, I’m complaining - however what DTG need to do is work on the core to be more stable & then actually start showing us they can release things that aren’t full of issues found within minutes. Until then all these additions only serve to make the foundation less stable.
     
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  13. fabienlimp95

    fabienlimp95 Well-Known Member

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    Its all a question of how it was implemented and like you say, how deep the features really go.

    On a paper, all of those including the new features are looking good and can really add variety and more immersion. But the way it is right now, they often enough resulting in rather frustrating situations. Be it the one wagon you want to add into a self created consists that is not accessible, the path you want to drive but you standing Cab 2 forward so the dispatcher thinks you are driving "backwards" and always sends you onto the wrong track, just to name a few.

    Suspension is another point. F.e. both the FLX and DB Vectron got it, yet the RP Vectron still misses it. Its inconsistent.

    And the performance,from a PS5 player perspective, is still absolute bad at way to many places and situations. At least it doesn't crash that often anymore... But i still wouldn't call it stable at this time.

    I would have hoped that a lot of this stuff got addressed, things that make TSW frustrating at times and turning me away from it more and more.

    In the end, i dont have to buy anything, getting my free starter pack and maybe pick one or two highlights (like WCMLoS or Niddertalbahn).
     
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  14. March Hare

    March Hare Well-Known Member

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    This is absolutely how it read to me: optimisation? We'll turn everything off and leave it up to you to turn them on and see what works before performance issues kick in.

    A bit like the solution to game-breaking bugs: here's a reset button and the ability to remove locos from the track, which should hopefully resolve some issues, because we can't.
     
    Last edited: Sep 9, 2025 at 2:02 PM
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  15. SierraOscar95

    SierraOscar95 Well-Known Member

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    Completely agree that the optimisation improvements that were one of the early selling points for people to upgrade to TSW6 has not been expanded on or talked about...

    Something quite comprehensive needs to be talked about in regards to what optimisation and game improvements have been made, particularly as these were promised as part of TSW6. Given that AAS is making a comprehensive timetable for WCMLS, DTG really need to pull their finger out on this one, as not only will you have players who are annoyed, but developers will begin to get annoyed too when the hard work they have put into a DLC is messed up by persistent core issues!
     
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  16. Concorde9289

    Concorde9289 Well-Known Member

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    upload_2025-9-9_15-43-47.jpeg
    Here, on the July roadmap, it clearly states that "Core performance optimisations" will be coming to TSW6. However I also remember on the recent roadmap stream, when the "How stable is TSW6?" question came up, they talked about how all layers would be off by default, and that there was some memory saving techniques used while building a yard in Dresden.

    Firstly, making layers off by default isn't an optimisation improvement, and secondly, while the memory saving on the Dresden route might be all well and good, it isn't a CORE improvement. As a console user, if the optimisation (basically the blurry textures) isn't properly fixed, then future routes with busy timetables, like the aforementioned new WCMLS timetable will mean nothing to me, since the textures will most likely go blurry.
     
    Last edited: Sep 9, 2025 at 7:50 PM
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  17. OldVern

    OldVern Well-Known Member

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    Let's not also forget their solution to the save game bugs in TSW4 - they simply removed the feature on release and it was only after prolonged howls of protest they put it back.

    As regards this layer business, once again it seems the arrogance of "we know best" is kicking in. Give us the choice whether we want to start with all the layers on or off by default and play around accordingly. I don't want to have to go through every route I own and re-enable all the layers and if we have to do that, don't bury the feature away like it is now.

    No slight on the testers as I'm sure they are fed up with DTG at this point, but you got to wonder who actually signs off on these crazy decisions.
     
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  18. March Hare

    March Hare Well-Known Member

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    Indeed. I want all my layers enabled by default. That's why I chose certain DLC routes, for the layering. I don't want the pain of re-enabling them all, unless it's a "enable all" tick box option, then at least that won't be so bad, but it best not be a case of doing each one individually...
     
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  19. joffonon#1689

    joffonon#1689 Well-Known Member

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    It explains in this article:

    "In Train Sim World 6, all additional service layers will initially be defaulted to ‘Off’ when players first start their game. A prompt will appear, giving players the option to head to the Settings Menu, where layers can be curated for the best playing experience.

    There will be an option to turn all layers back to ‘On’ permanently, for players that wish to do so."
    (my emphasis in bold)
     
  20. Crosstie

    Crosstie Well-Known Member

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    Yes, placing the onus on the player to enable the layers is backasswards. They should be enabled by default. I don't want to have to remember to do this for each route. My memory isn't that great anymore.
     
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  21. PseudoStalker

    PseudoStalker Well-Known Member

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    You can enable it with one button.
    But I still find it hard to believe that it took them a year to make this "core optimisation".
    And as was correctly said above, if DTG could do optimisation, they would shout about it from every corner. And since they are silent, then either everything is still in the process (see you in TSW7), or there is just nothing more.
     
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  22. OldVern

    OldVern Well-Known Member

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    Okay I didn’t see that about the button, buried in the wall of text.
     
  23. Crosstie

    Crosstie Well-Known Member

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    If I read it correctly the " button " simply directs you back to the settings menu.
     

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