this is just rubbish, the difference in a new route made from scratch with UE5 and in comparison with UE4 is day and night, really. look at the bus in Berlin it has unbelievable graphics with UE5 and costs less then one route add on in tsw.
So you are also okay with performance being much worse. Ue4 already struggles performance wise. Ue5 with lumen and nanite require even more graphical power which means more memory usage and therefore worse performance.
here the thing i was trying to find tutorials on making projects on you tube but it getting harder to fine now since alot of it on unreal 5. and yes i try making project using unreal 5 tutorials video for tsw unreal 4 but it won't work.
I’m sorry but the graphics in The Bus are at best a minor improvement on TSW and that only really at night. I have the game and to say it has “unbelievable” graphics is wildly overstating there quality. At the end of the day graphics aren’t the problem in TSW, the stuttering is and UE5 won’t solve that. The Bus has tiny maps and if anything its performance is worse than TSW. SubwaySim also uses UE5, no graphic improvements over TSW, if anything they are worse. It also has stuttering and again, on a small map. Using UE5 will not improve graphics automatically and could make performance worse, so no upside but a potential downside, a very bad one. I mean you can bang on about UE5 all you like but it’s not happening any day soon, if ever.
If you think you have issues with TSW on consoles, wait until TSW on Ue5 - good luck. The most consistent complaint at the moment is that of stuttering (not on issue for me as it happens) and you are invited to research comments on UE5 and stuttering and judge for yourself if TSW will show an improvement on the Ue5 platform.
I’m Talking about new routes why should anyone Throw away their add ons because UE5 arrives you really believe this bs? I’m sorry for you fella
A game like Train Simulator or TSW needs a custom engine because the requirements of a train simulator are very different to normal games. At the time Unreal may have been the closest to what DTG needed, but I have no doubt that if DTG had actually invested in a custom engine than TSW would have been so much better. Part of TS' longevity is its engine, which was pretty good on day one and has aged shockingly well. Then again, Kuju had EA's funding to build the engine.
The Bus is the worst example you can use of a UE5 ‘success’. It’s got the same issue UE4 has where everything is poorly textured & looks far too clean. The road markings have awful rendering, traffic is minimal, pedestrians are sparse & they still can’t get AI busses in. On top of all that, the performance is abysmal. Can UE5 look better? Absolutely. Can TML & DTG make UE5 versions of their games look better? Very unlikely. It absolutely requires intense optimisation & that’s something sim devs just don’t want to do - instead they look for shortcuts in the form of sacrifices listed above & it ultimately makes the peak capability of a game engine mute.