I guess all we can do is keep the pressure on. If it wasn’t for the fact that two out of the three TSW6 launch routes are “must have” I would seriously consider voting with my wallet this time round and just taking the free update. However in exchange for all these nearly £60’s DTG are getting for the Deluxe Pack, I would like to think at least some could be devoted to “Engineering” solving this issue. Unless of course “Engineering” is a couple of outsourced hackers in Bucharest or Bangalore doing TSW coding on the side!
It is hard to imagine that adding a couple of extra save slots is that onerous a task, but maybe it is. Very disappointing that they seem to not be looking at it. I give up saving a session unless I'm on the first run as it never seems to work when you have completed a run.
was never a fan of the save always prefered to run a service through even if i c**k it up ill restart and go again ( my personal play style). however i do like to use the same train and stay in game i did use the save on the 8 hour marathon session on WCMLos between carnforth Morecombe and lancaster that you can do if you stay in game. first 2 hours all services done and completed on the timetable, then after the first save and another 3x2 hour sessions nothing registers on services completed (i've just checked) and the last two nights i've done the full preston park st to Shap, the shunt and the run to Shap fine and finished the return tonight just now and again nothing. i did wonder what old vern was on about, but now i can see his point, more save points yes, brings more opportunity over a few routes depending on what you fancy. but the saves if you stay in game and run multiple services over a long period, it should be built to carry over your progress and recognise the next service. im told im a bit mad but im not spending 8 hours doing a full set of services between carnforth Morecombe and lancaster in one hit. the preston shap run over the past 2 night with the shunt has been the best part of 5 hours
I think the most frustrating aspects of this flat out refusal to address the save feature are: 1. the lack of an explanation as to why. And 2. that I seem to recall being told that it was still being worked on a couple of years ago. I do dislike broken promises in life. I can point to several from DTG relating to TSW over the years.
I have to say, I too am an advocate for having multiple saves, even just the one more. Was doing an Electrostar drag move with the ROG 37 on MML a couple weeks back, saved to finish the run later. When I came back to the game I decided to do something else, then found myself not having the time to complete that run; leaving the choice of overwriting the other run, or undoing the progress on the second run. (I decided to save over the MML run)
Same with me. Several times, the train would take off after loading a save. If you save while moving, rather than while stationary, you risk getting a ton of bugs or turning the train into a rocket again. I turned off auto-saving; it negatively impacts the smoothness of the game, so I save only in extreme cases. I usually finish a trip immediately, rather than after several attempts at saving, because everything may break
the other that people have mentioned is the weather being different after loading a save. it annoyed me that last night more progress not been recognised, even more so because on the preston Shap run i used the save for the 50min dwell time at shap. got up yesterday morning before work when i dont play and started it up and left it running in the background and killed off 30mins + of the wait time then re saved before work so i only had 15mins to wait when i got back home to start back to preston. another good use of the save if only it would reregister your progress.
just had another save issue with the 86 half way through save whilst on full power, load it up later and it starts with full emergency brake application.
That has been the case with the 86 since release, probably very heavily scripted. I get into the habit of powering down before saving or waiting until at a station, though latter not always possible on a non stop run!
I think it's also a particular issue if you are running with AWS enabled. If you run with it isolated you don't get the brake application just the need to run down the power to reapply it again.
Today I was driving around Frankfurt-Fulda. Flight RB50 from Fulda to BR114. The game crashed three stations before the final stop in Frankfurt. I was glad I saved right at the station (I have auto-save disabled). When loading, the train didn't launch into space, everything seemed fine. I started moving and realized my AFB wasn't working. The speed does not change and the train does not want to accelerate higher, even if the lever is set to 160, but the locomotive still moves at 90.Well, I'm simulating a malfunction of the AFB (still in TSW5 lol), I turn it off and drive to the remaining 3 stations without it. I have a reasonable suggestion: do we need more save slots? If one slot can ruin the ride (or add interest, depending on how you look at it), then why do we need several?
The current save slot doesn't always work reliably but it's a lot better than nothing.... I'd rather have multiple quirky save slots than just one, or worst still, none. If people complain enough about the current save slot I worry that DTG will remove it altogether. That would be really bad.
Exactly what happened with TSW4. Their response to frequent complaints was to remove it instead of getting on and fixed it. Took a concerted customer campaign to convince the Department Of Arrogance to reinstate it.
Has anyone tried making multiple ‘accounts’ in game to essentially open up 10 save game opportunities? It won’t be perfect, but there are those who don’t care for collectibles or mastery..
While I’m more than excited for TSW6, especially the Riviera Line and even the US route has impressed me! With the exception of announcements, my two biggest enhancements to the game would have been a proper timetable editor in Scenario Planner (without diving into the editor to make a timetable) where you and AI can actually run to a timetable and the Save Game issue. Now I know obviously everyone has their own preference, but these should have been a lot higher priority in my opinion. Save Game works a lot better than it has at the start although recently the past few saved games, the player service has derailed on resuming! Just having one more saved game slot would work wonders and be a huge improvement!
Interesting - I had the derailing issue last night when loading a saved game. It's the first time this has ever happened to me. I tried to load again afterwards, with the same result.