List Of Tsw5 Bugs Fixed In Tsw6?

Discussion in 'TSW General Discussion' started by AmityBlight, Sep 23, 2025 at 11:35 AM.

  1. AmityBlight

    AmityBlight Well-Known Member

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    Haven't found anything here in the forums about this, so I'd like to ask:

    Is there (or will there be) a list of which bugs and issues that existed in TSW5 which TSW6 will fix upon release or soon after? This might help me decide on when/if to switch to TSW6. :)

    I can already see some peolpe with answers like "no fixes, thus no list" rolling in...
     
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  2. Fitz

    Fitz Well-Known Member

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    There are bugs from TSW2 that have not been addressed in TSW5 as it is lol.
     
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  3. AmityBlight

    AmityBlight Well-Known Member

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    Very true, sadly. That's why I'd like to see a list of which existing bugs have been fixed, if any :)
     
  4. OldVern

    OldVern Well-Known Member

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    Tumbleweeds…
     
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  5. OnlyMe1909

    OnlyMe1909 Well-Known Member

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    That is all

    :)
     
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  6. noir

    noir Well-Known Member

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    Well, the previously promised "quality of life changes" disappeared from newer materials, performance improvements turned to be a switch that turns all layers off by default, and that's about it from the official communication.

    You can count on William bringing another round of updates to the expert 101, some other third party developers also announced updates to their previously released addons which will probably address some bugs as well, but that's probably about it. Out of dovetail's addons, you can assume everything was thrown under the bus already, unless they will absolutely have to touch it for some reason. Kinzigtalbahn still has plenty of serious bugs unresolved, and that's the core route that gets more attention from them than anything else.

    From the streams shown, we already see many new bugs being introduced with the old ones still in place.
     
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  7. jesper2805

    jesper2805 Well-Known Member

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    - Passenger behavior
    - Dynamic Weather
    So thats for sure 2 things that i know

    Oh and performance should be tweaked in some places
     
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  8. AmityBlight

    AmityBlight Well-Known Member

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    Yep, that's my impression too and the main reason why I started this thread. I always try to be as positive as possible about things, but DTG continues to make this increasingly harder :|

    I've read about these too, but haven't seen any noticeable improvements during the streams yet. Doesn't seem like much has changed, because if there would be a huge leap forward, DTG probably would have made more of a show about it.
     
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  9. Crosstie

    Crosstie Well-Known Member

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    Traditionally, DTG have drawn a line under each iteration of TSW as a new one launches. I believe this was explicitly stated starting with TSW3 when TSW2 was unceremoniously shut down.
     
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  10. Omnicitywife

    Omnicitywife Well-Known Member

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    At this point I'd be happy if they don't introduce more bugs than we already have..
     
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  11. jesper2805

    jesper2805 Well-Known Member

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    Very simple they did not use Dynamic Weather and i have noticed Passenger behavior changes for sure.
     
  12. solicitr

    solicitr Well-Known Member

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    Well, according to one beta tester, optimization has improved; routes like Frankfurt run much better in 6 than in 5
     
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  13. Canadian Follower

    Canadian Follower Well-Known Member

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    Anything about fast camera for consoles? This feature has been gone for 3 games now and it’s really starting to irritate me..
     
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  14. RattenReich

    RattenReich Active Member

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    Zero, zilch, nada.
     
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  15. spikeyorks

    spikeyorks Well-Known Member

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    I believe that that pesky 5 has been changed to a much more rounded 6.
    (But don't quote me on that).
     
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  16. Crosstie

    Crosstie Well-Known Member

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    Yes that " 5 " does have a lot of sharp edges. Will be glad to see the dust settle behind it.

    Unfortunately, some of the irritating bugs and omissions have been left behind. Will Curly 6 suffer the trauma from its predecessor? ( Oops! Sorry, mixing up my media. ) :D
     
    Last edited: Sep 23, 2025 at 4:47 PM
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  17. spikeyorks

    spikeyorks Well-Known Member

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    No.......because, unlike the 5, it has six appeal :D
     
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  18. goop#5830

    goop#5830 Active Member

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    S
    Same with the teleport function on foot.
     
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  19. TemporaryAl

    TemporaryAl Active Member

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    Has it, though? It's so half assed that discord still detects 5 as 4, currently.
     
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  20. pedro#1852

    pedro#1852 Well-Known Member

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    list of tsw5 bugs fixed in tsw6

    -
    -
    -
    -
    -

    end of the list

    --------------------------------------------------------------

    list of tsw6 bugs

    - all tsw5 bugs + new ones

    end of the list
     
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  21. OldVern

    OldVern Well-Known Member

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    Just finishing up with TSW5 and a run on the TSW4 era ECML. That route still has the erroneous double yellow signal checks (which you can't ignore) due to the level crossing timers being set up incorrectly. Despite promises, never fixed.
     
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  22. goop#5830

    goop#5830 Active Member

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    And all the bugs from the previous games on top of that as well.
     
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  23. lexie

    lexie Active Member

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    Fixing bugs, I do not understand what you mean with this in relation to TSW.
     
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  24. AmityBlight

    AmityBlight Well-Known Member

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    Despite the comments taking exactly the direction I expected them to (with a few exceptions), I'm still rather serious about it:

    DTG, which existing bugs have been fixed in TSW6?
    If I get the free Starter Pack, it really is more like a big update then a completely new game. So I'd really like to see some update notes before delving into it :)
     
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  25. lexie

    lexie Active Member

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    I made a joke about your question before, but to be serious now, one of the things mentioned on one of the streams was memory optimization at least for Xbox Series S.
     
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  26. goop#5830

    goop#5830 Active Member

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    It’s always been the same game, just with some new features added and the ui changed to give it that new “look”. Every version of the game since tsw2 for me has felt the exact same just a few new small things added which they could have easily just added in the previous game but I guess not. :(
     
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  27. Crosstie

    Crosstie Well-Known Member

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    Given all the work involved with installing TSW6, I fully expect all my existing bugs to be updated to the new standard.

    Some of them are very old friends and I'd hate to lose them now.
     
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  28. bence950906

    bence950906 Well-Known Member

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    no:)
     
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  29. solicitr

    solicitr Well-Known Member

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    OK, I can confirm that there has been substantial optimization work. 6 takes half as long to load as 5 did, and it runs much more smoothly on my old machine.
     
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  30. TrackingTrains

    TrackingTrains Well-Known Member

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    How are players finding optimisation on PS5 please?
     
  31. Fitz

    Fitz Well-Known Member

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    I noticed with TSW5 on PS5 at least is that the loading times increase with increasing amounts of DLC installed.

    I bet TSW6 loading times will match TSW5 once all the old DLC can be carried over next week.
     
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  32. Double Yellow

    Double Yellow Well-Known Member

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    With each new route. Add +10 seconds to the loading time. I think my wait time is around 2 minutes give or take on the PS5. I own almost everything apart from 2-3 routes.
     
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  33. goop#5830

    goop#5830 Active Member

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    2 mins to load is insane. I own a lot of the US DLC it takes like 10 seconds to load on Xbox series x.
     
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  34. solicitr

    solicitr Well-Known Member

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    I'm on Steam; already have all my DLC. And moved all my many mods over as well. Apples to apples comparison.
     
  35. Double Yellow

    Double Yellow Well-Known Member

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    I know right! So you can imagine when you get random crashes having to repeat that 2 min load up each time. ;)
     
  36. Crosstie

    Crosstie Well-Known Member

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    With all my dlc installed, I haven't noticed any better optimization compared to TSW5, but then it's always run pretty smoothly on my machine anyway.

    Loading time is about the same although the first time I played I had to " remind " the little loco to get started.
     
  37. SHINO BAZ

    SHINO BAZ Well-Known Member

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    TSW6 bugs will be fixed by September 2026 just wait for it.Hmmm why does this date seem to be familiar to me.I see the number 7 in are future.
     
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  38. goop#5830

    goop#5830 Active Member

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    If it don’t get fixed in a month then it will never get fixed. :)
     
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  39. candy76041820

    candy76041820 Member

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    One thing: HUD markers (those about destinations, signals and speed limits) no longer jumps when they are forced to screen edges. A bug introduced in TSW5, though.
     
  40. OldVern

    OldVern Well-Known Member

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    One they didn’t fix… The after run report showing the wrong route in the summary. For Riviera Line it is showing as Midland Main Line. Hopefully the points do go to the correct place but it’s irksome not to see your route progress particularly after a long run.
     
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  41. NateDogg7a

    NateDogg7a Well-Known Member

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    One thing that does work again is the filters and sorting when browsing Creators Club liveries. That makes a big difference, and I am glad for it.
     
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  42. goop#5830

    goop#5830 Active Member

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    Can you click on peoples profile when on creator club?
     
  43. pveezy

    pveezy Well-Known Member

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    [​IMG]
    Good one.
     
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  44. RattenReich

    RattenReich Active Member

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    Vernon, Vernon, Vernon, points do not make prizes :D :D ;)
     
  45. NateDogg7a

    NateDogg7a Well-Known Member

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    There doesn't seem to an any way to this. Not on Series X at least.
     

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