Blueprint Errors Please Help!

Discussion in 'Creation Centre' started by Eurostar, Sep 26, 2025.

  1. Eurostar

    Eurostar New Member

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    This is the second post about this same problem. The last post NO replies whatsoever? And NO help from Dovetail Support? It has been a few months since creating simple scenery objects for Train Sim Classic. Using 3D Canvas, and TS Blueprint Editor 2 and TS Ace texture tools. Everything worked fine, and I have several of my scenery objects in the sim. But going back to object creation, it no longer works. Yesterday I created a six sided box, with a simple texture saved the IGS file to the source folder, Texture to textures folder, converted the BMP file to ACE, and I have tried a DDS file as well. Blueprint Editor 2 shows the IGS in the source folder, create a Scenery Blueprint (XML) then Export with references. EVERY time it fails. Fails to find the texture (check file is valid and exists) Export process terminated due to errors? Export Failed? I have checked the Integrity of files with Steam, even deleting ALL the files in Railworks root folder, and reloading. Cache reset, et. I may try using Blender instead, instead of 3D Canvas. IS IT POSSIBLE THAT SOMEONE ON THIS FORUM CAN PLEASE HELP, instead of no replies?
     
  2. TSCForever!

    TSCForever! Member

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    The Creation Centre is now a pretty dead area, unless you're posting screen shots. You'd be better asking in General Discussion, and don't assume anyone there has read your previous posts, including this one.
     
  3. dolanbaker

    dolanbaker Active Member

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    Can you post the error messages you are getting, you should get a screen at the bottom of the blueprint editor upload_2025-9-29_0-34-59.png

    I have no idea about 3D Canvas ( I have never used it) but I normally use Blender and export using Briage mostly with success.
    Only thing I can suggest is with the export option, does the texture need to be referenced with a pathname
    Is the .ace file in the correct directory?, the blueprint editor expects the file to be in the same folders as the textures.
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