Hello, I wanted to share some details on how the new mod manager works for anyone using the TSW6 Public Editor, this will hopefully make the process of getting mods into the game simpler compared to the previous fairly complicated process for cooking and packaging a mod. Mod Manager The Mod Manager is a window in the public editor that is used for defining mods. Mods must be defined here for them to be cooked or for a mod to be loaded by the Add-On Manager when using Play-In-Editor. Once opened a new mod can be created by clicking on the green ‘+ Add New’ button: A mod definition contains four values: Name – The internal name for the mod. Display Name – The name of the mod shown to the player (Currently unused) Plugin Names – This is a list of all plugins that the mod contains. Plugins listed here will be cooked and packaged in the mod. DLCDependencies – This is a list of all DLC that must be mounted before the mod can be mounted. Once saved the plugins listed in the mod will get cached by the Add-On Manager if playing in-editor. The cook button on the toolbar of the Mod Manager can also be used to export the mod to a .pak file that can be used by the game. Alternatively Mod Definitions are stored in JSON and can be manually edited. They are in: TrainSimWorldPCEditor\TS2Prototype\Mods Pressing ‘Cook’ and then ‘Start Cooking’ will start the cooking and packaging process. When complete if successful the .pak file can be found in: TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging This folder can be opened by pressing the ‘Open Output Folder’ button at the bottom of the cook window. After cooking the output folder should look something like this: DemoRouteMod.pak is the completed mod in the example above and this would be the file that can be placed in the UserContent folder for the game to load: Documents\My Games\TrainSimWorld6\Saved\UserContent\ There are also some batch files for rebuilding the mod without needing to go back into the mod manager in the editor: Rebuild PLUGIN_NAME Package.bat – Will recreate the .pak file using the files in the ‘Files’ folder. Recook and Package PLUGIN_NAME.bat – Will recook all the assets, regenerate the ‘Files’ folder and create a .pak file.
Thanks for this. As you will see from my post elsewhere the Play In Editor mode seems to be broken in my TSW5 Editor. Is the TSW6 Public Editor available yet and if so how can I access it ? I have installed the game on Steam but cannot find the new Public Editor in the Epic Games launcher. Thanks for your help.
It should be available on the Epic Store, if you go to the Train Sim World 6: Standard Edition page and scroll to the Editions area it should be at the bottom.
Regret I spoke too soon. I have now installed the editor (twice) and verified but Launch immediately fails with a message "Unable to launch PC Editor". Is anybody else having this trouble ? I am checking on my AV software in case this is blocking the program in some way.
I think there is currently an issue launching through the Epic launcher. Once installed you'll need to go to the install directory and edit the 'RunPublicEditor.bat' file to contain just the following: start %~dp0TS2Prototype\Binaries\Win64\TrainSimWorldPublicEditor.exe TS2Prototype -Installed Then try running 'RunPublicEditor.bat
Thanks once again for your prompt reply. I have followed your suggestion and the Editor has successfully launched. I will set up a shortcut to the "RunPublicEditor.bat" file (Run as Administrator) to save time in future.
This is the current state of affairs attempting to launch the PC Editor. Yes, I've verified the install already. Once getting into the BAT files, I receive the "MagicLeap" plugin error the same as above.
You'll need to edit the 'RunPublicEditor.bat' file to contain just the following line: start %~dp0TS2Prototype\Binaries\Win64\TrainSimWorldPublicEditor.exe TS2Prototype -Installed Then launch from the ''RunPublicEditor.bat' file rather than the Epic launcher for now.
Is the bat file in the same folder it was in originally? There should be a TS2Prototype folder there and the command in the bat file will need to be exactly 'start %~dp0TS2Prototype\Binaries\Win64\TrainSimWorldPublicEditor.exe TS2Prototype -Installed' Both the bat and TS2Prototype folders should be in the TrainSimWorldPCEditor folder. If all that is correct I'm not sure what would cause that error.
Shockingly enough, this fixed my problem. I had to create a shortcut of the TrainSimWorldPublicEditor exe and follow these steps: 1: Navigate to <Your install directory>\TrainSimWorldPCEditor\TS2Prototype\Binaries\Win64 2: Create a shortcut to the TrainSimWorldPublicEditor exe 3: add 'ts2prototype - installed' after the quotation marks (without the 's) 4: launch from this shortcut
made the .BAT file: start %~dp0TS2Prototype\Binaries\Win64\TrainSimWorldPublicEditor.exe TS2Prototype -Installed this .BAT now works for me, but first I had to eliminate some spaces in the filepath (name of the folder I installed the editor in!)
I tried to cook a few textures and it creates the .uasset, ubulks, uexp but no .Pak file. (Create and compress PAK are tagged) Edit: Another problem is the rebuild**.bat created doesn't include "" in the folder location of Epic Games. It needs "" due to using a space in the folder name. Code: E:\Epic Games\TrainSimWorldPCEditor\Engine\Binaries\Win64\UnrealPak.exe E:\Epic Games\TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging\MyMOD.pak -create="E:\Epic Games\TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging\responseFile" -compress
I see, that's annoying. Thanks for letting me know, I'll create a ticket for the path space issue in the bat file. It'll only go onto create a pak if there are no errors during cooking, so that may be due to an issue with an asset its trying to cook. Although if it generates all the cooked assets that you need, it should be possible to package manually after.
I've got the same problem, here my solution (with credit to someone on discord for the first part): 1: Navigate to <Your install directory>\TrainSimWorldPCEditor\TS2Prototype\Binaries\Win64 2: Create a shortcut to the TrainSimWorldPublicEditor exe and put where you need 3: open the property of that file and add 'ts2prototype - installed' at the end of the path of the file, remember to remove the quotation marks (so without the 's) 4: launch from this shortcut Also, verify to not have any spaces in the path, every folder need to be a unique name or insert "_" to replace spaces
When creating/cooking a timetable, do I need to fill in all the DLC dependencies for every DLC used by the timetable or just the bare minimum (the base route) the timetable requires?
People, this is about the MOD-Manager, not about loading the editor or other issues. I get alerts from new posts and 90% are offtopic!
Works fine here (except the recook .bat that has a problem) Did you tag the mods content to be build?
What are you trying to build/cook? And what do you mean with 'had some mods that where not from the game'?
when i trying cook i got this log assetmanger display modify DLC cook Scanning Directory mymod for asset and adding them to the cook list has stopped working this log they not move on seems this log are bug log this cook has bug right now
When I try to open that Output Folder I just land at the very first page of Windows explorer, seems that my editor hasn't an Output Folder and therefore I don't find my pak anywhere after it seems to be fully cooked... :/
If it doesn't open the ModStaging folder that normally means it couldn't find it, its something I hope to fix in the future. If the ModStaging folder doesn't exist this means the editor hasn't successfully built anything yet, if there are any errors that occur in the log during cooking this will prevent the process from staging anything.
I'm cooking my mod and I get a fatal error. Any idea dtg_will on what could be causing this? It was cooking fine on the TSW5 Editor using trainsimcz's cooking mod. Only changes I've made between editors was updating my blueprints to simplify an audio setup, and improving a scenario timetable. My mod is 3 scenarios for GWE. I've attached the cook log. Thanks in advance!
Sorry to double post, but still having this issue with cooking and unable to work out why. I've ensured all DLC my scenario pack uses is defined in the Mod Manager, but cooking keeps failing with this Fatal Error as seen in the attached cook log in my post above. Anyone able to help?
I have followed the process and it did produce a pak file. Unfortunately I cannot get the game to recognise it and display the scenario I created. I compared the contents of the pak file with a working one I have previously created using Trainsimcz's mod, and the one big difference I could spot was that the new mod manager did not create a file with the extension .upluginmanifest. Is this file required for the pak file to be used by the game? My scenario plays in the editor, has a content manifest, scenario manager, scenario definition, time table, and data tracks
I'm having the same problem. My .pak files aren't displayed or recognized in the menu. I've copied them to the "UserContent" folder and also to the "DLC" folder, but it doesn't help.
dtg_will is there anything that can be shared about the packing issues and when/if they’re going to be resolved any time soon? Or will trainsimcz need to save the day again?
Hooray! The new update to the PC Editor fixes the cooking issue! Now I need to work out why it keeps failing and where a file I've removed is being referenced! Just in case a keen eyed person who knows a thing or 2 wants to have a look, I've attached the most recent log. Now the file called GWEJTT_ScA_IntroSequence doesn't exist anymore as I didn't need it and the name of the plugin is no longer called GWEJTTScenarioPack as it was renamed a long time ago to GWEScenarioPackJTT. No other file in the log has this issue and it's not referenced in my scenario blueprint. It might not even be the cause of the failed cooking, but hey it's worth mentioning. Hope someone can help me pinpoint the issue. Code: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/GWEJTTScenarioPack/ScA/CameraSequences/GWEJTT_ScA_IntroSequence' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/ChaosNiagara/', '/ChaosClothEditor/', '/ChaosSolverPlugin/', '/GeometryCollectionPlugin/', '/GeometryProcessing/', '/SpeedTreeImporter/', '/GeometryMode/', '/PythonScriptPlugin/', '/AnimationSharing/', '/MotoSynth/', '/Niagara/', '/MediaCompositing/', '/Synthesis/', '/AudioSynesthesia/', '/BidstackSDK/', '/DTGEnviromentTools/', '/GWEScenarioPackJTT/', '/PlatformTemp/', '/EuropeanContentPack/', '/EU_Habbiins/', '/EU_Shimmns-u_708/', '/EU_Laaers/', '/EU_Kijls_450/', '/EU_Sggmrss/', '/EU_Tadgs_959/', '/EU_Zacns/', '/NL_Content_Pack/', '/TrainingCentre/', '/TrainingCentre_Route_Gameplay/', '/TTC_Doppelstock/', '/TTC_BR146/', '/TTC_Class323/', '/TTC_Class66/', '/TTC_Class8F/', '/TTC_Mineral_Wagon/', '/TTC_20t_BrakeVan/', '/TTC_MK1/', '/TTC_SD40-2/', '/UK_Content_Pack/', '/US_Content_Pack/', '/TTC_NJT_BiLevels/', '/GenericDiorama/', '/BCC_Class170_Pack01/', '/CrossCity_170Pack_Gameplay/', '/ARL_RhB_ZA-TankWagon/', '/BerninaLine_Route_Gameplay/', '/SMT_RhB_ABe_8_12/', '/BLE_RhB_EW1/', '/BLE_RhB_SP_W_Wagon/', '/BerninaLine/', '/BLE_RhB_Gepackwagen/', '/AABS_Class350_1/', '/AABS_Class350_2/', '/AABS_Class350_3/', '/AABS_Class350_BTP/', '/BirminghamCrewe/', '/GJL_Gameplay/', '/BostonProvidence/', '/BostonProvidence_Route_Gameplay/', '/BPE_AMTK_ACS64/', '/BPE_AMTK_Amfleet/', '/BPE_MBTA_SingleDeckCars/', '/BPE_MBTA_F40PH-3C/', '/BPE_AMTK50_ACS64/', '/DLG_DB_BR294/', '/DLG_DB_BR294_Gameplay/', '/RIV_XC_Class220_Gameplay/', '/RIV_XC_Class220/', '/GCC_ScR_Class380_Gameplay/', '/GCC_ScR_Class380/', '/EMK_AWC_Class390_Gameplay/', '/EMK_AWC_Class390/', '/SEH_TL_Class700/', '/SEH_TL_Class700_Gameplay/', '/BremenOldenburg/', '/BRO_DB_BR425/', '/BRO_DB_BR110/', '/BRO_Habbiins/', '/BRO_DB_Tadgs_959/', '/BremenOldenburg_Route_Gameplay/', '/BRO_DB_N-Wagens/', '/BRO_PRESS_BR155/', '/BRO_Laaers/', '/LMC_40_08_Gameplay/', '/LMC_BR_12tVan/', '/LMC_BR_Class08/', '/LMC_BR_Class40/', '/LMC_BR_TEA/', '/CajonPass_Route_Gameplay/', '/CajonPass/', '/CJP_UP_Autorack/', '/CJP_BNSF_ES44C4/', '/CJP_BoxCar/', '/CJP_BNSF_CoveredHopper/', '/CJP_BNSF_MaxiStack/', '/CJP_DOT117TankCar/', '/CJP_BulkheadFlatCar/', '/CJP_BNSF_SD40-2/', '/CJP_BNSF_BoxCar/', '/CardiffNetwork/', '/CardiffNetwork_Route_Gameplay/', '/CCC_TFW_Class153/', '/CCC_TFW_Class150/', '/ATS_Class323_Northern/', '/ATS_Crewe_Manchester/', '/ATS_CommonAssets/', '/ATS_CreweManchester_Gameplay/', '/ATS_MAC_Class66/', '/ATS_MAC_FKA/', '/BCC_WMR_Class323/', '/CrossCity_Route_Gameplay/', '/CrossCity/', '/DCZ_DBB_BR363/', '/DCZ_DB_BR612/', '/DCZ_DB_BR143/', '/DCZ_DB_Doppelstock/', '/DCZ_DB_Laaers/', '/DCZ_DB_Habbiins/', '/DCZ_RP_BR185/', '/DCZ_DB_Roos-t/', '/DresdenChemnitz/', '/DresdenChemnitz_Route_Gameplay/', '/Bahnstrecke_LeipzigDresden/', '/Bahnstrecke_LeipzigDresden_Route_Gameplay/', '/DLG_DB_Doppelstock/', '/DLG_DB_BR143/', '/DLG_DB_BR146-2/', '/DLG_DB_BR185-2/', '/DLG_DBB_BR363/', '/DLG_DB_BR411/', '/DLG_DB_BR442/', '/DRA_DBB_BR363/', '/DRA_DB_BR143/', '/DRA_DB_BR146-2/', '/DRA_DB_BR442/', '/DRA_DB_Doppelstock/', '/DRA_DB_Habbiins_344/', '/DRA_DB_Laaers/', '/DRA_MRCE_BR185-5/', '/DRA_Zacns/', '/DresdenRiesa_Route_Gameplay/', '/DresdenRiesa/', '/DRA_Sggmrss/', '/PBD_DB_Class66/', '/PBD_FKA/', '/PBD_LNER_Class801/', '/PboroDonny/', '/PboroDonny_Route_Gameplay/', '/BrightonEastbourne_Route_Gameplay/', '/BrightonEastbourne/', '/ECW_Class66/', '/ECW_JNA/', '/ECW_SN_Class377-4/', '/ECW_313_Gameplay/', '/ECW_SN_Class313-2/', '/EdinburghGlasgow/', '/EdinburghGlasgow_Route_Gameplay/', '/EDN_SR_Class385/', '/FCE_BR_Class170/', '/FifeCircle/', '/FifeCircle_Route_Gameplay/', '/FlixTrain_Gameplay/', '/FTF_FT_Coaches/', '/FTF_FT_Vectron/', '/PBD_BR_FlyingScotsman/', '/PBD_BR_FlyingScotsman_Gameplay/', '/PBD_RT_Mk1BG/', '/PBD_RT_Mk2A/', '/FrankfurtFulda_Route_Gameplay/', '/FrankfurtFulda/', '/FTF_DB_BR114/', '/FTF_DB_Doppelstock/', '/FTF_DB_BR146/', '/FTF_Sggmrss/', '/FTF_DB_Vectron/', '/FTF_DB_Habbiins/', '/FTF_DB_Kijls/', '/FTF_DB_BR411/', '/FTF_DB_BR423/', '/FrankfurtSBahn/', '/FrankfurtSBahn_Route_Gameplay/', '/FSN_DB_BR143/', '/FSN_DB_Doppelstock/', '/FSN_DB_BR423/', '/FSN_DB_BR430/', '/GCC_ScR_Class314/', '/GlasgowCathcart/', '/GlasgowCathcart_Route_Gameplay/', '/ManchesterGlossop/', '/ManchesterGlossop_Route_Gameplay/', '/MGP_NT_Class323/', '/GOB_Class710/', '/GoblinLine/', '/Goblin_Route_Gameplay/', '/IOW_BR_Class483/', '/IsleOfWight_Route_Gameplay/', '/IsleOfWight/', '/IOW_IL_Class484/', '/IOW_V2_Route_Gameplay/', '/IsleOfWight_V2/', '/KAH_DB_BR442/', '/KAH_DB_ICE3M/', '/KolnAachen/', '/KolnAachen_Route_Gameplay/', '/LeedsManchester/', '/LMC_BR_Class45-1/', '/LMC_BR_MK2/', '/LMC_BR_MK1/', '/LMC_BR_Class47-4/', '/LMC_BR_Class101/', '/LeftRhine/', '/LeftRhine_Route_Gameplay/', '/LFR_DB_BR103/', '/LFR_DB_IC_Coaches/', '/LFR_DB_BR110/', '/LFR_DB_N-Wagens/', '/LFR_DB_Shimmns-u_708/', '/LFR_DB_Tadgs_959/', '/DB_Talent2/', '/Leipzig_S2_S-Bahn/', '/LBN_GX_Class387/', '/LBN_SN_Class377-4/', '/LondonBrighton/', '/LondonBrighton_Route_Gameplay/', '/LondonFaversham/', '/LondonFaversham_Route_Gameplay/', '/SEH_SE_Class375-9/', '/SEH_SE_Class395/', '/SEH_EWS_Class66/', '/SEH_JNA/', '/SEH_EWS_MFA/', '/SEH_SE_Class465-9/', '/SEH_SE_Class465-9_Gameplay/', '/LIRR/', '/LIRR_M7/', '/LIRR_M7_DigitalDisplays/', '/LIRREX/', '/LIRREX_M7/', '/LIRREX_M9/', '/LIRREX_Route_Gameplay/', '/Bakerloo_Route_Gameplay/', '/Bakerloo/', '/BKR_LUL_72stock/', '/LuzernSursee/', '/LZN_RABe_523/', '/LuzernSursee_Route_Gameplay/', '/MainSpessartBahn/', '/MSB_DB_BR146-2/', '/MSB_DB_Doppelstock/', '/MSB_DB_BR185-2/', '/MSB_DB_Habbiins_344/', '/MSB_DB_Laaers/', '/MSB_DB_Shimmns-u_708/', '/MSB_Zacns/', '/MSB_DigitalDisplays/', '/Maintalbahn/', '/MAIN_DB_BR642/', '/MAIN_DB_BR363/', '/Maintalbahn_Route_Gameplay/', '/MAIN_VTG_Eanos/', '/MAIN_DB_Habbiins/', '/MAIN_DB_Roos-T/', '/MAIN_Sggmrss/', '/LGV_SNCF_TGVDuplex200/', '/LGV_SNCF_TGVDuplexCoaches/', '/MarseilleAvignon/', '/MarseilleAvignon_Route_Gameplay/', '/ALV_ML_F125/', '/ALV_ML_RotemCars/', '/AntelopeValley/', '/AntelopeValley_Route_Gameplay/', '/LeicesterDerbyNottingham/', '/LDN_EMT_Class158-2/', '/LDN_EMT_Class43/', '/LeicesterDerbyNottingham_Gameplay/', '/Morristown_Route_Gameplay/', '/Morristown/', '/MRT_NJT_ALP46/', '/MRT_NJT_ArrowIII/', '/MAG_DB_BR423/', '/MAG_DB_ICE3/', '/MunichAugsburg_Route_Gameplay/', '/MunichAugsburg/', '/NJP_BR_Class37-5/', '/NJP_LondonFaversham_Gameplay/', '/NJP_SE_Class375/', '/MRT_NJT_ALP45DP_Gameplay/', '/MRT_NJT_ALP45DP/', '/London/', '/NLL_Class165/', '/NLL_Class378/', '/NLL_Class710/', '/NLL_DLR/', '/NLL_Gameplay/', '/DuisburgBochum/', '/DuisburgBochum_Route_Gameplay/', '/NRM_DB_BR422/', '/NRM_DB_BR425/', '/NRM_DigitalDisplays/', '/NRM_DB_BR101/', '/NRM_DB_BR101_DigitalDisplays/', '/NRM_DB_BR101_Coaches/', '/NRM_DB_BR101_Gameplay/', '/PBO_BR_Class08/', '/PBO_BR_Class142/', '/PBO_BR_Class47-4/', '/PBO_BR_Mk1Coaches/', '/PBO_BR_TEA/', '/PBO_BR_Mk2Coaches/', '/PrestonBlackpool_Route_Gameplay/', '/PrestonBlackpool/', '/Riviera_Route_Gameplay/', '/RIV_GWR_Class802/', '/RIV_GWR_Class150/', '/Riviera/', '/KWG_RP_Vectron/', '/KWG_RP_Vectron_Gameplay/', '/KWG_VTG_Eanos/', '/DB_BR182/', '/LS2_DB_Doppelstock/', '/LS2_DB_DigitalDisplays/', '/DB_767_780/', '/DB_BR143/', '/DB_DigitalDisplays/', '/DB_BR185-2/', '/DB_Shimmns-u_708/', '/DB_Roos-t_645/', '/DB_Shimmns-ttu_772/', '/DB_Habbiins_344/', '/RuhrSiegNord/', '/SalzburgRosenheim/', '/SalzburgRosenheim_Route_Gameplay/', '/SRM_DB_Doppelstock/', '/SRM_DB_BR111/', '/SRM_DB_Habbiins/', '/SRM_DB_BR185/', '/SRM_Sggmrss/', '/SRM_OBB_4024/', '/SanBernardino_Route_Gameplay/', '/SanBernardino/', '/SBD_ML_RotemCars/', '/SBD_ML_F125/', '/SBD_ML_BiLevelCars/', '/SBD_ML_MP36PH-3C/', '/CSXAC4400CW/', '/BiLevelAutorack/', '/CoalHopperBethgonII/', '/CSXDOT117TankCar/', '/CSXGP38-2/', '/CSX50ftBoxCar/', '/CSX5201ftCoveredHopper/', '/GundersonHuskyStack/', '/SandPatchGrade/', '/SD40-2_YN3b/', '/SanFranSanJose/', '/SanFranSanJose_Route_Gameplay/', '/SFJ_CT_F40PH-2CAT/', '/SFJ_CT_Nippon/', '/SFJ_CT_NSC73CenterBeam/', '/SFJ_CT_GP38-2/', '/SFJ_CT_TwinBayHopper/', '/SEH_DB_Class66/', '/SEH_DB_Class66_Gameplay/', '/SEH_NR_RHTT/', '/SBN_DB_Shimmns-u_708/', '/SBN_OBB_1116/', '/SBN_DB_Habbiins/', '/SBN_OBB_4024/', '/SBN_OBB_Bmz/', '/SBN_Sggmrss/', '/Semmeringbahn/', '/Semmeringbahn_Route_Gameplay/', '/KasselWurzburg/', '/KasselWurzburg_Route_Gameplay/', '/KWG_DB_ICE1/', '/KWG_DB_ICE3/', '/KWG_DB_Habbiins/', '/KWG_DB_BR185/', '/KWG_Sggmrss/', '/KWG_DB_Laaers/', '/KWG_DB_Kijls/', '/KWG_DB_Doppelstock/', '/KWG_DB_BR146/', '/KWG_DB_BR442/', '/LiverpoolCrewe/', '/LPC_LMS_Jubilee/', '/LiverpoolCrewe_Route_Gameplay/', '/LPC_BR_MK1/', '/LPC_LMS_8F/', '/LPC_LMS5_Wagon/', '/LPC_20T_BrakeVan/', '/LPC_BR_12tVan/', '/LPC_Conflat_Wagon/', '/LPC_Mineral_Wagon/', '/DBSClass66/', '/DBS_HKA/', '/EWS_FKA/', '/GWR_Class166/', '/PaddingtonReading/', '/GWR_HST/', '/PR_Aug2019_Gameplay/', '/WestSomerset/', '/WSR_MK1/', '/WSR_Class47/', '/WSR_Class09/', '/VBRG_DB_BR185/', '/VBRG_DB_Habbiins/', '/VBRG_DB_Kijls/', '/VBRG_Sggmrss/', '/VBRG_OBB_4024/', '/VBRG_DB_Laaers/', '/Vorarlberg/', '/Vorarlberg_Route_Gameplay/', '/EMK_Class350-1/', '/EMK_DB_Class66/', '/EMK_FKA/', '/EMK_LUL_72stock/', '/EMK_SN_Class377-2/', '/EustonMiltonKeynes/', '/EustonMiltonKeynes_Route_Gameplay/', '/WPH_DB_BR422/', '/WPH_DigitalDisplays/', '/WPH_Sggmrss/', '/Wuppertal/', '/WPH_MRCE_BR185-5/', '/WPH_Shimmns-ttu_772/', '/WPH_Zacns/', '/Wuppertal_Route_Gameplay/', '/ZGN_NS_ICM3/', '/ZwolleGroningen_Route_Gameplay/', '/ZwolleGroningen/', '/ZGN_NS_SNG3/', '/Config/', '/Script/', '/Extra/', '/Memory/', or '/Temp/'
I don't know if this is it, but you could try looking in TrainSimWorldPCEditor\TS2Prototype\Saved\Config\Windows\EditorPerProjectUserSettings.ini and see if they appear anywhere
Thanks, I had a look in there and there's no reference, it just has different elements with dates. I have noticed it appears to cook files, but doesn't do the packaging.
Ok so apparently it required me to have data tracks for my 3rd scenario. So it cooked, it packed, but it didn't open the folder it created and I had to find the pak and move it into the game. However, like others are facing, the scenarios don't end up loading or showing up.
i have Same problem with Mod Manager icant cook too something not right we need more fix update to Train Sim World 6 PC Editor beta
So sometimes mod manager holds references in memory to stuff it shouldnt so a fix i found is to delete the mod entry from mod manager and restart editor and readd the mod entry to mod manager and then save cook etc and see if it stops moaning about the thing that dont exist anymore
Thanks. I did a bit of a cleanup anyway and it's working with it packing too. However, it's the other issue now where the scenarios don't show up when the pak file is put in the location mentioned in the first post (or in the old DLC location)
Try checking in the output log when loading the scenario and check dependencies of the file, most likely something is still referencing it. Most of the time its as easy as making a minor edit to the file and saving and it'll clear the dependencies.
Ah ok I’ll give that a go in the editor. I would have thought the scenario’s would still show though in the game seeing as it cooks and packs fine now?
Would you be able to share your setup of your Content Manifest, and then your Scenario Definition(s)? I wonder if there's now checks that is causing mine to fail due to incorrect setup. The other thing I've done in the mod manager is define the GWE Route (what my scenarios are on), the London to Brighton (for the class 387) and the WCML:South (for the class 350) and I have those all installed in my TSW6.