Tutorial Guide For The Mod Manager

Discussion in 'PC Editor Discussion' started by dtg_will, Oct 1, 2025.

  1. dtg_will

    dtg_will New Member

    Joined:
    Oct 1, 2025
    Messages:
    9
    Likes Received:
    14
    Hello,
    I wanted to share some details on how the new mod manager works for anyone using the TSW6 Public Editor, this will hopefully make the process of getting mods into the game simpler compared to the previous fairly complicated process for cooking and packaging a mod.

    Mod Manager
    The Mod Manager is a window in the public editor that is used for defining mods. Mods must be defined here for them to be cooked or for a mod to be loaded by the Add-On Manager when using Play-In-Editor.

    upload_2025-10-1_12-40-53.png

    Once opened a new mod can be created by clicking on the green ‘+ Add New’ button:

    upload_2025-10-1_12-40-53.png

    A mod definition contains four values:
    Name – The internal name for the mod.
    Display Name – The name of the mod shown to the player (Currently unused)
    Plugin Names – This is a list of all plugins that the mod contains. Plugins listed here will be cooked and packaged in the mod.
    DLCDependencies – This is a list of all DLC that must be mounted before the mod can be mounted.

    upload_2025-10-1_12-40-53.png

    Once saved the plugins listed in the mod will get cached by the Add-On Manager if playing in-editor. The cook button on the toolbar of the Mod Manager can also be used to export the mod to a .pak file that can be used by the game.

    Alternatively Mod Definitions are stored in JSON and can be manually edited. They are in:
    TrainSimWorldPCEditor\TS2Prototype\Mods


    Pressing ‘Cook’ and then ‘Start Cooking’ will start the cooking and packaging process. When complete if successful the .pak file can be found in: TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging

    This folder can be opened by pressing the ‘Open Output Folder’ button at the bottom of the cook window.
    upload_2025-10-1_12-46-12.png

    After cooking the output folder should look something like this:
    upload_2025-10-1_12-40-53.png

    DemoRouteMod.pak is the completed mod in the example above and this would be the file that can be placed in the UserContent folder for the game to load:
    Documents\My Games\TrainSimWorld6\Saved\UserContent\

    There are also some batch files for rebuilding the mod without needing to go back into the mod manager in the editor:

    Rebuild PLUGIN_NAME Package.bat – Will recreate the .pak file using the files in the ‘Files’ folder.

    Recook and Package PLUGIN_NAME.bat – Will recook all the assets, regenerate the ‘Files’ folder and create a .pak file.
     
    • Like Like x 8
    • Helpful Helpful x 3
  2. Daunfr59

    Daunfr59 Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    168
    Likes Received:
    410
    Thanks for this.
    As you will see from my post elsewhere the Play In Editor mode seems to be broken in my TSW5 Editor.

    Is the TSW6 Public Editor available yet and if so how can I access it ? I have installed the game on Steam but cannot find the new Public Editor in the Epic Games launcher.
    Thanks for your help.
     
  3. dtg_will

    dtg_will New Member

    Joined:
    Oct 1, 2025
    Messages:
    9
    Likes Received:
    14
    It should be available on the Epic Store, if you go to the Train Sim World 6: Standard Edition page and scroll to the Editions area it should be at the bottom.
     
    • Like Like x 2
  4. Daunfr59

    Daunfr59 Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    168
    Likes Received:
    410
    Thank you - my mistake - I have now downloaded it successfully.
     
    • Like Like x 1
  5. Daunfr59

    Daunfr59 Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    168
    Likes Received:
    410
    Regret I spoke too soon. I have now installed the editor (twice) and verified but Launch immediately fails with a message "Unable to launch PC Editor".

    Is anybody else having this trouble ? I am checking on my AV software in case this is blocking the program in some way.
     
  6. ben#6357

    ben#6357 Active Member

    Joined:
    Feb 14, 2024
    Messages:
    154
    Likes Received:
    88
    I cannot start the editor and keep getting the following error message:
    upload_2025-10-1_18-32-50.png
     
  7. dtg_will

    dtg_will New Member

    Joined:
    Oct 1, 2025
    Messages:
    9
    Likes Received:
    14
    I think there is currently an issue launching through the Epic launcher. Once installed you'll need to go to the install directory and edit the 'RunPublicEditor.bat' file to contain just the following:
    start %~dp0TS2Prototype\Binaries\Win64\TrainSimWorldPublicEditor.exe TS2Prototype -Installed

    Then try running 'RunPublicEditor.bat
     
    • Like Like x 2
  8. Daunfr59

    Daunfr59 Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    168
    Likes Received:
    410
    Thanks once again for your prompt reply.
    I have followed your suggestion and the Editor has successfully launched.
    I will set up a shortcut to the "RunPublicEditor.bat" file (Run as Administrator) to save time in future.
     
  9. NW 1218

    NW 1218 Member

    Joined:
    Aug 26, 2020
    Messages:
    47
    Likes Received:
    33
    This is the current state of affairs attempting to launch the PC Editor. Yes, I've verified the install already. Once getting into the BAT files, I receive the "MagicLeap" plugin error the same as above.
     

    Attached Files:

  10. dtg_will

    dtg_will New Member

    Joined:
    Oct 1, 2025
    Messages:
    9
    Likes Received:
    14
    You'll need to edit the 'RunPublicEditor.bat' file to contain just the following line:
    start %~dp0TS2Prototype\Binaries\Win64\TrainSimWorldPublicEditor.exe TS2Prototype -Installed

    Then launch from the ''RunPublicEditor.bat' file rather than the Epic launcher for now.
     
  11. NW 1218

    NW 1218 Member

    Joined:
    Aug 26, 2020
    Messages:
    47
    Likes Received:
    33
    Very good. I've taken care of that, run the BAT file and now receive this wonderful error.
     

    Attached Files:

  12. dtg_will

    dtg_will New Member

    Joined:
    Oct 1, 2025
    Messages:
    9
    Likes Received:
    14
    Is the bat file in the same folder it was in originally? There should be a TS2Prototype folder there and the command in the bat file will need to be exactly 'start %~dp0TS2Prototype\Binaries\Win64\TrainSimWorldPublicEditor.exe TS2Prototype -Installed'

    Both the bat and TS2Prototype folders should be in the TrainSimWorldPCEditor folder. If all that is correct I'm not sure what would cause that error.
     
  13. NW 1218

    NW 1218 Member

    Joined:
    Aug 26, 2020
    Messages:
    47
    Likes Received:
    33
    Shockingly enough, this fixed my problem. I had to create a shortcut of the TrainSimWorldPublicEditor exe and follow these steps:

    1: Navigate to <Your install directory>\TrainSimWorldPCEditor\TS2Prototype\Binaries\Win64
    2: Create a shortcut to the TrainSimWorldPublicEditor exe
    3: add 'ts2prototype - installed' after the quotation marks (without the 's)
    4: launch from this shortcut
     
  14. bernhardjocke

    bernhardjocke Member

    Joined:
    Oct 10, 2021
    Messages:
    45
    Likes Received:
    19
    i got it thanks lot its works now :D
     
  15. pwilson79

    pwilson79 Well-Known Member

    Joined:
    Apr 18, 2021
    Messages:
    331
    Likes Received:
    501
    made the .BAT file:

    start %~dp0TS2Prototype\Binaries\Win64\TrainSimWorldPublicEditor.exe TS2Prototype -Installed

    this .BAT now works for me, but first I had to eliminate some spaces in the filepath (name of the folder I installed the editor in!)
     
  16. bernhardjocke

    bernhardjocke Member

    Joined:
    Oct 10, 2021
    Messages:
    45
    Likes Received:
    19
    Buliding Mod Failed i got error log windows fatal error callstack icant not cook
     
  17. Cygnific

    Cygnific Well-Known Member

    Joined:
    May 26, 2018
    Messages:
    261
    Likes Received:
    346
    I tried to cook a few textures and it creates the .uasset, ubulks, uexp but no .Pak file. (Create and compress PAK are tagged)

    Edit: Another problem is the rebuild**.bat created doesn't include "" in the folder location of Epic Games. It needs "" due to using a space in the folder name.

    Code:
    E:\Epic Games\TrainSimWorldPCEditor\Engine\Binaries\Win64\UnrealPak.exe E:\Epic Games\TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging\MyMOD.pak -create="E:\Epic Games\TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging\responseFile" -compress
     
    Last edited: Oct 2, 2025
  18. dtg_will

    dtg_will New Member

    Joined:
    Oct 1, 2025
    Messages:
    9
    Likes Received:
    14
    I see, that's annoying. Thanks for letting me know, I'll create a ticket for the path space issue in the bat file.
    It'll only go onto create a pak if there are no errors during cooking, so that may be due to an issue with an asset its trying to cook. Although if it generates all the cooked assets that you need, it should be possible to package manually after.
     
    • Like Like x 1
  19. ffabio89

    ffabio89 Well-Known Member

    Joined:
    Aug 15, 2020
    Messages:
    313
    Likes Received:
    308
    I've got the same problem, here my solution (with credit to someone on discord for the first part):
    1: Navigate to <Your install directory>\TrainSimWorldPCEditor\TS2Prototype\Binaries\Win64
    2: Create a shortcut to the TrainSimWorldPublicEditor exe and put where you need
    3: open the property of that file and add 'ts2prototype - installed' at the end of the path of the file, remember to remove the quotation marks (so without the 's)
    4: launch from this shortcut

    Also, verify to not have any spaces in the path, every folder need to be a unique name or insert "_" to replace spaces
     
    • Like Like x 1
  20. Perks390

    Perks390 Well-Known Member

    Joined:
    Dec 8, 2016
    Messages:
    373
    Likes Received:
    445
    When creating/cooking a timetable, do I need to fill in all the DLC dependencies for every DLC used by the timetable or just the bare minimum (the base route) the timetable requires?
     
    • Like Like x 1
  21. ScottN

    ScottN Active Member

    Joined:
    Sep 1, 2020
    Messages:
    229
    Likes Received:
    138
    I can’t get my editor to load
     
  22. Cygnific

    Cygnific Well-Known Member

    Joined:
    May 26, 2018
    Messages:
    261
    Likes Received:
    346
    People, this is about the MOD-Manager, not about loading the editor or other issues. I get alerts from new posts and 90% are offtopic!
     
  23. ScottN

    ScottN Active Member

    Joined:
    Sep 1, 2020
    Messages:
    229
    Likes Received:
    138
    I did cooking and it says building mod failed does it always do that?
     
  24. Cygnific

    Cygnific Well-Known Member

    Joined:
    May 26, 2018
    Messages:
    261
    Likes Received:
    346
    Works fine here (except the recook .bat that has a problem) Did you tag the mods content to be build?
     
  25. ScottN

    ScottN Active Member

    Joined:
    Sep 1, 2020
    Messages:
    229
    Likes Received:
    138
    Yes I did and had some mods that were not from the game
     
  26. ben#6357

    ben#6357 Active Member

    Joined:
    Feb 14, 2024
    Messages:
    154
    Likes Received:
    88
    Is there a specific order to follow when entering the "DLCDependencies"?
     
  27. Cygnific

    Cygnific Well-Known Member

    Joined:
    May 26, 2018
    Messages:
    261
    Likes Received:
    346
    What are you trying to build/cook? And what do you mean with 'had some mods that where not from the game'?
     
  28. ScottN

    ScottN Active Member

    Joined:
    Sep 1, 2020
    Messages:
    229
    Likes Received:
    138
    i got mods from train sim community their website and i'm trying to make a scenario.
     
  29. bernhardjocke

    bernhardjocke Member

    Joined:
    Oct 10, 2021
    Messages:
    45
    Likes Received:
    19
    How to cook with train formations DLC Route ?
     
  30. bernhardjocke

    bernhardjocke Member

    Joined:
    Oct 10, 2021
    Messages:
    45
    Likes Received:
    19
    when i trying cook i got this log assetmanger display modify DLC cook Scanning Directory mymod for asset and adding them to the cook list has stopped working this log they not move on seems this log are bug log this cook has bug right now
     
  31. FreddieTheShepherd

    FreddieTheShepherd Well-Known Member

    Joined:
    Dec 11, 2023
    Messages:
    476
    Likes Received:
    2,007
    When I try to open that Output Folder I just land at the very first page of Windows explorer, seems that my editor hasn't an Output Folder and therefore I don't find my pak anywhere after it seems to be fully cooked... :/
     
  32. Cygnific

    Cygnific Well-Known Member

    Joined:
    May 26, 2018
    Messages:
    261
    Likes Received:
    346
    Cooked files are here; TrainSimWorldPCEditor\TS2Prototype\Saved\ModStaging
     
  33. dtg_will

    dtg_will New Member

    Joined:
    Oct 1, 2025
    Messages:
    9
    Likes Received:
    14
    If it doesn't open the ModStaging folder that normally means it couldn't find it, its something I hope to fix in the future.
    If the ModStaging folder doesn't exist this means the editor hasn't successfully built anything yet, if there are any errors that occur in the log during cooking this will prevent the process from staging anything.
     
  34. josh_the_tech

    josh_the_tech Active Member

    Joined:
    Dec 9, 2016
    Messages:
    278
    Likes Received:
    166
    I'm cooking my mod and I get a fatal error. Any idea dtg_will on what could be causing this? It was cooking fine on the TSW5 Editor using trainsimcz's cooking mod. Only changes I've made between editors was updating my blueprints to simplify an audio setup, and improving a scenario timetable. My mod is 3 scenarios for GWE.

    I've attached the cook log. Thanks in advance!
     

    Attached Files:

  35. josh_the_tech

    josh_the_tech Active Member

    Joined:
    Dec 9, 2016
    Messages:
    278
    Likes Received:
    166
    Sorry to double post, but still having this issue with cooking and unable to work out why.

    I've ensured all DLC my scenario pack uses is defined in the Mod Manager, but cooking keeps failing with this Fatal Error as seen in the attached cook log in my post above. Anyone able to help?
     
  36. LazLong

    LazLong Member

    Joined:
    Apr 10, 2024
    Messages:
    42
    Likes Received:
    40
    I have followed the process and it did produce a pak file. Unfortunately I cannot get the game to recognise it and display the scenario I created. I compared the contents of the pak file with a working one I have previously created using Trainsimcz's mod, and the one big difference I could spot was that the new mod manager did not create a file with the extension .upluginmanifest. Is this file required for the pak file to be used by the game?

    My scenario plays in the editor, has a content manifest, scenario manager, scenario definition, time table, and data tracks
     
  37. ben#6357

    ben#6357 Active Member

    Joined:
    Feb 14, 2024
    Messages:
    154
    Likes Received:
    88
    I'm having the same problem. My .pak files aren't displayed or recognized in the menu.
    I've copied them to the "UserContent" folder and also to the "DLC" folder, but it doesn't help.
     
  38. josh_the_tech

    josh_the_tech Active Member

    Joined:
    Dec 9, 2016
    Messages:
    278
    Likes Received:
    166
    dtg_will is there anything that can be shared about the packing issues and when/if they’re going to be resolved any time soon? Or will trainsimcz need to save the day again?
     
    • Like Like x 4
  39. josh_the_tech

    josh_the_tech Active Member

    Joined:
    Dec 9, 2016
    Messages:
    278
    Likes Received:
    166
    Hooray! The new update to the PC Editor fixes the cooking issue! Now I need to work out why it keeps failing and where a file I've removed is being referenced!

    Just in case a keen eyed person who knows a thing or 2 wants to have a look, I've attached the most recent log.

    Now the file called GWEJTT_ScA_IntroSequence doesn't exist anymore as I didn't need it and the name of the plugin is no longer called GWEJTTScenarioPack as it was renamed a long time ago to GWEScenarioPackJTT. No other file in the log has this issue and it's not referenced in my scenario blueprint. It might not even be the cause of the failed cooking, but hey it's worth mentioning.

    Hope someone can help me pinpoint the issue.

    Code:
    LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/GWEJTTScenarioPack/ScA/CameraSequences/GWEJTT_ScA_IntroSequence' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/ChaosNiagara/', '/ChaosClothEditor/', '/ChaosSolverPlugin/', '/GeometryCollectionPlugin/', '/GeometryProcessing/', '/SpeedTreeImporter/', '/GeometryMode/', '/PythonScriptPlugin/', '/AnimationSharing/', '/MotoSynth/', '/Niagara/', '/MediaCompositing/', '/Synthesis/', '/AudioSynesthesia/', '/BidstackSDK/', '/DTGEnviromentTools/', '/GWEScenarioPackJTT/', '/PlatformTemp/', '/EuropeanContentPack/', '/EU_Habbiins/', '/EU_Shimmns-u_708/', '/EU_Laaers/', '/EU_Kijls_450/', '/EU_Sggmrss/', '/EU_Tadgs_959/', '/EU_Zacns/', '/NL_Content_Pack/', '/TrainingCentre/', '/TrainingCentre_Route_Gameplay/', '/TTC_Doppelstock/', '/TTC_BR146/', '/TTC_Class323/', '/TTC_Class66/', '/TTC_Class8F/', '/TTC_Mineral_Wagon/', '/TTC_20t_BrakeVan/', '/TTC_MK1/', '/TTC_SD40-2/', '/UK_Content_Pack/', '/US_Content_Pack/', '/TTC_NJT_BiLevels/', '/GenericDiorama/', '/BCC_Class170_Pack01/', '/CrossCity_170Pack_Gameplay/', '/ARL_RhB_ZA-TankWagon/', '/BerninaLine_Route_Gameplay/', '/SMT_RhB_ABe_8_12/', '/BLE_RhB_EW1/', '/BLE_RhB_SP_W_Wagon/', '/BerninaLine/', '/BLE_RhB_Gepackwagen/', '/AABS_Class350_1/', '/AABS_Class350_2/', '/AABS_Class350_3/', '/AABS_Class350_BTP/', '/BirminghamCrewe/', '/GJL_Gameplay/', '/BostonProvidence/', '/BostonProvidence_Route_Gameplay/', '/BPE_AMTK_ACS64/', '/BPE_AMTK_Amfleet/', '/BPE_MBTA_SingleDeckCars/', '/BPE_MBTA_F40PH-3C/', '/BPE_AMTK50_ACS64/', '/DLG_DB_BR294/', '/DLG_DB_BR294_Gameplay/', '/RIV_XC_Class220_Gameplay/', '/RIV_XC_Class220/', '/GCC_ScR_Class380_Gameplay/', '/GCC_ScR_Class380/', '/EMK_AWC_Class390_Gameplay/', '/EMK_AWC_Class390/', '/SEH_TL_Class700/', '/SEH_TL_Class700_Gameplay/', '/BremenOldenburg/', '/BRO_DB_BR425/', '/BRO_DB_BR110/', '/BRO_Habbiins/', '/BRO_DB_Tadgs_959/', '/BremenOldenburg_Route_Gameplay/', '/BRO_DB_N-Wagens/', '/BRO_PRESS_BR155/', '/BRO_Laaers/', '/LMC_40_08_Gameplay/', '/LMC_BR_12tVan/', '/LMC_BR_Class08/', '/LMC_BR_Class40/', '/LMC_BR_TEA/', '/CajonPass_Route_Gameplay/', '/CajonPass/', '/CJP_UP_Autorack/', '/CJP_BNSF_ES44C4/', '/CJP_BoxCar/', '/CJP_BNSF_CoveredHopper/', '/CJP_BNSF_MaxiStack/', '/CJP_DOT117TankCar/', '/CJP_BulkheadFlatCar/', '/CJP_BNSF_SD40-2/', '/CJP_BNSF_BoxCar/', '/CardiffNetwork/', '/CardiffNetwork_Route_Gameplay/', '/CCC_TFW_Class153/', '/CCC_TFW_Class150/', '/ATS_Class323_Northern/', '/ATS_Crewe_Manchester/', '/ATS_CommonAssets/', '/ATS_CreweManchester_Gameplay/', '/ATS_MAC_Class66/', '/ATS_MAC_FKA/', '/BCC_WMR_Class323/', '/CrossCity_Route_Gameplay/', '/CrossCity/', '/DCZ_DBB_BR363/', '/DCZ_DB_BR612/', '/DCZ_DB_BR143/', '/DCZ_DB_Doppelstock/', '/DCZ_DB_Laaers/', '/DCZ_DB_Habbiins/', '/DCZ_RP_BR185/', '/DCZ_DB_Roos-t/', '/DresdenChemnitz/', '/DresdenChemnitz_Route_Gameplay/', '/Bahnstrecke_LeipzigDresden/', '/Bahnstrecke_LeipzigDresden_Route_Gameplay/', '/DLG_DB_Doppelstock/', '/DLG_DB_BR143/', '/DLG_DB_BR146-2/', '/DLG_DB_BR185-2/', '/DLG_DBB_BR363/', '/DLG_DB_BR411/', '/DLG_DB_BR442/', '/DRA_DBB_BR363/', '/DRA_DB_BR143/', '/DRA_DB_BR146-2/', '/DRA_DB_BR442/', '/DRA_DB_Doppelstock/', '/DRA_DB_Habbiins_344/', '/DRA_DB_Laaers/', '/DRA_MRCE_BR185-5/', '/DRA_Zacns/', '/DresdenRiesa_Route_Gameplay/', '/DresdenRiesa/', '/DRA_Sggmrss/', '/PBD_DB_Class66/', '/PBD_FKA/', '/PBD_LNER_Class801/', '/PboroDonny/', '/PboroDonny_Route_Gameplay/', '/BrightonEastbourne_Route_Gameplay/', '/BrightonEastbourne/', '/ECW_Class66/', '/ECW_JNA/', '/ECW_SN_Class377-4/', '/ECW_313_Gameplay/', '/ECW_SN_Class313-2/', '/EdinburghGlasgow/', '/EdinburghGlasgow_Route_Gameplay/', '/EDN_SR_Class385/', '/FCE_BR_Class170/', '/FifeCircle/', '/FifeCircle_Route_Gameplay/', '/FlixTrain_Gameplay/', '/FTF_FT_Coaches/', '/FTF_FT_Vectron/', '/PBD_BR_FlyingScotsman/', '/PBD_BR_FlyingScotsman_Gameplay/', '/PBD_RT_Mk1BG/', '/PBD_RT_Mk2A/', '/FrankfurtFulda_Route_Gameplay/', '/FrankfurtFulda/', '/FTF_DB_BR114/', '/FTF_DB_Doppelstock/', '/FTF_DB_BR146/', '/FTF_Sggmrss/', '/FTF_DB_Vectron/', '/FTF_DB_Habbiins/', '/FTF_DB_Kijls/', '/FTF_DB_BR411/', '/FTF_DB_BR423/', '/FrankfurtSBahn/', '/FrankfurtSBahn_Route_Gameplay/', '/FSN_DB_BR143/', '/FSN_DB_Doppelstock/', '/FSN_DB_BR423/', '/FSN_DB_BR430/', '/GCC_ScR_Class314/', '/GlasgowCathcart/', '/GlasgowCathcart_Route_Gameplay/', '/ManchesterGlossop/', '/ManchesterGlossop_Route_Gameplay/', '/MGP_NT_Class323/', '/GOB_Class710/', '/GoblinLine/', '/Goblin_Route_Gameplay/', '/IOW_BR_Class483/', '/IsleOfWight_Route_Gameplay/', '/IsleOfWight/', '/IOW_IL_Class484/', '/IOW_V2_Route_Gameplay/', '/IsleOfWight_V2/', '/KAH_DB_BR442/', '/KAH_DB_ICE3M/', '/KolnAachen/', '/KolnAachen_Route_Gameplay/', '/LeedsManchester/', '/LMC_BR_Class45-1/', '/LMC_BR_MK2/', '/LMC_BR_MK1/', '/LMC_BR_Class47-4/', '/LMC_BR_Class101/', '/LeftRhine/', '/LeftRhine_Route_Gameplay/', '/LFR_DB_BR103/', '/LFR_DB_IC_Coaches/', '/LFR_DB_BR110/', '/LFR_DB_N-Wagens/', '/LFR_DB_Shimmns-u_708/', '/LFR_DB_Tadgs_959/', '/DB_Talent2/', '/Leipzig_S2_S-Bahn/', '/LBN_GX_Class387/', '/LBN_SN_Class377-4/', '/LondonBrighton/', '/LondonBrighton_Route_Gameplay/', '/LondonFaversham/', '/LondonFaversham_Route_Gameplay/', '/SEH_SE_Class375-9/', '/SEH_SE_Class395/', '/SEH_EWS_Class66/', '/SEH_JNA/', '/SEH_EWS_MFA/', '/SEH_SE_Class465-9/', '/SEH_SE_Class465-9_Gameplay/', '/LIRR/', '/LIRR_M7/', '/LIRR_M7_DigitalDisplays/', '/LIRREX/', '/LIRREX_M7/', '/LIRREX_M9/', '/LIRREX_Route_Gameplay/', '/Bakerloo_Route_Gameplay/', '/Bakerloo/', '/BKR_LUL_72stock/', '/LuzernSursee/', '/LZN_RABe_523/', '/LuzernSursee_Route_Gameplay/', '/MainSpessartBahn/', '/MSB_DB_BR146-2/', '/MSB_DB_Doppelstock/', '/MSB_DB_BR185-2/', '/MSB_DB_Habbiins_344/', '/MSB_DB_Laaers/', '/MSB_DB_Shimmns-u_708/', '/MSB_Zacns/', '/MSB_DigitalDisplays/', '/Maintalbahn/', '/MAIN_DB_BR642/', '/MAIN_DB_BR363/', '/Maintalbahn_Route_Gameplay/', '/MAIN_VTG_Eanos/', '/MAIN_DB_Habbiins/', '/MAIN_DB_Roos-T/', '/MAIN_Sggmrss/', '/LGV_SNCF_TGVDuplex200/', '/LGV_SNCF_TGVDuplexCoaches/', '/MarseilleAvignon/', '/MarseilleAvignon_Route_Gameplay/', '/ALV_ML_F125/', '/ALV_ML_RotemCars/', '/AntelopeValley/', '/AntelopeValley_Route_Gameplay/', '/LeicesterDerbyNottingham/', '/LDN_EMT_Class158-2/', '/LDN_EMT_Class43/', '/LeicesterDerbyNottingham_Gameplay/', '/Morristown_Route_Gameplay/', '/Morristown/', '/MRT_NJT_ALP46/', '/MRT_NJT_ArrowIII/', '/MAG_DB_BR423/', '/MAG_DB_ICE3/', '/MunichAugsburg_Route_Gameplay/', '/MunichAugsburg/', '/NJP_BR_Class37-5/', '/NJP_LondonFaversham_Gameplay/', '/NJP_SE_Class375/', '/MRT_NJT_ALP45DP_Gameplay/', '/MRT_NJT_ALP45DP/', '/London/', '/NLL_Class165/', '/NLL_Class378/', '/NLL_Class710/', '/NLL_DLR/', '/NLL_Gameplay/', '/DuisburgBochum/', '/DuisburgBochum_Route_Gameplay/', '/NRM_DB_BR422/', '/NRM_DB_BR425/', '/NRM_DigitalDisplays/', '/NRM_DB_BR101/', '/NRM_DB_BR101_DigitalDisplays/', '/NRM_DB_BR101_Coaches/', '/NRM_DB_BR101_Gameplay/', '/PBO_BR_Class08/', '/PBO_BR_Class142/', '/PBO_BR_Class47-4/', '/PBO_BR_Mk1Coaches/', '/PBO_BR_TEA/', '/PBO_BR_Mk2Coaches/', '/PrestonBlackpool_Route_Gameplay/', '/PrestonBlackpool/', '/Riviera_Route_Gameplay/', '/RIV_GWR_Class802/', '/RIV_GWR_Class150/', '/Riviera/', '/KWG_RP_Vectron/', '/KWG_RP_Vectron_Gameplay/', '/KWG_VTG_Eanos/', '/DB_BR182/', '/LS2_DB_Doppelstock/', '/LS2_DB_DigitalDisplays/', '/DB_767_780/', '/DB_BR143/', '/DB_DigitalDisplays/', '/DB_BR185-2/', '/DB_Shimmns-u_708/', '/DB_Roos-t_645/', '/DB_Shimmns-ttu_772/', '/DB_Habbiins_344/', '/RuhrSiegNord/', '/SalzburgRosenheim/', '/SalzburgRosenheim_Route_Gameplay/', '/SRM_DB_Doppelstock/', '/SRM_DB_BR111/', '/SRM_DB_Habbiins/', '/SRM_DB_BR185/', '/SRM_Sggmrss/', '/SRM_OBB_4024/', '/SanBernardino_Route_Gameplay/', '/SanBernardino/', '/SBD_ML_RotemCars/', '/SBD_ML_F125/', '/SBD_ML_BiLevelCars/', '/SBD_ML_MP36PH-3C/', '/CSXAC4400CW/', '/BiLevelAutorack/', '/CoalHopperBethgonII/', '/CSXDOT117TankCar/', '/CSXGP38-2/', '/CSX50ftBoxCar/', '/CSX5201ftCoveredHopper/', '/GundersonHuskyStack/', '/SandPatchGrade/', '/SD40-2_YN3b/', '/SanFranSanJose/', '/SanFranSanJose_Route_Gameplay/', '/SFJ_CT_F40PH-2CAT/', '/SFJ_CT_Nippon/', '/SFJ_CT_NSC73CenterBeam/', '/SFJ_CT_GP38-2/', '/SFJ_CT_TwinBayHopper/', '/SEH_DB_Class66/', '/SEH_DB_Class66_Gameplay/', '/SEH_NR_RHTT/', '/SBN_DB_Shimmns-u_708/', '/SBN_OBB_1116/', '/SBN_DB_Habbiins/', '/SBN_OBB_4024/', '/SBN_OBB_Bmz/', '/SBN_Sggmrss/', '/Semmeringbahn/', '/Semmeringbahn_Route_Gameplay/', '/KasselWurzburg/', '/KasselWurzburg_Route_Gameplay/', '/KWG_DB_ICE1/', '/KWG_DB_ICE3/', '/KWG_DB_Habbiins/', '/KWG_DB_BR185/', '/KWG_Sggmrss/', '/KWG_DB_Laaers/', '/KWG_DB_Kijls/', '/KWG_DB_Doppelstock/', '/KWG_DB_BR146/', '/KWG_DB_BR442/', '/LiverpoolCrewe/', '/LPC_LMS_Jubilee/', '/LiverpoolCrewe_Route_Gameplay/', '/LPC_BR_MK1/', '/LPC_LMS_8F/', '/LPC_LMS5_Wagon/', '/LPC_20T_BrakeVan/', '/LPC_BR_12tVan/', '/LPC_Conflat_Wagon/', '/LPC_Mineral_Wagon/', '/DBSClass66/', '/DBS_HKA/', '/EWS_FKA/', '/GWR_Class166/', '/PaddingtonReading/', '/GWR_HST/', '/PR_Aug2019_Gameplay/', '/WestSomerset/', '/WSR_MK1/', '/WSR_Class47/', '/WSR_Class09/', '/VBRG_DB_BR185/', '/VBRG_DB_Habbiins/', '/VBRG_DB_Kijls/', '/VBRG_Sggmrss/', '/VBRG_OBB_4024/', '/VBRG_DB_Laaers/', '/Vorarlberg/', '/Vorarlberg_Route_Gameplay/', '/EMK_Class350-1/', '/EMK_DB_Class66/', '/EMK_FKA/', '/EMK_LUL_72stock/', '/EMK_SN_Class377-2/', '/EustonMiltonKeynes/', '/EustonMiltonKeynes_Route_Gameplay/', '/WPH_DB_BR422/', '/WPH_DigitalDisplays/', '/WPH_Sggmrss/', '/Wuppertal/', '/WPH_MRCE_BR185-5/', '/WPH_Shimmns-ttu_772/', '/WPH_Zacns/', '/Wuppertal_Route_Gameplay/', '/ZGN_NS_ICM3/', '/ZwolleGroningen_Route_Gameplay/', '/ZwolleGroningen/', '/ZGN_NS_SNG3/', '/Config/', '/Script/', '/Extra/', '/Memory/', or '/Temp/'
     

    Attached Files:

  40. MJCKP

    MJCKP Well-Known Member

    Joined:
    Jul 14, 2023
    Messages:
    481
    Likes Received:
    719
    I don't know if this is it, but you could try looking in TrainSimWorldPCEditor\TS2Prototype\Saved\Config\Windows\EditorPerProjectUserSettings.ini and see if they appear anywhere
     
  41. josh_the_tech

    josh_the_tech Active Member

    Joined:
    Dec 9, 2016
    Messages:
    278
    Likes Received:
    166
    Thanks, I had a look in there and there's no reference, it just has different elements with dates.

    I have noticed it appears to cook files, but doesn't do the packaging.
     
  42. josh_the_tech

    josh_the_tech Active Member

    Joined:
    Dec 9, 2016
    Messages:
    278
    Likes Received:
    166
    Ok so apparently it required me to have data tracks for my 3rd scenario. So it cooked, it packed, but it didn't open the folder it created and I had to find the pak and move it into the game.

    However, like others are facing, the scenarios don't end up loading or showing up.
     
    Last edited: Nov 15, 2025
  43. ScottN

    ScottN Active Member

    Joined:
    Sep 1, 2020
    Messages:
    229
    Likes Received:
    138
    Cooking and packing does nothing for me so I can’t cook and pack anything
     
  44. bernhardjocke

    bernhardjocke Member

    Joined:
    Oct 10, 2021
    Messages:
    45
    Likes Received:
    19
    i have Same problem with Mod Manager icant cook too something not right we need more fix update to Train Sim World 6 PC Editor beta
     
  45. greggryan2

    greggryan2 Active Member

    Joined:
    Dec 21, 2018
    Messages:
    447
    Likes Received:
    230
    So sometimes mod manager holds references in memory to stuff it shouldnt so a fix i found is to delete the mod entry from mod manager and restart editor and readd the mod entry to mod manager and then save cook etc and see if it stops moaning about the thing that dont exist anymore
     
  46. josh_the_tech

    josh_the_tech Active Member

    Joined:
    Dec 9, 2016
    Messages:
    278
    Likes Received:
    166
    Thanks. I did a bit of a cleanup anyway and it's working with it packing too. However, it's the other issue now where the scenarios don't show up when the pak file is put in the location mentioned in the first post (or in the old DLC location)
     
  47. moofers#8902

    moofers#8902 Well-Known Member

    Joined:
    Dec 6, 2021
    Messages:
    439
    Likes Received:
    632
    Try checking in the output log when loading the scenario and check dependencies of the file, most likely something is still referencing it.

    Most of the time its as easy as making a minor edit to the file and saving and it'll clear the dependencies.
     
  48. josh_the_tech

    josh_the_tech Active Member

    Joined:
    Dec 9, 2016
    Messages:
    278
    Likes Received:
    166
    Ah ok I’ll give that a go in the editor. I would have thought the scenario’s would still show though in the game seeing as it cooks and packs fine now?
     
  49. moofers#8902

    moofers#8902 Well-Known Member

    Joined:
    Dec 6, 2021
    Messages:
    439
    Likes Received:
    632
    There might be something missing, I got my scenario to show in frontend.
     
  50. josh_the_tech

    josh_the_tech Active Member

    Joined:
    Dec 9, 2016
    Messages:
    278
    Likes Received:
    166
    Would you be able to share your setup of your Content Manifest, and then your Scenario Definition(s)? I wonder if there's now checks that is causing mine to fail due to incorrect setup.

    The other thing I've done in the mod manager is define the GWE Route (what my scenarios are on), the London to Brighton (for the class 387) and the WCML:South (for the class 350) and I have those all installed in my TSW6.
     

Share This Page