It’s a three body problem. Depends on how big the pin is, how big the angels are and to what extend you believe in angels.
Just as an add on to my previous quote - Last night I spent the best part of 8 hours downloading 293GB of TSW6 as the free upgrade to my TSW5 install. Between TSW5 & TSW6 it now takes up 600Gb of my hard drive, why the duplication? I have since uninstalled TSW5 reclaimed the space and decided to run a TSW6 Preston to Carlisle Class 87 service just to make sure it actually works. After 5 minutes using what is supposed to be a tap changer loco but in TSW resorts to a Notch up and stay there selection plus seeing unbranded freight containers and the same old overexposed gleaming garbage of old I swiftly exited and fired up a similar experience in TSC. I was welcomed with branded containers, branded locos, Propper Tap Changer function (Thank you AP), multiple different locos / rolling stock of the era in every station / siding. etc etc. I have just spent over two hours on two different scenarios and have had a beaming smile on my face throughout on what is now a quite aged route in TSC , but thanks to the AP weather and foliage tweaks, makes it still a far superior experience to the TSW Offering. For me personally TSC will never die. TSW could die tomorrow and I would not shed a tear, apart from the floods when my bank manager tells me how much i have wasted on this heap of overhyped junk.
I also downloaded TSW 6 last night. Spend 2 hours downloading, and scrolling potential DLC while waiting. Maybe this time i would enjoy TSW after playing TSW 5 for 89 minutes last year. Today i tried to play TSW. It took 35 minutes and then i uninstalled TSW. It just doesnt feel right for me. After that i bought some new TS DLC and enjoyed it a lot.
Thank you for your views of TSW 5/6 as I had thought about getting a version of TSW so I could run the WCML 86 + 87 I will save my money and stick the the AP 86 EP and the AP 87 on TSC
Are you saying that the Class 87 power controller behaves differently in TSW6 than it does in TSW5 or that you believe it's incorrectly modelled in both?
No it is the same in both TSW5 + TSW6. In TSC you set the controller to hold and then to Notch Up / Down and when released the controller automatically returns to hold as if it is on a spring. In TSW you move from hold to Notch Up / Down and it stays in that position when released until you to press a key again to return to hold. It is like the spring has snapped and you have to manually return the lever yourself. Hope that makes sense.
I understand what you're saying but I believe the way it's set up in TSW is correct. On the real thing the handle will stay in all positions apart from run up when the driver lets go of it. The only position which is spring loaded is run up and the handle need to be held there, once released it goes back to notch up. Check pages 57 & 58 of the BR manual here: Locomotive Repair Books, Record Cards, Manuals and Driver's Handbooks. - AC Locomotives
Thanks for that link, what a brilliant source of info, didn't know that even existed. I always believed that Run Up was just that, select it and let go and wait till the required amperage is achieved and then return to Hold. I have never driven one for real, and believed that Armstrong Powerhouse with all their depth of knowledge, and experience, would have been the correct way of modelling both the 86 + 87 with them both being available to the community with no kickback or complaints for the past X Years. Taken from the AP 87 Manual:- Tap Changer Traction Great care has been taken to simulate the distinctive ‘tap changer’ system of power control. Containing 39 notches, this system allows the driver to exercise fine control over traction power. The final 39th notch is a ‘weakfield’ notch. The tap changer is controlled by the notching lever in the cab which has six notches: Off - Power to the traction motors is cut off. Run Down - The tap changer notches down continuously at approximately 0.65 seconds per notch. This is most commonly used to reduce power sufficiently to avoid a jolt when moving to Off. Notch Down - The tap changer is notched down once every time the driver moves the notching lever from Hold to Notch Down and back. One single “to and fro” movement is achieved in the simulator by holding U and pressing D whilst in the Hold position. Hold - The tap changer is held at its current notch Notch Up - The tap changer is notched up once every time the driver moves the notching lever from Hold to Notch Up and back. One single “to and fro” movement is achieved in the simulator by holding U and pressing A whilst in the Hold position. Run Up - The tap changer notches up continuously at approximately 0.65 seconds per notch. This is most commonly used when applying power at speed and should not be used when moving away from a stand. Your current notch can be viewed on the notch indicator to the right of the cab desk. When using the U+A or U+D key commands it is like the lever is on a spring, hence my comments. That apart, sadly I am still not convinced that TSW is the way forward for me, especially with graphics like this:- What is the bright yellow / green snake that constantly follows me down the track? I think it is supposed to simulate snow. I don't ever recall it looking like that in real life. I have tried to embrace TSW but up to now it just leaves me feeling very cold with no motivation to fire it up with any excitement.
Each to their own but TSW has a long way to go catch up with the AP 86 / 87 Expansion Packs, if only for the liveries, let alone the driving experience.