PC Tsw 5 Enhancement | Lighting & Graphic Ep V2.3.0

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. amtraknick1993

    amtraknick1993 Well-Known Member

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    r.ViewDistanceScale=4
    r.Streaming.PoolSize=4000
    foliage.LODDistanceScale=4
    foliage.DitheredLOD=6
    r.Shadow.CSM.MaxCascades=4
    r.Shadow.MaxResolution=2048
    r.Shadow.MaxCSMResolution=2048
    r.Shadow.SpotLightTransitionScale=2.0
    r.Shadow.DistanceScale=1.5
    r.ShadowQuality=4
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.CSM.TransitionScale=2.5
    r.shadow.CSMDepthBias=10
    r.shadow.FadeResolution=64
    r.Shadow.PreShadowResolutionFactor=2.0
    r.ContactShadows=0
    r.Shadow.DepthBias=0.01
    r.AllowLandscapeShadows=0
    r.Streaming.FullyLoadUsedTextures=1
    r.DistanceFieldShadowing=0
    r.Tonemapper.Sharpen=0.3
    r.TemporalAACurrentFrameWeight=0.1
    r.TemporalAASharpness=0.5
    r.TemporalAASamples=32
    r.Streaming.MipBias=0
    r.LODBias=0
    r.MaxAnisotropy=16
    TimeOfDaySystem.AutoExposure.ExposureBias=-0.8
    TimeOfDaySystem.AutoExposure.MinBrightness=3.6
    TimeOfDaySystem.SkyLightPollutionLuminance=0.25
    TimeOfDaySystem.BloomIntensity=0.15
    TimeOfDaySystem.SunIntensity=75000
    TimeOfDaySystem.CloudShadowVolumetricResolutionScale=1
    TimeOfDaySystem.Clouds.HighAltitude.CloudDensityMult=0.5
    TimeOfDaySystem.VolumetricCloud.LayerHeightScale=2.8
    TimeOfDaySystem.VolumetricCloud.LayerCount=2
    TimeOfDaySystem.VolumetricCloud.LightPollutionMult=0.00001
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleView=0.8
    TimeOfDaySystem.VolumetricCloud.SampleCountScaleShadows=0.3
    TimeOfDaySystem.StarIntensity=20
    TimeOfDaySystem.MoonIntensity=0.5
    TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
    TimeOfDaySystem.CloudShadowVolumetricStrength=0.1
    TimeOfDaySystem.VolumetricCloud.RenderTargetMode=1
    TimeOfDaySystem.AutoExposure.SpeedUp=10
    TimeOfDaySystem.AutoExposure.SpeedDown=5
    TimeOfDaySystem.ColorGrading.ShadowGamma=1.03
    TimeOfDaySystem.MinimumCloudSpeed=0.3
    r.ToneMapperGamma=2.6
    r.BloomIntensity=0.3
    r.Color.Max=1.00
    r.Color.Mid=0.54
    r.Color.Min=-0.0001
    gm.AutumnTreeMuliplier=0.8
    r.SkylightIntensityMultiplier=0.275

    Here’s my ini settings for the route causing the shadow flickering, black shadow flashes, and the sometimes over sharpened look.
     
  2. Thorgred

    Thorgred Well-Known Member

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    tried TSW 6 today and just copied over all the mods i had in tsw5
    surprisingly i had no crash
    i even copied over godmode and the godmode sav file
    the godmode was active :)
     
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  3. JetWash

    JetWash Well-Known Member

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    Logically it should all play nicely and am not anticipating any problems. Pleased to hear that’s the case.
     
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  4. solicitr

    solicitr Well-Known Member

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    When can we expect profiles for the new routes?
     
  5. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    I have started missing your lighting mod the minute i started my first journey in TSW6. don't want to rush you or something but please give my eyes a reason to be happy again. )

    Take care!
     
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  6. Redbus

    Redbus Well-Known Member

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    The Godmode menu is not always working for me, but the superzoom, and as far as I can tell the ini settings are loading.
     
  7. DB628

    DB628 Well-Known Member

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    when you Update Finally your Mods with TSW 6 routes?
     
  8. yansel#5383

    yansel#5383 Active Member

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    What do you mean "finally", the game has been out for half a day. Also, sounds really rude, he does it for free. We are lucky if he does it in the first place
     
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  9. uvm0902

    uvm0902 Well-Known Member

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    Yesterday I decided to try Godmode on TSW6. After installing the mod, the game froze on startup.
    Please confirm or deny that the mod works in the new version of the game. Or am I doing something wrong?

    I'm installing the Godmodе pak, Engine Ini, and Godmod Sav.
     
    Last edited: Sep 26, 2025
  10. wcwood92

    wcwood92 Well-Known Member

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    6 isn't even out yet!
    It actually truly isn't.
     
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  11. zappatime

    zappatime Well-Known Member

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    Godmode works for me, but will need an update to work with the new routes, doesnt crash but not available on a new route with the current version - as is the norm when a new route is released if I recall correctly.
     
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  12. LCYCowboy

    LCYCowboy Active Member

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    As above, all seems to working in TSW6 (bar the new routes). Thank god for that!

    (and thanks for your hard work JetWash)
     
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  13. Thorgred

    Thorgred Well-Known Member

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    sometimes the old godmode makes the game crash so it is better to wait for a new version
     
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  14. JetWash

    JetWash Well-Known Member

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    I’ve taken this from a reply I made to a comment on TSC.

    As for TSW6 it will depend entirely on when / if GodMode makes it across. I’m hoping that it’s a simple case of reinstalling the mod into the new game, but I will have to make up presets for the new routes once the game is out and GodMode is actually available.

    I appreciate very much that you all find the mod as indispensable as I do, but I can’t really mod a game that isn’t actually out yet, or that requires a mod that hasn’t been made yet. When I can, rest assured I will :)
     
    Last edited: Sep 26, 2025
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  15. Sharon E

    Sharon E Well-Known Member

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    The only mod I have installed so far is this one on signals. I will wait for the new God Mode and other to be redone.
     
  16. jesper2805

    jesper2805 Well-Known Member

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    Thanks for the great effort to bring this fantastic mod to TSW6!
     
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  17. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    That is great news! Thank you for your continuous effort in keeping the mod updated. I still have wet dreams about the day when DTG will adopt this mod and bake the changes into the routes and engine. That would be such a huge change for the stock graphics of the game and people that do not mod the game including console players, it would be similar to going from TOD3 to 4.
     
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  18. JustWentSouth

    JustWentSouth Well-Known Member

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    When I use lossless scaling with TSW6, it causes me to lose my mouse in game. Anyone else with this issue?

    And, thank you, Jetwash, for all of your excellent mods!
     
  19. solicitr

    solicitr Well-Known Member

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    I copied all my existing mods over and have had no crashes or other weird behavior. I can't guarantee they all work, but it appears that 6 made no changes to the game code most mods use.
     
    Last edited: Sep 27, 2025
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  20. Thorgred

    Thorgred Well-Known Member

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    yeah mods are running great the startup to the menu is even faster now
    compared to TSW 5
     
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  21. Thorgred

    Thorgred Well-Known Member

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    with godmode plus jetwash mod the game will crash at boston station (boston providence MBTA Providence #832 inbound)
    at certain points
    its not the ini code from the godmodesave because if i copy that part into engine.ini the crash did not happen

    crash will not happen now that i removed tmSpikeesCabCamFixesTSW5.pak
     
    Last edited: Sep 29, 2025 at 3:11 PM
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  22. uvm0902

    uvm0902 Well-Known Member

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    Everything's fine, everything works. I forgot to connect the DX12 and had trouble starting it.
    Once again, I was convinced how much better the picture quality is with these settings compared to the default.

    There's just one drawback: this mod and Priset are crushing my system; it's running at its limits with no safety margin for the future.
     
  23. JetWash

    JetWash Well-Known Member

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    Just use a lower preset!
     
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  24. Princess Entrapta

    Princess Entrapta Well-Known Member

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    So many people will rush to the absolute highest possible settings that are in no way tuned for their system specs.

    I remember checking one friend's PC setup one time when they were asking about possible hardware upgrades, and realising they always picked the ultra settings on every game and nothing was running higher than about 12fps
     
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  25. Thorgred

    Thorgred Well-Known Member

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    ok removed tmSpikeesCabCamFixesTSW5.pak
    and godmode works perfect now as far as i seen
     
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  26. graham.haddon

    graham.haddon Well-Known Member

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    Cab cam fixes will crash TSW5 aswell on Frankfurt Fulda when you pass a Vectron
     
  27. wcwood92

    wcwood92 Well-Known Member

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    "I spent *insert amount spent* on this PC. It should be able to do it."
     
  28. vodka#2734

    vodka#2734 Active Member

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    "TSW's ominous chuckle after wasting 16GB of VRAM on Frankfurt S Bahn"
     
  29. facundo.dim

    facundo.dim Active Member

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    TSW has a problem with lighting since the first game, but don't modify the default r.ToneMapperGamma, r.Color.Max, r.Color.Mid or r.Color.Min, that will destroy the dynamic range losing all details in the sky and creating some 100% black shadows. Try using ReShade for minimum adjustments.
     
  30. raptorgb#8593

    raptorgb#8593 Member

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    That's what i do, a combination of reshade HDR, levels, sharpening and the RTGI plugin, trying to get the balance in contrast is the main struggle i find, u can get ground lighting to look really good, but it tends to cause the sky to look over exposed, but that's PC life the eternal struggle against just tinkering that little bit more :)
     
    Last edited: Oct 1, 2025 at 1:52 PM
  31. JetWash

    JetWash Well-Known Member

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    Except it pretty clearly doesn’t.
     
    Last edited: Oct 1, 2025 at 3:36 PM
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  32. raptorgb#8593

    raptorgb#8593 Member

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    think your goin to have your work cut out for you with the Riviera line mate, not sure what they did but wet surfaces are way to shiny and bright, to the point you loose texture detail at anything other than close by, and cab lighting really needs another look by the devs, oh and ignore the the glass roofs that seem to allow rain to pass :-P but i am looking forward to you performing your magic on this route, once godmode gets updated (and i won't mention the hazard lights on the back of the 220 at night instead of tail lights) but overall DTG seems to be trying to up there game since JT released there routes, its good to see.
     
    Last edited: Oct 1, 2025 at 4:02 PM
  33. sinnere

    sinnere Active Member

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    Is there a way to make the colors of the signal aspects stand out more? I should be able to read them like 3/4 of a mile away. I shouldn't have to wait until I'm nearly right on top of them.
     
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  34. The SimTrain Tube

    The SimTrain Tube Well-Known Member

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  35. DB628

    DB628 Well-Known Member

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    The old Engine.ini didn’t work for the new Routes, because the Trees and Bushes always plopping in or changing the color
     
  36. Thorgred

    Thorgred Well-Known Member

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    quote: The old Engine.ini didn’t work for the new Routes, because the Trees and Bushes always plopping in or changing the color

    that is because it is missing the rest :)
    which is not made yet by Jetwash
    because god mode needs a update
     
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  37. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Pretty sure TSW3 is definitionally not "the first game"
     
  38. DB628

    DB628 Well-Known Member

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    It Happen also on old routes
     
  39. JetWash

    JetWash Well-Known Member

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    No it doesn’t, not if installed correctly. The existing mod & GodMode works the same as it did in TSW5, it is just missing from the new routes and will remain so until GodMode is updated to include them.
     
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  40. Train Sim Society

    Train Sim Society Well-Known Member

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    I’m actually seeing the same thing, and I don’t use God Mode at all. I haven’t used it for a few months now, even back in TSW5. My Engine.ini settings are static in the GameConfig folder, so my issue definitely isn’t related to God Mode.

    What’s odd is that even with foliage and LOD settings set in Engine.ini, I still get foliage pop-in on certain routes but not others. For example, in TSW6 the Leipzig to Dresden route has vegetation popping in right in front of the train, but on the Morristown Line and Riviera Line I don’t see it happen at all.

    I don’t really understand the inconsistency between the routes. My only wild guess (and it could be completely wrong) is that Leipzig - Dresden started life as the old Dresden - Riesa route back in TSW2. It’s been updated in TSW4 and then extended again in TSW6, so maybe the older foundation of that route is why it behaves differently?? Whereas Morristown and Riviera were built more recently from scratch, so they might not have the same problem. Not sure, but definitely a strange observation.

    [SystemSettings]
    r.ViewDistanceScale=3
    foliage.LODDistanceScale=4
    foliage.DitheredLOD=9
    grass.CullDistanceScale=2
    r.StaticMeshLODDistanceScale=0.001
    r.SkeletalMeshLODBias=-2
    r.LandscapeLOD0DistributionScale=3
    r.LightMaxDrawDistanceScale=5
    r.MinScreenRadiusForLights=0.02
    r.ShadowQuality=5
    r.Shadow.DistanceScale=5
    r.Shadow.MaxResolution=4096
    r.Shadow.MaxCSMResolution=6144
    r.Shadow.CSM.MaxCascades=4
    r.Shadow.CSM.TransitionScale=2.0
    r.Shadow.SpotLightTransitionScale=4096
    r.Shadow.RadiusThreshold=0.01
    r.shadow.CSMDepthBias=4
    r.Shadow.PreShadowResolutionFactor=2.0
    r.CapsuleShadows=1
    r.AllowLandscapeShadows=1
    r.DistanceFieldShadowing=1
    r.DFDistanceScale=10
    r.DistanceFieldAO=1
    r.LightFunctionQuality=3
    r.HighQualityLightMaps=1
    r.TemporalAA.Upsampling=1
    r.PostprocessAAQuality=6
    r.TemporalAASamples=4
    r.TemporalAACurrentFrameWeight=0.05
    r.TemporalAAFilterSize=0.7
    r.Upscale.Quality=5
    r.Color.Max=1.00
    r.Color.Mid=0.54
    r.Color.Min=-0.0001
    r.DepthOfFieldQuality=6
    r.SceneColorFringeQuality=1
    r.BloomQuality=5
    r.Tonemapper.GrainQuantization=1
    r.ToneMapperGamma=2.6
    r.ToneMapper.Sharpen=0.3
    r.Tonemapper.Quality=5
    r.FastBlurThreshold=7
    r.BlurGBuffer=-1
    r.DefaultFeature.LensFlare=1
    r.LensFlareQuality=3
    r.MotionBlurQuality=4
    r.AmbientOcclusionLevels=3
    r.AmbientOcclusionRadiusScale=1.0
    r.ParticleLightQuality=2
    TimeOfDaySystem.AutoExposure.ExposureBias=-0.8
    TimeOfDaySystem.AutoExposure.MinBrightness=3.6
    TimeOfDaySystem.AutoExposure.SpeedUp=10
    TimeOfDaySystem.AutoExposure.SpeedDown=5
    TimeOfDaySystem.SkyLightPollutionLuminance=0.2
    TimeOfDaySystem.BloomIntensity=0.17
    TimeOfDaySystem.SunIntensity=100000
    TimeOfDaySystem.StarIntensity=30
    TimeOfDaySystem.MoonIntensity=1.0
    TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
    TimeOfDaySystem.ColorGrading.ShadowGamma=1.05
    ts2.save.CheckpointsEnabled=0
     
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  41. class2ldn2801

    class2ldn2801 Active Member

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    Im definitely getting pop in on the riviera using this engine.ini from jetwash so i think it relies on god mode to really work but i did use one ini from TSC and it did stop the pop in , unfortunately it also tanked my fps lol.
    Happy to wait for godmode though, its a cracking tool and I use it a lot.
    That combined with jetwash's enhancements make the game about as good as you can get .
     
    Last edited: Oct 4, 2025 at 7:16 AM
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  42. DB628

    DB628 Well-Known Member

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    Here is a new Ini without This issues for all Routes and you don’t need God Mode
    [SystemSettings]
    r.Streaming.PoolSize=16000
    r.Streaming.MaxTempMemoryAllowed=8000
    r.BloomQuality=1
    foliage.LODDistanceScale=5
    grass.CullDistanceScale=4
    r.UseAsyncShaderPrecompilation=1
    r.UseShaderPredraw=1
    r.UseShaderCaching=1
    r.Streaming.FullyLoadUsedTextures=0
    r.RenderTargetPoolMin=400
    r.Streaming.LimitPoolSizeToVRAM=0
    r.Streaming.FramesForFullUpdate=2
    r.Streaming.Boost=2
    r.Streaming.HLODStrategy=2
    r.GTSyncType=1
    r.OneFrameThreadLag=1
    s.ForceGCAfterLevelStreamedOut=0
    s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
    s.LevelStreamingComponentsUnregistrationGranularity=10
    s.LevelStreamingComponentsRegistrationGranularity=30
    r.Streaming.NumStaticComponentsProcessedPerFrame=200
    gc.TimeBetweenPurgingPendingKillObjects=200
    ts2.dbg.JourneyChapterLockOverride=1
    ts2.save.CheckpointsEnabled=0
    ts2.RewardMonitor.ShowLowImpactNotificationsAsFull=0
    r.D3D.ForceDXC=1
    r.Shaders.FastMath=0
    r.StaticMeshLODDistanceScale=0.001
    r.SkeletalMeshLODBias=-2
    r.Streaming.MipBias=0
    r.LightMaxDrawDistanceScale=50
    r.MinScreenRadiusForLights=0.00
    r.AllowLandscapeShadows=1
    r.DistanceFieldShadowing=1
    r.DFDistanceScale=10
    r.DistanceFieldAO=1
    r.BlurGBuffer=-1
    r.DepthOfFieldQuality=6
    r.SceneColorFringeQuality=1
    r.FastBlurThreshold=7
    r.Tonemapper.GrainQuantization=1
    r.Shadow.Virtual.ResolutionLodBiasLocal=1
    r.Shadow.DistanceScale=5
    r.ShadowQuality=4
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.CSM.TransitionScale=2.0
    r.shadow.CSMDepthBias=4
    r.Shadow.PreShadowResolutionFactor=1.0
    r.CapsuleShadows=1
    r.CreateShadersOnLoad=1
    niagara.CreateShadersOnLoad=1
    r.AmbientOcclusionLevels=3
    r.AmbientOcclusionRadiusScale=1.0
    r.Upscale.Quality=4
    r.LandscapeLOD0DistributionScale=2
    r.LumenScene.FarField=1
    r.LumenScene.FarField.FarFieldDitherScale=100000
    r.Lumen.ScreenProbeGather.Temporal=1
    ts2.dbg.SteamParticleSpawnMultiplier=2.0
    ts2.dbg.SteamParticleSize=0.7
    TimeOfDaySystem.VolumetricCloud.GroundContribution=1
    TimeOfDaySystem.VolumetricCloudScale.BaseNoise=0.9
    r.ToneMapper.Sharpen=0.3
    r.LightFunctionQuality=1
    r.TemporalAA.Upsampling=1
    r.PostprocessAAQuality=5
    r.TemporalAASamples=4
    r.TemporalAACurrentFrameWeight=0.05
    r.TemporalAAFilterSize=0.7
     
    Last edited: Oct 4, 2025 at 7:09 AM
  43. DB628

    DB628 Well-Known Member

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    I played without God Mode
     
  44. class2ldn2801

    class2ldn2801 Active Member

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    Just tried your settings out on riviera and theres still noticeable popin for me albeit at a slightly further distance and the shadow rendering is very obvious so dont know.
     
    Last edited: Oct 4, 2025 at 7:54 AM
  45. The SimTrain Tube

    The SimTrain Tube Well-Known Member

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    So you don't use the lighting mod?
    If you do, what about the engine.ini settings in the lighting mod that you would normally copy and paste to the general ini file, do you use that?

    I've noticed from your videos on your channel, that they're always very smooth.
    My PC's specs exceed yours, yet on my videos there's usually stuttering.

    Also, I assume you're using OBS to record your gameplay, would you mind sharing your settings from that?

    Edit: After using your ini settings, recordings are much smoother, so I don't think OBS is causing those stutters I mentioned.
     
    Last edited: Oct 4, 2025 at 9:19 AM
  46. JLD95

    JLD95 Member

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    Hi,
    I have ultra engine.ini inherited from TSW5 and on scenario Dresden to Leipzig, I also noticed foliage pop-in. At start, no pop-up but at 40 km from Leipzig, pop up appeared

    Code:
    [SystemSettings]
    r.Streaming.PoolSize=10000
    r.Streaming.MaxTempMemoryAllowed=5000
    r.UseAsyncShaderPrecompilation=1
    r.UseShaderPredraw=1
    r.UseShaderCaching=1
    r.Streaming.FullyLoadUsedTextures=0
    r.RenderTargetPoolMin=1400
    r.Streaming.LimitPoolSizeToVRAM=0
    r.Streaming.FramesForFullUpdate=2
    r.Streaming.Boost=2
    r.Streaming.HLODStrategy=2
    r.GTSyncType=1
    r.OneFrameThreadLag=1
    s.ForceGCAfterLevelStreamedOut=0
    s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
    s.LevelStreamingComponentsUnregistrationGranularity=10
    s.LevelStreamingComponentsRegistrationGranularity=30
    r.Streaming.NumStaticComponentsProcessedPerFrame=200
    gc.TimeBetweenPurgingPendingKillObjects=200
    ts2.dbg.JourneyChapterLockOverride=1
    ts2.save.CheckpointsEnabled=0
    ts2.RewardMonitor.ShowLowImpactNotificationsAsFull=0
    r.D3D.ForceDXC=1
    r.Shaders.FastMath=0
    r.StaticMeshLODDistanceScale=0.001
    r.SkeletalMeshLODBias=-2
    r.Streaming.MipBias=0
    r.LightMaxDrawDistanceScale=50
    r.MinScreenRadiusForLights=0.00
    r.AllowLandscapeShadows=1
    r.DistanceFieldShadowing=1
    r.DFDistanceScale=10
    r.DistanceFieldAO=1
    r.BlurGBuffer=-1
    r.DepthOfFieldQuality=6
    r.SceneColorFringeQuality=1
    r.FastBlurThreshold=7
    r.Tonemapper.GrainQuantization=1
    r.Shadow.Virtual.ResolutionLodBiasLocal=1
    r.Shadow.DistanceScale=5
    r.ShadowQuality=5
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.CSM.TransitionScale=2.0
    r.shadow.CSMDepthBias=4
    r.Shadow.PreShadowResolutionFactor=2.0
    r.CapsuleShadows=1
    r.CreateShadersOnLoad=1
    niagara.CreateShadersOnLoad=1
    r.AmbientOcclusionLevels=3
    r.AmbientOcclusionRadiusScale=1.0
    r.Upscale.Quality=5
    r.LandscapeLOD0DistributionScale=3
    r.LumenScene.FarField=1
    r.LumenScene.FarField.FarFieldDitherScale=100000
    r.Lumen.ScreenProbeGather.Temporal=1
    ts2.dbg.SteamParticleSpawnMultiplier=2.0
    ts2.dbg.SteamParticleSize=0.7
    TimeOfDaySystem.VolumetricCloud.GroundContribution=1
    TimeOfDaySystem.VolumetricCloudScale.BaseNoise=0.9
    r.MotionBlurQuality=4
    r.Tonemapper.Quality=5
    r.ToneMapper.Sharpen=0.3
    r.ParticleLightQuality=2
    r.LightFunctionQuality=3
    r.HighQualityLightMaps=1
    ts2.passenger.ObjectPoolSize=200
    ts2.passenger.ObjectPoolUseCount=2
    r.TemporalAA.Upsampling=1
    r.PostprocessAAQuality=6
    r.TemporalAASamples=4
    r.TemporalAACurrentFrameWeight=0.05
    r.TemporalAAFilterSize=0.7
    
    
     
  47. Train Sim Society

    Train Sim Society Well-Known Member

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    Glad to hear the ini changes helped and that it’s running smoother now! That’s awesome to know because I was going to suggest checking OBS settings, but it sounds like that wasn’t the main cause of the stutters for you. Just in case though, I’ll still share mine because I’ve found they make a difference if you don’t already have them set this way. One of the biggest things is making sure you’re using Game Capture instead of Window or Screen Capture, since that lines up the frame timings with the game a lot better. (keep in mind, I try to record as close to lossless as possible)

    [​IMG]
    [​IMG]

    I also wanted to add that there are some cloud-related lines in the ini (I think tied to resolution) that I personally removed. On my setup, they look great but caused a noticeable FPS drop, and for me it just wasn’t worth the performance hit. I’d much rather have those extra frames back. :)

    Out of curiosity, are you running on DX12 now? That’s something I was going to recommend if you weren’t, but either way I’m glad to hear things are running much smoother for you now!
     
    Last edited: Oct 4, 2025 at 9:32 AM
  48. The SimTrain Tube

    The SimTrain Tube Well-Known Member

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    Wow, Thanks:)

    Yes, I'm using DX12.
    I see you're using VBR, (I've been using CBR @120K bitrate), also I see you're using Psycho Visual Tuning.
    Are you using an older version of OBS?
    I'm not seeing that option, instead I have Adaptive Quantisation.

    Apart from VBR, Two passes and Psycho Visual Tuning, your recording settings are identical.

    Anyway I'll give your settings a try, and see what happens.
     
  49. Train Sim Society

    Train Sim Society Well-Known Member

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    Of course! :) Yeah, I actually switched over to VBR just a couple of videos ago lol. Reason why is because with CBR, especially in higher motion scenes or when swinging the camera around quickly, I noticed the quality takes a hit. Same thing while driving, those moments where there’s a lot happening on screen just didn’t hold up as well and the bitrate couldn't keep up with said scene.

    I’m actually not on the latest OBS update, but now that you say that option is gone, I’ll probably hold off on updating. I really like having that ticked off because it works with VBR to better manage those high motion scenes and helps preserve detail. I wouldn't know a thing about Adaptive Quantisation, maybe it’s something similar?

    As for why I stuck with VBR, it’s mostly down to YouTube. With CBR, after YouTube’s laughable compression (HA) it just didn’t look as sharp, but since switching to VBR I’ve found that the final upload holds detail a little better so I’d definitely say give VBR a shot. Keep in mind with CBR you get more predictable & consistent file sizes, while VBR is going to vary depending on how much motion and complexity is happening throughout your video. If you have crappy upload speeds like me, your videos could take hours to upload.
     
    Last edited: Oct 4, 2025 at 10:31 AM
    • Helpful Helpful x 1
  50. The SimTrain Tube

    The SimTrain Tube Well-Known Member

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    Interesting never knew that about you tube. I've done my first bit of recording with your OBS settings, apart from Adaptive Quantisation, which I did tick. Looks good so far.

    The only stutter you'll see is the part where it did in game.


    The above clip is part of a video I'm making on the Riviera Line, where I plan to have every train, including all layers, in it at least once.
    So far I've recorded depot moves with an 802 an 166, as well as the clip above with the 66.

    Question though, when you're rendering your video, do you also use VBR at 150K bitrate?

    Edit: Added screenshots
    [​IMG]
    [​IMG]
     
    Last edited: Oct 4, 2025 at 12:07 PM

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