Yep Xbox Series X devkits have 40GB of RAM and a little bit more GPU compute, and PS5 Devkits have 32GB of RAM so the texture issues won't appear at least in devkit mode, however both can 'switch off' their extra ram for debugging purposes so there is really no excuse.
What's stopping developers from taking a PS5 or Xbox home for the weekend? And finding out what their product actually does.
As I say there is no excuse. Oh also a quirk of the Series X is that its 16GB of RAM is split with 10GB being faster (560GB/s) and 6GB being slower (336GB/s) I'm not sure of the exact implications of that aside from if you want to keep your game on one memory pool you have less memory to work with. My personal theory is that the Series X was supposed to have 20GB and then was cost cut.
Like you said the bigger problem is the RAM not being split separately and being shared instead. It’s caused issues with plenty of other games as well that use up a lot of memory as well so TSW is not the only game that’s impacted.
What other games? I only remember Cyberpunk 2077 and Snowrunner. There the optimization issues were fixed.
MSFS 2020 had tons of problems when the WASM Add-On update was released because while it opened up the marketplace for more complex planes, it absolutely killed memory usage and CTDs went through the roof until they were able to somewhat fix it. One of the F1 games kept crashing due to memory leaks cause by it (I think it was 23). Most studios have gotten the hang of it now and optimize down to prevent the issues, but I still feel it wasn’t a smart decision.
tell me why you think buying a console. is poor decision making this has to be your most pointless comment yet
C'mon folks, at the very least apply Wheaton's Law to your forum interactions. https://knowyourmeme.com/memes/wheatons-law