Xbox I Guess Dtg Doesn’t Want Me To Play German Content Anymore…

Discussion in 'TSW General Discussion' started by toxic.tank.258, Oct 3, 2025.

  1. toxic.tank.258

    toxic.tank.258 Member

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    Here we are in TSW6 experiencing the same blurry textures as TSW5, just with a different number on the front.

    Nothing has changed, NOTHING has been fixed and yet these problems have been on Frankfurt - Fulda for almost a year now. And now Köln - Aachen with its enhanced timetable now too.

    I was moments from thinking that their was hope that DTG had fixed the crashes whilst I was doing ICE692 run from Frankfurt - Fulda and then 1km from Fulda, the game booted me to the dashboard, I was lost for words. Yes ALL layers were on and graphics was set to HD.

    I really don’t understand how DTG thinks it’s acceptable to keep releasing new content without fixing the old, especially to the point where it’s crashing the game just from playing how it’s meant to be played, like do you really think it’s acceptable to have blurry textures and crashes whilst playing DTG? Have you actually played your own game on console with all layers turned on and experienced the issues yourself? I’d bet money you haven’t touched a console since TSW2. FIX THE GAME.

    If anyone has any suggestions for what layers should be removed from both Frankfurt - Fulda & Köln - Aachen to make the routes playable with NO blurry textures and to not make them feel boring or empty then I’m open to suggestions.

    A couple of things to note; I play on Xbox Series X & I have all German content pre-TSW5.

    I’m so glad I didn’t preorder TSW6 and I’m not spending a penny until the game is fixed, it’ll probably take until TSW20 before DTG thinks about doing that. #provemewrong

    I’d also bet money on it that no developer will respond to this message, proving the point that DTG don’t care about console players.
     

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    Last edited: Oct 3, 2025
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  2. swift19

    swift19 Well-Known Member

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    They'll suggest you turn layers off. The very layers they encouraged you to buy because it would enhance your experience. Consoles are definitely not catered for as well. The last 12 months has made this very clear.
     
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  3. addry#6825

    addry#6825 Well-Known Member

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    On this route just turn off the ICET. Thats the culprit i find. you have to run ICE services using the older stock.
     
  4. Iwaku

    Iwaku Member

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    His point is you shouldn't have to. At least if DTG would QA test their content properly.
     
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  5. addry#6825

    addry#6825 Well-Known Member

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    Well of course. But if he wants to run it as is, he needs to turn that train off.
     
  6. Richard CZE

    Richard CZE Well-Known Member

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    I turned off ICE T and made one trip to Dresden. The textures got blurry. My next attempt was to turn off the AI layers and they got blurry too. At the moment the new German content is unusable. But I'll wait another year for the promised fix.
     
  7. iamachuchu#8180

    iamachuchu#8180 Member

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    The blur is due to RAM shortage, The game converts images to a lower resolution as it runs out of memory.

    16 GB of RAM was suitable for the game foe a while but with demand for more layers and more content, then the game really struggles with just 16GB.

    Options are:

    reduce layers as much as possible
    reduce draw distance
    invest in a new PC with 32GB of ram
    wait until next gen console comes out, hopefully late next year.

    best of luck
     
  8. Richard CZE

    Richard CZE Well-Known Member

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    When they designed the PS5 Pro, there was also only 16GB of RAM, and that's probably enough. Memory overflow also occurs because the game can't free that memory. For example, why do I have to load data for a train that is 100km away from me? It would be enough to load only everything in sight. In this way, even 32GB of RAM won't be enough over time. The next generation of consoles is still a long way off. One game won't convince me to buy a gaming computer and I would have to buy all the DLC again. What bothers me the most is the silence from DTG, but I guess they have nothing to say. They should have made their own game engine as a studio, then they wouldn't be so surprised by non-standard behavior. In my opinion, the Unreal engine is unsuitable for this type of game. This is all just my opinion, nothing more.
     
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  9. fre

    fre Active Member

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    If on Xbox too, just curious to know have you experienced many spurious 500hz brake penalties? Say the signal is on, and you’re approaching well below the target speed, but (seemingly wrongly) still get a brake demand.

    I used to get this a fair amount on TSW 5, all which I believed to be erroneous (but rarely at the same signals / circumstances) but feel like the frequency of these has increased in TSW 6. And it’s rather annoying!
     
  10. Richard CZE

    Richard CZE Well-Known Member

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    At 500 Hz magnet speed must be in the mode: O=45km/h, M=35km/h and U=25km/h. The limit is M=25km/h. I don't often encounter false penalties. But I play on PS5.
     
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  11. pveezy

    pveezy Well-Known Member

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    I am starting to think this issue is never going to get fixed and will only get worse. It is clearly an issue with Unreal engine when it uses too much RAM. The only answer is optimizing the game to use less RAM but I feel like the way this game is designed, and the way it is loading entire routes in order to use rolling stock as layers, and with a lot of these routes including an insane amount of layers, it isn't going to get fixed. Not to mention the inefficiencies where some routes will sub in the exact same loco from other routes because there are multiple copies of many locos and coaching stock (ie how MBTA coaches from Boston Providence sub to Worcester and vice versa - instead of just using one version). Something as simple as limiting just one version of one piece of stock would probably help routes but they haven't done that.

    The German routes are just the canary in the coal mine - because they have so many layers and services. But UK stuff isn't fare behind now.

    TSW6 defaults to having layers disabled - I think that is an admission that they don't know how to fix this other than to reduce the amount of layers. Outside of getting an insane amount of ram (which isn't an option on consoles).
     
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  12. fre

    fre Active Member

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    Cheers, though I have had this come up primarily whilst driving passenger trains, thus under mode O. Even approaching below 25kmh I have experienced a brake demand - so not sure where else I may be going wrong!
     
  13. Crosstie

    Crosstie Well-Known Member

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    Unfortunately for gen 9 and some PC players 16GB of memory is simply not enough these days. You need 32 GB plus at least 8 GB of GPU memory to play comfortably.
    DTG's minimum and recommended specs are way out of date.

    Let's hope that 10th gen consoles have much more memory.
     
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  14. pveezy

    pveezy Well-Known Member

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    Tbf 16gb of RAM works just fine on consoles for the vast majority of games, many of which look and run much better than TSW does and use the same engine.

    Biggest difference IMO is other devs know how to optimize their games and take advantage of the hardware with things like dynamic resolution etc.

    You can always throw more memory at a problem but that’s not a substitute for proper optimization and programming.
     
    Last edited: Oct 6, 2025 at 12:47 AM
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  15. Richard CZE

    Richard CZE Well-Known Member

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    It is possible that you are not mistaken. According to the description, the magnet behaves like 2000Hz (stop by all means). It would require more information such as location, route and locomotive. One interesting thing. 2000Hz magnets were placed at the exit from the depot so that older locomotives could test the functionality of the PZB.
     
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  16. Richard CZE

    Richard CZE Well-Known Member

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    Ultimately, 64Gb RAM will be optimal for this game. It already has high memory requirements. It is the only game I know with the longest loading time. I believe that DTG will be able to solve this problem, the memory problem (blurry textures and game crashes) is hurting their business. I personally have not bought several DLCs because of blurry textures and I am very careful in choosing DLC. This will make me stop spending money on their product and I am sure other console owners see it the same way.
     
  17. Richard CZE

    Richard CZE Well-Known Member

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    Loading everything into RAM is an old way to get around the problem of slow mechanical drives. These drives were used by the PS4. Today, consoles have super fast SSD drives, including additional ones. That's probably why 16GB of RAM is enough to run most games. I'm curious how Eurotruck Simulator 2 will run on consoles. A year ago, the developers of Eurotruck wrote to me that the transition to consoles would be very difficult. And today it is announced for the PS5.
     
  18. drdavewatford

    drdavewatford Well-Known Member

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    I played Frankfurt - Fulda in TSW5 over the weekend for the first time (don’t hate me - my backlog is huge!).

    I have to say that I had real trouble with the various safety systems, firstly activating them using the XBOX controller (it can be surprisingly hard to find the various switches in the cabs) and then trying to figure out why my ICE-T, BR 111 DB etc. kept grinding to a halt despite me pressing various alarm acknowledgement buttons. The worst protagonists were the 1000 Hz and particularly the 500 Hz alerts which seemed to trigger even when I thought I was correctly responding. It’s actually quite reassuring to learn that the 500 Hz issue might be a bug since I spent ages trying to figure out what I was doing wrong and really couldn’t….
     
  19. f__s_cw

    f__s_cw Well-Known Member

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    It’s ridiculous, but don’t worry because all the pc keyboard warriors will come on here and tell us that our consoles are unsuitable and we should just abandon all of our dlc. Consoles make up the majority of the playerbase and it’s ridiculous to think that they’re not good enough to run tsw, if my Xbox can run Minecraft, gta, msfs etc then it should be able to run tsw. It’s clearly the game that’s the problem, not the machines running it and that’s a hill I’m willing to die on
     
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  20. noir

    noir Well-Known Member

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    The only way how to get penalty brake at low speed over 500 Hz magnet is that you pressed PZB Release, telling the system that the signal has cleared in the meantime, while it was not true.
     
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  21. bassman612

    bassman612 Member

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    When approaching Dresden with a freight train I has driven down from Riesa, I got stopped by a PZB magnet that should have been a 500 hz magnet as it was about 250 meters from the red light at the end of the run. I was shocked when it stopped me as I had acknowledged the previous signal, got the 1000 hz light and was already below 70, and was slowed all the way down to 15 at the 'expected' 500 hz magnet. I did NOT release the system either. So after getting slammed to a stop, I got out and actually looked at the plate on the side of this magnet that stopped me. It said 1000 hz / 2000 hz. It should have been a 500 hz one by its location, so I think that one is a bug. Any freight services to Dresden will encounter this just before the final stop marker on Leipzig-Dresden.
     
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  22. pveezy

    pveezy Well-Known Member

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    Honestly a year backlog is ideal for TSW. Its usually about that long before the route really works properly in a lot of cases. There are plenty of routes that I bought on day 1 but barely touched because there were enough issues to ruin the experience for me. But then a year later I pick back up and enjoy them once the main things are (hopefully) fixed.
     
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  23. pveezy

    pveezy Well-Known Member

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    Even just load times show you that the devs have issues making the most of what the console can provide. The PS5 and Xbox both have lightning fast SSDs that should not have long load times in any situation. But somehow TSW takes like a minute to just get to the main menu when you have lots of DLC installed. It gets worse the more DLC you add. No other game including massive ones take anywhere close to that long to load on my PS5.
     
  24. vodka#2734

    vodka#2734 Active Member

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    It doesn't make sense. The game rarely uses more than 10GB of RAM. However, I observed it consume 16GB of VRAM on the Frankfurt S-Bahn route. So, it's likely the amount of video memory that plays a larger role.
     
  25. Omnicitywife

    Omnicitywife Well-Known Member

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    I was about to say this, I haven't seen any abnormal usage of RAM in this game, but it uses all of my 11GB of VRAM, even on some older routes. Makes sense why that played so poorly on my PC then.
     
  26. solicitr

    solicitr Well-Known Member

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    Texture blurring is an Unreal Engine thing, and, yes, it's caused by a shortage of VRAM, not RAM
     
  27. vodka#2734

    vodka#2734 Active Member

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    There are no problems as such with using up all available VRAM. Monitoring shows that the game is unloading some stuff and the amount of memory used is dropping. But, in But at some point, something happens and the FPS drops, along with a drop in CPU and GPU load. I'd understand if the CPU and GPU were at maximum load and the FPS was low. But...But this is not the case.
     
  28. fre

    fre Active Member

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    Thanks all for the responses regarding PZB, will keep track of these things more closely.

    On the more general theme of Xbox and German routes - I don’t suppose any of the performance enhancements / improvements that TSW 6 brought will lead to the implementation of the full Frankfurt S Bahn timetable on consoles? This would be a great way to improve the experience for Xbox users.

    I only ask because the route has gone on sale supposedly, but for me, there’s still no point picking it up if there’s only to be the reduced timetable for the foreseeable future.
     
  29. vodka#2734

    vodka#2734 Active Member

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    DTG would do wonders if it could halve the memory consumption on this route to fit into the limited memory available on consoles.
     
  30. TemporaryAl

    TemporaryAl Active Member

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    Why am I then not getting ANY texture blurring, on PC, despite running a by now rather old GPU with 3.5GB VRAM only, if that were the case? Even on FTF...it definitely isn't using 11GB of my VRAM.
     
  31. jesper2805

    jesper2805 Well-Known Member

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    The PS5 Pro is a scam! They did not tell you that this console can only performe a little better with upscaling technics such as AMD FSR or Nvidia DLSS but then the PS5 version of it. For games like TSW that did not have any of it you get the same results as the PS5 (non Pro).
     
  32. Richard CZE

    Richard CZE Well-Known Member

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    I'm already planning to buy a PS5 Pro. I know I can't expect a change for the better with TSW, but I'll use the extra performance for games that I recommend for the PS5 Pro.
     

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