Łódź Marysin a station located northwest of Widzew. It is a stop on the single-track section of line 16 between Łódź Widzew and Zgierz, also serving as a passing loop. The station stands next to the historic Radegast, from which thousands of people imprisoned in the Litzmannstadt Ghetto were deported during World War II to Chełmno and later to Auschwitz-Birkenau. Its current name, restored in 2014, refers to the former suburban settlement of Marysin. Right next to it, you will also find the Łódź Warszawska stop, from which you can enter Arturówek and Łagiewnicki Forest from the south.
Yes this is huge problem for this simulator. For those of us who don't live in Poland. They've clearly abandoned the idea of it being in other countries. So they're making a Polish simulator for a Polish audience. it might work for them. You can see on the server that the Polish servers are used a lot but the international one has almost no people. It has a lot of potential, but what good is it if you fall asleep while driving a train?
They have improved the high beam on the locomotives and oncoming trains simrail have said. Have you noticed any improvement? For me, I don't think there is much difference. Maybe a little better lighting on my own locomotive. It was already pretty good before. But it could definitely be better on oncoming trains. Run8 you can see the light from several miles away.
Are there any mods for SimRail like there are for TSW? SR is build on Unity, and like RailRoader, devs are sometimes struggling to make the default Unity assets like emitters do their work properly.
the Łódź area – Łódź Kaliska. Opened in the beginning of XX century, this station serves as a major junction, connecting routes from the north (Zgierz), west (Retkinia), and southeast (Chojny). The station can be divided into three parts: Northern section: a stabling area for rolling stock and train carriages, with multiple sidings used for parking and maintenance., Central section: the passenger area, featuring five platforms divided into two directional groups., Southern section: a freight area with a junction triangle leading toward Retkinia., Over the past 30 years, the entire station has undergone several modernization projects, resulting in higher speed limits on turnouts and a few quite scenic railway bridges.
when we can expect the editor? when we can expect the German route? when we can expect the Us Route ? Like Never most likely I guess. But we can expect more polish routes and locomotive.
And the better save game. Last time I tried it the alpha still had the same issues, despite supposedly being updated.
The ingame editor we will get after they add maneuvers to the game. The first phase of maneuvers - turnback rail services for commuter trains - should appear with the global update scheduled for the end of this year (or a bit later). As for the American and German lines, Simcol itself is not working on this; it was supposed to be done by other local studios under the franchise. The core development team working on SimRail is only about 10-15 people, and it must be said they have done a colossal amount of work. DTG has a lot to learn from them in many aspects. Later, I will try to explain the aspects in which SimRail is head and shoulders above TSW, although these are completely different games for different target audiences.
The first excellent community-made scenarios for single-player. Check them out. This time, we are leading an empty tanker train from Kraków Główny Towarowy station to Płock Trzepowo. We begin our work at Kraków Główny Towarowy station (KGA), where our shut-down locomotive is standing in the background. We start it up and report to perform shunting maneuvers to assemble the train of tankers at the station. After performing the brake test, we set off on a long and scenic route running along line 8 all the way to Kozłów, where we head onto the CMK (Central Main Line). After reaching Idzikowice station, we will be directed via a link line onto line 22 to Tomaszów Mazowiecki, and then via lines 25 and 534 we reach Koluszki. Here we have two scenarios to choose from: Continue further with this train. After reaching Skierniewice, we proceed via a link line towards Łowicz. Perform additional shunting and pick up an extra 5 wagons at Skierniewice station. After performing the shunting and forming the new train, we proceed to Skierniewice, where we perform shunting and detach the extra wagons to a train heading towards Warsaw. We ourselves, with the tankers, return to the main line towards Łowicz. The scenario includes numerous AI traffic and many random events to make each journey different. A new feature is the ability to resume a stage from a train that is already in motion and being controlled by a BOT - we must take over control using the button at the top of the screen. Additionally, we have the option to skip long sections on the CMK. A section of the route is missing between Radzice (after Idzikowice) and Mikołajów (before Koluszki) - the scenario will automatically transport us to the entrance at Mikołajów upon reaching Radzice. Current Version Version: 1.4.12 Update Date: 2025.09.26 Installation Download the compressed folder named 44_patwrobel.7z and extract it to the main SimRail scenarios folder: ..\SteamLibrary\steamapps\common\SimRail\SimRail_Data\StreamingAssets\Sceneries\ Download The latest version is available at: [patwrobel] Misja 4 - Cargo: Kraków - Płock - Scenarios - SimRail Forum filename 44_patwrobel.7z Scenario Starting Stage Each mission has been divided into stages to allow playing in fragments - finishing the game from a certain point. Each time the scenario is started, the user will be prompted to choose a stage - they are listed in order. We can start the game from any stage and play until the end. Simulation The scenarios include numerous AI traffic and random events (including signal failures, level crossing malfunctions, whistle signals, running on the left track, etc.) Weather and Time of Day Each time, the game asks upon start to specify the weather (season) and time of day. We have available: Weather (Season): Rainy (Spring) Sunny (Summer) Foggy (Autumn) Snowy (Winter) Time of Day: ★ Start scenario with default time ★ List of times in 2-hour intervals from 3:00 to 23:00 Mission 4: Cargo: Kraków - Płock Rolling Stock: ET22 / EU07 / Dragon / Traxx Start Channel: 1 Route: Kraków Główny Towarowy - Płock Trzepowo via: Kozłów Włoszczowa Idzikowice Koluszki Skierniewice Kutno Description: Our task for today is to deliver an empty train of tankers from Kraków Główny Towarowy station to Płock Trzepowo. We begin our work at Kraków Główny Towarowy station (KGA), where our shut-down locomotive is standing in the background. We start it up and report to perform shunting maneuvers to assemble the train of tankers at the station. After performing the brake test, we set off on a long and scenic route running along line 8 all the way to Kozłów, where we head onto the CMK. After reaching Idzikowice station, we will be directed via a link line onto line 22 to Tomaszów Mazowiecki, and then via lines 25 and 534 we reach Koluszki. Here we have two scenarios to choose from: Continue further with this train. After reaching Skierniewice, we proceed via a link line towards Łowicz. Perform additional shunting and pick up an extra 5 wagons at Skierniewice station. After performing the shunting and forming the new train, we proceed to Skierniewice, where we perform shunting and detach the extra wagons to a train heading towards Warsaw. We ourselves, with the tankers, return to the main line towards Łowicz. Additional elements in the scenario: On the CMK there are two long sections that we can skip - the train will jump to the entrance of the next station (each time we are asked for a decision). This applies to the sections: Włoszczowa Północ - Olszamowice Olszamowice - Pilichowice The game is missing the Radzice - Mikołajów section. Upon reaching Radzice, the game automatically moves us to the entrance at Mikołajów. Stages:★ Kraków Gł. Tow. (Start) ★ Kraków Gł. Tow. (Departure) Kraków Gł. Tow. (Departure) Niedźwiedź (Entrance) Kozłów (Entrance) Starzyny (Entrance) Włoszczowa Północ (Departure) Olszamowice (Entrance) Pilichowice (Entrance) Opoczno Południe (Entrance) Idzikowice (Entrance) Mikołajów (Entrance) Koluszki (Entrance) Koluszki (Departure) Skierniewice (Entrance)
Honestly, I don't use the save feature, but as I understand from the forum thread, this scenario has a built-in system for resuming the game from certain сheck points, which makes it easier to complete, so you don't feel like you've wasted your time.
If this game had been successful and they had made money from it, they would have had many more employees. Now they probably saw that a large proportion of the Polish audience buys this and they see no future in developing it for other countries. That is my interpretation. Unfortunately, I see that a lot of things are going in the wrong direction here. I hope I'm wrong. Dovetail is much better on this. Dovetail have 170 employees. Even though their product is not my favorite, you have to admit that they have succeeded in this genre. and they have many subcontractors who make games for them. Who should learn from whom?
Denis seems to be very full of himself, does he? SR is going to be released on console, the holy grail of all game developers, and that will be the end of it. Their owners, investors, financial backers and whoever, will want to have a quick and healthy return of investment now the game is also like 5 years in development. SR is however lagging behind in maintaining player interest, apart from the domestic market, and given the nature of the game, without an editor, the crowd needs to be pleased and enticed into buying ever more DLC just like TSW. Will they fall into the same trap of 'drive once and forget'? But what DLC? Most of their initial ambitions re Germany and USA seem to have been abandoned already. Like said above, only 3rd parties can provide 'a fresh breath of air' into a game already stuck in a rut? Competent 3rd parties can serve many studios, even on different game engines, can they? Most 3rd parties however are one person teams eager to lay track and run trains according to their own ideas and before they get burned out by the ever tedious jobs of catenary, scenery and such. Until a sufficient revenue stream can be generated to hire 3D designers, animators, graphic artists, game play creators, etc. it's all on these same persons. And even then, it is probably still very difficult to make a decent living. When business thrives and they want to expand, 3rd parties then need to have or learn management and people skills, there are examples of failures already (re earlier ATS fallout).