What's concerning about that? TSC is still running so why can't TSW become TSWC and we move on to Train Sim Universe for PS6 and PC. (Xbox will be dead by then so only PC can hold the game back then /sarcasm)
I thought I made it pretty clear with this. And all due respect, if that fails, then what's the point of putting all that time and money only to either have to come back to TSW? Or worse, what if the entire thing causes DTG to be shut down entirely?
I have hit the reset button on TSW. I deleted it from my library so I don't even feel tempted to try out another add-on and waste more money on this game. TSW as it is now is just pure frustration with all these little things that add up that make this game feel very outdated. My biggest gripe is performance, and it's something that will never be solved with UE4, so why would I still invest in something that will never run smoothly?
This is the problem with DTG in a nutshell: Their main selling point is waving shiny things in front of customers faces. "UE5 is out, and customers want that. Let's make a new game in UE5" "Kids love Need for Speed, this new Ray Tracing and pretty flashing lights. Let's make an arcade game even though we specialize in simulators and don't understand the target demographic." "UE6 is out. Let's make a UE6 game for 10th Generation consoles and PC. Nobody cares about Train Sim World anyway, they'll rebuy everything in the end." .... Then the project fails to sell, and they go back to selling TSC DLC to recover the financial losses.
We need to devise a bingo board for this game and what it will offer/be promised etc.etc. So here’s a few… Just one save slot. Flat sound in the Subway tunnel sections (no reverb). “it’s been passed to Engineering”. A dedicated CM who, like the lady who was devolved to look after Catan, ends up in the DTG dungeon never heard from again. At least three hear no evil, see no evil, speak no evil shills on the forum supporting no matter how bad. It will run like a dog on even high end PC’s. No contrast/brightness/gamma options. Feel free to add!
It’s the nonsensical business practice that continually baffles me not just n gaming companies but software companies in general. TSW has its struggles, some of it is pretty serious, but you know let’s concentrate resources elsewhere on an idea to drag race trains. I mean who thinks that’s a good idea? Other examples…ea and codemasters, make wrc, it’s released in a rough state but they patch it and work hard to fix and add content and work it into a tremendous and solid position and then they dump the game and the dev team. Microsoft and flight sim for 2024, streaming assets, missing features when 2020 was stable. Again just baffling and illogical decisions. It’s like the world has lost its marbles.
The concept of this new bonfire of a game sounds like one that was suggested by a raffle winner who’s had too much to drink.
Entirely down to the whims of the shareholders. EA shutter studios they buy, MS layoff thousands of people even from such venerable studios as Rare and then cancel umpteen games, followed by hiking sub prices. Everything in the megacorps is down to money and making as much of it as possible On the bright side, at least as far as I know, Focus haven't mothballed any of their acquired studios (yet)
That sounds like such a horrifically bad idea that I can unironically see DTG attempting it, it'll fail spectacularly of course.
It's just a test bed for programming in UE5, probably for a future TSW successor, They pretty much said so on the video. It's gonna happen one day. It'd be nice to see some gloss. Baseball hats should be swivelled.
Yep, seemed pretty obvious to me from the video. First work out what can and can't be done in UE5 with its shiny bells and whistles, then work out what they can bring from that to a TSW-like title. It might be that TSW continues to be developed for the routes it can handle plus all the layering, while a new title does the things TSW can't so easily, such as subways - complete London Underground network, anyone?
"WCML South is staying in 2019 for TSW, and we are only releasing a class 730 on the new UE5 game." Great way to fracture the player base more than it already is.... How about third-party developers like TSG, Just Trains and Alan Thompson Sim? If they have to make DLC for TSC, TSW and a new UE5 game, the quality of their releases will suffer due to lack of time and manpower being spread thin.
That's why you move it there and anyone bringing it up gets moved there out of "general discussion"... which is meant for TSW content. They won't make their own forum for it because it's not even complete let alone released. So it's "off topic"
I mean isn't that just how game development works? New tools are released all the time and developers either learn how to use them or get their lunch eaten by a new player in the game. UE5 isn't some magic bullet, but i think it's also silly how dismissive some people are about what it could bring to the table. Sure, it could fracture the playerbase if it's done really stupidly (so at least a 75% chance of that happening lol) but it doesn't HAVE to be that way. IF they have a plan to make the transition go smoothly, and take their time and don't rush things. For me, personally, my biggest fear is losing access to rolling stock layers- i honestly don't play older (pre-TSW3) routes at all anymore because i just can't with the old lighting and i want the features that have come with the newer versions. Sometimes a route is pretty self-contained and layers aren't as important, but, something like TSW6's Dresden-Leipzig or the upcoming Birm-Crewe becomes much less interesting without all my existing layers, so that's the real challenge IMO. I think they have three basic options: 1. Clean break like TSC to TSW, or what was planned for TSW2. This would probably enable the biggest leap forward in simulation quality, but I feel this is unlikely considering the TSW2 backlash and subsequent reversal. 2. Convert EVERYTHING to UE5. This would be extremely expensive and time consuming per the devs. I don't see this happening either. 3. Some kind of hybrid system where they convert select content (newest/most played/most layered) to UE5, make some content available as non-Simugraph AI-only trains, and some (least played/least layered/most broken) simply get left behind. I think this is most likely, and kind of inevitable at some point tbh. So, i guess i'm trying to come terms with this fact and advocate for what i want to see in the future.
Right!? Denshattack definitely got my attention with that trailer and i agree that graphic style is timeless! I have to disagree a little bit regarding your ETS2 comparison as much as i ablsolutely love those games (ATS is more my jam). The outdated engine is absolutely holding them back at this point- they're completely blocked from upgrading things like AI traffic (which is just awful) because the engine is so old it doesn't even support multiple CPU cores! All the complaints we have in TSW about stuttering and framerate are there and add in nonexisting or broken antialiasing among many other things. I'm really hoping they've been working on it quietly because the upcoming console release could end up being a dud with a more demanding audience wrt graphics and performance. A new PS5 player driving the I-10 in LA or Houston and seeing the current ghost town and what few AI cars there are on the road can't merge correctly half the time is gonna be justifiably disappointed. I think it's a real shame as the games themselves are some of my all-time favorites. I wouldn't want to see TSW in the same state in 5 years.
I have noted TSW's age many times, I'm way more aware of this than most, it being "old" doesn't change my thoughts. PS3 was also dead in the water at the time of TSW's release, meanwhile fast forward to now the PS4's still considered semi-relevant despite being just as old. Also back when Euro Truck came out, the idea of supporting a game for 10 years was ludicrous unless it was something like WoW. Now it's something considered common place, to the point that the thought of a "forever game" is something companies spend millions to try and actively pull off. Gaming's very different right now, and in the world where half decade old machines are higher than launch pricing I don't see the need to this massive tech shake up. IMO I've not been impressed by much of the UE5, not when lot of that stuff's struggling to maintain 60FPS and hitting resolutions lower than the "worse" game engines did on PS4 at points. And any increases in detail just ain't worth those trade offs, I value fidelity and clarity way more at this point. And governments could do amazing things if they could only care about the future of the country and toss aside any egos or power-grabs. Similarly, hypothetically if a company like Sony got a hold of TSW and were willing to give it a $500 million budget and five years of development I'd imagine it would be quite easy to make that ultimate sequel. But I don't feel it's healthy to base your thoughts on the idealized version of events when I think the odds of it happening are a long shot. Especially since inevitably said improvements are going to take extra time and money invest, both of which DTG has shown no sign of wanting to do. And frankly TSW itself would probably be very fixable if that game could get similar extra effort put into it. Disagree, it's possible to update any old game engine to have those features with time and money. Rockstar's engine started with I think a bloody poker game of all things, only to power everything they did after, which are some of the most technically impressive games on the market. I can also think of Retro Studio's own game engine, which they have continuously improved on since Metroid Prime. Ironically the most recent release being a aforementioned remaster which uses the update version of the same engine made for that game. And crazily enough it's probably the best looking game on the Switch currently, looks like something a PS4 should be running at points with how good lighting, model detail, and performance is. Where exactly are we getting this assumption from exactly? Console players are just as varied as on PC, lot of retro styled titles do just as well on there. Especially once you consider most of the graphics elitists have PC's, lot of console players just want a "good enough" games machine. in the same way tons of PC players only have a "Good enough" machine as well. And this is where are thought process differ, a new game not having this issues means nothing to me. When I want TSW fixed, I want TSW fixed, not a game under a different name that's similar. No different from how TSC players don't care what state TSW's game engine is in, that doesn't help improve TSC's own faults. And as far as the idea of "transitioning content" goes, well, I frankly don't trust DTG can do that without massively breaking that content in the process. They screwed up so much with TSW2 & 3 with just transitioning from UE4... to UE4, routes like Peninisula Corridor still have issues originating from that! One more thing, we clearly disagree a lot on this, but just to end a positive note after all that, I can agree with you completely that Denshattack's looks awesome! Definitely will be adding that to my wishlist right after finishing this!
Hahaha absolutely! Not everything has to be an internet fight to the death lol! Just to be clear i'm not dying for a new train sim- i just think i see the writing on the wall here so i'm trying to advocate to hopefully make it as good as it can be on it arrives. I will continue to enjoy TSW and buy stuff for it in the meantime. Real quick on the ETS on consoles thing- again, i love those games and have more hours in them combined than TSW. I'm absolutely double-dipping on Xbox once it comea out, but i think we existing fans can have some rose-tinted glasses sometimes- on a 4k screen the current ETS graphics (graphics, not art design fwiw i think SCS do a great job there) are just not gonna look great compared to current-gen games- it doesn't look retro/pixel, it just looks outdated imo- not to mention there could be at least some initial competition from Road Kings, which looks visually sharp even though it seems limited in scope and leaning into silly stuff like tornado chasing. Btw for a fun pixel game- check out Ball x Pit that just came out on Gamepass this week- very fun stuff!
I promise this will be my last post on the topic, I'm gonna STFU now. This game is aimed at younger players, right? Have you noticed how nobody in the DTG Developer Spotlight video was under 30 years-old? (I want to say 40 years-old, but am being polite). I think this was more of a shareholder idea, thought-up by old men in a boardroom who have never played a video game in their lives, and not something that the target demographic requested or was asked to give feedback on during its creation. So if this thing does fall apart, that is going to be a key factor.
I wouldn’t even say that. I just think it will fall flat because it’s just not exciting. Racing trains in tunnels? And realistic tunnels and locations? If you were aiming for that market you’d have some kind of fantasy track where the trains criss cross and loop and have interesting environments like trackmania turbo where there’s some jeopardy. In this idea they took a real world scenario and tried to create street racing rules around it which is odd because trains are not designed for those kind of thrills. I don’t think anyone will play this other than a few dtg fans, who might give it a whirl.