Hi guys, Not sure if this is possible.....I am creating some QD consist fragments containing container wagons, which, are normally in the 'unloaded' state when placing them in the Scenario Editor normally, with the option of changing them to the 'loaded' state by selecting the fly-out and ticking the option. Is there anyway to create a QD fragment containing the same wagons but to have them appear as loaded when they spawn? I am creating several 1980's style QD consists for some routes, namely SLANCS and others, and the 1980's style FSA container wagons I am using always appear as unloaded when they spawn. Thanks for any guidance offered.
I don't believe that there is. Your best bet is probably to create loaded clones and then use them instead - hpoefully someone here can advise on that. Some wagons come in loaded and unloaded versions which would make things easier..
No, unfortunately the QD editor does not provide for loaded/empty freight cars, passenger cars, of locomotives with/without drivers for that matter. Not using the game scripted functions at loading/unloading points. Like the poster above said, you'll need to manually clone the *.bin file into *_ld.bin using TS-Tools, change it from empty to loaded in the relevant section, not forgetting to adjust the weight, and use the cloned copy in your player train. Same for AI trains.
I am having the same issue -- I would like to have rolling stock for RWA Lakeside that will appear loaded in QD consists. I can easily clone them with TS-Tools, but I have not been able to determine which details must be changed to convert them from empty to loaded. Any assistance you could provide would be greatly appreciated.
I have made loaded wagons by altering two elements in the bin: 1 - change the 'mass' setting to reflect the loaded status (e.g. a 16ton wagon has an unloaded mass of 7.5 tons and my loaded one adds 16 tons to it to make a mass of 23.5 tons) 2 - add a graphic component to indicate the loaded status (show a load of coal in my case) - for my QD-friendly 'loaded' coal wagons I cloned the standard DT coal load and added it as a cEntityContainerBlueprint-sChild element in the ContainerComponent section. HOWEVER - I'm sure there is a slicker way of doing this since this wagon will show a gfx load if you tick the loaded state in the game - I just don't know what it is. This approach will work with a bit of fiddling to get the coal load sitting right. If you have closed wagons then you only need to do the mass change which is much easier of course.