Route Birmingham - Crewe Feedback Thread

Discussion in 'Player Feedback' started by DTG Alex, Oct 21, 2025 at 9:28 AM.

  1. abeer

    abeer Member

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    This might be the realest thing I’ve heard
     
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  2. alextoyne2000

    alextoyne2000 Member

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    I got this build of the game and it still lagging in certain parts of the route this is on series X
     

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  3. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro

    Birmingham New Street
    - there are some blue TDEU panels on the platforms and more boxes on them, I would say they are missing textures, they are black, with maybe one exception

    - the bin textures are quite wild, probably the wrong texture

    IMG_9407.jpeg

    IMG_9408.jpeg
     
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  4. florians#7620

    florians#7620 Well-Known Member

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    HD settings on a 4K TV make it look just as bad. The fact that the blurred textures come so quickly into a run show that despite looking great the route itself must not be optimised well.
     
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  5. jefalcon6

    jefalcon6 Active Member

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    DTG Jamie How much testing of this DLC was done on console prior to release?
     
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  6. abeer

    abeer Member

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    Wanna explain? This is my 3rd time crashing in a row.
     

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  7. lsuk1

    lsuk1 Member

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    This needs to be fixed and resolved immediately.
     
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  8. junior hornet

    junior hornet Well-Known Member

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    No. It’s not my job. Just get the correct version out. then, and only then, I will buy it.
     
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  9. vendys#6021

    vendys#6021 Well-Known Member

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    Is it possible to find out the version on PS5?
     
  10. badwolf#5567

    badwolf#5567 New Member

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    9F50 PS5 had a "passed signal at danger" on a green 1.5 miles from Penkridge
     
  11. Dinger75

    Dinger75 Well-Known Member

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    Two different version numbers

    To find version of the game. Highlight the icon on the PS5 dashboard then hit the option button. Goto information and the version should be right there (as of now its 1.010.000)

    For the build number. In game goto the settings menu and it should be bottom right (currently 651)
     
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  12. dal#7945

    dal#7945 Well-Known Member

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    Still on build 1.1.1135.0 on xbox x tried restarting and powering off but no updates are coming through.
     
  13. marcsharp2

    marcsharp2 Well-Known Member

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    Yep, how dare we want to use the the items we paid for.
     
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  14. marcsharp2

    marcsharp2 Well-Known Member

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    So disable the layers which were a big part of the promotional campaign for this DLC. Wonderful.
     
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  15. CajonPass2022

    CajonPass2022 Active Member

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    DTG Jamie, I know that it's not your fault, and I appreciate your help, but I'll just wait for the patch. If you check my post history, you'll see that I am constantly troubleshooting issues in this game. On launch day, I just want to have fun as I paid to do. Considering that's it 5:00PM British time, it seems unlikely that the needed patch will be coming today. Can you please relay to your superiors our dissatisfaction with this launch day experience and overall lack of quality control? We just can't understand why more time couldn't be taken to get this right for us. Thank you!
     
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  16. dal#7945

    dal#7945 Well-Known Member

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    Just done night job and so dark. Just looking at a black screen train lights have no affect.
     
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  17. addry#6825

    addry#6825 Well-Known Member

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    How is that a solution? That’s the reason people play the game for layers and visuals.
     
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  18. vendys#6021

    vendys#6021 Well-Known Member

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    I know this, thank you. I meant the Bir-Crewe map version, probably around 1140
     
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  19. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    How is it DTGs incompetence? Its not their route, its a 3rd parties? Same 3rd party who are bringing the 805
     
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  20. jimbaa

    jimbaa New Member

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    9K28 350/3 SPAD when signal clear on leaving Smethwick Galton Bridge. Xbox PC.
     
  21. Kezz

    Kezz Well-Known Member

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    The workaround for the moment is to disable the LSL Static layer and the TfW layer, you shouldnt need to disable all layers. Please note that we are actively working through a patch and testing to see that the optimisations we have made will bring a fix for the crashing/blurry textures
     
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  22. OldVern

    OldVern Well-Known Member

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    Anyhow, with just over 15 minutes to the PC/Steam release, what assurances can AABS and DTG give us that won't have similar issues? One would have thought damage limitation and control should be in full swing on that one, not a wall of silence. In particular are we getting a timetable that includes the arrival times, or is it the unfinished one?
     
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  23. f__s_cw

    f__s_cw Well-Known Member

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    You can’t seriously be questioning the fact that the blurry textures are dovetails fault. It’s an issue that’s been going on for more than a year, and whilst it’s not their route, it’s their game which is rotten to the core. That’s no reason for a third party to sacrifice their hard work.
     
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  24. grez#6195

    grez#6195 Member

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    Do you need to have the 170 or BCC to get the voyager layer active (or both)
     
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  25. FallenAngel00me

    FallenAngel00me Well-Known Member

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    DTG cover the console porting I believe. They're publishers, it's their responsibility to ensure the correct versions are put out.
     
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  26. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    Thats literally the most minor of issues. Im reffering to the lack of layers, crashes, borked timetable, collectibles not registering etc
     
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  27. f__s_cw

    f__s_cw Well-Known Member

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    The timetable and collectibles, fair enough. But that wasn’t what I was focusing on. I was focusing on the issue that’s been plaguing tsw for too long and that isn’t the fault of any third party
     
  28. parder#4923

    parder#4923 Well-Known Member

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    I will say the communication has felt a bit chaotic.

    You have an announcement that a patch has been pushed with the correct build yet when players download that patch they report having the same build as before. I haven't seen a single PS5 player on the forums or Discord confirm they are on the correct build even after downloading the 'update'. There's no way I'd even contemplate buying this route until know the correct build is definitely available to download.

    Then there's discussion from Kezz about patches to fix the blurring and crashes. So it's not clear if the correct build is being held back to try and sort it in one go. That's before the issue of slightly unfinished timetable still waiting for a post-release patch. I've not seen any other DLC be allowed for release when they admitted on the stream they just hadn't 'finished' this bit of timetabling.

    It would be great if more detail and clarity could come from the team.
     
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  29. DTG Jamie

    DTG Jamie Community Manager Staff Member

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    Sorry for the confusion today, we are looking into the issues on both Playstation and Xbox, when we have anymore information about any updates we will let you know.
     
  30. stephenmagneron491

    stephenmagneron491 Member

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    The crewe to Birmingham route I keep getting signal passed at danger I haven't even seen a red signal all my signals been yellow and green then it says that
     
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  31. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Don't want to be a virtual parrot and go on about timings or blurred textures, but I ran service 2U10 Wolverhampton to Four Oaks with the 323 and the destination display on the train said Birmingham New Street instead of Four Oaks.

    Service 1N80 Crewe to Northampton with the 350/1 arrives into Stafford (where the AI takes over as it runs down the Trent Valley)10 minutes early and then you have to sit and wait.

    These are on Series S
     
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  32. max#2873

    max#2873 Well-Known Member

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    The percentage of unworthy routes on consoles rising... They lost control on quality check. I stopped even considering buying new routes because of this... Half a year of baking in shop is minimum to check if they vever fix them.
     
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  33. jaimegraylol

    jaimegraylol New Member

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    DTG Staff, I really hope y'all can come forward with some more information soon about what went wrong, and what your team plans to do to prevent any further issues.

    Pushing out a non-functional build once is an embarrassing mistake that, while not ideal, sometimes happens. But between the release of this pack, the Patch from Hell a week or two ago, the TSW6 Base Game in August, and iirc a WCMLS patch back in December, it's a pattern that I honestly can't understand how it it keeps happening. If there's some perspective that I'm missing, I'd love to hear it, but I don't feel like it's too much to expect that a product works out-of-the-box, no workarounds required, after dropping $40 USD on it (especially for console players, who seem to routinely get the worst of it). I'm not one to rail (lol) against DTG nonstop, but I am very confused.

    As for my experience on Steam edition, the only note so far is that the station timetable scheduled times appear on the "Load Passengers" task, not the "Next Stop" task (sorry, I know nobody ordered the word salad but I hope that makes sense).
     
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  34. OldVern

    OldVern Well-Known Member

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    Sounds like AI trains passing signals terminating the player run. A very unfair algorithm and one that plagued SoS for a year until DTG fixed it. Needs AABS to investigate urgently and establish the cause, if not just something on the early builds still hanging around on console it seems, is it due to signalling links not set up correctly in which case that will be for them to sort.

    Again quite astounded none of this was picked up in testing.
     
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  35. Loco Dave

    Loco Dave Active Member

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    Hello Molineux! HELLO MOLINEUX?!
     
  36. OldVern

    OldVern Well-Known Member

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    Perfect sense. It means the missing arrival times noted on the streams are still absent in the final build, including Steam. Route should never have been green lighted for release with that outstanding.
     
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  37. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    I have a question, what was the point of modelling Oxley Car Depot if we can't even take 390s out of the depot? That just ruins the immersion having it spawn at Wolverhampton, plus it is only Full in early mornings and late late night around midnight. I don't get how they cause much of an issue.
    I have been positive all about this as Crosstie and OldVern but the fact we have Journey times saying 6hrs, 5hrs etc ain't great.
    Like the route is amazing don't get me wrong but genuinely what's the point of an empty depot?
     
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  38. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Sorry Crosstie OldVern Just wanted to @ you since you been in my thread quite a bit
     
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  39. OldVern

    OldVern Well-Known Member

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    No problem. It's just a shame really, the ball has dropped on what should have been a good route alongside Riviera Line.
     
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  40. dal#7945

    dal#7945 Well-Known Member

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    Im really starting to think that there was no testing.
     
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  41. dal#7945

    dal#7945 Well-Known Member

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    4 freight jobs i honestly thought there would have been more.
     
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  42. FallenAngel00me

    FallenAngel00me Well-Known Member

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    They don't test on console. Too many big issues that would be spotted instantly make it to the final build. They test on PC, DTG port to console and we pay £30 for the privilege of beta testing it.
     
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  43. char86

    char86 New Member

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    I think new developers have the commendable ambition to blow our socks off with detail, only to come up against the reality of a badly optimised game.
     
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  44. OldVern

    OldVern Well-Known Member

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    I meant the AI SPAD’s etc which I’m sure I read were happening across all platforms plus the numerous issues with the timetable.
     
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  45. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    I don't know whether that is just a me thing but I do love my depot runs.
    This route is amazing, and this ain't All Aboard Studios Fault, it is Dovetail's whom always release an old build. Like is there any communication at all within the team because it is bloody pathetic.
    I actually enjoy this route but the fact there are AI spads is just silly. That shouldn't happen.
    I don't want to moan, I hate it. But I believe it will get fixed hopefully.
     
  46. EngageOlive0757

    EngageOlive0757 New Member

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    So from what im reading am I right in thinking to leave for a few days instead of buying today
     
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  47. dal#7945

    dal#7945 Well-Known Member

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    I do like a depot move and shunting as well.
     
  48. Sharon E

    Sharon E Well-Known Member

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    On pc, do not think we got the correct build either. Do not have the station arrival times in the HuD. Also was driving a 350 service, 9K16, Birmingham to Crewe, but the service in game stopped at Stafford??? WHY??? I thought this dlc was Birmingham to Crewe. Won't refund, should get things sorted since these guys are new at this.
    bandicam 2025-10-21 13-27-50-682.jpg
     
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  49. OldVern

    OldVern Well-Known Member

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    Sadly, yes.
     
  50. A Friggin Samsquanch

    A Friggin Samsquanch Active Member

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    Just bought the route. Here's how it went on Xbox..


     
    Last edited: Oct 21, 2025 at 7:36 PM
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