All Aboard Studios Route- Crewe To Birmingham New Street.

Discussion in 'TSW General Discussion' started by matthewgoddard510, Sep 19, 2025.

  1. vendys#6021

    vendys#6021 Well-Known Member

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    I'll digress a bit from the topic of performance to one, perhaps, interesting thing ..... quite by chance we noticed trains with freight cars at Crewe, I think JNA ..... and also some AI freight trains with these cars ....... the SEH map activates it, but it doesn't activate any other layer, nor does it deactivate it when deleting the SEH map from TSW6 ... so it's probably some hidden sublayer .. or whatever you call it .... similar things, I also recently noticed with JNA cars in the scenario on WCML South, but in normal Timetable mode they don't appear on WCML South ... interesting
     
  2. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    I havent got freight does it usually come with the route
     
  3. OldVern

    OldVern Well-Known Member

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    Obviously not been set up properly. You would have thought there are enough examples of how to do it on existing routes and again why was this not flagged during testing? Or was it ignored?
     
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  4. samscragg

    samscragg Member

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    Having got the route on PS5 this evening I have to say I’m fairly impressed. The patch seems to have covered what issues were there this morning and the route runs well and looks stunning. The 350 is massively improved as well and drives so nicely so hats off to the developers of this route, for a first release it’s a beauty.

    What I am not impressed with though is that despite owning the 220 it seems to be locked behind the 170 layer and does not appear. Unless I have misunderstood this is not what was advertised and I hope it can be fixed. I do plan to get the 170 layer but not for £13 for how little I will drive it.
     
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  5. 4-COR

    4-COR Well-Known Member

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    good, i'm a full hearted russophobe :love:
     
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  6. parder#4923

    parder#4923 Well-Known Member

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    Can I check whether you got build number 1140?
     
  7. kieran#9718

    kieran#9718 New Member

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    Just did the 1008 Manchester to Bournemouth in the Voyager and didn’t experience any major issues except some texture issues with other trains at Birmingham N Street. At the time there were around 8 trains stationed at the platforms and two arriving/leaving and constant announcements playing at the same time. Performance wasn’t as bad as I expected given the other comments today.
     
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  8. mickelmickle

    mickelmickle Active Member

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    There are Train Dispatch Equipment Unit (TDEU) on the Birmingham to Crewe route, i am assuming at some point there will be Dispatch mode in the Game
     
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  9. chrism#4685

    chrism#4685 Well-Known Member

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    I think at this point their priority might be to get the route working at all for the majority of players.
     
    Last edited: Oct 21, 2025 at 10:44 PM
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  10. kieran#9718

    kieran#9718 New Member

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    Service 1K40 Birmingham to Wolverhampton in the 350 absolutely plagued with texture issues throughout the entire run but the timetable arrival times are displaying on this route
     
  11. Phil47569

    Phil47569 Well-Known Member

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    Ok I'm back again and no eating of words so far :)

    I took the TfW 150 for a spin from Brum to Wolves and really enjoyed it, it was nice to have the opportunity to stretch its legs. I then jumped straight into a 350/3, suitably impressed with the modelling and the sounds (PA, noisy passengers through the wall) though it felt like it's brakes were made of cheese in the light rain which had developed. Upon arrival into Brum I then jumped into a 350/2 going back up to Stafford and had a very spirited run which was enjoyable despite the downpour. I then jumped into a 220XC service however after around 8 miles had to save and exit as I need to go to bed - got work tomorrow and it's a long arse day flying to Kos and back :(

    Despite running 3 services back to back there were no texture or lag issues, no stuttering that I noticed (even near Brum and Wolves).

    I am genuinely impressed so far :) While I think the timetable appears to be a mess, hopefully that is just cosmetic rather than actual issues with gameplay down the line. I just hope the issues on console can be resolved quickly so that everyone else can enjoy it.

    I also forgot to mention on my last post how the track, sleepers and ballast look excellent too (even in the rain). There is also plenty of lineside foliage and clutter, none of which seemed to have impacted the performance on my machine.

    Well done team AAS :)
     
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  12. DB628

    DB628 Well-Known Member

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    Floating Trees are back on This Route 56EE52F0-7E23-4EF1-9A7F-4B918F935C11.png
     
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  13. Train Sim Society

    Train Sim Society Well-Known Member

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    Saw this myself not too long ago and let out the biggest sigh ever… I truly wonder what’s causing that to happen lol
     
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  14. DB628

    DB628 Well-Known Member

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    I boykott this DLCs with this issues, until it’s fixed.
    I can’t accept this things for paid DLCs.
    DTG Need to Check the DLCs correct in Beta Testing, Even without Engine.ini Settings it’s still there, but Not visible for lower Plattforms Like Console with hurts the Performance.
     
  15. davejc64

    davejc64 Well-Known Member

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    Well I bought it and so far I'm happy with it.
     
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  16. adamski#9874

    adamski#9874 Member

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    XSX
    3 runs last night. All had the weird thing where when you first depart, you need to wait until after the depart time to close doors, otherwise it makes you do it again. All had passenger issues (none to be found at most stops, and where there were passengers they weren't behaving properly). All had weird platform announcements too with departure seemingly looping and playing after leaving. This, plus all the missing arrival times which I know is already being fixed.
    Run 1 - 323 to Wolves AM. Blurred from start to end. No settings would fix it.
    Run 2 - 350-3 from Wolves to New St. I got stuck in a weird queue behind a train that was effectively lost. Not at a red. Deleted it and thankfully the rest started moving. A little blurring towards New St.
    Run 3 - 220 from Stafford to New St. A little blurring near and into New St, otherwise good.
    Biggest takeaway positives are I didn't get any significant fps drops, even at busy New St, so I don't think XSX should get much of a crashing problem. TSW6 hasn't crashed once on me yet. Secondly, when the blurring isn't present, this route looks and performs amazingly. I just hope they can iron out the issues quickly.
     
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  17. Southern Driver

    Southern Driver Well-Known Member

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    But you shouldn’t have released it in its failed state.
    Completely unacceptable,
     
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  18. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    This isnt the place for politics
     
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  19. trainbro#3176

    trainbro#3176 Active Member

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    Same as on emk in the 350 I have blurry and glitches at the top of the cab desk below the window
     
  20. OldVern

    OldVern Well-Known Member

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    I wonder if the 350 itself could be part of the problem? Don’t forget, when WCMLS first came out there was some horrible texture blurring going on, which was subsequently fixed. Perhaps that is something DTG/AABS need to consider when (if) investigating this issue.
     
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  21. Scotrail156467

    Scotrail156467 Well-Known Member

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    Texture issues on Ps5 and turning off layers isn't the answer an actual core fix is needed 19a0907116034-screenshotUrl.jpg 19a0907116072-screenshotUrl.jpg
     
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  22. fakenham

    fakenham Well-Known Member

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    First impressions from a PC owner - mightily impressed, the attention to detail is insane (but please can we have the ATS/MAC fonts for speed signs/signal plates?!).
    What an absolute corker of a route, performance for me is v good, even with an old PC (i7 7700k, 1080 card). Obviously I can't run at 4K, I run at 1080 with a 110% screen percentage - seems to be the sweet spot for me. No texture blurring as yet.
    The playability is incredible with this route, so much to do. The 350 sounds are much better, the handling is great.
    Top route for me so far (I keep saying this, ATS route, Riviera, now this). I personally think TSW gets better and better, but understand the frustrations of others.
    Keep going AABS, brilliant effort, hopefully it all pays off for you - want to see more from AABS in the future.
     
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  23. 4-COR

    4-COR Well-Known Member

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    don’t call dtg russophobic then. they have their issues but that isn’t one :love:
     
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  24. Dinger75

    Dinger75 Well-Known Member

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    I wonder this as well as textures fail on this route everytime I drive this thing. Have not had any textures issues on the 390 and minor issues on the 220 so far

    Also did another test as i remeber people saying about texture issues on Manchester Airport but I never witnessed any myself.

    Then thought that I might not have done any journeys using the 350 on that route so did that this morning... One guess as to what happened
     
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  25. pauliesc

    pauliesc Well-Known Member

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    I'm getting pretty decent FPS for my system, bar the odd time it drops massively. Guess what goes past when that happens ... a 350. But it isn't everyone, so I'm guessing it may be one of the subclasses?
     
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  26. OldVern

    OldVern Well-Known Member

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    Kezz DTG Jamie DTG Alex
    Think you need to be looking at the 350 as regards the blurring and whatever was done to fix or at least mitigate the issues in WCMLS when literally everything was burring, structures as well as rolling stock.
     
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  27. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    I didnt?
     
  28. parder#4923

    parder#4923 Well-Known Member

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    I remember one issue causing crashes on WCMLS was a memory leak from the onboard PIS screens on the 350 and 720.
     
  29. tootyhoot

    tootyhoot Well-Known Member

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    I saw all the usual hullabaloo on this release on Train Sim Society on YouTube. Once again another mess of a release it seems. I don’t understand why if each game version has a number someone just can’t seem to get the hang of releasing the version with the highest number, it’s not rocket science is it?
    This is the reason I no longer buy dlc on day one because it always seems to be rushed out before it’s ready. Bad business practice. The sole exception seemingly being stuff by JT. Funny how they can still do it right.
    I shall add it to my collection as usual when they finish sorting out their mess, if it still looks worth the price.
     
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  30. vendys#6021

    vendys#6021 Well-Known Member

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    The map is so model- or polygon-intensive that the problem with textures is practically immediate... but when we look at the detail of the screws, nuts, trolley holder, etc., it had to be like this if the consoles don't have the ability to expand the memory space on the disk like a PC.

    But it's been going on for a year, it's been resolved for a year, and practically nothing has been resolved in a year...

    And we'll hope for about a week or two, and then another DLC will come and so on...
     
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  31. Dinger75

    Dinger75 Well-Known Member

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    To be honest I think that build numbers etc was just another lie by DTG

    Reality was things were blowing up on the forums over this route so my bet is DTG sent out the community team to put out there that the version number was all wrong in the hope some customer waiting to buy might be fooled into thinking the issue was temporary so they buy it anyway

    The fact that they claim they pushed out a new build and no one hss seen anything around 24hrs later speaks volumes
     
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  32. addry#6825

    addry#6825 Well-Known Member

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    It looks like the train was set on fire and then reused.
     
  33. CK95

    CK95 Well-Known Member

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    It’s a similar issue with OMSI 2. The game is limited to max 4GB of memory, yet there are devs which throw a load of 4k textures into their product & act surprised when it tanks game performance & eventually stops loading textures. On the other hand you get devs which create their products more methodically, take care to optimise them & manage to release good looking products that don’t exceed what the game can handle.

    I think at some point TSW crossed the threshold of how much memory can be used & devs generally don’t seem to care. Then you get JT who are able to fill a route with really detailed & well made rolling stock, high mileage & great looking scenery, without running into the same issues.
     
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  34. vendys#6021

    vendys#6021 Well-Known Member

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    So far I have driven 2 times with the Class 350-3 and it doesn't seem to brake... I've driven through a stop 6 times on full brakes and it barely brakes....if I go from 6 mph to full brakes and brake, it only feels strong after 50 yards and I'm not talking about braking from 100mph
     
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  35. Southern Driver

    Southern Driver Well-Known Member

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    Xbox Series S

    More issues noticed today:
    • Crash to desktop arriving Crewe (out of RAM)
    • Driving a 350/3, look above windscreen at unit number 350234 (definitely in the 3502xx range)
    • Brought up to a random Red on Down fast near Madeley. Looking at the map a train near Crewe showing ‘off path’ or similar causing a massive backlog. It’s hard to know if this is intentional or a bug. Perhaps when contacting signaller a message of some kind ‘Red due to congestion at Crewe’ or something like that would help here?
    • TSRs don’t have AWS magnets with them.
    My understanding is that Xbox S or X cannot have their RAM upgraded and as such does this mean the game is no longer compatible with any Xbox console? Is this a route or game issue?
     
  36. CumbrianExile

    CumbrianExile Member

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    Hmm. As a PS5 player, all a bit of a shame reading this - I've got a (mainly) free weekend to myself and having just got an unexpected £60, was thinking I'd buy this Friday, get a few of my favourite beers in and enjoy. Seems like I'm better off holding back for a bit until patches are put together.

    Trying to finish Alan Wake II instead it is, then!
     
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  37. dal#7945

    dal#7945 Well-Known Member

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    Yeah I've noticed that as well the brakes seem really weak on this variant compared to the others.
     
  38. vendys#6021

    vendys#6021 Well-Known Member

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    It's not much better on PS5 Pro, or rather, the game doesn't crash for me, as I usually do, but the texture blurring is at the forefront, it's extreme on that map...... I don't understand why they didn't release Wiesbaden in full on PS5, when I see this.......
     
  39. vendys#6021

    vendys#6021 Well-Known Member

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    Yes, TSW and new addons are already a national sport for those of us who pay for beta testing ourselves. I don't see any other effect. :D:cool:
     
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  40. parder#4923

    parder#4923 Well-Known Member

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    I'm not normally one of the moaning types and will defend when I think a criticism is unjustified. I've enjoyed playing the core routes this year, but aspects of this launch have really cheesed me off especially as it was a route I was looking forward to playing.

    I think maybe the repeated mistakes of launching with the wrong build and just the general lack of humility to admit that this DLC just wasn't quite ready and not ask 'is this something I'd be happy paying for myself as a customer'. Even if blurred textures weren't showing in dev builds, stuff like not having the arrival times set up properly in the timetable and the explanation on stream of 'I've just put those in. Might be ready for launch; might not' came across that although there is undoubted huge talent in building route assets, you're just flying too much by the seat of your pants on this. And the responses from DTG just seem so casual, no big deal. It's just got a bit too much to stomach as there never seems to be any management reflection.

    So I might be taking a break from the game for a bit, but I'll keep an eye on whether they take the opportunity to salvage the situation.
     
  41. Disintegration7

    Disintegration7 Well-Known Member

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    Consoles can absolutely handle all the polygons, TSW is just absurdly unoptimized and more importantly, clearly has a memory leak somewhere that they either can't fix, or it's frankly too expensive to fix. I strongly suspect that's part of the reason we're seeing signals that a new sim will soon be (or already is) in development.

    I think JT's content doesn't run into as many problems because they use very few digital if any displays anywhere on their stuff, which is the prime suspect for the memory leak.

    I think this makes some sense to me. GOBLIN and WCMLS were the two worst peforming routes for me on Series X, especially wrt blurry textures.

    Weirdly, performance for me on Birm-Crewe for me on PC has been just fine even with all layers installed and a very bordeline-spec laptop.

    It's a bit mysterious tbh lol
     
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  42. vendys#6021

    vendys#6021 Well-Known Member

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    Yes, PIS boards, that reminds me that where there are DB Dostos, there are problems, where there are n-Wagens, it is cultivated ....... then it is suggested that you turn off the displays with target stations, etc. for the console and maybe it will be a temporary solution
     
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  43. marco5

    marco5 Member

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    Finishing Alan Wake II is not a bad thing, at all. Enjoy, its amazing!
     
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  44. CumbrianExile

    CumbrianExile Member

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    Thanks - I have been enjoying it, especially the Twin Peaks/Lynch vibes, but I had been quite up for a more relaxing, low-stress bit of driving from Crewe to Brum to help wind the week down. So it goes!
     
  45. swadjon#4504

    swadjon#4504 Member

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    Today's running into crewe. Turned down from 4k to 1080p and still cannot handle it on xbox x. Would be nice to finish a service into crewe.
     

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  46. CK95

    CK95 Well-Known Member

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    Yeah the HD texture thing won’t fix it, it was something I tried back when FTF was having the same problem & all the issues including texture loss persisted.

    The crashing at Crewe might be a separate issue entirely, but just turning off the 350 layer seems solve half the problems on the route.
     
  47. vendys#6021

    vendys#6021 Well-Known Member

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    The only way to solve this is to either not buy it at all, or if you do, better not launch it... simulate a complete shutdown on the track
     
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  48. vendys#6021

    vendys#6021 Well-Known Member

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    I tried disabling the WMR_350 layer ...... but when I look at the AI traffic, I see the 350 driving normally .... do you have any idea what this disables? Thanks
     
  49. CK95

    CK95 Well-Known Member

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    The main services one is the bulk of them.
     
  50. OldVern

    OldVern Well-Known Member

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    So my earlier theory seems correct. Similar issue to what WCMLS had after launch with blurry textures etc.

    Looks like whatever version of the 350 AAS took as the template may have reverted to cause the old problems.

    Ironic that the main train featured on this route has to be disabled for it to work properly.

    Here's a solution - build a new Class 304 instead! :)
     
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