All Aboard Studios Route- Crewe To Birmingham New Street.

Discussion in 'TSW General Discussion' started by matthewgoddard510, Sep 19, 2025.

  1. DTG Alex

    DTG Alex Senior Community Manager Staff Member

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    Hi folks - Just popping in to mention we've been working on our next set of updates for TSW6 and Birmingham Crewe, and we'll be letting you know in a full post tomorrow about when you can expect these improvements, with a summary of the top fixes, feedback we've seen from the community, and our next steps.

    Thank you all for being patient with us, we're listening and working on the next patches we can share as soon as possible.
     
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  2. tom#2834

    tom#2834 Active Member

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    Why don't they test these things before launch?

    Or did they know but just cracked on anyway, which is even worse.

    Not sure where the shame in saying 'it's not quite ready and needs another few weeks in beta before release is'.

    Probably would serve all concerned much better in the long run.
     
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  3. CK95

    CK95 Well-Known Member

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    Ha yes, but then again the route traffic is so dependent on layers that the busy areas are still busy.

    Even if you leave the 350 on, driving other trains such as the 390 (something you’d expect to be a memory hog) results in the texture loss appearing much later. (Usually after a couple of 350’s are around). Using the 350 at all results in almost immediate issues.

    As usual though we’re seeing repeat mistakes with TSW, the 350 was identified as an issue before, so how it was ignored this time is just…well I don’t have the words anymore.

    You can run the route just fine, driving past 150’s, 170’s, 220’s & 390’s. Even Starting at Crewe with all the high fidelity JT stock, but as soon as a 350 makes an appearance it all goes to pot.
     
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  4. vendys#6021

    vendys#6021 Well-Known Member

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    So not the WMR_350 layers, but the Main Service layers..... but it seems like nothing will work :))))
     
  5. OldVern

    OldVern Well-Known Member

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    Christ.
     
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  6. CK95

    CK95 Well-Known Member

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    I don’t think main services entails anything else other than 350’s, but you’ll have to get confirmation from a dev (if they’ll even know is likely up for debate).
     
  7. Scorpion71

    Scorpion71 Well-Known Member

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    Looks like I'll be picking this up in the New Year then, when hopefully most of the problems should have been ironed out.

    I'll save me well earned for JT's route, though I'd of been getting that day one regardless.
     
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  8. vendys#6021

    vendys#6021 Well-Known Member

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    And did you turn off both layers? Main services + WMR_350?
     
  9. CK95

    CK95 Well-Known Member

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    Yes, you don’t want any 350’s appearing.
     
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  10. ChiefGlazer

    ChiefGlazer Member

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    So not only have I put it in HD and deleted the LSL + TfW layers, I now have to remove the layers for the 350? Good lord... What an absolute waste of money this is. Whole point of buying this, for me anyway, was to see the new 350's and they're "improvements". I say that lightly.
     
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  11. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Im getting platform announcements as im going along coming into Stafford then along to Crewe
     
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  12. CK95

    CK95 Well-Known Member

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    Well you can do what DTG suggest (which in my experience doing the HD thing doesn’t solve the texture issue) or just disable the 350’s.

    DTG likely isn’t recommending the latter as it would be pretty embarrassing for them to say “hey the rolling stock that comes with the route is causing the problem”.
     
  13. ChiefGlazer

    ChiefGlazer Member

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    It's quite poor to know now that the core train for the route is the issue
     
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  14. tim#6026

    tim#6026 New Member

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    Ugh, so I’ve just spent an hour and a half playing the “Contingency Measures” scenario only to find that it’s broken and impossible to complete.
    When you’re instructed to go to the newspaper stand on platform 12 in Birmingham there’s no blue marker placed there (did get the newspaper collectible though!).

    So thats a bit frustrating…

    Sorry if it’s already been mentioned, I just wanted to vent a bit of frustration too.
    Not overly impressed with this DLC so far and I was reeeaaally looking forward to it.

    I should also mention that this was on PS5.
     
    Last edited: Oct 22, 2025 at 6:04 PM
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  15. chris#2798

    chris#2798 Active Member

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    Hi all, I’m away on holiday so holding off getting this until I’m back. Reckon any patches might have landed by the weekend?
     
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  16. Tesco

    Tesco New Member

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    I just had my first play of the route on PC from new street to Wolverhampton and these are some things I have to say:

    1. Performance was horrible (for me) around new street and this is not my pc as other more intensive games can have this much stuff loaded in and still work fine maybe on the next run I can try and lower my res from 4k to 1080p, but then you have the issues with the game looking jagged.

    1.5 My theory for the bad new street performance is that it was just dx12 building shader cache, as loading back in, I can't replicate the bad fps.

    2. Even tho texture blur errors are not present for me in the pc version, I did notice some awful lighting issues especially at Wolverhampton where it made a class 390 look like it was made from plastic with no surface reflection and TS classic looking colours, but this could have been my engine.ini.

    3. The route is really well-made and apart from some performance issues and dx12 shader cache stutter, I think it is one of the better and more busy routes we have had.

    4. The timetables are very broken, as in on some services you don't even get an arrival time, this resulted in worries that I was late and started driving a bit more full power and break only to end up arriving early and having to wait around 5 mins.
     
    Last edited: Oct 22, 2025 at 7:07 PM
  17. mbjbjm#7281

    mbjbjm#7281 Well-Known Member

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    Just completed my first run on Xbox. It looks great and performance was fine. However I’m not seeing much AI. The 390 was not seen once. And the Voyager didn’t even show up as an option even though I own it.

    Definitely needs some work but the genesis of a good route is there.
     
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  18. DarthBelan

    DarthBelan Member

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    DTG, it's obvious you can't handle three different versions so, just drop console support, and concentrate on one version of the game.
     
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  19. operator#7940

    operator#7940 Well-Known Member

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    The whole reason TSW exists is to have something for consoles.
    Otherwise, they'd have stuck to Train Sim Classic.
    Supporting consoles was the primary reason to create TSW in the first place.
    Now DELAYING console release until the PC version is working would give time to iron out bugs and then release a more polished product when it does go to console.
    Arguably I guess you could do it the other way, consoles first. In any case, just focus on one release at a time in stages then applying what you learn to the next release platform. I dunno what platform is the hardest to "program" for, but the principle remains the same.
    Just ignoring consoles altogether means losing the majority of their customer base and essentially putting them out of business.
     
    Last edited: Oct 22, 2025 at 7:49 PM
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  20. star#5823

    star#5823 Well-Known Member

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    Fun fact the game would be down to one dlc a year if that, also both consoles platforms are bigger than pc so you would end getting worse in the long run
     
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  21. ChiefGlazer

    ChiefGlazer Member

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    I wish you nothing but the best of luck in gaining support from the predominantly console based players in these forums. As operator states, TSW was created for us console players so that we could also have a train simulator to play. So please explain why they should completely drop console support?
     
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  22. chrism#4685

    chrism#4685 Well-Known Member

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    Good luck in having a TSW at all then considering there are more people playing and paying on console than on PC.

    I'd rather dovetail just get a grip on things, fix some bugs, stop pretending everything is okay and actually bloody listen to us.
     
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  23. SierraOscar95

    SierraOscar95 Well-Known Member

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    Gen9 consoles are perfectly capable bits of kit when things are developed properly for them... It is not the consoles at fault.
     
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  24. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    Ah well. FM releases tomorrow anyway
     
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  25. tom#2834

    tom#2834 Active Member

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    Develop the game to work well on console first maybe?

    And then add some bells and whistles to the PC version afterwards for those who really want to take advantage of their high spec machines.
     
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  26. Joe.1

    Joe.1 New Member

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    Does anyone have an issue with the Voyager not showing up? I have it downloaded but it says in the Layers menu that I don’t own it.
     
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  27. tom#2834

    tom#2834 Active Member

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    Are you sure?
     
  28. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    Well the beta definitley is. Theyve been shouting about it since monday
     
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  29. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    I bet FM (Football Manager?) beta will work better than this LOVE
     
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  30. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    Haha the alpha was carpetbombed with issues, im not holding my breath, but i hope its better
     
  31. tom#2834

    tom#2834 Active Member

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    Ah beta, right.

    I was confused there for a minute.

    Wonder how it will go. Bold move to take a year off with an annual title in the name of making the game genuinely better and not wanting to release a broken product.

    Cough, cough!
     
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  32. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    True. However, theyve had twice as many pre-orders than FM24.
     
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  33. DarthBelan

    DarthBelan Member

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    TSW was released on PC first, to gauge if there was any interest in a train simulator built on the Unreal engine. Console was an afterthought a year later when it was ported to XBox One.

    No mod support, very little layer support, blurry textures, mediocre fps, reduced timetables, I'm sure console players have better things to waste their money on than half a game. I hear Microsoft has a Scenery Simulator with airplanes.
     
    Last edited: Oct 22, 2025 at 8:46 PM
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  34. tom#2834

    tom#2834 Active Member

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    Yeah, I know people have been clamoring for a new release. Big pressure.

    Used to play CM back in the 90s/early 00s, but not done FM properly at all. Been FUT for years, but the latest game finally pushed me over the edge and deleted everything and torched my EA account!!
     
  35. Kezz

    Kezz Well-Known Member

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    The Class 350 is not the problem. We have fixes in testing at the moment and are seeing promising results. As Alex mentioned, more will be communicated tomorrow. It may seem like the 350 is the issue because memory is being fully used up currently so naturally disabling the main layer would free up memory. As I said though more will be communicated tomorrow in regards to fixes.
     
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  36. ChiefGlazer

    ChiefGlazer Member

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    Alright Kezz, thank you looking forward to seeing what communications are put out.
     
  37. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    I used to play FUT but got to the point where i was spending stupid amounts of cash on packs. It was like gambling i guess. Deleted everything to do with it and never looked back
     
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  38. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Why would the article wait till tomorrow after they've seen all the complaints here? Yet more shambles.
     
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  39. tom#2834

    tom#2834 Active Member

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    I refused to spend money on FP after already buying the game. I was a grinder, hours and hours and hours!!

    Just got sick of the gameplay over the years, especially after going next gen a few years back.

    But the biggest thing that finished me, was online lag/delay misery. 1GB wired and players stuck in mud whilst opponent whizzing round like prime Klopp Liverpool. Couldn't take it anymore.
     
  40. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    i remember my cousin playing Championship Manager (I think) years ago, my Dad found it very amusing she had Spurs 1st in the Premiership lol
     
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  41. cornetrunner

    cornetrunner Well-Known Member

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    Probably because they want to (try to) get their facts straight and present it in one coherent form. It's one of the golden rules of PR.
     
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  42. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Well i hope they do because they haven't done a good job at that so far..
     
  43. parder#4923

    parder#4923 Well-Known Member

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    To be fair they've been knocked by many including myself for the bits and pieces communication over the past couple of days that created more confusion than it solved. So taking their time to have a more comprehensive set of answers and what the plan is wouldn't be the worst thing.
     
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  44. OldVern

    OldVern Well-Known Member

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    WRT consoles, well they should definitely stay but I do think maybe route and train builders need to reign in their ambitions a bit as it does seem these graphically and layer intense routes are pushing the fixed hardware to the limits.

    I appreciate Kezz popping in to say they think the performance problems have been identified but that still doesn't excuse handing the route off for publication with the timetable in such a sorry state or not debugging the AI SPADs.

    So I will still be waiting for news on those items before taking the plunge and buying.
     
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  45. swift19

    swift19 Well-Known Member

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    What I don't get is that if it only took less than two days to find these memory hogs that affect performance, why couldn't this have been done prior to release.

    Even if they had fired it up a week ago on a console they could have seen these problems and had a day 1 patch ready.

    It's almost like they invite these problems, as if they didn't want them they would actually test on console.
    If I went about my work this way, I'd be sacked very quickly.
     
    Last edited: Oct 23, 2025 at 2:20 PM
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  46. mr2mark

    mr2mark Active Member

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    After downloading the route last night i have managed to do my first run tonight i used free roam and spawned a class 52 at new st and drove the full length of the route stopping at wolverhampton, stafford and finally crewe. I must say the route is stunning i did not encounter any problems at all and it ran very smooth, i will do some timetable runs when i get chance and see how it handles when there is more traffic.
    Im playing on a hp omen gaming laptop.
     
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  47. Crosstie

    Crosstie Well-Known Member

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    Well, if they can't get the console version working satisfactorily, the whole game is in jeopardy since that is the majority of their market.

    What seems to be happening is that they're developing routes on high-end PCs with lots of memory, so many of the issues don't show up. And the streams look basically OK.

    What they should be doing is thoroughly testing the release version on a gen9 console. If it runs properly there, they don't need to worry about the PC version. The danger there is that if they squeeze the routes into limited memory they will piss off PC players with 40xx and 50xx cards and 32-64 gigs of memory. That might be the poisoned chalice they'll have to drink from.

    Of course getting to first base ( running well on gen9 ) is clearly a real challenge for the developers. So they get s- scared and keep the console releases under wraps until actual launch and hope for the best.

    When the best doesn't happen we get the kind of s- storm we're seeing now.

    I'd put the current situation for DTG and its 3Ps somewhere between a rock and a hard place.

    If you were paying attention, you could have seen this whole situation coming with Frankfort S-Bahn which they couldn't fit into a console release.
     
    Last edited: Oct 23, 2025 at 4:47 AM
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  48. vendys#6021

    vendys#6021 Well-Known Member

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    So I tested it, you can really drive the Pendolin without the 350 and the textures are 99% ok .... I'm now examining the 350_WMR layer and I feel like it's empty...even if I have it turned on and Main service turned off, I don't see any 350 :cool:
     
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  49. CK95

    CK95 Well-Known Member

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    Kezz mentioned elsewhere some services weren’t spawning, I suspect that layer is one of them & is AI only.
     
  50. vodka#2734

    vodka#2734 Active Member

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    The game doesn't care about RAM at all. Consumption rarely exceeds 6GB. But! It eats up any available VRAM. After the latest patches, or after the shader cache fills up, On the same Frankfurt S-Bahn, I see a VRAM consumption of 15 GB out of my 16, although it used to be more than 16 GB and I'd experience slowdowns. It's working, but the memory consumption seems very strange to me.
     
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