All Aboard Studios Route- Crewe To Birmingham New Street.

Discussion in 'TSW General Discussion' started by matthewgoddard510, Sep 19, 2025.

  1. joffonon

    joffonon Well-Known Member

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    Hear, hear. Whether it's here or Discord (could be either or both), some people need to grow the heck up and stop taking this game so flipping seriously.
     
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  2. dr1980

    dr1980 Active Member

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    That’s awful, I hope those cases are being reported to DTG so those people can be banned from the forums.

    Anyone hurling abuse at someone over a video game DLC need to have a serious look in the mirror and get a life. Would you say such things to people in real life? No? Then don’t be a tough guy behind the keyboard.

    FWIW, I’m loving the DLC and having no major issues and my PC. I look forward to what!s next from the team.
     
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  3. Calidore266

    Calidore266 Well-Known Member

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    ?! Should have been the center square. :)
     
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  4. star#5823

    star#5823 Well-Known Member

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    I’m fully against pm personal attacks.

    but about taking this seriously makes sense because we are paying customers that should be get at least stranded Quality stuff that has been tested not used as beta testers and forced to wait for it to be fixed and sometimes not even getting a refund
     
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  5. OldVern

    OldVern Well-Known Member

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    Ha, ha. Unlikely as I had already spent an hour trying to finish a run on Bernina after purchasing and installing, first.

    Need to spend more time with the route, so far some good, some bad will be posting in the Feedback thread. The tl:dr of it is, as suspected the route builder and 3D modelling can’t be faulted, it’s the bringing it altogether into a smooth driving experience that has let things down a bit.
     
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  6. joffonon

    joffonon Well-Known Member

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    I don't disagree with you, I'm referring to those who take things too far.
     
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  7. IronBladder

    IronBladder Well-Known Member

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    Calling for DTG to ban abusers won't work if it's not being done on this platform. This isn't the only way of communicating with developers.
     
  8. reallychummy

    reallychummy Active Member

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    Anybody doling out personal abuse about a train game needs to take a long hard look at themselves.
     
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  9. theorganist

    theorganist Well-Known Member

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    Sad to read that developers have received personal abuse. No matter how much you feel agrieved with TSW and those connected with it, abusing people is just childish and shows a lack of self awareness and self control. Just walk away, why let a game/simulator get into your heads so much? Even these open forums can get close to getting personal just because some can't control themselves.

    It amazes me why so many come here and rage, surely life is too short unless you get a kick out of it. Some of them seem to still have the latest DLC despite apparently "hating" TSW. There are some who seem to just want to gloat when something goes wrong almost as if they are enjoying it.

    Criticism should never be more than constructive in my view.

    Whatever mess this route might have been/still be on some platforms it is clear a lot of attention and enthusiasm has gone into this route.
     
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  10. Shaun123

    Shaun123 Well-Known Member

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    First of all, what a shame some of the personal abuse the team at AABS have received.

    Even worse is the reaction of some of the members on here that are now falling over themselves to condemn this, and that’s only because they’ve been called out on it by Kerr. Not saying it applies to everyone and people will rush to say it’s just constructive criticism, but some of the comments I’ve seen really have cut close to the bone.

    Anyway, I only purchased this route last night as I was away all week, otherwise it would have been a Day 1 purchase.

    I can genuinely say no performance issues on my PC, with the exception of the known stuttering. Basford Hall / Crewe definitely the most intensive but I maintained a constant 60FPS (with the stuttering exception) on the service I ran (1F39).

    The other service I’ve ran (1G18) from Wolves to Birmingham, my FPS dropped to around 45-55 at New Street but nothing majorly of concern.

    The trackside clutter and attention to detail is outstanding, even placements like the bridge numbers, it’s something that you don’t notice isn’t there in other DLC’s but are now very noticeable because they are there - that makes sense right?!

    I absolutely love the slab track on Platform 4C and puddles in the 4ft at Birmingham New Street, a lovely addition.

    It’s such an iconic route and AABS have recreated so well, I hope some of the things are just a learning curve with it being their first DLC.

    Signal delays, playing 1G18 from Wolves to Birmingham New Street, I was brought down to a red approaching Soho which after a while cleared to a green, that’s definitely a signal delay in my book! Brilliant.

    Now the timetable, the timetable is jam packed driving between Wolverhampton and Birmingham New Street is an experience we’ve not really seen since London Commuter. Very, very impressive!

    My negatives about the timetable are the arrival times, and the double load passengers instruction although regarding the second one I think I know what’s happened, it’s to prevent close doors on red, something I’ve seen a lot of in Riviera Line.

    Playing 1F39 I had arrival times but 1G18 did not especially at New Street which was frustrating, but I know it’s being addressed. I did enjoy going Fast Line Stafford to Crewe, as I thought I’d be routed via Searchlight Lane Junction.

    I did notice some of the 350/3 numbering is inaccurate too.

    Overall, nothing like flying through the Midlands on the WCML or weaving between the iconic canals and viaducts on the route. An incredible attempt by AABS, nothing at all game breaking although I’ve only played two services. They’ve set the bar high with some very intensive areas, that DTG and other developers may have shyed away from. With some polish and further patches, this will hopefully be one of the best TSW DLC’s (although nothing will beat Riviera Line, sorry!)

    It’s a 7.5/10 at the moment let’s see what the future patches bring.

    upload_2025-10-25_12-5-52.jpeg
     
    Last edited: Oct 25, 2025 at 12:12 PM
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  11. fakenham

    fakenham Well-Known Member

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    Yes, I've also been seeing lots of signal delays on the Wolves to Brum direction runs (2A43, 2A49), but nothing on any other runs in B2C or Riviera. Looks like that direction works with this delay feature for some reason? Still waiting to hear from DTG how this is all implemented really.
     
  12. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Sorry to hear that Kezz someone has attacked someone of the Team. It’s now ruined it for everyone else as those who communicated with you and the team are basically getting punished for something 1 person did.
    But we have to respect your wishes regardless.
     
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  13. solicitr

    solicitr Well-Known Member

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    If Lufthansa overbooks a flight, do you blame Airbus for not building a bigger plane?
     
  14. CK95

    CK95 Well-Known Member

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    Again you’re assuming I’ve placed the blame on one party, for one thing & rather than replying to the last time I rebuffed that, you’ve just essentially said the same thing again but this time with a laughable analogy about airline booking systems.
     
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  15. Crosstie

    Crosstie Well-Known Member

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    Yeah. Some people on the forum are fond of using analogies, many of them are outlandish, but this one is way out in left field, actually not even in the ballpark! :D
     
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  16. CK95

    CK95 Well-Known Member

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    Yes I should clarify that laughable wasn’t meant insultingly, it did genuinely get a chuckle.

    Definitely one of the most bizarre ones I’ve seen.
     
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  17. solicitr

    solicitr Well-Known Member

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    Would you like another? AAS is trying to get a quart into a pint pot, but some think it's the pot-maker's fault.
    Simply put, AAS (like ATS recently) has built a DLC which weaker machines can't handle. This is not DTG's fault. No waving of a Magic Optimization Wand can make routes this detailed run well on consoles or weaker PCs.
     
  18. dal#7945

    dal#7945 Well-Known Member

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    Understand what you are saying there im On xbox series x it's dont expect excellent performance. I Just want a little less blurr and no more AI trains SPAD.
     
  19. OldVern

    OldVern Well-Known Member

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    They could probably reduce the vegetation slightly, might help a bit with performance. Seems a bit overkill in places.

    However as I just posted in the feedback thread, I am totally zenned out after a very nice run from Birmingham to Crewe on the 390. Looking forward to dropping back in later on this evening for another little drive.
     
  20. richtayls

    richtayls Well-Known Member

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    Yeah, we've been told for years that the 'high' quality settings for vegetation etc. are a match for the spec of a PS5. We absolutely should be getting more detailed routes for higher end equipment, but if you select 'high' it should still be able to perform on spec matching a PS5.

    Detail that a PS5 can't cope with should only appear when selecting 'ultra', the minimun PC spec hasn't changed in all these years, so selecting 'low' should still deliver a stable performance for those players, and at the other end of the scale, PCs have moved forwards a lot in the last 8 years so there should probably be another tier above ultra for the new high-end players to enjoy.

    TSW was created to target console players, and still supports low-end PCs, it is entirely possible to add extra detail for high-end PC users without causing the game to fall apart for everyone else.
     
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  21. SierraOscar95

    SierraOscar95 Well-Known Member

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    To put it politely I think the argument that the Gen9 Consoles like the PS5 (Which I am on) 'can not handle' detailed routes is a load of old cobblers... It is a perfectly capable bit of kit which much larger developers than DTG are planning far more complex releases on. If the game was put together with more consideration it would run absolutely fine.

    The problem is the ongoing core issues acting like an unstoppable snowball with every new edition of the game adding further issues and DTG quite frankly not keeping up...

    It's only got as messy as it is because we get 'plaster fixes', not substantial ones that take time to remedy.
     
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  22. tom#2834

    tom#2834 Active Member

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    Yes, yes and yes again!
     
  23. star#5823

    star#5823 Well-Known Member

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    I would kinda agree but then I realise Xbox and PlayStation have stuff like GTA 5, red dead redemption 2, watchdogs 2, and more high detailed and can still run without these problems like low memory crashes and blurry textures
     
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  24. Crosstie

    Crosstie Well-Known Member

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    There have been a couple of routes that have been released with what DTG calls " standard " content as an option ( we would call it " reduced " ). I can recall NYT and Frankfort S- Bahn as examples. Clearly this was not a popular move and is unlikely to be repeated.

    But it was an admission that some routes were simply too asset heavy for the current core game.

    Was the S-Bahn route ever " fixed " for gen9 consoles as promised?
     
  25. joffonon

    joffonon Well-Known Member

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    Think you'll find there have only been aspirations, not promises, to be able to run the full timetable on Gen 9 routes without the game crashing.
     
  26. Kezz

    Kezz Well-Known Member

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    Quick one on performance, I have identified some areas of concern which are now in the midst of being rectified, not the foliage but in fact to do with some custom assets such as stations. Team is working hard to get my recommendations put in place to provide a better experience across all platforms. Re: texture blurring, theres only going to be so much we can do as theres still a potential core game element at play however we will see how much things improve via different techniques etc that I have looked into, we have already seem some improvement on console testing with this but eliminating crashes was the first point of call which we have had no crashes on beta console builds so hopefully that stays like that.

    I seen a few times about a worry for timetable reduction, we are aiming to not reduce the timetable on any platform unless we have exhausted every other option. I have found a few culprits in the static layers drawing more memory than they should and have made adjustments to see if this improves memory availability on consoles too but none of the current active services have been widthdrawn on any platform.

    Now I know someone will likely say "well why wasnt this done before or tested on console before by the dev team" Simple answer is, we could only test on pcs during the process of development, its only when certification has passed that we can then have the option to test on console. We are working with DTG to improve console testing process for anything we may do in the future to avoid this problem. I am not going to point fingers at the end of the day, we know there are issues, we have identified several root causes and have fixes either done and being tested or are in the progress of being worked on as we speak to then pass to our internal QA team and DTGs QA/Beta Teams to test and ensure that we are seeing improvements across a wider range of systems and not just say my PC which is of course high spec to work with UE.

    I know I said we wouldnt talk outside of official channels but I did think this was worth mentioning. I would love to go into more detail but will wait till official comms can be co-ordinated before we provide a full list of things being sorted :)
     
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  27. andyward1971

    andyward1971 Active Member

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    Really appreciate the communication. Good to hear adjustments are making a difference, I'm a PS5 player so look forward to the changes.
     
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  28. star#5823

    star#5823 Well-Known Member

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    I’m slightly curious about why your team was the only ones without console testing because going off the looks of things every other third party had access to it

    but I must say I respect the fact you came out and told us this, giving me some confidence in the future of your team, basically I look forward to seeing new developments
     
  29. 85hertz

    85hertz Well-Known Member

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    I said I wouldn't get it till it was on sale... but I bought it anyways.

    Was actually rather surprised, I enjoyed driving the 350 HUDless. Only thing that tests my patience is waiting at Wolverhampton for 8-10 minutes. XD

    Saying that I kinda wish DTG would implement a way to have the throttle and brake notification appear even if you have HUD off. It's nice and easy with the 350 where you have a power and brake gauge, but if it's something like the 220 it's harder to know unless you really listen out for the notches.

    Looks great though. I've only really encountered a problematic service once, and that was at the start of a service (an AI 390 didn't pull into New Street fully). Restarted and it fixed itself.
     
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