0.39 in is in snow cover, but that is barely any snow at all (less than 1cm). To put it in perspective, this is Corviglia from Switzerland today: which currently has 17 cm (6.6inches) snow reported on openmeteo... and still the ground is not fully covered. I have the feeling people trully underestimate how much reported snow cover you need to have before it starts to look like winter wonderland... Especially if the snow had time to thaw away. You weather is also showing cloudy, with no precipitation.. so it might have snowed, but the weather no longer states that it should.
Load the route first, then the Import button will become functional. The app needs to know which rote the file is attached to.
Great mod! I am using it to add crossings to routes that don't have whistle posts. However, when I hit the radius I get the overlay but it only stays on a couple of seconds. Is there a way to make it persistent, like it is with stations? Am I missing a setting? Also... LOVE the Live Weather function! Thanks for all your work on this!
I’ve noticed an odd overlay behavior. Sometimes the weather code status and icons disappear, and the overlay shifts out of the position I set. It usually returns after a minute or two, or as soon as the weather code updates, but I wanted to flag it. It feels like the data isn’t being drawn, or the icons fail to load, or something similar. Not sure which it is, just wanted to report that.
. I hate the way DTG have linked rain and visibility. There are lots of instances in real life where heavy rain does not affect visibility to this extent. Although lighting (TOD4) is pretty good the weather effects are both limiting and often poor. I thing DTG should either do a weather update or get someone with weather designing skills (eg Armstrong Powerhouse) to do this for them. Your program is great but DTG's weather effects sometimes limit its proper implementation. Still its 100% better than the rediculous weather extremes introduced by DTG's dynamic weather!
Currently not. Most points type have a simple logic. If they are composed only of one coordinate, they will be shown only for the minimal time. If they are composed of two or more coordinates, they will be shown until player gets from one point to another. But I think it makes sense to have it changed, so for the one point, it will stay shown the minimal time + while the player is in the points radius. So, in the next update it should be possible. Thanks for the report, I found an error with few of the icons, that might cause them not being visible in certain conditions. Hopefully it is that.
Just to say again that this app in amazing, just had a great run in real time with real weather with 1F45, Crewe route, and the cloud cover (almost overcast) with that level of ground wetness was superb, looked real at times. Autumn in this sim seems to be great with almost overcast skies, the lighting just works. This sim really does shine with the right conditions. Thanks again.
I am running this route, and your work is amazing. You put the names on everything, and it is nice. Thank you for the work.
It really is phenomenal… I did a run with the new Fife Circle Sprinter timetable in live conditions this morning, and watching the clouds and fog roll in as I approached the Forth Bridge was just incredible!
Really superb. Presently running a same head code service across multiple routes (Paignton to Manchester service) and using this and choose the same date to run the service, I've had what would have been the real weather across the whole route for that date.
And all it took is to move the few sliders in reasonable manner, not yank them from one extreme to another in 15 seconds. The lighting engine in TSW is quite good, too bad DTG never trully managed to show it properly. I just had a february morning run from Carlisle towards Preston, overcast, damp ground. As I climbed towards Shap, snow started to slowly appear on the ground, snow cover increasing as the altitude increased. Then a little bit of snow started to fall... trully tranquil winter morning... And as I descended towards Lancaster, the snow dissapeared once again, and snowing turned into rain... Geography of a route finally affects something more than incline..
Second this! Having an Excel sheet like the one from the "Great TSW Runs" thread, and possibly adding it to the OP of this thread, would make it easily accessible. I have so many additions to add straight off the bat!
I also plan to add a 'weather finder' feature in the app. The app currently has over 800 annotated stations, with world coordinates... So you should be able to i.e. pick NY Penn, and make the app use the open-meteo api to search for all thunderstorms between March 2024 and September 2024... For each occurence you would get a date + ingame time. So all that's left is pick a service at that date time and enjoy the weather.
Speaking of climbing; would it be possible to show elevation above sea level? Thanks for a great app, so much more fun to drive a train now...
Hmmm, that's a good idea... There looks to be a height infromation in TSW data which looks to be matching the elevation above sea level. I will add it, should be quite easy.
Oh wow, this is really neat! How often would something like this be updated? I’m sure elevation data would be hard to keep fully accurate to the player’s location at the exact time they’re there, especially on routes with higher speeds and/or steep or sudden elevation changes like Kassel to Würzburg, where conditions can shift very quickly.
Thankfuly the data come from TSW, the only limitation is that you have to be driving a train (so the fields are not filled/updated when on foot). But becasue it is TSW own data, it's updated frequently and matches your position. Works also in tunnels - Elephant and Castle on Bakerloo line is 6m below sea level And it's in the update that just got released Other importart changes: It is now possible to customize how much visible snow there should be for the reported snow precipitation And the app now uses the route local time for open-meteo queries, and relies on open-meteo to assign the correct timezone to the location. This fixes issue with routes, like Köln-Aachen, which have the wrong UTC offset assigned, thus wrong time was used for the queries, causing the weather to not be 100% correct, but shifted by a hour.
You could play with the sliders in TSW or God Mode to get this effect, but why, when this app just provides it. This is a run on the 31 October 2012 headed away from Salzburg using historic weather.
Fantastic app, a couple of further suggestions. Could the new altitude display be made to reflect the local UOM, also on the overlay tab where closest locations are shown could that also reflect the local UOM and could that part of the display be a little wider or perhaps a slider to make it user selectable. But thanks anyway this improves the game so much.
Once again, for what feels like the millionth time lol, thank you for creating something that’s honestly revolutionary. I know that might sound a bit dramatic, but if I somehow had to choose between this and God Mode, I’d pick this without hesitation. It completely elevates the experience beyond anything I’ve ever seen in for this game. I’m really happy to be able to cover it again and share it however I can. I’ve also packed a lot of smaller tweaks and suggestions into this video (during the second half), things that are probably easier to follow there than if I tried to relay that message with what would have turned into several long paragraphs lol. Hopefully this helps and gives a clear picture of what’s working so well (in my opinion) and where things could (potentially) go next.
hi again, can you tell me why you did this and is a setting of 4.5 shown in the example your preferred setting? also, and i dont know if this is outside the scope of the app, but I have often noticed that in the uk darkness seems to come in about 1 hour early. Is there anyway a (time - 1 hour) switch could be introduced? I am thinking aloud here, it may not be possible, lol
Hey Winzarten I have a question about the custom radius for the points... When I add annotations I stand in the middle of the track at the beginning and end of the bridge/tunnel or whatever I am adding and I would do that for every single track so if there's 3 tracks I'll end up with 6 points for that one location. How does the custom radius work does it extend the radius around the point for example you stand in the middle of the bridge and set a custom radius and it would cover the entire bridge and tracks?
Back again with a possibly bug. I ran a service but as you can see the live weather is saying clear no precipitation but the tsw has precipitation it's visibly raining so maybe something to look into.
You can select the altitude UOM in the settings It's a separate setting becasue you could want to use a different UOM than i.e. visibilty. I will try to adapt the closest point part. Thanks once again for the promotion, and also generally for the effort you put into all your videos (your review Birmingham - Crewe was superb at showing all the good and bad of that route). The icons would be a nice touch... and there actually is sunrise and sunset present in the TSW data, so in theory that could be used. And the fog transition is a tricky one... the instant change should happen around 200m into the tunnel, but as the data received only +-once per second, that can make a huge difference on something like Kassel - Wurzburg... I might incease the frequency of data retreival, as it is now cheaper. And the gradual change is also a tricky one, becasue it is currently linear, based on visibility, and that's might be an issue when big changes happen. I.e. a 8km / 5mi change means that each update is roughly 133m / 436ft, which is fine while the fog is at distance, but once it gets to you.. 133m is quite a big jump... But previous method (where I scaled the fog value) had the exact opposite issue - the way the fog jumped from no fog, to +-2km visibility was too fast. So most likely I will try to put the fog on a different timer and see what happens. Because if you just set the slider by what is set in the precipitation you get too little snow particles imho... Around 3-5 is where I found it to my liking... but imho it is best to experiment. Find snowy weather and set the value and see what you like.. You just need to mark the entry and exit points. If there are more points than 1, when you enter the location, the app will compute the points farthest from your location. You need to travel this distance before the information is hidden (you in simpler terms, you need to travel the distance of the bridge/tunnel, point radius are only required for the initial trigger). That's why the point default radius is so small.. it only needs to register the train. The lenght of the feature is computed. I will try to get it fixed. It is most likely tied to the API calls performance improvement, and the app doesn't detect correctly that the value is changed, and thus will not update it. Restarting the app usually help.
Thanks for pointing that out I forgot to look in settings and thanks for looking into the other request
Im having problems since yesterday evening following the latest update - if I start a service at the same location as the previous one ended (or similar weather conditions) the App will not update TSW with the weather conditions and it will remain the default clear. I suspect this is because as far as the app is concerned the weather hasn’t changed so it’s not pushing the info though. For example I was doing multiple depot shunts in Brighton all around the same time and whilst the app showed 100% cloud cover and light drizzle after the first service in game it was bright clear. (The first service was ok) I can force the update by changing year.
Yes, the error of the app not correctly detecting changed values looks to be persisting. I will try to fix it in next update I was also thinking about the fog transitions, and the approach proposed by OpenMinded might be worth a try for fog. That is make the fog transition limited by speed, that is, the visibility can only decrease by the distance you traveled between two updates.. in theory, this might make the fog transitions more like driving into fog, than fog appearing around you (there still we be some change that can happen when stationary, but it should be smaller). I would also try to make own update loop for fog.. This might cause fog to not be trully in sync with rest of weather (overlay should still be correct), but it should be able to catch up eventually.
Winzarten I just finished a run from Glasgow to Edinburgh on 1 November 2024 and the fog, to me behaved well. At the Glasgow end it was slightly raining with fog limiting visibility to 1 km or less and at times 100 meters. The transition was, again to me, seamless, between heavy and light fog. As I got further east on the route the fog amount lessened at a rate that was not noticeable to me.
Thank you for continuing endeavours to improve something that DTG should be including in the base game