All Aboard Studios Route- Crewe To Birmingham New Street.

Discussion in 'TSW General Discussion' started by matthewgoddard510, Sep 19, 2025.

  1. hooverman#9817

    hooverman#9817 New Member

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    Learning the route to get to hudless has been the hardest experience yet for me. The gradients really do vary south of Wolverhampton and plenty of speed changes too, even two temp 60mph for bridges before hitting back up to 75mph. Nearly there now to set up hudless and give it a go but will take some serious concentration. Hats off to the real drivers.
     
    Last edited: Nov 1, 2025 at 9:03 AM
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  2. raptorgb#8593

    raptorgb#8593 Active Member

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    My one gripe about this route, is why the hell didn't they use they animated trees, maybe just me but it's a tad immersion breaking when your sat there waiting for a signal to change, in obviously rough weather, and the trees and shrubs are just sat there doing nothing, not even trembling tho there's an obvious storm raging.
     
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  3. Scorpion71

    Scorpion71 Well-Known Member

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    Probably because it would of been even more of a hit on performance
     
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  4. raptorgb#8593

    raptorgb#8593 Active Member

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    Not sure if that's the case tbh, if you check fps with wind and without wind, there is literally no difference (on my system at least) and as for performance of the Birm-crew route, I've had none really, i still get a locked 60fps and my GPU sits at around 70% utilization, and CPU gets to around 20% usage across 6 cores.
     
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  5. disco#7930

    disco#7930 Well-Known Member

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    Well this one is a first.
    First time playing since last Sunday, so went to launch TSW6.
    Failed on the load screen before actually getting into the main menu.
    Kicked me back to the Xbox front screen.

    Second time launched, got into the game, went to resume the last journey, Crew to Brum (1Z99), which was only 6 miles left to do.
    Failed halfway through the load, dumped back to Xbox.

    Third time the same, as was the fourth.
    X box Series S.

    Never had this in three years of playing, from TSW3, on any route or any saved game.
    I very rarely had a crash, even during the issues reported on TSW5 WCML launch route.

    Can load the service no issue from the start, so it seems loading the saved game whilst the train is in motion is way too much to handle.

    How did it get this bad.............Just dissapointed, as if this is the case, my save game function is now useless and that will make all 1 hour services unplayable for me.
     
  6. acro

    acro Well-Known Member

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    I could certainly believe that for MTA stuff with the amount of stupid TikToks I've seen ;)
    Over here in the UK it's pretty easy to get your hands on active operational timings, both planned and live, so I'd assume that's probably (?) not the reason.
     
  7. solicitr

    solicitr Well-Known Member

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    I think it more likely that, as said above, the date was picked for compatibility with existing rolling stock, as well as the fact that 2019 reflects the busy pre-COVID timetables which in many places have still not been fully restored
     
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  8. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Playstation 5
    Service 9M84 Glasgow Central to London Euston.
    Spawns you at Smethwick Galton Bridge and not in the train :/
     
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  9. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    On the 350/3 Literally no Sanding light pops up even tho it is clear you are needing it as its not braking and slowing down as fast
     
  10. matthewgoddard510

    matthewgoddard510 Well-Known Member

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    Its really annoying. I can't play the 220 and 350 due to Blurryness. 390 is the only one that doesn't get affected
     
  11. acro

    acro Well-Known Member

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    upload_2025-11-2_0-55-50.jpeg
    Well that was a wasted hour...

    I notice that some trains have driver's seats without collision, I think that should probably be the standard because this bug is actually infuriating.
     
  12. mbjbjm#7281

    mbjbjm#7281 Well-Known Member

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    This route is absolutely unplayable with the train that it was intended to be used with. Literally the entire route is a blurry mess in the 350. There’s not a single stretch where you can drive without the entire screen being a blurry mess.

    Can someone at DTG or AAS tell us how we are supposed to drive a train when all the controls are blurred out and every station looks like a PS1 build. Shocking quality control.
     
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  13. _Crash_

    _Crash_ Active Member

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    DTG fix the core,
    was really wanting to buy this route, but those blurry textures are just too much. Had enough of that with the Mildmay line.

    Such a shame the people making these third party routes are being let down by the core game.
     
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  14. solicitr

    solicitr Well-Known Member

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    I think you have it kind of backwards. The blurry textures are inherent in Unreal, if the route overloads the system. Mildmay and Birmingham-Crewe, among other recent routes, are putting demands on weaker hardware it can't handle, and that is the route devs' fault.
     
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  15. OldVern

    OldVern Well-Known Member

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    Had similar on PC.
     
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  16. Redbus

    Redbus Well-Known Member

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    Surely TSW is scalable using the UE settings, so perhaps DtG ought to tweak them to reduce console settings (LOD etc) to a level that eliminate the blurriness? Even better, give console users options to allow to setting 'Low', Medium', High', Ultra' like PC users?
     
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  17. Mich

    Mich Well-Known Member

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    To a degree, but if that's all you're changing than that LOD draw distance is gonna be cut back quite a bit. Especially since the most dense and detailed assets are gonna be at or near trackside. Heck, DTG have done that before, I remember Mittenwaldbahn particularly getting a lot of complaints over the poor draw distance ruining the mountain scenery on Series X. So they're kind of damned if they do, damned if they don't.
     
  18. raptorgb#8593

    raptorgb#8593 Active Member

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    I think the main struggle with consoles is there lack of RAM, having to share between CPU and GPU, and only having a pool of 16gb must be hell, I'm on pc and the game itself regularly uses about 14gb of RAM and about 10gb of VRAM
     
  19. bakes#1832

    bakes#1832 Member

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    I was so looking forward to this route, but I didn’t want to pay to be a beta tester, and having an Xbox S, I feel like it’s almost not worth it unless some serious optimisation takes place. It’s a shame really, as most routes have been running very well on TSW6. I no longer get crashes on WCMLoS which had plagued me since it’s release.
     
  20. kieran#9718

    kieran#9718 New Member

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    The update this past week arguably made the route in a worse condition than it was last weekend.
     
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  21. raptorgb#8593

    raptorgb#8593 Active Member

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    Not sure if it's relevant but the thing i have noticed a lot is performance on my series X or PS5 takes a dive on games that rely on streaming from the NVME drive once i hit less than 50gb space left, i get more stuttering, don't notice much in the way of load times increasing tho, cant speak much for TSW specifically as i rarely play it on my series x any more, maybe worth testing for those of you with larger route libraries on consoles.
     
  22. aroused by trains

    aroused by trains Active Member

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    BTW I have found a way out of this (which is totally a DTG thing to fix, not this route) - basically you stand up until your head is poking out the ceiling and you can't even crouch any more, then you open the door while leaning against it.

    It is a ridiculous bug though, and surely easy to fix (e.g. the suggestion of removing collision detection on the seat).
     
  23. acro

    acro Well-Known Member

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    Unfortunately that doesn't always work, in this case I was stuck on the dashboard so I couldn't get close enough to the door no matter what direction I was looking or which way I was moving.
     
  24. tootyhoot

    tootyhoot Well-Known Member

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    Whoever had the idea of bringing a state of the art train simulator with photo real scenery and extensive layers of ai traffic in super busy stations to consoles weak on memory? Someone didn’t look very far into the future.
    Perhaps tine to have route builders for pc and console as separate entities.
     
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  25. operator#7940

    operator#7940 Well-Known Member

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    It's on the route devs for programming too much stuff in the route that older systems can't handle?
    So.... the solution would be to put less into the game?
    The guy above was already whining the trees weren't animated enough (although he must have a REALLY high end system if there's no significatn drop in performance from hundreds of additional animations)
    I think we're talking extremes of system capabilities giving entirely different player experiences.
     
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