Passenger Behavior

Discussion in 'TSW General Discussion' started by dshyhiem, Nov 2, 2025 at 4:23 AM.

  1. dshyhiem

    dshyhiem New Member

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    Is it just me… or does everyone drive during rush hours and trains are completely empty? Do I need to turn a setting on or something? Playing on PS5.

    The immersion is just gone and I find myself eventually losing interest in continuing the route.

    Any help is appreciated!

    Thanks!
     
  2. The SimTrain Tube

    The SimTrain Tube Well-Known Member

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    Nothing you can do about it. Its "normal"
     
  3. disco#7930

    disco#7930 Well-Known Member

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    It's the same with depot moves.
    Pull into station where train terminates, to then change ends and pull it into the sidings to take it out of service and the train is still half full.

    Or start a scenario where you have to pull it into service and you have squatters
     
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  4. lexie

    lexie Well-Known Member

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    Not only passengers on trains are broken, also their behaviour on stations is completely broken. How they're standing on the platform, facing the wrong direction, how they clutter up and try to walk trough eachother, how they cross the track or how they sink trough the platform with only their head visible. My impression is that it's only getting worse instead of better.

    Also seeing them spawn in the train to get out or in looks terrible.
     
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  5. Alersion

    Alersion New Member

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    Go check out Euston on the WCML, there's no one there. A complete ghost town for what's one of the busiest stations in the UK.
     
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  6. 50001

    50001 Active Member

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    Real people travel around in groups and as families. They have children. They carry luggage. TSW doesn't seem to recognise any of these realities.
     
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  7. spikeyorks

    spikeyorks Well-Known Member

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    But it does recognise train surfers :o

    38fbebb8-fcf9-4dab-8508-0f06c4777a9e.jpg c4efb49b-7b52-4c32-b9f6-3e902540834a.jpg
     
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  8. lexie

    lexie Well-Known Member

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    They have luggage, they even make selfies and I saw them using a laptop.
     
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  9. kieran#9718

    kieran#9718 New Member

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  10. Crosstie

    Crosstie Well-Known Member

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    Trouble is, though many of us believe passenger behavior is important for immersion, it is not considered a priority by DTG. So complaining about it is rather pointless.
     
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  11. tom#2834

    tom#2834 Active Member

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    All great points in here and all things that have annoyed me many times.

    Especially the staying on the train into depots issue and the deathly quiet Euston, whilst some rural two platform job is a hive of activity.
     
  12. dshyhiem

    dshyhiem New Member

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    Wow okay! I mean good to know I am not alone here. Yeah, seems like this is an ongoing problem that I haven’t seen any traction on fixing. Kinda sad, but I guess it is what it is… for now, haha!
     
  13. gogglesguy

    gogglesguy Well-Known Member

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    DTG is permanently broken. There's no passion left there. Just bean counters left.
     
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  14. simontreanor81

    simontreanor81 Well-Known Member

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    It might be too resource intensive right now, but the best solution would be to give passengers start and end points, in the way that you get with games like Transport Fever.

    Each passenger is assigned a ticket - or even in some cases, buys one in game. The start and end points may be off-route, but they get on the right train, get off at the right place, sit in the right carriage, etc. This way:

    * Passenger behaviour in guard mode is consistent with checked tickets
    * Passengers don't come from, or go to, sidings
    * Passenger numbers can represent demand curves
    * Passengers don't let a train pass when its destination is identical to the next one on that platform (aside from the odd trainspotter).
    * Passengers don't appear on platforms after the last service of the day, or in large service gaps

    You could get really clever with this - different ticket types, different classes, on/off peak, tickets for specific trains and operators. It would make guard mode much more interesting.
     
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  15. 50001

    50001 Active Member

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    Maybe DTG should just give us sleepy branch lines just before the Beeching Axe - no need for passengers at all then!
     
  16. March Hare

    March Hare Well-Known Member

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    It's a priority for them in the sense they have updated seasonal clothing, added new behaviours such as using laptops... Which is great, I guess, but why ignore the most important aspects of behaviour, such as those already listed here? Perhaps because adding new assests and animations is easy, but they don't know how to debug the code? A team with a better skillset in cosmetics, not coding.
     
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  17. maxipolo12

    maxipolo12 Well-Known Member

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    Same problem as always, never solved...
     

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