Route Frankfurt S-bahn Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, May 20, 2025.

  1. vodka#2734

    vodka#2734 Active Member

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    Similar situation. Started the scenario again and resetting the physics restored the ability to brake.
     
  2. OldVern

    OldVern Well-Known Member

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    Route continues to be very unstable. Attempting to reload a save of the S8 run mentioned above, TSW just crashed to desktop with a UE error message (first time sent to Epic but suspect that’s as far as it goes). Have subsequently done runs on other routes which saved and loaded fine. I even tried loading the S8 from a clean boot of the PC and clean run of TSW but the same issue occurred.
     
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  3. solicitr

    solicitr Well-Known Member

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    Not sure how your system is set up, but I have had no stability issues with this route at all. Framerate and stutters, yes - my machine was coded in cuneiform - but no crash, ever.

    Are you running mods?
     
  4. f__s_cw

    f__s_cw Well-Known Member

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    Purchased the route today, very pleased on the whole with it.

    • 430 drives very nicely, sounds good and there’s no bugs with it
    • The timetable, whilst cut back, honestly isn’t as bad as lots of people say, the long distance station feels a bit desolate but I don’t spend much time doing high speed so that doesn’t bother me too much
    • Extremely well-modelled scenery and stations
    • After an abysmal first run, the frame rate sorted itself out and in 6 services I’ve not had one crash- no texture issues either
    • However, the lighting within the regional airport tunnel isn’t quite right, it’s too bright compared to the tunnels at Mainz and the Frankfurt hbf low level platforms tunnel
    • Passenger issues are the same as every tsw5 route, a decent number on platforms but most of them remain static, meaning my train is rather empty
    • At night, the cab is also a bit too bright compared to outside, feels a bit too artificial

    All in all, a very good route but there’s certainly a few things that could be improved. Can’t wait for the 420!
     
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  5. dal#7945

    dal#7945 Well-Known Member

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    Anyone else having trouble with the ice jobs. As soon as I leave the lzb section i get restricted to 27 for no reason signals all green and speed limit is 99. This going towards frankfurt.
     
  6. padruig

    padruig Active Member

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    Tried to do a few runs of IC and ICE services from Frankfurt to Mainz/Wiesbaden and I’m always getting stuck at the end of the airport line to join the mainline. Tried deleting trains on the mainline but can’t seem to get the light to turn green.
     
  7. dal#7945

    dal#7945 Well-Known Member

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    And it is still like this now.
     
  8. AmityBlight

    AmityBlight Well-Known Member

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    First, I've noticed that the route has become more laggy and stuttering inTSW6 for me. It's not a hardware issue, since I haven't changed anything about my PC lately. I'm gonna test it some more though, before jumping to conclusions.

    Second, a minor timetable issue:
    Service RB31 (29243) with the BR 642 is scheduled to arrive at Frankfurt at 07:24 on platform 20. But platform 20 is already occupied at this point, by an RE3 which is due to leave at 07:25. I was on time for the whole run, but then had to wait at the entrance signal until the RE3 left, causing an arrival delay of about 4 minutes.
     
  9. max#2873

    max#2873 Well-Known Member

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    XBOX X, CTD OUT OF MEMORY... who is deving these german routes? the same FF... Performance here is garbage.
     
  10. dal#7945

    dal#7945 Well-Known Member

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    Was you driving an ice train at the time.
     
  11. max#2873

    max#2873 Well-Known Member

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    Br430, ctd before last station, clearly memory leak...
     
  12. portugalroutespls

    portugalroutespls Active Member

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    PS5: The bug with the rail crossing at S1 for almost every Rail crossing is still there. The crossings are closed yet the cars still drive over it and touch the Train. Very annoying and still there since Release back in May!!!
     
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  13. wurstbrot_3dz

    wurstbrot_3dz New Member

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    Some timetable stuff:
    - The RE2 service has wrong PIS informations on the way to Frankfurt. On the trains and on the platforms "Koblenz" is displayed instead of "Frankfurt".
    - When the S8 or RB75 is leaving Mainz towards Wiesbaden a weird route is used with heading the train first into the left track (from Koblenz) and then again on the right track and then right to Wiesbaden. Meanwhile blocking other trains coming from Koblenz like the RE3, which is then delayed.
    - In MZ-Bischofsheim there seem to be some priority problems between the S9 from Frankfurt to WIesbaden and the RB75 to Aschaffenburg, The RB75 has to wait for the S9 entering the station and then leave, There would be enough time to first let the RB75 out. As unfortunertly traisn do not wait for green signals while instation it looks weird when the RB75 comes and stops for boarding, then drives to stop in front of the signal some meters ahead.

    It would be good to separate the RE3 Frankfurt-Saarbrücken layers from the RE13/RB31 layers to Alzey. As there are no LINT DMUs in TSW it makes sense to run the RE3 with BR 612, while the trains to Alzey would be more realstic with BR 628, like until 2014.
     
  14. Double Yellow

    Double Yellow Well-Known Member

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    I just happen to pick this route up in the PS store at £14.99. I have to say this route is quite exceptional, it really feels unique and different to what we’re use to. This is what CCN should’ve been… At least on S-Bahn you get 1 hour services to drive, unlike CCN.
    Even though it has the reduced timetable on consoles I think buying it at this price reflects that.
     
  15. vendys#6021

    vendys#6021 Well-Known Member

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    Two comments
    1) Next to the FF-Abstelung group there is a place where some objects are almost black, especially the overhead line and signal poles. It looks like the darkening in the underpass was applied incorrectly, there is a railway underpass right next to it.

    2) In the Cab Car, I noticed that the roller blind on the door to the cabin cannot be pulled down, but it works on the next partition window... interesting

    IMG_9495.jpeg
     
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  16. AmityBlight

    AmityBlight Well-Known Member

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    I think you are spot on with the underpass theory. There are some areas on Frankfurt-Fulda too with the exact same issue, always in locations where there's an underpass beneath.

    Something else about your screenshot: Is the signal in the middle of the image floating, or attached sideways to the wall? Looks like it's floating.
     
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  17. vendys#6021

    vendys#6021 Well-Known Member

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    I think it's attached from the side, but I'm not sure now .... Yes, it's a common occurrence lately ...... although a dark to black texture is better than a white, missing one, but still, it's distracting ...... even more distracting than the fact that on PS5 it's a ghost map, without traffic
     
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  18. vendys#6021

    vendys#6021 Well-Known Member

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    When arriving at Mainz Hbf through the tunnels, I noticed black signal poles in front of the tunnels, I think one of them is called A 323
     
  19. vendys#6021

    vendys#6021 Well-Known Member

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    As soon as you leave the platform at Wiesbaden Hbf, you will fall into hell. :)

    IMG_9497.jpeg
     
  20. vendys#6021

    vendys#6021 Well-Known Member

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    The problem with the glare on the Cab Car windows persists, they look like they are pulled down even though they are closed.

    IMG_9496.jpeg
     
  21. TemporaryAl

    TemporaryAl Active Member

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    Damn on this map too? Same thing on Frankfurt-Fulda at Waechtersbach, how do they let these slip?!?
     
  22. vendys#6021

    vendys#6021 Well-Known Member

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    I don't know......maybe they(DTG) don't know either :|
     
  23. vendys#6021

    vendys#6021 Well-Known Member

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    I tried to insert my own train in Frankfurt Hbf and set the route to Wiesbaden ....... it set the route somewhere outside the active map ....... I couldn't figure out how to set it up correctly
     
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