PlayStation What If Tsw Disappears?

Discussion in 'TSW General Discussion' started by rigsby#3981, Nov 10, 2025 at 9:54 AM.

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  1. tom#2834

    tom#2834 Well-Known Member

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    I am just hoping for a sale on some of the UK stuff I don't have on Xbox.

    No desire to pay full price for anything anymore.
     
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  2. vodka#2734

    vodka#2734 Active Member

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    We don't have blurry textures and never will. On PC, the FPS just drops. And TSW 6 clearly shows the FPS has increased compared to TSW 5.
     
  3. OldVern

    OldVern Well-Known Member

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    Not strictly true. Before DTG (or Rivet) sorted it, last year WCMLS was blurring massively on PC approaching Euston, track texture, wall texture, even Euston station itself. Not an issue of low spec hardware as whatever they did fixed the issue and now displays fine.
     
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  4. darrrnel

    darrrnel New Member

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    Ok.. "all pc players" was painting everyone with the same brush.. my bad..

    But we are definitely on the same page.. its the core thats rotten.. and adding DLC after DLC isn't fixing that..
    The blurry textures is just the newest 'ugly head' of whatever causes it in the engine..

    With metro rivals or whatever its called coming.. and DTG outsourcing new content.. its not a far reach to assume TSW on UE4 is coming to an end in the not too distant future..

    Are DTG going to put the assets into fixing all the bugs added in all the routes since what 4?.. before the day eventually comes they no longer support the core engine..
    Or will they continue pumping out DLCs and ignoring the issues altogether? (Until they eventually effect more of the "my 5K pc is fine so its all good" people was my original point)

    Poor communication is the simplest problem to solve.. so they should maybe start at that.. beyond "were aware" "its in the pipeline" ect ect..
     
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  5. vodka#2734

    vodka#2734 Active Member

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    That's a different issue. DTG messed up the textures or something. That was fixed. The current blurry textures on consoles stem from a lack of memory.This is why consoles lower the resolution and try to continue the gameplay.
     
  6. vodka#2734

    vodka#2734 Active Member

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    The game's performance on PC doesn't drop with each new route. There are some bugs with other things, but not with performance, like on consoles.
     
  7. darrrnel

    darrrnel New Member

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    You are missing the point completely.. ok today you're PC runs tsw great... congrats...

    TSW has gone downhill since 6..
    Why because they won't fix CORE issues, they just keep adding more DLC And more half baked features.. at some point that will catch up with the PC players too! not today maybe not tomorrow but it will..
     
  8. vodka#2734

    vodka#2734 Active Member

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    Tell me what problems you're having. I'm currently concerned about one specific issue: the BR294's scores aren't calculated correctly with the safety systems enabled. I no longer have any issues that prevent me from playing. Game performance has improved compared to Part 5. New features? They work perfectly. On one out of five runs, I experience malfunctions or temporary speed restrictions (at least on the Riviera line).I can't say the situation is dire. Perhaps you see it differently. A serious problem occurred in Part 5 in the spring after the latest update: short FPS drops appeared during rain, which made playing in the rain impossible. Given how dynamic weather worked back then, every race was terrible. That was a serious problem. But it was fixed in the next patch. And the weather had been fixed long ago, back in Part 5. And with the real weather mod, jogging is now simply magnificent, pulling everything out of the lighting model.
     
    Last edited: Nov 11, 2025 at 7:33 PM
  9. tom#2834

    tom#2834 Well-Known Member

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    This is my core issue with console version and it is ruining my enjoyment of the game....

    Train Sim World® 6-2025_11_11-19-32-58.png

    Train Sim World® 6-2025_11_11-19-33-16.png

    One of the main selling points is supposed to be a busy timetables with loads of layers, but if you have too many of them enabled on console then things just struggle mightily.

    So the only way to get good performance is to run a sparse service, making all those extras you paid a lot of money for irrelevant.
     
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  10. darrrnel

    darrrnel New Member

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    The new American route has the arrow 3 still spawning on lines with no power so the scenario cant be done..
    The signals are often wrong..
    Lighting is all over the place
    Some Platforms are unreachable
    Ai services drive around with the doors open
    Rain effects on windows dont show..

    Just go have a look at other threads on here.. the game is riddled with bugs.. some more major then others.. granted..

    your still missing my point though..
    Of course pcs run it better.. no argument..
    ..The current gen consoles havnt changed in the past 5 years have they.. the standard is exactly the same as it was..
    If DTG can be bothered to optimise the console ports to run nice on CURRENT GEN consoles... it shouldn't be on sale..
    If they continue that trend.. the pile of bugs that is currently suffocating the current gen consoles.. will eventually grow till it effects the pc guys too..
     
  11. vodka#2734

    vodka#2734 Active Member

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    You can't have everything at once. The game is very demanding on video memory, which is a big problem on consoles. DTG tried to mitigate this issue on the Frankfurt S-Bahn route. What did console players say? We We won't play this boring, cut-down timetable.
     
  12. darrrnel

    darrrnel New Member

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    Typical PC 'elitist' right here..

    The current gen consoles can run far better software then TSW because the dev actually optimise the games for console..
    Again.. if TSW fixed the core issues.. S-Bahn could probably run on current gen with a full timetable..

    Why are you furiously making excuses for a company that won't maintain its product?! I and other console players have spent more then enough money on this product to expect it to run bettwr then it does right now and after such a long time..
     
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  13. tom#2834

    tom#2834 Well-Known Member

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    'Train Sim World - You can't have everything at once.'

    Great slogan and what a selling point.

    The other stuff should be irrelevant. Almost like you are suggesting they are doing me a favour by letting me give them money for the game.

    If you release it on console, then it should work as intended on console.

    Or don't release it on console and explain why. But then they lose all that money. So they would rather keep releasing a broken product and hope that us mugs keep handing over the cash, which most of us do!!
     
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  14. tom#2834

    tom#2834 Well-Known Member

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    I just think it misses the point.

    We all know a top end PC blows a current gen console out of the water and I don't think many are trying to argue that.

    But if you are releasing a game on console, then it needs to work as described on that console.
     
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  15. vodka#2734

    vodka#2734 Active Member

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    Okay, I agree with that. That's why I'm not playing this route until the bugs are fixed. I don't pay money at all if I'm not happy with the state of the content. I'll come back when the bugs are fixed. And The gaming industry is now overflowing with bugs, and the surprise comes more from the fact that something works normally.
    But the audience demands a schedule measured in hundreds and thousands of trips, detailed landscapes, and trains with a wealth of detail. Just look at how many people rejoiced in the GWR remaster thread, that there will be the sound of an occupied toilet and you can see textures of water flying onto the rails (or not only water if everything turned out to be more difficult).Perhaps yes, it takes up mere fractions of computing power, but there is not enough of it at the moment. Routes to TOD4 are no longer popular. For ECW They're promising to release a new schedule package with new trains. Ugh, the lighting is outdated; please update it to the current standard. Maybe they'll update it. Consoles won't be able to handle it again without blurry textures. But we have a modern format. On a PC, based on performance and monitoring of occupied video memory, I can clearly see that the more parts and trains on the route, the greater the consumption of video memory.The Riviera is relatively empty, with consumption no more than 12GB. Frankfurt S Bay is well-filled, with an extra 15GB of video memory at the end of the run. The audience will no longer settle for less, and I don’t understand how to resolve this.
     
  16. tom#2834

    tom#2834 Well-Known Member

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    You have strayed so far from the original points, that I have no idea what you are even arguing anymore!!?

    It's on the devs to release a console game that can be played on console, nothing else is relevant. Or don't release it on console if you can't.

    There are loads of resource heavy PC games that don't get ported to console for a reason.
     
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  17. vodka#2734

    vodka#2734 Active Member

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    They're releasing the product exactly as it was intended. Thomas the Tank Engine doesn't drive Frankfurt S Bahn on consoles, and on PC, it's completely different. I don't know exactly how much was cut. but the main core of flights on BR430 and 114 has been retained. However, there is a lot of whining that we will not buy this, because there is ICE on the PC, there are freight routes and a dozen or so other routes on shunting locomotives. It's not that it changes the game dramatically, but the suffering from it is visible at every opportunity. I'm not making excuses for DTG, but I understand why they're doing it. It's a bad experience separating content across platforms. On PC, no one promises you anything other than launching the game, and If the FPS isn't great, you're a fool. Lower the settings or run to the store for new hardware. This doesn't work with consoles.
     
  18. vodka#2734

    vodka#2734 Active Member

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    That's how they release it. It works. For it to work properly, you need to turn off unnecessary layers or put up with blurry textures. There's no third option. Well, no. You might as well just not buy it in this condition.
     
  19. darrrnel

    darrrnel New Member

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    I agree that the audience can expect to much at times (poo particals included) ... but guess whos fault that is..
    If DTG communicated better.. and explained what realistically the expectation should be.. what they can realistically deliver.. i think people would be more understanding..

    Especially if a clear decision to prioritise Fixing the core was made and implemented im sure the trust would return along with some stability
     
  20. tom#2834

    tom#2834 Well-Known Member

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    At least we now know that it is the player base's fault for expecting a game they bought to play on their console - because it was marketed as a console game and sold as a console game via their console - to work on said console.
     
    Last edited: Nov 11, 2025 at 9:27 PM
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  21. vodka#2734

    vodka#2734 Active Member

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    I'm not a marketer, of course, but it sounds like a failure, because in people's minds, tomorrow should always be better than yesterday. Few people understand that things could be different.

    I don't mean to be rude, but why do console gamers always have trouble understanding written text? It seems to me that I am writing in black and white and giving examples that the problem lies in the inflated expectations of the majority of players.
     
  22. richtayls

    richtayls Well-Known Member

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    I'm not aware of any other game which turns into a blurry texture mess on consoles, you really believe those are inflated expectations?
     
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  23. darrrnel

    darrrnel New Member

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    Because your failing to understand what we are writing in black and white (and what most console players are feeling)

    If DTG cannot maintain a standard that they previously had (even if barely) in older TSWs on current gen hardware.. that is not a "player expectation" problem..

    DTG have the final say.. not the 3rd party devs.. definitely not the player base... DTG!
    If they dont want to put the work into making sure the majority of the player base can play the game without issues again on CURRENT GEN hardware.. then so be it.. i wont buy any more dlc.. I think even the most dedicated console spenders are starting to wake up to this now..
     
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