PlayStation What If Tsw Disappears?

Discussion in 'TSW General Discussion' started by rigsby#3981, Nov 10, 2025 at 9:54 AM.

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  1. tom#2834

    tom#2834 Well-Known Member

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    I am just hoping for a sale on some of the UK stuff I don't have on Xbox.

    No desire to pay full price for anything anymore.
     
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  2. vodka#2734

    vodka#2734 Active Member

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    We don't have blurry textures and never will. On PC, the FPS just drops. And TSW 6 clearly shows the FPS has increased compared to TSW 5.
     
  3. OldVern

    OldVern Well-Known Member

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    Not strictly true. Before DTG (or Rivet) sorted it, last year WCMLS was blurring massively on PC approaching Euston, track texture, wall texture, even Euston station itself. Not an issue of low spec hardware as whatever they did fixed the issue and now displays fine.
     
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  4. darrrnel

    darrrnel Member

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    Ok.. "all pc players" was painting everyone with the same brush.. my bad..

    But we are definitely on the same page.. its the core thats rotten.. and adding DLC after DLC isn't fixing that..
    The blurry textures is just the newest 'ugly head' of whatever causes it in the engine..

    With metro rivals or whatever its called coming.. and DTG outsourcing new content.. its not a far reach to assume TSW on UE4 is coming to an end in the not too distant future..

    Are DTG going to put the assets into fixing all the bugs added in all the routes since what 4?.. before the day eventually comes they no longer support the core engine..
    Or will they continue pumping out DLCs and ignoring the issues altogether? (Until they eventually effect more of the "my 5K pc is fine so its all good" people was my original point)

    Poor communication is the simplest problem to solve.. so they should maybe start at that.. beyond "were aware" "its in the pipeline" ect ect..
     
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  5. vodka#2734

    vodka#2734 Active Member

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    That's a different issue. DTG messed up the textures or something. That was fixed. The current blurry textures on consoles stem from a lack of memory.This is why consoles lower the resolution and try to continue the gameplay.
     
  6. vodka#2734

    vodka#2734 Active Member

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    The game's performance on PC doesn't drop with each new route. There are some bugs with other things, but not with performance, like on consoles.
     
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  7. darrrnel

    darrrnel Member

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    You are missing the point completely.. ok today you're PC runs tsw great... congrats...

    TSW has gone downhill since 6..
    Why because they won't fix CORE issues, they just keep adding more DLC And more half baked features.. at some point that will catch up with the PC players too! not today maybe not tomorrow but it will..
     
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  8. vodka#2734

    vodka#2734 Active Member

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    Tell me what problems you're having. I'm currently concerned about one specific issue: the BR294's scores aren't calculated correctly with the safety systems enabled. I no longer have any issues that prevent me from playing. Game performance has improved compared to Part 5. New features? They work perfectly. On one out of five runs, I experience malfunctions or temporary speed restrictions (at least on the Riviera line).I can't say the situation is dire. Perhaps you see it differently. A serious problem occurred in Part 5 in the spring after the latest update: short FPS drops appeared during rain, which made playing in the rain impossible. Given how dynamic weather worked back then, every race was terrible. That was a serious problem. But it was fixed in the next patch. And the weather had been fixed long ago, back in Part 5. And with the real weather mod, jogging is now simply magnificent, pulling everything out of the lighting model.
     
    Last edited: Nov 11, 2025 at 7:33 PM
  9. tom#2834

    tom#2834 Well-Known Member

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    This is my core issue with console version and it is ruining my enjoyment of the game....

    Train Sim World® 6-2025_11_11-19-32-58.png

    Train Sim World® 6-2025_11_11-19-33-16.png

    One of the main selling points is supposed to be a busy timetables with loads of layers, but if you have too many of them enabled on console then things just struggle mightily.

    So the only way to get good performance is to run a sparse service, making all those extras you paid a lot of money for irrelevant.
     
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  10. darrrnel

    darrrnel Member

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    The new American route has the arrow 3 still spawning on lines with no power so the scenario cant be done..
    The signals are often wrong..
    Lighting is all over the place
    Some Platforms are unreachable
    Ai services drive around with the doors open
    Rain effects on windows dont show..

    Just go have a look at other threads on here.. the game is riddled with bugs.. some more major then others.. granted..

    your still missing my point though..
    Of course pcs run it better.. no argument..
    ..The current gen consoles havnt changed in the past 5 years have they.. the standard is exactly the same as it was..
    If DTG can be bothered to optimise the console ports to run nice on CURRENT GEN consoles... it shouldn't be on sale..
    If they continue that trend.. the pile of bugs that is currently suffocating the current gen consoles.. will eventually grow till it effects the pc guys too..
     
  11. vodka#2734

    vodka#2734 Active Member

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    You can't have everything at once. The game is very demanding on video memory, which is a big problem on consoles. DTG tried to mitigate this issue on the Frankfurt S-Bahn route. What did console players say? We We won't play this boring, cut-down timetable.
     
  12. darrrnel

    darrrnel Member

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    Typical PC 'elitist' right here..

    The current gen consoles can run far better software then TSW because the dev actually optimise the games for console..
    Again.. if TSW fixed the core issues.. S-Bahn could probably run on current gen with a full timetable..

    Why are you furiously making excuses for a company that won't maintain its product?! I and other console players have spent more then enough money on this product to expect it to run bettwr then it does right now and after such a long time..
     
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  13. tom#2834

    tom#2834 Well-Known Member

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    'Train Sim World - You can't have everything at once.'

    Great slogan and what a selling point.

    The other stuff should be irrelevant. Almost like you are suggesting they are doing me a favour by letting me give them money for the game.

    If you release it on console, then it should work as intended on console.

    Or don't release it on console and explain why. But then they lose all that money. So they would rather keep releasing a broken product and hope that us mugs keep handing over the cash, which most of us do!!
     
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  14. tom#2834

    tom#2834 Well-Known Member

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    I just think it misses the point.

    We all know a top end PC blows a current gen console out of the water and I don't think many are trying to argue that.

    But if you are releasing a game on console, then it needs to work as described on that console.
     
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  15. vodka#2734

    vodka#2734 Active Member

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    Okay, I agree with that. That's why I'm not playing this route until the bugs are fixed. I don't pay money at all if I'm not happy with the state of the content. I'll come back when the bugs are fixed. And The gaming industry is now overflowing with bugs, and the surprise comes more from the fact that something works normally.
    But the audience demands a schedule measured in hundreds and thousands of trips, detailed landscapes, and trains with a wealth of detail. Just look at how many people rejoiced in the GWR remaster thread, that there will be the sound of an occupied toilet and you can see textures of water flying onto the rails (or not only water if everything turned out to be more difficult).Perhaps yes, it takes up mere fractions of computing power, but there is not enough of it at the moment. Routes to TOD4 are no longer popular. For ECW They're promising to release a new schedule package with new trains. Ugh, the lighting is outdated; please update it to the current standard. Maybe they'll update it. Consoles won't be able to handle it again without blurry textures. But we have a modern format. On a PC, based on performance and monitoring of occupied video memory, I can clearly see that the more parts and trains on the route, the greater the consumption of video memory.The Riviera is relatively empty, with consumption no more than 12GB. Frankfurt S Bay is well-filled, with an extra 15GB of video memory at the end of the run. The audience will no longer settle for less, and I don’t understand how to resolve this.
     
  16. tom#2834

    tom#2834 Well-Known Member

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    You have strayed so far from the original points, that I have no idea what you are even arguing anymore!!?

    It's on the devs to release a console game that can be played on console, nothing else is relevant. Or don't release it on console if you can't.

    There are loads of resource heavy PC games that don't get ported to console for a reason.
     
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  17. vodka#2734

    vodka#2734 Active Member

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    They're releasing the product exactly as it was intended. Thomas the Tank Engine doesn't drive Frankfurt S Bahn on consoles, and on PC, it's completely different. I don't know exactly how much was cut. but the main core of flights on BR430 and 114 has been retained. However, there is a lot of whining that we will not buy this, because there is ICE on the PC, there are freight routes and a dozen or so other routes on shunting locomotives. It's not that it changes the game dramatically, but the suffering from it is visible at every opportunity. I'm not making excuses for DTG, but I understand why they're doing it. It's a bad experience separating content across platforms. On PC, no one promises you anything other than launching the game, and If the FPS isn't great, you're a fool. Lower the settings or run to the store for new hardware. This doesn't work with consoles.
     
  18. vodka#2734

    vodka#2734 Active Member

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    That's how they release it. It works. For it to work properly, you need to turn off unnecessary layers or put up with blurry textures. There's no third option. Well, no. You might as well just not buy it in this condition.
     
  19. darrrnel

    darrrnel Member

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    I agree that the audience can expect to much at times (poo particals included) ... but guess whos fault that is..
    If DTG communicated better.. and explained what realistically the expectation should be.. what they can realistically deliver.. i think people would be more understanding..

    Especially if a clear decision to prioritise Fixing the core was made and implemented im sure the trust would return along with some stability
     
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  20. tom#2834

    tom#2834 Well-Known Member

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    At least we now know that it is the player base's fault for expecting a game they bought to play on their console - because it was marketed as a console game and sold as a console game via their console - to work on said console.
     
    Last edited: Nov 11, 2025 at 9:27 PM
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  21. vodka#2734

    vodka#2734 Active Member

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    I'm not a marketer, of course, but it sounds like a failure, because in people's minds, tomorrow should always be better than yesterday. Few people understand that things could be different.

    I don't mean to be rude, but why do console gamers always have trouble understanding written text? It seems to me that I am writing in black and white and giving examples that the problem lies in the inflated expectations of the majority of players.
     
  22. richtayls

    richtayls Well-Known Member

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    I'm not aware of any other game which turns into a blurry texture mess on consoles, you really believe those are inflated expectations?
     
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  23. darrrnel

    darrrnel Member

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    Because your failing to understand what we are writing in black and white (and what most console players are feeling)

    If DTG cannot maintain a standard that they previously had (even if barely) in older TSWs on current gen hardware.. that is not a "player expectation" problem..

    DTG have the final say.. not the 3rd party devs.. definitely not the player base... DTG!
    If they dont want to put the work into making sure the majority of the player base can play the game without issues again on CURRENT GEN hardware.. then so be it.. i wont buy any more dlc.. I think even the most dedicated console spenders are starting to wake up to this now..
     
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  24. jivebunny

    jivebunny Member

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    That's an... interesting response, as are your other responses from this point onwards. Other than your extremely condescending remarks regarding your apparent perception of console players' intelligence (which in itself doesn't reflect particularly well on your own ability to provide arguments backing up your viewpoint), it seems you're saying console owners purchasing a game - a game that was primarily developed for consoles - have excessive expectations for wanting said game to... work correctly on consoles? Blurry textures are simply not normal behaviour.

    If the game can't load its own environment then DTG needs to either optimise it correctly, and fast, or they need to start thinking about other solutions such as:
    - packaging simplified scenery assets for the console version
    - seeing which gameplay restrictions could be realistically implemented to reduce resource consumption
    - tagging certain assets to not appear on consoles so the system can focus on trains, track and the immediate surrounding area
    - seriously consider putting an end to console development and focusing on a PC-only version, which incidentally will simplify development and free up time for fixing the core and producing more DLC to fill the income void from consoles (trains, paid route extensions... people will buy them).

    The textures in the screenshots being shared are simply not acceptable for a paid product. There was sharper definition and better handling of textures on the Nintendo 64 back in 1997, this is not on in 2025 and DTG knows that, hence their current panic. Blaming console users for poor optimisation on the part of the developer makes it seem like you don't understand what consoles are or how game development works. It's not like you can rip out a PlayStation's RAM or GPU and replace it with something more powerful.

    Just take a few seconds to look at the interface the next time you play. Is it designed for a keyboard and mouse? No. Look at the scenario designer, do you see any dropdown lists to easily select a train? No. Everything is made big chunky buttons you can reach with a joystick and tap a button over. It's terrible for PC users, but it shows that TSW has well and truly become a console game over the years. It should therefore should work on the consoles it's developed for.

    I say all this as a someone who hasn't bought a console in 15+ years, as a PC player since the MSTS days and as someone who was messing around with DOS on his dad's computer in the early 90s (much to his inconvenience). PC gaming allows me too much freedom for me to ever consider switching to consoles for gaming. The console-oriented user interface annoys me no end, but that doesn't cancel out the fact that console users are entitled to expect the game to work correctly.
     
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  25. darrrnel

    darrrnel Member

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    Every suggestion you just made in regards to optimisation for consoles would be more then acceptable to me as a disgruntled console player.. reduce scenery, reduce the things I can live without.. make reasonable compromise.. does that mean more work then just slicing out a chunk of the timetable.. probably.. but thats what makes a good product.. that and communication alongside it explaining why this is the path they would take as opposed to the alternative ect..

    Just seems we've gone from being the focus of the product too the cash cow and very quickly too!
    Like you say that makes the experience worse for you pc guys working around the UI ect..

    Ive gone from being an avid day1 supporter in tsw5 to now not wanting to purchase anything again unless there is a drastic change!
     
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  26. vodka#2734

    vodka#2734 Active Member

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    You're confusing cause and effect. The blurry textures are simply a consequence of inflated expectations for the graphics of the new routes. They're getting heavier and heavier.

    I'm currently playing Blackpool Branches and MAC. They're probably about the same size. Both have TOD4 lighting.But it is clear to the naked eye that the MAC has more detailed landscapes and surroundings. It's not that Blackpool looks catastrophically worse, not at all. But are the players willing to sacrifice the visual appeal?
    I am writing about exactly the same thing. We need to make some kind of simplified version for console players so it simply works. But I'm seeing the Frankfurt S Bahn example before me, which I've already used many times, and it's starting to make me moan and cry. The PC has the full timetable, so why can't we (console players) get it too? And so on. If they make a graphical overhaul for consoles, it'll be exactly the same. I'll bet $100 that there'll be cries about how everything is better on PC again and we should get the same. Should we conduct educational campaigns? 146% will say why we pay the same as PC players, but get worse results.
     
  27. fpriotto520

    fpriotto520 Well-Known Member

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    A rail simulator should be based on the railway, not the surroundings.

    The rail infrastructure and trains must be top-notch, as should everything in the immediate vicinity (for example, without "flying" cars with horrible textures, which are quite annoying in TSW).



    This would be sufficient.




    Otherwise if the direction is MR the way is another.
     
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  28. ididntdoit

    ididntdoit Well-Known Member

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    If tsw just disappear's then I'm afraid.....

    giphy.gif
     
  29. tom#2834

    tom#2834 Well-Known Member

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    Yes, exactly.

    For us console players they need to sacrifice a bit of the detail in the surroundings to make the trains and immediate playing area look and run better and i doubt you would get many complaints.
     
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  30. OldVern

    OldVern Well-Known Member

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    The biggest mistake I used to make when building routes for MSTS, TSC and Trainz was to dive off and spend a load of time applying detail then realising it could barely be seen from the cab, let alone at 70 MPH.
     
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  31. ididntdoit

    ididntdoit Well-Known Member

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    Tsw is here to stay for the foreseeable future. Even if there was a transition to ue5, it's not happening over night. Third party developers will continue to release content for many years to come.
     
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  32. richtayls

    richtayls Well-Known Member

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    At work we called this type of discussion "violently agreeing", one side thinks there shouldn't be blurry textures, the other side thinks the game should be scaled down for consoles.

    Yes, we are all saying the same thing, but "blurry textures are simply a consequence of inflated expectations for the graphics of the new routes" is a very weird way of expressing that new routes need to cater both to the fixed spec of consoles, and to those running a 5090 GPU. Pretty much every other developer on the planet can scale their products to run smoothly on a console while also offering an enhanced experience for high-end PCs.

    And to answer the specific question of would I, as a PS5 player, be happy if routes on PS5 only ever got to look as good as Blackpool Branches, YES PLEASE!!!
     
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  33. fpriotto520

    fpriotto520 Well-Known Member

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    Like modular model railways.
    Unlike "Miniatur Wunderland," which looks like a Christmas nativity scene...
     

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  34. tom#2834

    tom#2834 Well-Known Member

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    I like to think of a glass of water....

    Now you can only fill this glass of water so far before it starts to overflow and goes from being a functional and useful glass of water, to a problematic mess. Now the water itself was not the issue, more water is good in theory, but the glass was not big enough and the pouring technique was poor.

    So what is the answer? You get a bigger glass and now you can pour more water in. And that does work, but and this is the important bit, it works on the principle that the size of the glass was the issue and not the rather carefree way you were pouring in the water.

    Which is true in a perfect world, but the real problem here, is that not everyone has access to that fancy dancy bigger glass right now, many of us are stuck with the smaller glass, either through choice or necessity and so if you keep pouring that water out in the same way, then we are going to keep having the same problem.

    So what is the answer? Well you either have to be more careful in pouring out the water, or else you need to come up with a clever way to make more fit into less. With the former being more straightforward in the short term and the latter being the long term solution, until everyone gets a bigger glass at least!!

    Well, that is my analogy anyway, with the small glass playing the part of the current gen consoles and the bigger glass being your top spec PC, with water being the performance demands of the game. The care taken when pouring would be akin to the care taken not make a DLC too resource hungry by adding too much detail etc and the clever way to make more fit into less would be optimization.
     
    Last edited: Nov 12, 2025 at 10:17 AM
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  35. darrrnel

    darrrnel Member

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    I love this.. violently agreeing..

    Personally I find it hella frustrating as a console player being "told" what to expect from the PC players.. when they havnt played our version.. They hardly get to see our version (as ambassadors hardly stream console) yet some seem to have all the answers as if its gospel.. and god forbid the current gen console users want a product that works!!! You get "consoles arntn powerfull enough" , "you should just pull 3K out your arse and upgrade", "its your fault the publisher cant optimise their software"

    All the while they run TSW with a mod list longer then my arm.. with modified engine files.. But its still our problem for owning current gen and expecting it to work!!

    If every route looked and performed like the JT routes... id me more then happy
     
    Last edited: Nov 12, 2025 at 10:15 AM
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  36. richtayls

    richtayls Well-Known Member

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    Yeah, I really don't get the attitude of some PC users blaming console owners for a problem that doesn't exist in any other game.

    I own a PS5 Pro, it has an extra 1.5GB of useable VRAM compared to the base model, DTG could probably solve all my blurry texture problems by just allocating an extra 1GB to the texture cache when using a PS5 Pro, but if they did I certainly wouldn't be coming on here blaming people on the base console for their continued blurryness.
     
    Last edited: Nov 12, 2025 at 11:50 AM
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  37. tom#2834

    tom#2834 Well-Known Member

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    Yeah it is a bizarre argument and completely misses the point.

    If I bought a PC game and then realised I couldn't play it on my Xbox, then that is on me!!

    If I bought a game that technically works on console, but CLEARLY states that there are no promises that it will run well on my Xbox and then it doesn't, that is on me as well.

    But, if I buy a game marketed and sold as a game for Xbox, with no suggestion than it will be anything other than the usual plug and play console experience and then it doesn't run very well on my Xbox, that is NOT on me!!
     
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  38. Tom Fresco

    Tom Fresco Well-Known Member

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    do you have a link for the video? 99% sounds like a clickbaity "THIS Bug will be the reason TSW will CEASE TO EXIST (LEGIT!) Dovetail will be BANKRUPT!9" kinda thing.
    some tsw philosophers on youtube are near halloucinating. Like every time a new game that barely mentions trains comes out there will always be several videos talking about the next TSW KILLER, just for bespoken game never to be heard of again (remember Train Planet?)
    there are quite some problems in tsw no question, but none of those existential crisis that you hear on and on about in here and YT
     
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  39. traindori

    traindori Well-Known Member

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    I'm a TSW PC player, but to imply that if you're having problems on your console, you should just buy a high-end PC for several thousand euros is incredibly elitist.

    Consoles exist for a reason! Turn it on, insert a disc (or not), and have fun without any worries. And not everyone wants to or can constantly upgrade their PC just to claim they're not having any problems. That's a very simplistic and arrogant way of thinking.

    Above all, TSW is a game that was primarily developed for consoles; you can see that from the terrible menus, which are designed specifically for them. And then it should simply run as advertised.

    I myself play on what I consider a still decent PC with a 4070 Ti Super, and even here, I still experience occasional performance issues. Sometimes there are ridiculously many vegetation assets randomly placed in the distance (which you only see when flying around), and other times there are simply too many AI layers disabled, which slow everything down. TSW is just terribly optimized, neither for PC nor for consoles, and with the constant vegetation popping, it only looks mediocre (I know this can be changed on PC, but it never completely goes away).

    It's not for nothing that I learned as an MSTS route builder that you can build in a performance-friendly way by using barely visible scenery in the background at a lower resolution. But the main reason is probably too much AI traffic with full-resolution vehicles. Finding a middle ground here can actually be quite difficult.

    I no longer believe that the numerous core problems will ever be solved. It's a lost cause, and as long as DTG doesn't lose enough money, they won't do anything. So it's up to us not to always immediately open our wallets. Either we accept it or wait for a new game with a new engine that might (!) be better.
     
    Last edited: Nov 12, 2025 at 10:55 AM
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  40. tom#2834

    tom#2834 Well-Known Member

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    Someone linked to the video earlier in the thread.

    It was a classic youtube 'title of video does not really reflect content of video' piece.

    Basically just listed all the things we complain about daily, whilst also acknowledging that there were a lot of really good things about the game that only serve to make the bad more annoying.

    Could have been made by basically any regular poster on here!!
     
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  41. Tom Fresco

    Tom Fresco Well-Known Member

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    A 400€ steam deck runs tsw just fine without crashes :cool:
    (I totally get what you mean and agree, but i just had to say it ^^)
     
  42. tom#2834

    tom#2834 Well-Known Member

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    Agreed.

    I play console because I love the simplicity and not having to worry about can my machine handle this game or that game.

    Well that was the theory anyway, cough, cough.
     
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  43. darrrnel

    darrrnel Member

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    Here is the video.. admittedly the title and thumb nail are quite click baited

    But the dude making the video does raise some very valid points.. and as a console player I appreciated a PC based content creator with a decent following raising these issues on our behalf!

    As for your last point... I couldn't have explained it better!
    I own a few games that are console ports of a PC game ... they are drastically different from the PC version.. but do I enjoy them.. Yes.. because it was made clear from day 1 a console cant run the full version..

    But for TSW this isnt the case.. its meant to be a console first game with a PC version along side.. so when did optimisation focus on PCs?!

    I ran a service on London commuter last night... pulling into London its non stop traffic... did it go blurry once?? No did it stutter once?? No..
    Stuff used to both be busy and work!!! So why cant it now?
     
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  44. traindori

    traindori Well-Known Member

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    Playing a (serious) train simulation on a small handheld isn't really something I'd imagine doing. And with that low resolution, it's no wonder it works okay. :D But yes, I know what you mean... ;)

    But that new Metro subway racing game thing would probably be fine. You don't need a real driver's cab for that anyway.
     
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  45. Richard CZE

    Richard CZE Well-Known Member

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    I read an article in the newspaper today. 84.2 million PS5 units have been sold. I'll add a piece of the newspaper article: "According to Sony's CFO Lin Tao, the PlayStation 5 is still only halfway through its life cycle. This follows from the company's recent financial report, where Tao explained that the Japanese giant still has big plans for the console." So optimization on the console still pays off for companies, and other companies manage this optimization, for example, with the game Satisfactory. I'm fine with RSN-level graphics, and the graphics looked very nice there.
     
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  46. tom#2834

    tom#2834 Well-Known Member

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    Yeah, it is definitely short sighted to say, 'well who cares, because new gen is on the way next year'.

    These consoles will be the go to for the majority for a while yet.
     
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  47. ffabio89

    ffabio89 Well-Known Member

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    I've got the sensation that what they're putting in TSW every year at the annual release are loading the whole game too much and put they in a unfortunate situation where it's difficult (or impossible) to release a DLC without bugs with the strictly release time they're plans.
    I love TSW and don't have any problems with a DLC with some bugs, except that one will going to receive a patch in a few weeks, have the same bugs forever is annoying and leave the faith that something broken can be playable one day..... So, no more buying in the next month unless it's clear that the next DLC works fine. And I don't buy all they're publish but only what I can really enjoy!
    Hope someday DTG can put more distant deadlines for their DLC to have more time to test and correct the main bugs at least, or keep a little part of their team to correct the problems revealed in the QA test before the release....
    At least, happy consumers grants happy developers... Usually!
     
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  48. operator#7940

    operator#7940 Well-Known Member

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    Not purely but yes mostly. And the problem is that the demands have gone up from the same people whose console power has not. As I've said before "optimization" is a fun word people throw around, but it only works so much. At some point if you have fixed baseline performance specs, you can't add more "features and detail (including lots of layers)" without a hit to performance.
    Either the game is frozen on new features, route length and detail.... or consoles have to improve.
    Personally I don't see consoles improving much in the next few years (and even fewer people forking over the dough to buy them right away, given how many Gen 8 users we still seem to have) so the obvious answer would be to just "freeze" performance requirements and route development at the current level while working on making the current level stable.

    That would of course require people to stop asking for more and more "stuff" added (longer routes, more features, more details, etc)

    It's like government spending. Everything says yeah yeah, okay debt is bad.... BUT you have to make an exception for my favorite thing... because I want MORE of that.....because MY thing is special.
     
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  49. tom#2834

    tom#2834 Well-Known Member

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    I keep hearing about these mythical 'demands' that apparently us console players are making!!

    Although the reality is that most of us are encouraging/begging them to scale back the game a little bit so it actually works well on our platform.

    But never let facts get in the way of a good narrative.
     
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  50. traindori

    traindori Well-Known Member

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    If that's really the case, then you have to admit that you can't just deploy hundreds of (playable) AI trains to completely fill up every track.

    In some ways, it seems unrealistic to me when every track at the major stations is always occupied (especially on the German lines). Sidings in large freight yards might often be occupied in reality, but the simulation can only represent that to a certain extent without the performance crippling (unless you have a NASA-level PC).

    But that's just my opinion, and personally, a smooth, fluid gameplay experience is simply more important to me than too much AI that creates a slideshow. And I keep reading "people demand, people want"... but where? I think there's more of an outcry when a DLC is almost unplayable than when there's simply less AI, right (if that's the reason for the performance issues)? Therefore, the introduction of selectable layers was actually a good first step, but it doesn't change the fundamental problem.

    And optimization isn't a term that's just thrown around. TSW isn't well optimized! That's simply a fact, and it's been explained here so often that I won't bother listing it all again.
     
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