It would be great if TSW6 included a setting to automatically turn on all relevant train safety systems (such as AWS, TPWS, DSD, AFB, SIFA, etc.) whenever starting a scenario, timetable service, or free roam session. How It Could Work: Add a toggle in the Gameplay Settings menu: Auto-Enable Safety Systems: ON / OFF When turned ON, the game would automatically activate all safety systems appropriate to the locomotive when starting a service. When OFF, the player would continue to activate systems manually (the current default behaviour). Why It Would Help: Saves time for players who always want a realistic experience with full safety systems. Avoids forgetting to activate safety systems after restarting or switching cabs. Makes free roam and scenario starts smoother and more consistent. Keeps flexibility — players who prefer manual setup can simply turn it off.
While in theory I think this is a decent idea, until they can stop train faults happening when set to OFF, I do not trust DTG to enable this correctly.
Good in principal, but while I tend to enable safety systems on UK and occasionally German stuff I don’t tend to bother with US as I find the ATC/ACSES quite hard to work with. There’s also routes/trains where it isn’t set up properly such as Luzern to Sursee or Rapid Transit.
Would definitely love this feature. It must be possible as there is the “expert” toggle in the settings for the Expert 101.
I'm not sure there's a need for this. The people in it for "full authenticity" tend to go from cold starts for the "full immersion" so will be setting up the safety systems anyway. It's actually kind of rare for a person to want full safety systems but also only warm starts. It's kind of an odd mix of "casual" and "advanced" that would require more background work and as people have said... DTG is having an issue with the "faults" system toggles working as it is. Adding another "toggle" to go wrong sounds like a bad idea.
They're on when they're not active? No, I get what you're trying to say and in some cases it might technically be true... but it doesn't change anything. It's still a game with mostly casual players and DTG still has issues with their toggle systems. It's still a bad idea.
Safety systems are operated by a key, and the switches are always set to the "on" position - the driver doesn't get to decide whether they're on or not, they have to use them. To counter your point, they included train faults which still activated when switched off. So the whole "mostly casual players" argument falls flat. I hardly think train faults are "casual". If they can implement train faults, which casual users would likely not use, they can implement a toggle to have safety switches on or not.