Gameplay Auto-enable Safety Systems

Discussion in 'Suggestions' started by daniel#4362, Nov 9, 2025 at 6:59 PM.

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  1. daniel#4362

    daniel#4362 Member

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    It would be great if TSW6 included a setting to automatically turn on all relevant train safety systems (such as AWS, TPWS, DSD, AFB, SIFA, etc.) whenever starting a scenario, timetable service, or free roam session.

    How It Could Work:

    • Add a toggle in the Gameplay Settings menu:

      Auto-Enable Safety Systems: ON / OFF

    • When turned ON, the game would automatically activate all safety systems appropriate to the locomotive when starting a service.

    • When OFF, the player would continue to activate systems manually (the current default behaviour).
    Why It Would Help:

    • Saves time for players who always want a realistic experience with full safety systems.

    • Avoids forgetting to activate safety systems after restarting or switching cabs.

    • Makes free roam and scenario starts smoother and more consistent.

    • Keeps flexibility — players who prefer manual setup can simply turn it off.
     
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  2. Princess Entrapta

    Princess Entrapta Well-Known Member

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    While in theory I think this is a decent idea, until they can stop train faults happening when set to OFF, I do not trust DTG to enable this correctly.
     
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  3. OldVern

    OldVern Well-Known Member

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    Good in principal, but while I tend to enable safety systems on UK and occasionally German stuff I don’t tend to bother with US as I find the ATC/ACSES quite hard to work with. There’s also routes/trains where it isn’t set up properly such as Luzern to Sursee or Rapid Transit.
     
  4. padruig

    padruig Active Member

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    Would definitely love this feature. It must be possible as there is the “expert” toggle in the settings for the Expert 101.
     
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  5. Gianluca

    Gianluca Well-Known Member

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  6. operator#7940

    operator#7940 Well-Known Member

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    I'm not sure there's a need for this.
    The people in it for "full authenticity" tend to go from cold starts for the "full immersion" so will be setting up the safety systems anyway.
    It's actually kind of rare for a person to want full safety systems but also only warm starts.
    It's kind of an odd mix of "casual" and "advanced" that would require more background work and as people have said... DTG is having an issue with the "faults" system toggles working as it is. Adding another "toggle" to go wrong sounds like a bad idea.
     
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  7. jack#9468

    jack#9468 Well-Known Member

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    Safety systems are always on even if the engine is switched off irl.
     
  8. operator#7940

    operator#7940 Well-Known Member

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    They're on when they're not active?
    No, I get what you're trying to say and in some cases it might technically be true... but it doesn't change anything.
    It's still a game with mostly casual players and DTG still has issues with their toggle systems.
    It's still a bad idea.
     
  9. jack#9468

    jack#9468 Well-Known Member

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    Safety systems are operated by a key, and the switches are always set to the "on" position - the driver doesn't get to decide whether they're on or not, they have to use them.

    To counter your point, they included train faults which still activated when switched off. So the whole "mostly casual players" argument falls flat. I hardly think train faults are "casual".

    If they can implement train faults, which casual users would likely not use, they can implement a toggle to have safety switches on or not.
     
  10. Princess Entrapta

    Princess Entrapta Well-Known Member

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    The point of that argument was that casual players were not given the choice, because even when set to "off" in the menu, train faults were still appearing.
    They seem (touch wood, I've only done a few runs since it) to have fixed it this patch, but the forums were absolutely flooded with confused players who had set faults to off, who had no idea why their trains kept stopping working, as there was no ingame indication what was wrong. So if these same players were suddenly getting penalty brakes with no warning or explanation, while they had "auto-enable safety systems" set to "off", it would be a mess that would drive more casual players away. Better to just rely on the cold start-loving players flipping the safety isolation switches.
     
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  11. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    I said this before in a different thread, but, people who want to run with safety systems on are far more likely to know how to turn them on than people who don't want them are to turn them off.


    I see the appeal of having a toggle in the menus, but knowing DTGs history of broken menu toggles, I think the current system works since most services have a wait time at the start in which you can easily flick a few switches
     
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  12. joffonon

    joffonon Well-Known Member

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    I tend to agree, it would be nice to have a menu toggle (default off) but not a pressing issue if not. Especially as I recall this being asked of Matt in a recent stream, and he said it isn't quite as simple as implementing an on/off toggle due to how the game recognises safety systems being on (or something like that).
     
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  13. Princess Entrapta

    Princess Entrapta Well-Known Member

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    It would probably require a lot of work to get it to function properly with all of the different ones, too.
     

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