Feature No Speed Limited Driving Mode For Gathering Shader Cache

Discussion in 'Suggestions' started by jhs#1408, Nov 13, 2025.

  1. jhs#1408

    jhs#1408 Active Member

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    i found out a funny idea myself

    after changing my CPU from 5600x to 9800x3d, so called "stuttering" problems improved a lot.
    like, over >1s of "beeep" moment changed into <0.5s of "bip". and this is in my acceptable range
    but still, stutterings of initial drive after installation of routes and update of graphic driver remains.
    (as far as what i have learned from this forum)

    so i was driving Frankfurt to Fulda as RE50, and i quickly realized that this is my initial drive of this line after updating GPU driver.
    tons of shader gathering moments. so i quit playing and thinking of drive this line with ICE3 first.
    then this idea came up.

    no speed limit, no AI train, no red signal, 300kph with, such as TGV-driving mode only for shader gathering.
    no need to suffer from 160kph speed limits and one and a half hour of initial drive.
    then, like, "ok only enduring 30 mins then i can play this route without any problems"
    half nonsense, half seriousness contained on this thread.
     
    Last edited: Nov 14, 2025
  2. Deiniol14

    Deiniol14 Member

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    I think you could do this already in-game by spawning in free roam, spawning a train, and pathing from one side of the map to the other? I might be wrong but I think free roam has no AI as opposed to spawning on foot in a timetable.
     
  3. jhs#1408

    jhs#1408 Active Member

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    IS THAT? thanks!
     
  4. pedro#1852

    pedro#1852 Well-Known Member

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    yes, you can
    btw, that's how I like to play TSW because for me, what really matters in TSW is the train itself, the route is just a means of using it
     
    Last edited: Nov 16, 2025

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