Not sure which is worse these days. I always though the blurring was the game's nadir, but I am starting to believe that maybe the stuttering ruins the game more for me. Because it starts to make me feel unwell after a while, whereas the blur is very annoying, but I can still play the game without getting a headache. Of course when both come to the party on the same route then we are really cooking. Have been doing a lot of freight recently and trying to set the points in a complex depot/siding area from the route map once the stuttering has started is no fun at all.
Blurriness all the way. Stuttering just gets in the way. Blurry textures are just annoying. Stuttering, on the other hand, makes the actual driving experience less smooth. Not that blurry textures are a good thing mind, but they're the lesser of the two evils.
I'd always swap in blurry textures for stuttering, even for a permanent sub 30 fps. I don't play any content that's blurry - that's just my personal opinion of course.
Blurry textures are way more worse than stuttering since you will always see the blurry textures during driving but stuttering you can miss it sometimes so it’s not as bad
Stuttering, as it can make you feel sick. For that reason I have a monitor with VRR and LFC. This makes it more smooth, you don't have the FPS stutter, because the FPS do not match the refresh rate of the screen. There are still other stutters, the worst stutters I've found are on Linke Rheinstrecke, Bremen Oldenburg and Frankfurt Fulda. Also Frankfurt S-bahn is stuttering around Frankfurt. Luckily I've not seen any blurry textures on Series S, I do not own all DLC and Frankfurt Fulda has a limited timetable.
I think I have seen a blurry texture once on PC and it soon disappeared. The stuttering is far less prominent than it used to be, for me the games runs better than ever with little stuttering and I don't have a top end gaming machine.
For me it's terrible. I bought my VRR screen to play Farming Simulator 22 and not getting sick, it really worked out. The only TSW route I'm getting sick from, is Island Line 2022 and I don't know why. It's not the stuttering, route is pretty smooth.
Video Motion sickness? (Probably a thing) Anyways hopefully they fix it at some point before the end of time
Blurry textures without a doubt. The stuttering is annoying but in all honesty it’s not as bad as many people say and it won’t put me off buying a dlc. Blurry textures, however, will. I only bought Birmingham-Crewe recently because I’d seen how bad the blurry textures were and that’s something I’m not willing to compromise on
The latest video from British Ace: is a remarkably blurry run on the ATS Man Airport Commuter and he’s not happy (unsurprisingly). This route WAS one of my smoothest in TSW5. In ‘6 it’s a mess.
If you look at it like this, there's nothing particularly scary. You just need to sit further away from the TV.
‘You should have to change your entire point of view, possibly move around a lot of heavy things within your own space to accommodate the limitations of the game’ Remind us of your role at dovetail?
Unfortunately or fortunately, I don’t work there and I write everything from the bottom of my heart. Here in the screenshot everything is so blurry that you want to rub your eyes - either because of tears, or because there is soap in your eyes, or because this is all that the consoles are capable of. I don't see any problem with everything being the same in the cabin.
It's interesting how when people try to defend the optimisation because "consoles are weak hardware". Yet I haven't encountered any other game where consoles are weak hardware. Microsoft Flight Simulator is able to handle the complex systems of detailed aircraft, and run (in my opinion) superior graphics with no issue at all.
To much vodka is doing something with you apparently I also don't get why people feel the need to defense those kind of things, those blurry textures are just bad and need to be fix a.s.a.p., just like the other game issues.
This is wonderful. But where is the connection between a small cabin and a bunch of clouds that need to be displayed and trains with a huge amount of surroundings? Which are also located very close, and not somewhere below, that textures with a resolution of 32x32 pixels are enough. These are different games. My wife plays Hogwarts Legacy on UE4. Does it perform better? Absolutely, I haven't seen it run below 150 FPS. Is it well optimized? Probably. But that's a completely different game.
Not only this, but it also has to render in the terrain below. I get they're completely different games, but I could say that TSW is "just a bunch of trains"
And you need to show this relief, you’re driving along it, not flying over it. All these textures of houses and trees that are within arm's reach.
This is true but in FS2024 you have hundreds of kilometers of terrain rendered at the same time. It's clear that both TSW6 and FS2024 are very complex games, it's just one is better optimised for consoles than the other.
I've watched a lot of videos of people falling in random places. The texture quality on the ground isn't like on the PS1 at the airport. You get exactly the same experience on consoles. Use the external camera mode and fly high above the train. You won't have to worry about texture quality.
That's not really the point though. DTG should've taken the time to ensure their game runs fine on console.
And if something goes wrong, should we delay the release on all platforms? I don't recall a single instance of DLC being released only for a specific platform.
It's DTG's responsibility that the DLC works for all platforms. I'm pretty sure some of the earlier TSW DLCs were released for PC first then released for console later. The optimisation problems here however are core-related, so aren't tied to a specific DLC.
Fair enough, the fact that you can "fly above the train so you don't see the blurry textures" seemed like a wierd excuse IMO.
Also delays on different platforms happen all the time. And MSFS 2020 had similar issues with blurry textures that eventually got some what resolved. It ended up being how the resources at different LODs were allocated based on memory usage. It’s not an easy fix, but it can be done to make sure the key and near components are drawn better than those close by but not as close (or impactful visually). Console will never be PC, but the optimization can make the important stuff show correctly.
As far as I'm aware, DTG themselves handle the ports to consoles. So yes, they are culpable 100% as the blurry textures are a core issue