You can do that with a script. In this example there is a cab control that can be used to adjust the intensity. Code: local desklight = Call( "*:GetControlValue", "Desklight", 0 ) local desklightint = Call( "*:GetControlValue", "Desklightint", 0 ) local desklightcolor = {1.0,0.966,0.786} local desklightintensity = desklightint Call("Desklight:SetColour",desklightcolor[1]*desklightintensity,desklightcolor[2]*desklightintensity,desklightcolor[3]*desklightintensity) Call("Desklight:Activate", desklight); "Desklight" is the name of the child component in engine bp. https://www.christrains.com/tscdevd...e-function-reference.html#TOC-Light-Component
Or if you meant a scenery item then you can do that in the properties flyout on the right-hand side - or in the blueprint if you want to create a set of them.IIRC
One of the problems with the new Italian route is the signals are not very bright - it would be good to change the intensity
It was documented in the later delivered docs for TS2014 and later as i remember. And be sure to not call the functions every frame when there is no change in the values. It could eat up performance a lot a fast when doing it on signals. Put in a compare functionality that only sets new values when needed.
Indeed. Quite a few german dtg routes suffer from this. I’ve been able to copy in the Schuster signal lightglows and remedy this.
You might be able to find them in Karlsruhe Offenburg. That route use Schuster signals. But otherwise there is a freeware pack at Rail-Sim.de Backup before doing anything. It helped immensely in Frankfurt Koblenz and other routes as welll.