Looking forward to grabbing this tonight, Absolutely in love with that glow effect on the lights in cab. Pretty good work imo from AABS. Not sure where the pantograph lights coming from though lol
Either way PS5 isn't perfect either. Limits on DLC anyone? Isn't that the issue on Stuttgart? And wasn't that an issue before DTG had to spend like year trying to fix that already So now we have hit another limit. So much for the slogan "Play has No Limits".
I’m glad I’m not the only one thinking this. I’m passing on this as to me it’s like so many other locos in this game. Basically a reskin. I know I’ll be lambasted for saying this but more and more we’re seeing the same locos churned out with minor changes to cabs, headlight configs etc. Come on devs. Give us something new please. Granted we’ve got the 90 coming which I can’t wait for but the re hashed 800’s sprinter/electrostar, 66’s 47’s and 20’s are getting really stale.
Keen to hear feedback on this release for both routes / timetables as an Xbox X player who has held off on B2C route. Value is subjective, but blurry textures and core issues are significant enough concerns right now to stop me from considering buying the 805 just yet. Additionally, I am looking forward to the class 90 because it will be a really different DLC and also give me more opportunities to get creative on my own using livery designer and spawning on other routes. Maybe I will get lucky and the WCMLS timetable that comes with the class 90 will include the 805, or has this also been ruled out?
And a reskin/rework of a train that’s not particularly interesting to drive given the fact the end cars are unpowered, in both diesel and electric mode, so little or no traction sound if being realistic. And it’s another one handle electric - slam into Notch 4 and the control electronics do the rest, need to slow down, generally first step braking all you need.Which is whyI can’t really get excited about this release the more so at a £15 price tag.
I don't think the PS5 Pro has ANY enhancements at all - official or accidental but it's fair to say the Pro has very little connection to the Series S. You enable what is possible on each platform IMO. Anyway, anyone know when the 805 will appear on the PS Store?
I know what you mean. Taken as an individual release the 805 looks really good and I will be buying it as it's a reasonable price that gives you a couple of new timetables and will fill-out the Trent Valley line when that is released. I think we're reaching a point where DTG and third parties will have to move on to pastures new in the UK, WCML either in Just Trains' 1987 world or modern day has just about been exhausted. Maybe we'll get something that links Rugby and Birmingham or the final star of the show, the class 730 but I don't think we'll be seeing them any time soon. It's time for TSW to move to a different area and/or era in the UK's modern railway history.
Yes. I’ve been saying this. The most disappointing thing for me is that this (I understand) 805 is just going to be for bombing up and down the fast lines. A few different timetables could have made this more interesting. As I’ve said before with WCML(S) you could have replicated a weekend timetable where trains run on the slow lines due to engineering, this could have been incorporated here. The risk of the 805 is that if it’s not really surprising in how good it is then it will damage the TSW brand which is becoming more and more about reskins. And to evidence that, take the Nuclear 20s. What a disappointment that was.
It's already a bit messy with the WCML being in different eras anyway. I'd have hoped all of this work, plus AI would result in something more akin to ETS2/ATS - entire countries (or scaled versions of). That said, the people who have been here since TSC would have probably hoped to be there by this point already.
I've watched a couple of Ambassador streams now and that has just reinforced that I won't be getting this DLC (or any other Products from them). 1) It doesn't really add anything that I don't have already. As I said earlier I have many timetables for WCMLS already and one of them already has an 805 reskin. 2) Despite them not answering the question (either in the forum or the stream) about not being forced to reopen the doors if you close them before departure time, the ambassadors did and it still exists in both new timetables. On one of the streams there were actual guards and a driver that confirmed this is not realistic. For me it restricts the way I want to play and I find it irritating. So I will wait for a modded timetable that requires the 805 or a fairly decent sale. Or the unlikely event that they start writing their timetables in the same way as everyone else manages to that doesn't impose restrictions and force you to depart late.
I do get the IET fatigue just as I get the WCML fatigue, I have it too. But if this 805 DLC is as good as it looks in the reviews, then I feel that £14.99 passes the "Value for Money" test. Beyond that it's a consumer choice as to whether you buy it.
I think it's disingenuous for some to call it a reskin. I can't get excited over the prototype, I prefer the WCML as it was pre-2003 but I enjoy driving trains old or new. It looks well made, sounds good, the WCMLs timetable looks an improvement over the standard one, we now have two different timetables for Birmingham to Crewe. Well worth the £15 for me but we are all different. Despite its dodgy start, Birmingham to Crewe is a very good route and I hope we see a lot more from AAB. Then again I'm on PC don't have to endure many of the problems consoles have.
FAO Xbox Series X players. It's beginning to become a pattern, always seems to be Xbox having issues on launches.
I just watched part of British Ace’s stream and served to reinforce my view this is just a rework and doesn’t justify £15. Even BA admitted if he hadn’t received a key, it would have been relegated to a sale. The sounds in the cab are no different to the very boring ones we have with the 801 on ECML and the 802 on Riviera Line. They may have had access to the train for recordings, but that doesn’t change the fact the sound level in the cab is dull as ditchwater. I know some of us have criticised the SimRail CD 163 for the loud thyristor buzz in the cab but at least it provides something to listen to, other than the rail resonance!
Currently playing it, and you are correct my man. And the annoying door lock at departure time issue is still a thing.
Say your departure time is 10:00, as per real life you are supposed to lock doors 20-30 seconds before you set off. The issue AABS seems to want to implement is wait until departure time, and then lock doors.
Can confirm. As a railwayman myself, the habit is to lock up 30 seconds prior to departure. The annoyance is real with having to wait.
Ditto here, well retired now. It also prevents you locking the doors a tad early if running late particularly as I drive like an old woman most of the time!
I'm glad it's not just me that doesn't like this. The thing that bothers me is that when I reported it as a bug on Facebook, I was told it was intentional and more realistic. The later, being clearly not true. When I politely asked if the same was implemented in 805 timetables, I was ignored despite them answering other questions. It was also not answered in the Q and A. It may be a small thing but I don't understand why they would add something that restricts gameplay in an unrealistic manor and then refuse to acknowledge questions about it.
From Vern, and myself (two railwaymen) it's the most unrealistic feature. Doors always get locked before departure time (if on time). If running late, you always close as soon as possible. But you never wait until departure time. At least my TOC doesn't.
Anyhow the early reports in the Feedback thread are not encouraging, albeit we know the Xbox is the most fragile environment for this game. Actually, I don’t know what spec British Ace PC is, but you could see some definite stutter and pauses watching the stream on WCMLS.
I believe he said it's not basic, but substantial enough for gaming. I'm sure he'll have specs somewhere in descriptions.
Could it be that the time of departure is intended to be the earliest possible time of departure, as before this ‘door issue’ existed we could simply lock up when full, depart and in some cases arrive at the next station (Cathcart!) before being allowed to leave the last? The way the instructions work with timings is different, but so long as the train can arrive at the next station between its scheduled ‘arrival’ time and its scheduled ‘departure’ time, surely it’s just a case of seeing it differently. Are we not conditioned, through the consistent way it’s always been done, to think that anything different is just wrong? Maybe I’m clutching at straws here!?
Well this developer has gone against the grain of all the others. In addition, sure I had a case on B2C where prematurely closing the doors completely banjaxed the sequence/scripting and I had to abort the run. This is where DTG need to be issuing 3PD’s with a list of standard compliances to avoid this oddball situation occurring.
they had better fix those TOPs number on their 805 before release otherwise i am never buying anything from AAB again.
You've mentioned this before, what does it actually mean in practice? Are you driving 20mph under the limit for no reason, only using step 1 braking, or what? Just curious
Hard to define. Mostly tend to approach red signals and station stops very cautiously, running into platforms at no more than 15 MPH and even under 10 MPH for the final 150 yard rollout! Only time I go significantly below line speed is on LIRR 2.0 so I don’t get whacked by the insta safety system.
Right I decided to get it to be the guinea pig....and coming into London Euston on the new timetable my good friend blurry textures came back. Am I surprised? No. The modelling and audio of the unit is good but it's not gonna blow anyone away, and the AT300's are just kinda boring tbh
I tend to do this on all routes except for Bakerloo in which I drive as aggressively as possible to try and keep on time. Feel sorry for any standing passengers when I hit the start of the platform at 35 and then drop the anchor
Definitely. A template design to help guide, but also to be used as reference, should make life easier for 3P’s but also us players (unless one does exist and it just doesn’t cover timings!)
Hey, just so I can correctly feed this back and make sure desired behaviour is delivered for Trent Valley as well. Can I ask that what you would prefer is that we have it so that signal clears 30 seconds before departure, lock doors and depart by the departure time? The reason we have been doing it the way we have is because a) closing doors on a danger aspect is not realistic and b) having it like the standard tsw way in big stations causes potential issues with your train still being at danger and another train going out in front. So want to find the best middle ground here
If I were to go by my TOC, if the signal is on danger aspect ahead then close when the green aspect is displayed. If a green aspect is shown ahead, close 30 seconds before due departure so that you can set off on the quoted time, to keep time. Sorry, I don't wanna come across like I'm telling you how to do your jobs as developers. But by providing our insight as a driver, passing my knowledge is something I'm happy to do for you. Anything else you'd like to know, please let me know.
Thanks for responding. I'm not a railwayman so I bow to their knowledge. But what you describe with the signal clearing 30 seconds before departure and being able to shut the doors and depart on time seems a lot better option than the current version. It may seem like a small thing but I find it too irritating to play as it is at the moment. I'm forever having to reopen the doors. It's spoiled Birmingham Crewe for me and resulted in the decision not to buy the 805 until a modded timetable appears that is not affected.
FWIW I'd personally be more bothered by a) being reintroduced, i.e. if this is the only way of acheiving it then pls leave it as is...
Closing the doors 30 seconds prior to departure is critical, to avoid being late to schedule. It's to prevent late boarders and so when the clock turns to departure time, we can set off. Seconds delayed turn to minutes.
As users we don't know what possibilities are offered by the timetable editor. However, as a general rule of thumb let's have the signal cleared at all stations other than the terminating point. Even then, if the train is continuing on depending on location the signaller might already have pulled off. Observed this at Reading last week travelling back to Swindon, our train rolled in with the end of platform signal already pulled off. There's also a crucial step missing in TSW which is the "TRTS" (Train Ready To Start) given by platform staff to the signaller to advise the train is ready to depart before departure time (so basically a proceed aspect isn't given prematurely), at which point the signaller will give the road. This could still be 15 or 20 seconds before the doors are closed and right away given. If a last minute problem occurred then the driver would speak to the signaller and get the road put back, though of course this triggers a timeout on setting any other route and clearing the signal. Ideally we don't want to be closing the doors on a red signal, but there needs to be a way of effectively triggering the TRTS procedure without the driver having to double closing the doors.
We changed the aspect for trent valley so its now only at stations where you are like to cross paths with other trains but the best solution I have is I trigger the dispatch beyond to happen 30 seconds before door close instruction so if we are happy with that I will make sure thats done for trent valley. Whether that can be patched into timetables in current products I'm not sure yet as I didn't work on those timetables but it is something I will be sure to ask once I have spoken to Dan about it. Leave it with me folks but thank you as always for the feedback on this! Again to be clear, intended behaviour we would be happy with is the following: Major stations where trains are highly likely to cross paths (30 seconds before departure, signal moves to clear, and doors can be closed, set off by departure time) Non major stations, have the normal tsw standard behaviour where when you approach the station you are already met with a clear aspect
Must admit I drive quite the opposite, on BCC I manage to keep to the pre-defensive driving schedule with the 323s often leaving me at least a minute or two early at every stop.
At this point the IET’s in game are just a case of ‘get the one local to you’ (which for me the 805 is). Unfortunately when not bundled into a route, £15 is just too expensive for that. Adding to that, basically all UK development is now confined to the very same era & geography as we currently have existing in TSW, all the stock is going to be the same experience as any other content from the past 12 months. I can forgive something like the new upcoming 375, since that’s long due an update, but we really didn’t need another 2 IET’s for the same operator along the same mainline. You’d think staying with the very same thin margins of content scope, that would open some room up to more stable experiences & less margin for errors, but even that isn’t the case. Bit of shame overall, TSW6 from its initial announcement got me really excited once again after an overall poor year from 5. The route choice & features, with for once decent gameplay quality from the get go looked to be a real turning point for the franchise. Unfortunately it seemingly only took a couple of weeks for the poor development of patches & new content, to set us right back on the TSW5 path. Add to that new content releases being a repasted experience of nearly all existing TSW content & it’s killed off my excitement completely. I won’t even get started on all the separate timetables, what’s the point in buying loads of content for the same 3 routes, when you can’t even use it all together.
Okay, can I complain that B2C has never been discounted on PS The Xbox version is currently the worst version of the route. I wonder how many units sold on Xbox. I wish this information was available to the public.
It can be like looking through a needle in a haystack sometimes, trying to find add-on’s. On the PSN store the 805 was 3/4 down on all available add-on’s. Shouldn’t it be at the top?