As an aside I was actually able to successfully load a save game yesterday evening. Had started a SP scenario with the 163 after teatime and saved it. Just thought I would try to resume the game when I went back on the PC later and it worked. I had to reset the main switch and power back up, also the HUD was initially showing the previous location instead of the next as it did in the early alpha. However I was quite pleased at being able to continue the run. I saved it again before coming off at bedtime so will be interested to see if second time lucky later on.
On discord I’ve read that some people save Game after the stop (station) and to be sure that the Train is not on the railway switch. Probably save might work better. I did not try this yet.
I like the 163 and being able to hear it at work when opening up, I suppose I was lucky as I was able to coast a lot as only doing 80kmph so not too noisy but overall enjoying it, but I too am really looking forward to a diesel loco.
Liked this from discord "That quality over quantity thing I keep mentioning. There are train game companies who focus on making as much money from the customers as they can, rushing DLC's, making you obtain a new version of the game every year if you want any new DLC's to work, they have a large dev team, most of which have never been in a train cab in their lives. Some I imagine have never ridden a train as a passenger. so research is watching youtube videos and guessing. But SimRail is different, it's a tiny dev team, but most of them spend their lives around trains, most i think are or have been train drivers or worked on the railway in some form, and this sim is based on the driver training simulators their parent company build. They also try to make everything they release as good as it possibly can, and release stuff when it's ready (to a point, there will always be deadlines, but it's not like 'ok, deadline is set in stone, if it's not ready on this date just remove the bits you havent finished and bodge it so it kind of works' ) And the main thing, as with everything in life there will be bugs, things that could be improved etc, but here the team actually do that, so this loco will improve as time goes on, i much prefer that than releases that are just left 'as is, take it or leave it' as tsw does things...."
Aparantly you can reduce the electrical noise by turning the motor disconnector to PMI(and get half power) so the motor nearest your cab end is off. Reminds me of an old driver who only liked driving the Southern region demus if he was in the trailing end as it was quieter.
Yes I tried that and it worked. Didn’t notice the loss of power but then I was only on a short passenger consist. Of course you lose some of the traction sound as well and I also found the horns no longer worked, but dropping the odd 50 XP for the level crossings a reasonable trade off for my sanity! The question is, will SimKol heed the feedback and change the levels slightly or stick to their guns that it’s realistic?
Maybe they need to add option for driver to use noise canceling headphones I like this new loco a lot. Nice details added everywhere. Seems to be loyal representation of the real thing. But I agree sound is a lot to handle.
This evening I dropped in a 2300 tonne freight which struggled to move without any traction motors switched out!
Take a look a the Simrail Wiki, the 163 has a lot more functions to play with. https://wiki.simrail.eu/Vehicles/Poland/Trains/Locomotives/71E
For "earplugs" you can use equalizer apps to lower the gain at specific frequencies, and for "sunglasses" you can use reshade to remove the overexposed look games have nowadays
Update time- MULTIPLAYER CD163: Fixed light sync CD163: Take over from Bot sets brake "driving/maintaining" as default STOCK CD163: Added Undercarrige light CD163: Changed NUM6 (Brake drive position) goes not up to brake position "release" CD163: Fixed an issue where cabin interactions were possible from outside CD163: Fixed step sound in machine room ET22: Fixed heating overload relay trip by reducing power SCENERY Starzyny: Removed windows from the generated building Słomniki: Fixed water Kraków Batowice: Fixed Building Tunel 80s': Removed generated building Mokra: Fixed station signs Łódź Andrzejów: Fixed texture on poles Łódź Widzew: Fixed overhead wire SINGLEPLAYER Added information about selectable rolling stock in relevant scenarios, and about the available Skoda (temporary entry) Improved the starting conditions of the IR Katowice–Kraków scenario for short train consists Added a cold/hot train state selection window to the Żmigród scenario Fixed radio channel assignments in the Sędziszów–Katowice 80s scenario OTHER Multiple fixes to the save system, including loading from the main menu and proper timetable initialization Fixed an issue where the camera moved while entering W/A/D in the chat