After making the power pole pack, I'm now moved over to making streetlights. Much like automobiles, streetlight are used to show and era. There are very few detailed streetlights out there to use on your route. Most streetlight models out there are generic at best. This first streetlight pack I'm working on are streetlights on metal poles, these include city and highway street lights. This is the first streetlight, a city street light with a typical modern GE M400 light head. This style of streetlight were used from the late 50's to the modern day. While these light light up at night I opted not add a light pool. This way route builders can add their own light pool. I use the lights from the RCAP pack. I'm re-working my models to lower the poly count. I'm currently making a VO-20 light head, these were widely used in the 50's and 60's. A lot more coming soon.
It has been a slow go for modeling these city streetlight as I've spent the last couple of day digging myself out of the latest snowstorm! However I'm back on task with the next street light. This light features a VO-20 lamp head. These lights were developed in the late 1940's and were widely used from the 50's and 60's. I recall even seeing these streetlights on bigger roadways in the early 1970's.
Here is the next City Streetlight. This 3rd streetlight has a GE Form 109 clamshell light head. These lights were widely used in the 1960's. the next two will be a bit older.
Here is #4 City Streetlight. (on the far right) This one has a GE Form 79 "gumball style light". These lights were used from the 40's to the early 70's. I'm noticing that the glossiness of the streetlight are not showing in TSC and I'm not sure why. The specular setting are set right in Blender and the in the Blender renders they look great. I'm starting to wonder if I'm forgetting some setting in Blender?
What shader did you use? How it looks in Blender should just be ignored, it only exports the parameters in the IGS options.
Looking into this specular hardness issue, I found that Briage does allow for the specular hardness to come through, but it doesn't seem to work. Checking the box uses the first UV argument number which is adjusted automatically to the specular setting in Blender. I cranked up the specular numbers on the last streetlight just to see what it would do... but it made no difference to the model imported into TSC.
TrainBasicObjectDiffuse doesn't support specular. Only shaders with "spec" in their names support this.
So I made the 5th installment of the streetlight pack. This light is a GE Form 101 teardrop type light seen in the 30's and 40's. I may come back to these light someday and put some shine on them. Since these lights are so small, I don't think anybody will notice the lack of this detail. I was far more interested in getting the shape of the light model right. Here is the night view of the same streetlights. I used the emissive glow shader for the night lighting. Next I'll be working on highway and parking lot type lights. Most of these will be stainless steel.
Continuing to work on the metal streetlight pack, I'm now focused on highway and parking lot type streetlight. This next light is the typical stainless steel light post you might see in any interstate highway setting. Next will be a double lamp version of this light. I've been successful in creating a gloss texture. This pole has the stainless steel sheen with a shiny light head. To most people this is overkill in making a streetlight, but having these lights in you scene brings a sense of realism to your route. During this latest stint in TSC, I've learned a way to keep your source files easy to find. I came up with this idea... No more hunting down model parts. I added a the Blender render picture to the models source folder files. These file are what is directly exported into TSC. If I need to update them all the original information is there. Just make adjustments and export! One thing that keeps bringing me back to TSC is it's real world lighting and it's exceptional night lighting. Love it!
That didn't take long. Here is a double light version of the last highway light. It's now a matching set. Another set is next.
You have done a good job with those streetlights. I suggest giving the lights a warmer color, unless they are modern LEDs. Also add pointlights so you get lightglow on the ground, or even just a texture on a plane shown in the dev docs. https://www.christrains.com/tscdevd...ring-guidelines.html#TOC-Foreground-Buildings https://the-art-of-rws.blogspot.com/2012/05/how-to-make-platform-light-with.html
While I can make light versions with warmers lights with no problem, I opted out of adding a point light with these poles. Mainly because the route builder can get a good selection of point lights from the RCAP pack. The route builder then can decide what kind of light they want shining on the ground, and how big the light pool can be, or maybe not to have light shining on the ground at all. The light could be in the distance of behind a building and a light pool isn't even needed. This gives the models a more flexible use. This is a theme I'll be using again when I work on the wooden light poles and how they will work with the power poles. As I get to the end of this pack I will make some modern LED for those who are working on more modern routes. The colors of the light will change as as I start making some low wattage and incandescent lighting poles. Thanks for your input. I wish more people did that here.
Here is metal lights Number 8 and 9, These are a curved arch variety highway light both in a single and double light setup. Still more to come in this pack.
Here is the next set of highway lights for my Streetlight Pack. This is older version of the previous highway light set. These have the VO-20 light heads on them. These lights were widely used from the mid 1950's to the early 1970's.
Here is the next set of lights in the Streetlight Pack #1. Once again a single and double lamp version of a highway light with a GE Form109 light head. These were seen throughout the 1960's on American highways.
Well it has been a busy day...Here are the last two metal pole highway lights, and the last two of my first street light pack. These are the requested Halogen glow lights. These have that orange/yellowish glow for modern routes. I used the lights point from the RCAP pack to get the ground light pools. These RCAP point lights have color adjustments on them, you can even adjust the size of the light pool.
So BDW Streetlight Pack #1 is finished and available for download on my web site. Next I'll be working on a big pack of wooden pole varieties. This will include any streetlight you might see on a US main street, secondary road or alleyway. There will also be a variety of eras from the 1930's to the 1970's. These wooden pole will be made slightly smaller so they can fit into my power poles. This way a route builder can mix and match any power poles with any streetlights.
I have a few route plans on my web site, but there is nothing set in concrete. I thought I might start out with some kind of smaller model railroad type route first.