I did ponder that but seems a bit technical and obscure compared to their usual output. Though making it more interactive like SimRail would increase the appeal.
Again, I did wonder but this has the air of something we haven't seen yet about it. Though with memories of Xmas 24 still fresh in my mind and the big announcement being Thomas, best not to expect too much.
Ok than my bet is on Train Sim Manager. You get to build your own train network and get either filthy rich or go bankrupt in the process.
Same here. A faithfully recreated, geographically correct Sodor would be worth a punt. Plenty of DLC scope as they fill out the network with the various sub routes, narrow gauge, tram etc. With an option for realistic controls too, a nice money spinner for all concerned.
My first thought was Heroes in flames but it would be odd to announce something not train related during a festival of rail. A standalone Thomas game to coincide with the new Thomas reboot makes sense and is better to have Thomas separate from TSW imo
I would suggest something with freight trains. But more a management game then a simulator. Further i have no clue.
If I had any money to put on anything, I'd got for a Thomas standalone game. Maybe UE5 as well so they can get more used to that engine (along with Metro Rivals).
Trying to diversify my singular opinion on this, and have casted my mind back to the Winter Survey again. There were questions about model versions of locomotives - something along the lines of a Model Railway collection of your locos.. I wonder if the two competing markets have collaborated, a Model Railway Builder akin to the legacy of Hornby Virtual Railway?
It would be quite interesting to have a sandbox model railway builder, especially if it can include all aspects of running a layout such as train speeds, signaling and has a camera that can give 3d views but also driver, signal operator and passenger views too. I'd want a bit more than a round circuit on a board though. Longer builds and outdoor layouts would make it far more interesting.
Yes some of the more complex Peco plans from the 70's though they would have to be eased somewhat as when I have tried building some in Trainz it was pretty much impossible without increasing the size. Cyril Freezer (R.I.P.) had some great ideas but the theory was at odds with practical application. For the States of course there are numerous examples of massive layouts where space is not an issue or club classics like the Sierra Pacific. How about a driveable Allegheny Midland or Virginian & Ohio!
I seriously hope this brand new game isn't a new train sim in ue5. (Potentially) ditching tsw without ever fixing all it's serious issues doesn't sit well with me. Plus who's to say that in a few years time the new train sim won't end up with a massive pile up of problems also? Plus I don't want to leave stuff behind. Say Newcastle to York is a new route, with it an Azuma (it would be wierd not being included) and a Nova 1. If it's a tsw route you'll get the Voyager layer if you own it. In a new game you won't unless it gets made separately for the new game.
Complete curve ball… DTG have bought the rights to Fallout and or Skyrim next versions. Ah, a Rivet designed vault or cave. What could go wrong?! Deathclaw Training Centre… “Running away is important.”
Oh, Jesus that's a frightening prospect, i mean the models they use for drivers and passengers are already scary, now you're saying they could be using Bethesda facial models (shudders) that's nightmare fuel right there
Yeah that would be a bad choice I reckon… Is it even necessary ?. Everyone buzzes on about how TSW should upgrade to UE5. It would be nice but the major thing that holds it back is that every single DLC made for TSW will have to be made from scratch all over again which then means re buying everything all over again if they remade old DLC for the new engine. It’s a shame there isn’t a way to transfer content over. I don’t think it’s even possible.
so if it non tsw game maybe they bought the right to simcity off EA and bring that game back with bigger map size and stuff lol
The problem is that they should have woken up earlier, for example in 2024. Now it's a mess and the announcement could be made at any moment, and I'm no longer so convinced to buy every DLC that will be offered from now on. Many game developers have already switched to UE5 (e.g., Hmmsim), which is a solid engine with features for the coming years. DTG is always late or makes decisions that only it understands. Of course, UE5 won't be the magic bullet that solves all problems, but insisting on an outdated engine is ultimately detrimental.
Is there any chance that Dovetails time as publisher of the City Transport Simulator: Tram game and all the new Bus games, that it could be a DTG take on a Bus or Tram simulator? - Tram might be interesting with some nice UK ones they could use as a first "map"
Rail Replacement Service World. You wanted Rugby to Birmingham. We'll you've got it. But which service to choose from? The express coaches stopping only at Coventry and the airport. Or the stopper service calling everywhere, refusing to let off passengers at convenient points and taking 2 wrong turns, one of which needed passengers' help to reverse the double-deck bus out of the entrance to a farm. All the fun of running a train service but without trains, timetables or any onboard services the passengers have already paid for. Coming soon, possibly too soon if we lose another section of track in these floods.