Road Map Train Sim World 6 Roadmap - February 2026

Discussion in 'Dovetail Live Article Discussion' started by DTG Harry, Feb 10, 2026 at 2:00 PM.

  1. R3DWolf91

    R3DWolf91 Well-Known Member

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    If they fix it, I may actually start playing and buying DLC again lol
     
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  2. tom#2834

    tom#2834 Well-Known Member

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    For me, it is all just marketing and PR until a fix is actually released and verified to work on my Xbox.

    Talk is cheap at the end of the day.
     
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  3. pveezy

    pveezy Well-Known Member

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    It kind of funny that the PS5 mounting issue has reared its head again, because I distinctly remember back when it was first "solved", posting on here that with some of the routes (especially German) that pull trains and rolling stock from dozens of other routes, it would only be a matter of time before routes needed to "mount" so many DLC that they'd hit the limit again. And here we are. And I am no game dev, just a dude using logic, so you'd think they'd have anticipated this issue years ago. But apparently not.

    The layering system in this game is a disaster waiting to happen. I love layering but the fact that the game needs to mount an entire 10gb route just to use a loco or wagon from it on another route to me is a clear recipe for memory issues. I don't know the solution (or if there even can be one this far into the game's development) but they probably should have taken measures to include all rolling stock in the base game (even if the payer doesn't "own" it to have access) and let any route use them regardless of what other routes are installed. That would make the base game a bit bigger but it would save most users a lot of space (there'd be no need for me to have 10 different DLCs installed to populate the layers on the 1 DLC I want to play at the time for example).
     
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