Upcoming Release Course Set For Czechia: Liberec - Stará Paka - Coming 10th March!

Discussion in 'Dovetail Live Article Discussion' started by DTG Harry, Mar 3, 2026 at 2:01 PM.

  1. OldVern

    OldVern Well-Known Member

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    Well yes maybe I was taking more from the night lighting than was actually there. Sadly I just think TSW's use of UE4 lacks the capability to do much better. As you know I'm fairly vocal about the lack of ambient light aka pollution or even the illumination provider by a full moon. Guess we will find out for sure next Tuesday.

    Said it many times, there needs to be a slider for those of us who would prefer a slightly lighter night to make it so. Those who prefer pitch black can retain the option to run the route like an old text based sim.

    And without flogging the horse, still no answer from DTG or the devs about the pedestrian incursions at stations.
     
    Last edited: Mar 5, 2026 at 12:53 PM
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  2. Tigert1966

    Tigert1966 Well-Known Member

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    I would like to know this as well. It was one thing in the stream that really bothered me. And whether by accident or design Matt moved the camera at that point so we didn't see anyone get run over. But it looked like they were still moving around the track.

    Also slightly concerned about the road crossing. There were a couple of instances where a car made a very last minute dash in front of the train.
     
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  3. OldVern

    OldVern Well-Known Member

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    Indeed. I cannot in all honesty support a route where even if there are no injuries or gore depicted, people are walking in the path of trains. They need to go back in and fix this before release even if that means postponing it.

    I already pinged Matt who hasn't responded so DTG Harry can we have an assurance this is being addressed as a matter of urgency please.
     
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  4. vendys#6021

    vendys#6021 Well-Known Member

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    I don't believe this will happen... it's a common occurrence in the Czech Republic, every now and then there's an emergency on the railway, someone gets run over by a train... unfortunately
     
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  5. yansel#5383

    yansel#5383 Active Member

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    Isn't pedestrian behaviour more of a core thing though? I don't think we have many routes where passengers have to cross the tracks like this rather than use an over or underpass. Maybe Niddertalbahn or Mittenwaldbahn
     
  6. Crosstie

    Crosstie Well-Known Member

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    Yes, such unfortunate accidents happen everywhere.

    But there's no need to depict them in the game!!

    Nothing to do with Czech railways however. Just the lack of attention towards NPC behavior on the part of the developers.

    Although we may be dismayed by such depictions, surprisingly the railway operators don't seem to mind, or at least they're not publicly complaining.
     
    Last edited: Mar 5, 2026 at 1:55 PM
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  7. razmatus#2517

    razmatus#2517 Well-Known Member

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    I would say virtual passengers get into trains' path less often than real ppl :D (sorry for this kind of black joke :D )
     
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  8. OldVern

    OldVern Well-Known Member

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    It happens on every railway network in the world. And yes we know countries like Czech Republic are more laid back as to how and where passengers can cross the line between platforms, but in real life all but someone intent on harming themselves would stand back when a train is moving or about to move.

    Sadly still silence from DTG on the matter…
     
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  9. operator#7940

    operator#7940 Well-Known Member

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    Well to be fair that's only one day ago.
     
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  10. OldVern

    OldVern Well-Known Member

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    Well I’m surprised this one wasn’t picked up during beta and play testing. Surely enough railway experienced people are involved with the process to throw up a red flag. And this doesn’t look like the normal passengers spilling on to the track as we have seen on routes such as WCMLS or Goblin Line. This looks as if people spawners are specifically set up to emulate passengers crossing the line at these particular locations.
     
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  11. solicitr

    solicitr Well-Known Member

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    Well, I think it looks brilliant. Above all, it seems fresh and different, not more of the same; and compared to the Dutch route the scnery is varied and interesting. And the sounds! Obviously Vector found an outstanding audio engineer.
     
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  12. vendys#6021

    vendys#6021 Well-Known Member

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    I think the Mittenwaldbahn line has a similar solution for passenger crossings to the platforms... I just don't remember if there were similar problems with the movement of passengers in front of the train?
     
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  13. FallenAngel00me

    FallenAngel00me Well-Known Member

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    I don't know. A Trainmageddon game may be fun :D
     
  14. Double Yellow

    Double Yellow Well-Known Member

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    Passenger behaviour is not real people walking in front of a moving train. This is a game, not real life. It’s not that serious.

    On a side note, this route looks insanely detailed and authentic. I have high hopes that this new chapter is the path way for more future Czech content. Bring it on!
     
    Last edited: Mar 6, 2026 at 4:34 AM
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  15. OldVern

    OldVern Well-Known Member

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    Maybe not but at best it is aesthetically distasteful and could prove upsetting to anyone playing the game who has been involved in or witnessed this type of incident IRL. I am actually quite astonished by the seeming complacency of DTG and some of the players over the issue, particularly as this doesn’t look like the usual core issue but a deliberate passenger path set up at the stations.
     
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  16. neonym#9140

    neonym#9140 Active Member

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    It would be the best if passengers stop crossing the tracks when the train use horn. Because for example in the beginning of the second service it is great to see people crossing the track in front of the train - it is a real situation in Turnov (and many other stations). But a few seconds before the train starts moving the driver must use a whistle and people of course don't cross the track anymore.
     
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  17. Tigert1966

    Tigert1966 Well-Known Member

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    I really hate it when passengers walk or drive into the path of trains. It doesn't really upset me as it's just a game, but it does totally ruin any immersion and it's enough to stop me playing a route if it happens regularly.

    The idea of blowing the horn to stop them crossing the tracks is a good one. Maybe something like that is implemented and just wasn't shown in the stream. If not then I won't be buying.

    I still think the Devs have done an amazing job. But I'd rather have passengers not cross the tracks at all than be forced to run them down.
     
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  18. OldVern

    OldVern Well-Known Member

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    That would actually be quite a good solution and perhaps what was originally intended, but I guess TSW just isn’t sophisticated enough to implement such a feature.
     
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  19. OldVern

    OldVern Well-Known Member

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    Yes I’m mulling over whether or not to buy now. Not so much the issue itself but the complete silence from DTG. I mean the occurrences on Goblin and WCMLS are due to deviant (!) passenger spawning and were after the fact. Here it seems to have been set up to emulate how passengers cross between platforms at rural stations without a footbridge or subway, but no thought as to how this interlocks with train movements.

    I mean, I’m made of quite stern stuff, been on several trains involved in fatalities (including one where I assisted the train crew) It was at one stage a several times a week occurrence in the Western Route Control with the NRN emergency (particularly London area) and latterly the GSM-R emergency call to the signaller repeating with drivers reporting having just struck someone. But that doesn’t mean even a benign representation in the game is welcome.
     
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  20. neonym#9140

    neonym#9140 Active Member

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    Cows on the Mittenwaldbahn route reacts to the players horn.
     
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  21. operator#7940

    operator#7940 Well-Known Member

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    Are the cows walking across the tracks too? I've never noticed that. Then again it's not a route I've driven a lot.

    Again I have to ask... is that something that's unique to each route? In that case the route builders would be the ones to have say an invisible "barrier" come up to stop people from crossing if there's a train nearby perhaps? We know that the game must detect trains to operate level grades arms and lights, so that functionality is there. Just have the "crossing gates" be invisible.

    That's a far easier solution rather than trying to rewrite the passenger code in the core. It can be done as the route is being built and wouldn't have to be adjusted for hundreds of possible scenarios across dozens of routes and dozens of locos. (For example I do believe you'd have to have EACH horn hooked up to system to get passengers to "hear the horn" and some locos have multiple horns and you can spawn ANY loco in free roam so that'd be a huge task, that would have to be redone every time a new loco was added.
    On the other hand, if the route designer just put up an "invisible crossing gate" based on any train-like object near that intersection that would solve the problem much better.

    You could set it once and be done with it when each route was built. In that case I'd expect a response from Dominic who build the route, not DTG on whether or not they were going to "fix" it.

    It's in his interest (as the spokesperson for the team) to fix it fast because that's their ONLY route to make money on, and they'd be the best positioned to implement a fix on their own route. It's in their best interest to make their first release the best it can be.

    It's EASY to blame DTG for everything, but it's not always the best solution.
     
    Last edited: Mar 6, 2026 at 12:24 PM
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  22. OldVern

    OldVern Well-Known Member

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    I believe they can be on the line, yes.
     
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  23. Double Yellow

    Double Yellow Well-Known Member

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    Side note… they better not pre-order GTA 6 then.:)

    Michael Myers has nothing on me when I’m driving on the pave… erm streets of Las Santos.

    Why do I have 5 stars on the top right of my screen for?
    upload_2026-3-6_14-32-28.gif
     
  24. vendys#6021

    vendys#6021 Well-Known Member

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    I have to test this with Mittenwaldbahn cows and it didn't have much success, the cows behaved like cows

     
    Last edited: Mar 6, 2026 at 2:39 PM
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  25. operator#7940

    operator#7940 Well-Known Member

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    Now I want a British version of GTA with no guns where you run around to the Benny Hill music with constables chasing you with sticks.
     
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  26. OldVern

    OldVern Well-Known Member

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    Oh I’m not averse to a bit of gore in games where it belongs. Just not a representation of a real life tragic event that afflicts railway networks around the world no matter how benign.

    And call me cynical, but if something like this has slipped through into the Sodor project, DTG or the route builder would be tasked with working through the weekend to sort it. But sadly it’s like no one is listening to the concerns or even gives a to$$ about it.
     
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  27. Strat-tastic

    Strat-tastic Well-Known Member

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    WSR updated for Thomas now has invisible barriers to pax crossing when a train's around.
     
  28. operator#7940

    operator#7940 Well-Known Member

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    Did it not have them before?
    What crossing are you referring to on WSR?
     
  29. animalkosmik

    animalkosmik Well-Known Member

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    20260306200526_1.jpg
    20260306200538_1.jpg
    20260306200548_1.jpg
     
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  30. Double Yellow

    Double Yellow Well-Known Member

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    Dunno about the Benny hill theme lol, but I’d love a GTA set in London.

    Do you remember a game called The Getaway on the PS2? That game was very advanced for its time. I remember you had to drive to speed limit, otherwise the bobbies would turn on the blue lights and aggressively try to ram you into a wall. I never experienced that in a video game before.
     
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  31. ToffeeKat

    ToffeeKat Well-Known Member

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    Given the games current PEGI rating, I wonder how passengers getting hit by trains counts.
     
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  32. OldVern

    OldVern Well-Known Member

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    I doubt they will take any notice. A while back I queried whether the PEGI 3 rating was suitable for a game which allows people to walk on virtual railway tracks and they weren't interested.
     
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  33. Double Yellow

    Double Yellow Well-Known Member

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    I know you’re not, but what you said there really comes across as if you’re trolling.
     
    Last edited: Mar 6, 2026 at 11:36 PM
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  34. solicitr

    solicitr Well-Known Member

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    [​IMG]
     
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  35. Double Yellow

    Double Yellow Well-Known Member

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    I played that, absolute classic on the PS1 back in the day. I was thinking more in terms of modern, like GTA V.
     
  36. vodka#2734

    vodka#2734 Well-Known Member

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    Where does this happen? Okay, cars, I've seen that on the SBD, but passengers on the tracks? The worst thing I've seen is when they cross the yellow line on the platform next to a passing train. In 500 hours of play, they never crossed in front of an oncoming train, even on routes like the Niddertelbahn and Mittenwaldbahn.
     
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  37. Strat-tastic

    Strat-tastic Well-Known Member

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    All of them I think.
    It was part of the update that passenger behaviour around crossings had been changed.
    You can see them all bunched up now waiting for you to depart.
     
  38. OldVern

    OldVern Well-Known Member

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    Ugh?
    1. I’m raising an issue which is of great concern to myself and others but DTG continue to ignore it.
    2. Someone asked the question about the PEGI rating and yes, while the exact reason eludes me now, I did contact the PEGI people about whether the rating should be higher given the game allows you to walk freely on the line.

    I’m not going to let the matter rest. If need be I’ll buy the route, leave a negative review on Steam even if the rest of it is okay.
     
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  39. diesel power

    diesel power Active Member

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    I am so excited for this! And I think that a new route with two new semi-expert trains like this is worth this price. A very dynamic start for a new team!
     
    Last edited: Mar 7, 2026 at 12:36 PM
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  40. Daytona

    Daytona Well-Known Member

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    Loving the asset detailing. They're clearly know their stuff.
    The only issue I have is that the ballast profile edging looks too sharp & uniform.
    The 750 reminds me of a Minion.
    Completely inappropriate, but I'm looking forward to running the BR 23 on it.
    Congratulations all involved.
     
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  41. andrewandjane66

    andrewandjane66 Well-Known Member

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    I loved The Getaway. There was a sequel if I remember correctly?

    I worked in London at the time and every time I saw one of the Lexus SC Coupes that the villains used I would freeze momentarily...
     
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  42. Double Yellow

    Double Yellow Well-Known Member

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    Yeah there was a sequel, but it was no near as good as the first game. I keep meaning to go back and play that one day via emulation. I only did a couple of missions on it back in my childhood.

    I don’t go central London much anymore, but when I did in my early 20’s I used to go to a couple sports bars quite frequently at that time. I’d try to find them in free roam:)
     
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  43. Crosstie

    Crosstie Well-Known Member

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    Absolutely. Even though I'm doubtful that anyone at DTG is listening* to the forums any more, we should constantly point out these issues whenever new routes are launched.

    My particular problem is night lighting and I won't stop criticizing developers who fall short in that area, even if I bore the pants off some other players.

    But I also agree that NPC behavior has been broken for years and needs to be addressed.

    Let's keep these and other critical issues, like the broken save feature and console texture bugs, front and center until DTG start paying attention.

    * by listening I don't just mean reading for editing purposes, but actually taking notes.
     
    Last edited: Mar 7, 2026 at 4:24 PM
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  44. dal#7945

    dal#7945 Well-Known Member

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    Is the signalling and safety systems smiler to any are routes .
     
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  45. AmityBlight

    AmityBlight Well-Known Member

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    You've got my support for sure. I've been very vocal about this issue pretty much since it first appeared, and still consider it to be the most game-breaking thing at the moment. This has gotten so widespread on many routes and been so completely ignored by DTG that I lost all hope of it ever getting fixed at this point.
    It should have been on the priority to-fix list for ages, but hasn't even been officially acknowledged as far as I know (perhaps it has been on the almighty Discord, hence why I don't know about it... no idea). :(
     
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  46. OldVern

    OldVern Well-Known Member

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    I guess we will just have to see how bad it is in practice when driving the route, which I still want to get as really looking forward to it. Just the slight annoyance remains that, knowing the limitations of the passenger system, that the team building the route didn’t take more care placing the passenger spawners and paths or put some barriers where the foot crossings are. Guess when driving I will be approaching every station crossing at extreme caution and hovering one hand over the emergency brake button!
     
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  47. AmityBlight

    AmityBlight Well-Known Member

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    I'm not even sure if the route building team is to blame here, or if it's a core issue...
    Over the course of the last year or so I've been noticing this issue on older routes where it hasn't shown up previously, like Linke Rheinstrecke or S-Bahn Vorarlberg, see their respective feedback threads. Perhaps something got changed in the core around the introduction of TSW5 which caused this problem to spread, i dunno.
    Alas I'm no expert. And the experts themselves seem to give this issue the silent treatment.
     
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  48. OldVern

    OldVern Well-Known Member

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    From what I’ve heard elsewhere it does seem to be a core issue. Though, that said and not knowing exactly how passenger spawners operate, those building the route should have tried to place them so the problem was minimised.
     
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  49. AmityBlight

    AmityBlight Well-Known Member

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    Makes me long for that core update which is said to come out soon-ish (?). Hope it will fix more things than it breaks.
    Yeah I'm pretty downbeat about the state the whole game is in by now :|
     
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  50. Puddington Bear

    Puddington Bear Well-Known Member

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    We can only hope it will and that said update will drop this upcoming week among the 2 DLC releases. It was said on stream that for the BR 145 Expert some route updates are needed, so I can only deduce from that, that it would make sense to drop an update before or on friday alongside the DLC.
     
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