I haven't been playing TSW 6 much since its release - one of the reasons is that I observe the TSW 6's picture feels somewhat "unstable" like it would be flickering. It is of course very subtle, people that are not extremely sensitive to flicker probably won't perceive that and even some monitors or TVs could conceal that effect. It seems it could be some form of temporal dithering... I actually noticed this back with TSW 4 and it was gradually getting worse: TSW 3 was quite fine, TSW 4 was worse but bearable, TSW 5 was even worse but I could get used to it (although it was never 100% OK). With TSW 6 the effect is beyond what I can stand. The result of this picture instability are feelings of nausea and headaches during longer exposure (1 hour or more). I know the issue is there, when I run TSW 5 or 4 again I can immediately see it's much better for my eyes. All this is happening even in the game menu so it's something with the overall graphics of the game. Inside a game session TAA makes it worse but it's only slightly better without it. I can see the same effect on many PCs I have, all of which I use to play many other games with no issues. I wonder if anyone else has similar experience?
that sounds horrible dude. In all serious id see your doctor, as it may be something serious that is starting to show. Also, do you use DX12, as it causes some flickering?
If you mean the image tearing, that can be fixed by lowering quality or fiddling around with v-sync, but I'm not aware of any flickering in TSW and I'm fairly sensitive to it. Flickering could be related to your graphic drivers, DX11/DX12 setting or even just a faulty cable. If it makes you uncomfortable, it's really a good idea to not play it at all, and go ask your doctor for EEG scan where they measure your brain's response to such stimuli. Using smaller display that covers less of your view also helps reducing nausea from videogames a lot.
Without any information about you're system specs we can not help you. It would be very helpful when you share it. The history is not very relevant. Drivers can changed and can bring other experience than before so please share it and we can help I have a amd GPU and what works for me was to turned off AMD free sync pro via the game profile settings. For TSW amd free sync is not that usefull and i have never experienced a difference. You can set the fps to max 60 in the game settings that will stabilize the game and give less fps fluctuation. FPS fluctuation can create flickering.
Well, the issue is visible on any system, NVidia RTX based with Intel 12th gen CPU, ROG Ally and Xbox Ally X, both on the integrated screen and external. I can talk to doctors all day about it but hardly can I blame my vision or visual cortex when older TSW and other games are still fine as they always were... Was the UE version changed TSW 5 -> 6? The only place where it's good is my OLED TV where obviously heavy picture postprocessing hides it.
Try it without g-sync... Maybe that will fix it... I know sounds a little strange but maybe it will do something. The game it self has not changed engine since TSW6
I will echo the suggestion that it might be time to mention this to your GP. I have a complex and rare neurological condition that started with migrane-like events when sat at work using a computer, they quickly escalated into stroke-like attacks and pain throughout my body. If I'd not been misdiagnosed for 6 years the symptoms could have been managed better sooner and I wouldn't now be stuck at home most days. It wrecked the life I had and my career and has left me with a list of over 50 individual symptoms, all of which need daily management. Most serious conditions start with small anomalies that can be shrugged-off, so it's vital that you get checked-up so that any nasty stuff can be ruled-out.
I get a bunch of flickering in TSW, but it's mostly a consequence of the lighting and shadows interacting with windscreens badly. The game's really bad anywhere below 200% scaling for things like noise on fence textures as they get more distant. I definitely find a lot of it gets more physically uncomfortable any time the FPS drops below 90 or so (cough cough Hoboken). On the topic of the TAA, unfortunately until they give us a decent option incorporating Nvidia or AMD's solutions, we're stuck with it. I'd definitely pick it over FXAA as there's less noticeable noise but the tradeoff is the quite noticeable persistence blur.
See, if it is explicitly only occurring on TSW6, then this does indeed indicate an issue with how that game in particular is presenting on your hardware, something not shared with TSW5 or earlier. And if it occurs on both AMD and Nvidia systems we can probably rule out a driver related issue. So if in like for like tests using the same routes it only manifests on one game and not the others, either it's something that's changed specific to TSW6, or it's perhaps something to do with a setting that's changed. Have you run a full comparison of, for example, your engine.ini between the two games?
My engine.ini's do not contain any manual edits... and the settings inside the game are as similar as possible. But performing a full dif is an interesting idea... Are there any other files that might be of interest to me for this purpose?
GameUserSettings.ini should show any of your settings as selected ingame, with Engine.ini largely being for overrides. AFAIK the other ini files are blank.
What are your FOV settings? If you're on PC the God Mode mod allows you to increase it and that might help with it.
Just to get the essential out of the way - do you run the game in your monitor native resolution, and is the scale at least at 100%?
As a random aside for the OP, do you perhaps like me also find the moire pattern strobing effects that crawl across flat textured surfaces when they are in direct sunlight ingame extremely noticeable?