Before it was something like "Old consoles bla-blah, performance blah-blah". Now what? Look at the M8 cab - light leak from a salon, sun in the back somehow glare from the windshield. Should I look at the tracks or at the reflections of the sun, whose rays somehow miraculously go trough the roof and trough the cab wall?
I think the M8 is at least in some part an older development. Even compared to the Harlem Line stock it’s pretty outdated.
I mean, it's hardly as egregious as the light of the headlights of oncoming trains still leaking through the walls of the east river tunnels and illuminating the track ahead and the player's train to this day, now is it? It still scares the bejeebus out of me any time I see an oncoming train's headlights reflected in my cab windscreen in a SINGLE TRACK TUNNEL.
Crazy, not stupid © Yes, I'm sure that in every(at least from those I remember) DTG's cab light leaks trough the objects. I can't remember a single cab with working shade. Shading only work if there is a global source - for example, a tunnel.
It's not Engine or hardware related. It's DTG ethics. In TSC: - Missing sections of OHLE - Trees placed too close to tracks clipping train cabs. - Bridges and walls clipping into trains. - Permanent red signals breaking scenarios - Trains going "off path" causing deadlocks. - Terrible optimization and stuttering on long routes. All of these issues were carried over to TSW, and they will be in the next DTG game too. Blame the people on Gen8 consoles all you like, but it won't change anything.