Route Nec: New York - Stamford Feedback Thread

Discussion in 'Player Feedback' started by DTG Harry, Mar 19, 2026.

  1. atheman#5949

    atheman#5949 New Member

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    I’ve just discovered this. When changing ends in the M8, it takes more effort to get the train moving. I tried to get the train moving with 50% power after changing ends. It wouldn’t even budge until I put the master controller in 70% power. Even coasting after reaching the appropriate speed resulted in the train slowing down. No penalty brake or hill gradients. I even checked to see if the parking brakes were applied and they weren’t. Whereas selecting that next service from the menu, the train runs fine.
     
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  2. PseudoStalker

    PseudoStalker Well-Known Member

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    Does the AI ACS-64 using a bell? I don't think it gives away anything at all. Only the MTA trains using horn?
     
  3. bdlaplaca

    bdlaplaca Active Member

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    Both the ACS64 and Acela blow their horn just like the metro north equipment. They don’t use the bell however.
     
  4. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    I had an Acela honk at me too, surprisingly.
     
  5. fietsbel12

    fietsbel12 Member

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    Thank u so much for reporting them internally, I have made an edit to my post to the water drupjes effect bug, in my original post I said the M8 was effected by the bug but I meant the M7A from the halem line. Also I will repley later with some screenshots regarding the bugs with CSX Q701
     
  6. MAX1319

    MAX1319 Well-Known Member

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    Yup this is already logged internally. Thank you for you feedback
     
  7. dal#7945

    dal#7945 Well-Known Member

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    Has the the last job in the SD40-2 chapter in the journey mode been logged. Its currently uncompletably .
     
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  8. MAX1319

    MAX1319 Well-Known Member

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    No I haven’t logged that personally. Feel free to send a report or if you provide repo steps and can try to log it later on.
     
  9. dal#7945

    dal#7945 Well-Known Member

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    I tagged you in a post yesterday at 9am explaining what happens.
     
  10. MAX1319

    MAX1319 Well-Known Member

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    candacedtg can you please take a look at this and log this.
     
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  11. atheman#5949

    atheman#5949 New Member

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    Great to hear. Hopefully they’re aware that the M8s are facing the wrong direction too.
     
  12. Typhomat

    Typhomat Well-Known Member

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    1. The Acela still having a broken cruise control is silly for this release, needs to be fixed
    2. When going into GCT with another train, walls light up white. Thought it was even more unbaked until I saw the second train, but this really takes away a lot
    3. The close doors bug is really annoying, should not have been a release day issue
    4. Not a route specific issue, but getting really tired of the tiled texture effects on dirt and walls. No variety, just looks cheap and cheesy. Need to vastly improve the route texture quality department
    Overall, this route shows DTG prioritizes release times over quality. When I saw the preview stream was canceled over a bug, I thought the route couldn’t be releasing that soon, but it shows the lack of quality control being applied.
     
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  13. vendys#6021

    vendys#6021 Well-Known Member

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    I really don't understand these effects, but I think Just Train doesn't have them on their maps... it's also a lot to see on the Liberec - Stara Paka map, and for today it's a bit medieval and it ruins the impression.
     
  14. Princess Entrapta

    Princess Entrapta Well-Known Member

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    I have noticed in a couple of the SD40 timetable services that there are some manual switches set incorrectly that can throw you off path if you do not set them correctly in advance. There's no warning about them or notification, so might this have tripped you up?

    I obsessively check them all in advance on these kinds of US routes nowadays ever since a misaligned one on SB sent my train into a siding, abruptly ending my run as I collided with a warehouse and derailed.
     
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  15. Sharon E

    Sharon E Well-Known Member

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    Princess Entrapta I totally agree with you that on all US freight services you have to check the switches in your path completely before even starting the service.
     
  16. bdlaplaca

    bdlaplaca Active Member

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    Thanks for this feedback too, noted.
     
  17. bdlaplaca

    bdlaplaca Active Member

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    Hi! What is the door closing bug you mention here?
     
  18. razmatus#2517

    razmatus#2517 Well-Known Member

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    yes I did wait, and I kept tapping the acknowledge button since sometimes it doesnt seem to register (I know full well how I am supposed to act once the beeping starts)

    edit: I always wait, thats why I usually end up undershooting the limit in the end... also in this case I braked to like 10 mph and released, but the penalty still held, even though I did acknowledge and all

    and yes, technically we "should" be expecting downgrades (tho if the signals are constantly changing like on this service, it is hard to anticipate if it keeps 30 or drops down - in this case I had like 3-4 AI trains in front of me, so the ATC limit kept changing between 30 and 15), but then, if system doesnt work as it should, I will point it out - it shouldnt stop you when you do what you are supposed to in certain situation

    ah well, the bug is noted, so I guess it gets addressed eventually
     
    Last edited: Mar 24, 2026
  19. fietsbel12

    fietsbel12 Member

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    Hi MAX1319 , as promised I will give a more in depth repro with some pictures of the CSX Q701 bugs mentioned before. This is played and captured on a PS5 Pro:

    Start of Timetable
    run CSX Q701:
    • When selecting the train in timetable mode it will show the BNSF version of the SD40-2 not the CSX one. This can cause confusion. IMG_4824.jpeg
    • Also when putting on the Ditchlights button the front ditchlights as well as the back ditchlights will turn on, when it shut be only the front ditchs lights
    • When spawning in the CSX SD40-2 with its freight waggons going under the Park Avenue Bridge, when setting up the loco you will be hearing passengerdoor sounds opening and closing. I believe this is comming form the trains at Harlem 125th station as it is verry close by the track Q701 is on. See on the map image fa40cf73-f55f-48dc-86fe-f7a01cd3cf6e.jpg
    • When spawning in the CSX SD40-2 there will be a stroke of water going through the SD40-2 on both sides. IMG_4822.jpeg IMG_4823.jpeg
    • When you are done setting up the loco and want to drive away from the starting point, the sound of the levelcrossing in front of the loco will be on, off, on, off,... It shut be on the whole time as the train is passing by. IMG_4821.jpeg
    I will continue in a followup post for the scenery and clipping bugs because i can not upload more than 5 pictures in a single post.
     
    Last edited: Mar 24, 2026
  20. fietsbel12

    fietsbel12 Member

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    • At the starting area of the Q701 run if you step outside the loco you will fall through the tracks/scenery into the water but the water disapeard. The whole area in the last picture needs to be fixed so you can walk normally. IMG_4818.jpeg IMG_4819.jpeg

    IMG_4817.jpeg
     
    Last edited: Mar 24, 2026
  21. fietsbel12

    fietsbel12 Member

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    • When progressing through with Q701 there is a lot of clipping on the Harlem River transfer main Track with verious walls, threes and other assets clipping with the train, driving towards Oakpoint yard. starting with the bridge support standing way tot close to the river transfer main track. IMG_4815.jpeg
    a bit further there will be threes and bush allong the main track that are also standing way to close to the track and make contact with the train.
    IMG_4811.jpeg IMG_4812.jpeg IMG_4816.jpeg IMG_4810.jpeg
     
  22. fietsbel12

    fietsbel12 Member

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    A bit further on the route you will be driving up a ramp towards the mainline. The walls of the ramp are way to close to the train and the train is clipping with some walls of the ramp IMG_4805.jpeg IMG_4806.jpeg IMG_4804.jpeg IMG_4808.jpeg

    This will be all of my feedback for now, I hope it helped you :)
     

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  23. PseudoStalker

    PseudoStalker Well-Known Member

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    1707. First, the 1305 stopped and let me pass. Then I let the 1305 pass. Then the 1305 let me pass again. What's the deeper meaning behind these overtaking maneuvers? Just to slow down both trains?
     
  24. frank351981

    frank351981 Active Member

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    is that platform normal and like real life? It didnt look like.
    20260322194225_1.jpg


    The PIS-Board (here at Stamford, but I believe its everywhere): I am sure some german users might like it - but I think even in a german version of TSW the display should not shown any translations like "Einsteigen". Its a US-route, so it should be english.
    20260322205349_1.jpg

    Stamford: 2x track 5 ???
    20260322205358_1.jpg


    On this platform it´s not possible to walk on the left or right side past the stairs. I got forced onto the tracks
    20260322205738_1.jpg


    I believe someone mentioned it already: GCT upper level (somewhere on the eastern part) there is something clipping through several tracks:
    20260321214823_1.jpg
     
  25. atheman#5949

    atheman#5949 New Member

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    No problem. IRL, M8s going towards Connecticut are led by an even numbered car (car without restroom) and M8s going towards Manhattan are led by an odd numbered car (car with restroom). In TSW6, it’s the other way around and it should be corrected.
     
    Last edited: Mar 24, 2026
  26. PseudoStalker

    PseudoStalker Well-Known Member

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    Overall, the route is good. The signaling (hail to CactusJuice) works perfectly(fix that damn NYT already).
    In some places the scenery is default for a modern TSW(by DTG), in others it's excellent, in some places it's a bit lazy. The overall picture is still definitely above average. There are some visual bugs. OHLE - I don't know how did it get into the release version. So many sections are broken (missing wires, tangled wires, wires bending the wrong way). Trees fly into the cab, some textures hang from the ceiling of the GCT tunnel. Etc. In some places (usually near stations on NEС), the frame rate drops for no apparent reason. Lowering the graphics settings don't help.
    The M8 sounds decent. It's a pleasure to drive... most of the time. I set the brakes to 80%, waited a second, pressed confirm, and immediately got emergency braking. Well... at least it's not boring.
    ACS-64. Did they give you a suspension? What else do you need? Shove your list of improvement ideas into your... SD40-2.
    There are a lot of trains in timetable. Sadly you can't fully enjoy the M3A and M7A. And it’s even more sad that all these New Canaan and New Haven exist only on the PIS. The problem with the route for me is that, like the previous NEС routes, it is for local trains, and Amtrak is just included.
    We need a section of NEC where Amtrak will be a star, not the local trains.

    P.S. Why isn't there a strikethrough option when formatting? I came up with a joke about the Mianus River, but I couldn't implement it.
     
    Last edited: Mar 24, 2026
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  27. Disintegration7

    Disintegration7 Well-Known Member

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    CSX Service B750, part 2- Oak Point Yard to Hunts Point Market:

    There is no EOTD device for this train even though it's present in part 1. Occurs whether starting new or continuing from part 1.

    Also, i randomly get a popup to enable safety systems even though the alerter is cut-in, functioning, and i'm getting points for it post-run.
     
  28. fan railer

    fan railer Member

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    An issue was encountered during the dev process with having the consists oriented the prototypical way IRL. Fixing the issue now would require complete re-testing of all scenarios, etc. Therefore this "issue" likely will not be rectified as dev resources would be better used elsewhere.

    As an aside, IRL, odd number inbound is a rule of thumb, but there have been exceptions on a rather regular basis. There's no real operational reason that the consists can't be oriented however the railroad sees fit. Remember that this is just a game, so it's really not that big a deal if the trains are running oriented "the wrong way".
     
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  29. atheman#5949

    atheman#5949 New Member

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    Okay I can see that. It was just meant to be a suggestion considering the trains still do a good job getting people from point A to point B. I was just trying to say if possible, but after reading what you just said, you have a point there.
     
    Last edited: Mar 25, 2026
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  30. sinnere

    sinnere Active Member

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    I love it. Beautiful route and I do like the ATC when it works as it should. Though I've noticed many times there wouldn't be a train in front of me for miles/blocks, yet the map will show yellows and reds ahead, forcing me to comply to speed reductions for non-existent trains ahead. What's up with that?
     
  31. bdlaplaca

    bdlaplaca Active Member

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    There’s a few cases where there are forced signal drops to 45mph by the signals (around riverside and cos cob for example).

    In other cases the dispatcher will not clear a signal until you reach a certain location before an interlocking to allow other trains to pass. This is to ensure the timetable runs smoothly.
     
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  32. PseudoStalker

    PseudoStalker Well-Known Member

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    This is how max gauge lights looks at night. Wow, so useful!
    Clipboard01.jpg

    I also want to add that at night the FPS on this route does not drop at all. It's not about AI traffic, because if you launch the same service in June(the sun will already rise) instead of November, you'll see FPS drops.
     
    Last edited: Mar 25, 2026
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  33. Heerenrailfan92

    Heerenrailfan92 Active Member

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    Maybe it’s just me but the M8 just keeps randomly breaking on me. I know how ATC works but in some scenarios the train just randomly decides to break till a full stop. What’s up?
     
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  34. atheman#5949

    atheman#5949 New Member

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    When operating train 1750 from GCT to New Canaan, I encountered a traffic jam between Harrison and Rye on the northbound track. I contacted the signaler and I saw “Denied. Your train appears to be off path.” Please investigate.
     
  35. fan railer

    fan railer Member

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    Go back and re-read this entire thread. That question has been gone over ad nauseum.
     
    Last edited: Mar 26, 2026 at 5:59 AM
  36. chootrain#9547

    chootrain#9547 New Member

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    I found any rush hour trains entering GCT is unplayable! Some AI trains just have the status: “Off path” and are stuck there. This issue causes massive numbers of other AI trains queuing behind. You have to manually find the off path AI trains and remove them. I don’t recommend buying this DLC until they fix this problem.
     
    Last edited: Mar 26, 2026 at 4:30 AM
  37. taurus20

    taurus20 New Member

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    Is the only option in the game is to use 6 or 8 cars?
     
  38. Sharon E

    Sharon E Well-Known Member

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    OK, had one yesterday that does not, I believe, fall into the unexpected penalty braking. I was leaving GCT on a run to New Haven with the M8 and was doing the normal moving between min brake and coast as you roll down that 1.2% grade. On about the 5th or 6th move of the combined handle the brakes did not release when I moved back to coast, The set, per brake gauge, was at the min set. Nothing could get it to let go. Should point out that the signals for at least 3 ahead were clear.

    EDIT: Ran it again today, 3/26/26, and had no issues this time in GCT. However, I ran into stuck trains at Greenwich and Stamford, which had to be deleted for me to proceed. My train, 1508, was running on track 4.
     
    Last edited: Mar 26, 2026 at 5:37 PM
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  39. PseudoStalker

    PseudoStalker Well-Known Member

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    Looks like after today's update the Mount Vernon announcement was fixed.
     
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  40. dblok#4376

    dblok#4376 New Member

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    I noticed in dynamic weather precipitation is almost 100% guaranteed so I just custom the weather unless I know rain is in the forecast for New York and Connecticut
     
  41. dblok#4376

    dblok#4376 New Member

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    Yes I had the same issue so what I tried to do Is reset the train to set it up again and then it doesn't run at all. It also happens after a timetable run and you go on foot the train won't even move. They really need to fix that. It kills the realism of being a engineer
     
  42. atheman#5949

    atheman#5949 New Member

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    Selecting MNRR service 1508 contains a disabled northbound train at Greenwich which is backing up traffic entering that station. This route may need to be double checked.
     
  43. MAX1319

    MAX1319 Well-Known Member

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  44. razmatus#2517

    razmatus#2517 Well-Known Member

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    did that one, in the end I had to delete the frontmost of the chain of trains, that did the job... if I didnt get that ATC bug thing in the end, it would be near perfect run :D
     
  45. PseudoStalker

    PseudoStalker Well-Known Member

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    I noticed that all "out of NY" LIRR trains try to take the outer track during rush hour right after Woodhead. Some of them get stuck ("out of path"). Is that how it was intended?
    After I removed the stuck train, all the trains on the inner track started moving to the outer track via turnout. Meanwhile, the trains on the outer track are queuing all the way to the tunnel, waiting.
     
    Last edited: Mar 28, 2026 at 3:17 PM
  46. MAX1319

    MAX1319 Well-Known Member

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    just reported this internally- Stamford- feedback from community is M8 wheel cap axles are not spinning or are not animated. they should be spinning it should be spinning
     
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  47. Double Yellow

    Double Yellow Well-Known Member

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    I was eyeing this route up earlier, but I’m glad I didn’t bite. 15-20fps in grand central station on the PS5 Pro, yeah no thanks. This is where DTG should start considering to take advantage of the Pro capabilities, especially for memory hogging routes like this.

    Has anyone tried this themselves on the PS5 Pro with less layers enabled? Does it improve the fps by much.
     
  48. mattw#8380

    mattw#8380 New Member

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    Yes, i have had the same issue. Did it twice last night just to be sure. All is fine until leaving the first yard Mamaroneck, then it the bug hits (not sure exacctly at what point. After i'd coupled to the 2 spine cars (left on the main line), the task was set to get to the stop point at Tremont, Line 4. Off i went. After passing through New Rochelle, i didn't cross to track 3 as planned and i'd gone off the set route. Got to a red outsode Woodlawn, and that was that.
     
  49. dal#7945

    dal#7945 Well-Known Member

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    The thing is where you lose your path there is no mannual switches its all done by the signaler.
     
  50. dal#7945

    dal#7945 Well-Known Member

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    I check all the switches and they are OK the point where lose your path there is no mannual junctions its all done by the signaller.
     

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